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Champion Background Strategy Skins & Trivia
Statistics Edit
Health 550 (+84) Attack damage 52 (+3)
Health regen. 7.005 (+0.6) Attack speed [*] 0.658 (+2%)
Uses Health Armor 23 (+3.3)
Magic res. 30 (+0)
Ranged 450 Mov. speed 335


Crimson Pact
Crimson Pact

Innate: Vladimir gains bonus ability power equal to 2.5% of his bonus health, and bonus health equal to 140% of his ability power. These bonuses do not stack with themselves.

Ability Details
Crimson Pact is a self-buff.

Additional Information:

  • While stated that the bonuses do not stack with themselves, that is not entirely true. When the bonus AP granted by Crimson Pact interacts with ability power modifiers, such as Rabadon's Deathcap item.png Rabadon's Deathcap or Archmage mastery s4.png Archmage, the bonus AP gained from those modifiers triggers more health from Crimson Pact. This creates a cyclic loop. The same is also true for health modifiers, such as Juggernaut mastery s4.png Juggernaut and Juggernaut item.png Cinderhulk.
    • For every 1% of a respective modifier grants an 0.035% bonus to the opposite statistic component.
  1. Ability Power Modifiers:
  2. Max. Health Modifiers:

RANGE: 600
COOLDOWN: 9 / 8 / 7 / 6 / 5

Active: Vladimir drains the lifeforce of the target enemy, dealing magic damage and healing himself.

「 Magic Damage: 75 / 90 / 105 / 120 / 135 (+ 55% AP) 」「 Crimson Rush Empowered Damage: 150 / 180 / 210 / 240 / 270 (+ 110% AP) 」

  • Heal: 20 / 25 / 30 / 35 / 40 (+ 15% AP)

Each cast of Transfusion generates Bloodthirst over its cooldown, which is displayed in his secondary resource bar. At 2 stacks, Vladimir gains Crimson Rush Crimson Rush for 2.5 seconds and 10% bonus movement speed for 0.5 seconds.

Crimson Rush

Crimson Rush: Transfusion deals double damage and heals for an additional 40 - 240 (based on level) (+ 5% (+ 4% per 100 AP) of his missing health) (halved versus minions).

Ability Details
Transfusion is a single target ability that deals magic damage to a target enemy unit. A mist of blood travels back to Vladimir afterwards, healing him upon return.

Additional Information:

  • Bloodthirst is displayed as White
while generating the first stack; Orange
while at 1 stack and while generating the second; and Red
while Crimson Rush is active. 
    • Despite being out-of-2, Bloodthirst is visually represented similar to Fury rather than Ferocity. Each 1 visually generates over time, which represents the current cooldown of Transfusion.
    • There is no time-out period for the first stack.
    • Once Crimson Rush has been triggered, Bloodthirst will deplete over the 2.5 seconds.
  • The spell has a 0.25 second cast time.
  • The healing effect of Transfusion does not occur until the projectile returns to Vladimir.
    • If Vladimir has any Spell vamp he will be healed instantly, not waiting for the particle to return. He will be then healed by the particle as it arrives.
  • If Vladimir uses Sanguine Pool.png Sanguine Pool or Stasis item immediately after Transfusion or the target is behind Wind Wall.png Wind Wall, the healing projectile will fizzle and Vladimir will not be healed.

Sanguine Pool
RANGE: 150
COST: 20% Current Health
COOLDOWN: 26 / 23 / 20 / 17 / 14
Sanguine Pool

Active: Vladimir sinks into a pool of blood, gaining 37.5% bonus movement speed which decays exponentially for 1 second and becoming untargetable for 2 seconds.

Enemies who stand upon the pool are Slow icon slowed by 40% and dealt magic damage every half second, while Vladimir heals himself for 15% of the damage done.

「 Magic Damage Per Half Second: 20 / 33.75 / 47.5 / 61.25 / 75 (+ 2.5% bonus health) 」「 Maximum Magic Damage: 80 / 135 / 190 / 245 / 300 (+ 10% bonus health) 」
Ability Details
Sanguine Pool is a self-targeted point blank area of effect ability that turns Vladimir into a pool of blood for 2 seconds, making him untargetable for the duration.

