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Vision Ward

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Vision Ward is a consumable item in League of Legends.[1] 

Vision ward

Vision Ward item.png Vision Wards have pink tops as opposed to Sight Ward item.png Stealth Wards, which have green tops.

Objects revealed

Unlike Sight Ward item.png Stealth Wards, Vision Ward item.png Vision Wards allow a team to see invisible champions and objects like:


  • Vision Ward item.png Vision Wards are visible at all times and have 4 health point. Every attack done to it will only damage it by 1. It also regenerates 1 health every 3 seconds when it has been out of combat for 5 seconds.
  • Teleport.png Teleport can be used on Vision Ward item.png Vision Wards.
  • Vision Ward item.png Vision Wards are unavailable for the Twisted Treeline and the Howling Abyss maps.
  • Vision Ward item.png Vision Wards grant 30 Gold when destroyed. If the player who reveals the ward and the killer of the ward are different players, the gold will be split, each gaining 15 Gold.
  • Vision Ward item.png Vision Wards grant 30 experience when killed.


  • If you are up against an enemy team with at least one stealth champion place the Vision Ward item.png Vision Ward at key points in your lane to prevent being ganked, or against a champion such as Akali Akali who relies on stealth to avoid damage.
  • It is most beneficial to place a Vision Ward item.png Vision Ward near high priority targets which will probably be warded, like Baron Nashor Baron Nashor or Dragon Dragon or at a location of a known ward.

Patch history

  • Attacking wards will not trigger in-combat status for the purpose of Boots of Mobility item.png Boots of Mobility, Cloud Drake Cloud Drake, or Taliyah Taliyah's Rock Surfing.png Rock Surfing.
  • New Effect: Now grant 30 experience when killed.
  • New Effect: For every 150 seconds that a ward is alive, it becomes visually swaggier for the team that placed it.
  • Health reduced to 4 from 5.
  • New Effect: Now regenerates 1 health every 3 seconds when out of combat for 5 seconds.
  • Cost reduced to 75 Gold from 100 Gold.
  • Unskinned Sight and Vision Wards now have spawn and death animations to provide better feedback.
  • Bug Fix: Fixed a bug where they weren't pink.
  • Bug Fix: Fixed a bug where it wasn't granting full true sight vision equal to their normal vision range.
  • Bug Fix: Fixed a bug where it wasn't properly granting true sight in an enclosed area (such as Baron Nashor Baron pit and Dragon Dragon pit).
  • Removed: Stealthed.
  • Heal increased to 3 from 5.
  • Duration increased to infinite from 180 seconds.
  • Cost reduced to 100 Gold from 125 Gold.
  • Now limited to 1 placed on the map per player.
  • Added new particles.
  • Now displays a targeting indicator when placing a ward inside a bush.
  • Bug Fix: No longer state that they have 20 attack damage.
  • Sight Ward item.png Sight Wards and Vision Wards now have a 0.5 second cooldown.
  • Now properly update the map icons for creep camps.
  • Using Teleport.png Teleport on a ward will no longer reveal the ward through Fog of War to enemies. Instead, it will destealth the ward to be seen if an enemy is near and reveal the teleport particle through Fog of War to all enemies.
  • Attack-move will now target visible wards.
  • Teleport.png Teleporting to a ward will now reveal the ward to enemies for a few seconds.
  • Locally jumping to a ward will now destealth the ward for 2 seconds.
  • Maximum stacks increased to 5 from 3.
  • New Effect: Now have a pink top.
  • Removed: Grating experience upon being killed.
  • Cost reduced to 125 Gold from 150 Gold.
  • Health increased to 3 from 1.
  • New Effect: Immune to healing effects and takes only 1 damage from every attack.
  • Health reduced to 1 from ?.
  • Armor reduced to 0 from ?.
  • Reduced collision and spellhit sizes.
  • Duration reduced to 180 seconds from 210.
  • Updated tooltip.
  • New Effect: Now shows its remaining duration (in seconds) in its mana bar. Both teams can see the remaining duration.
  • Cast range increased to 600 from 300.
  • Duration increased to 210 seconds from 180.
  • Removed: Cooldown on placing consecutive Wards.
  • Cost reduced to 150 Gold from 175 Gold.
  • Sight range increased to 1100 from 1000.
June 26, 2009 Patch
  • Maximum stacks increased to 3 from 1.
June 6, 2009 Patch
May 29, 2009 Patch
  • New Effect: After two seconds, becomes invisible to opponents.
May 9, 2009 Patch Added
  • Consumable item
  • Cost: 175 Gold
    • Places an invisible ward which has magical sight (sees invisible units) within a 1000 radius for 180 seconds (300 range).


  1. Itemlist on leagueoflegends.com

List of Items

Start a Discussion Discussions about Vision Ward

  • Message from Noyao

    4 messages
    • actually with teh change to oracles (it now only lasts as long as an elixer) vision wards are kind of OP in a sense since they cost much less t...
    • @Pencilbroker I think you didn't get my point. You don't care about duration if somebody just drops it to reveal you *now*. I have seen it m...

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