Places a visible ward with 1100 units range
and 1000 units range
Until killed, it regenerates 1 health every 3 seconds after 5 seconds out of combat.
Limit 1 Vision Ward on the map per player.
Can only carry 2 Vision Wards in inventory.
Tools › Vision & Trinkets
Vision Ward is a consumable item in League of Legends.
pink tops as opposed to , which have green tops.
, allow a team to see invisible champions and objects like:
are visible at all times and have 4 health point. Every attack done to it will only damage it by 1. It also regenerates 1 health every 3 seconds when it has been out of combat for 5 seconds.
can be used on .
are unavailable for the Twisted Treeline and the Howling Abyss maps.
grant 30 when destroyed. If the player who reveals the ward and the killer of the ward are different players, the gold will be split, each gaining 15 .
grant 30 experience when killed.
If you are up against an enemy team with at least one stealth champion place the at key points in your lane to prevent being ganked, or against a champion such as who relies on stealth to avoid damage.
Akali It is most beneficial to place a near high priority targets which will probably be warded, like or Baron Nashor or at a location of a known ward.
1st Vision Ward (pre - V3.12) 2nd Vision Ward (post - V3.12)
Attacking wards will not trigger in-combat status for the purpose of , , or Cloud Drake Taliyah's .
Rock Surfing New Effect: Now grant 30 experience when killed.
New Effect: For every 150 seconds that a ward is alive, it becomes visually swaggier for the team that placed it.
Health reduced to 4 from 5.
New Effect: Now regenerates 1 health every 3 seconds when out of combat for 5 seconds.
Cost reduced to 75 from 100 .
Unskinned Sight and Vision Wards now have spawn and death animations to provide better feedback.
Bug Fix: Fixed a bug where they weren't pink.
Bug Fix: Fixed a bug where it wasn't granting full true sight vision equal to their normal vision range.
Bug Fix: Fixed a bug where it wasn't properly granting true sight in an enclosed area (such as pit and Baron pit).
Heal increased to 3 from 5.
Duration increased to infinite from 180 seconds.
Cost reduced to 100 from 125 .
Now limited to 1 placed on the map per player.
Now displays a targeting indicator when placing a ward inside a bush.
Bug Fix: No longer state that they have 20 attack damage.
and Vision Wards now have a 0. 5 second cooldown.
Now properly update the map icons for creep camps.
Using on a ward will no longer reveal the ward through Fog of War to enemies. Instead, it will destealth the ward to be seen if an enemy is near and reveal the teleport particle through Fog of War to all enemies.
Attack-move will now target visible wards.
to a ward will now reveal the ward to enemies for a few seconds.
Locally jumping to a ward will now destealth the ward for 2 seconds.
Maximum stacks increased to 5 from 3.
New Effect: Now have a pink top.
Removed: Grating experience upon being killed.
Cost reduced to 125 from 150 .
Health increased to 3 from 1.
New Effect: Immune to healing effects and takes only 1 damage from every attack.
Health reduced to 1 from ?.
Armor reduced to 0 from ?.
Reduced collision and spellhit sizes.
Duration reduced to 180 seconds from 210.
New Effect: Now shows its remaining duration (in seconds) in its mana bar. Both teams can see the remaining duration.
Cast range increased to 600 from 300.
Duration increased to 210 seconds from 180.
Removed: Cooldown on placing consecutive Wards.
Cost reduced to 150 from 175 .
Sight range increased to 1100 from 1000.
June 26, 2009 Patch
Maximum stacks increased to 3 from 1.
June 6, 2009 Patch
Removed: Triggering effects like and .
May 29, 2009 Patch
New Effect: After two seconds, becomes invisible to opponents.
May 9, 2009 Patch Added
Places an invisible ward which has magical sight (sees invisible units) within a 1000 radius for 180 seconds (300 range).