Additional Information:

  • The damage begins immediately, so the final tick of damage occurs 0.5 seconds before he comes out of pool.
  • The slow ends immediately once the enemy unit steps off the pool.
  • Sanguine Pool has no cast time.
  • Sanguine Pool also scales with 0.21 per ability power due to his passive. (which is 0.0525 per ability power every half second.)
  • While using Sanguine Pool, Vladimir cannot autoattack or use his other abilities. However, he can use summoner spells and activate items.
  • Even though not stated in the tooltip, Sanguine Pool also gives Vladimir a 37.5% movement speed boost for 1 second upon activating the ability. The boost decays exponentially over that time.
  • Vladimir is still affected by damage over time effects (like Ignite.png Ignite and Swain Swain's Torment.png Torment) that were applied before going into Sanguine Pool.
  • Vladimir is untargetable by allied abilities during the duration, such as Janna Janna's Monsoon.png Monsoon and Sona Sona's Aria of Perseverance.png Aria of Perseverance.
    • Soraka Soraka's Wish.png Wish will still heal him, because it will affect untargetable allies.
    • Vladimir is not healed by the allied fountain while in his pool.
  • When Vladimir uses Sanguine Pool, he is not affected by any auras, such as Abyssal Scepter item.png Abyssal Scepter's aura or Tailwind.png Tailwind.
  • Vladimir cannot use Sanguine Pool to pass through temporary terrain created by abilities such as Anivia Anivia's Crystallize.png Crystallize, Jarvan IV Jarvan IV's Cataclysm.png Cataclysm, or Trundle Trundle's Pillar of Ice.png Pillar of Ice.
  • When in Sanguine Pool, Vladimir cannot be rooted or stunned. As such, he can pass through the wall of Veigar Veigar's Event Horizon.png Event Horizon while in pool.

Tides of Blood
RANGE: 600
COST: 2.5% to 10% Maximum Health
COOLDOWN: 9 / 8 / 7 / 6 / 5
Tides of Blood

First Cast: Vladimir begins charging, increasing Tides of Blood's damage while rapidly consuming his health over the next 1 second. Vladimir is Slow icon slowed by 20% after the initial 1 second if he continues to charge. After 1.5 seconds or if interrupted, Vladimir will automatically use the second cast.

Second Cast: Vladimir unleashes the stored blood in a nova of bolts, each dealing magic damage to the first enemy they strike. If charged for at least 1 second, enemies hit are also Slow icon slowed for 0.5 seconds.

「 Min. Magic Damage: 30 / 45 / 60 / 75 / 90 (+ 2.5% maximum health) (+ 35% AP) 」「 Max. Magic Damage: 60 / 90 / 120 / 150 / 180 (+ 10% maximum health) (+ 70% AP) 」

  • Slow: 40 / 45 / 50 / 55 / 60%

Enemies can intercept multiple bolts but can only be damaged once. Minions cannot block more than 5 bolts and if the bolts strike a minion, the bolt will splash the damage only to affects nearby minions.

Ability Details
Tides of Blood is a point blank area of effect ability with a self-buff component.

Additional Information:

  • The spell has a 0.25 second cast time.
  • Tides of Blood can hit enemy champions that are not visible to Vladimir, including those in Fog of War, in brush or in stealth.

RANGE: 700 / 175
COOLDOWN: 150 / 135 / 120

Active: Vladimir infects all enemies in the target area with a virulent plague that increases the damage they take from all sources by 10% for 4 seconds.

After these 4 seconds, infected enemies take magic damage.

  • Magic damage: 150 / 250 / 350 (+ 70% AP)

Vladimir is healed per champion damaged by the detonation, reduced to 50% after one champion damaged.

「 Heal for first Champion Damaged: 150 / 250 / 350 (+ 70% AP) 」「 Heal for subsequent Champion Damaged: 75 / 125 / 175 (+ 35% AP) 」
Ability Details
Hemoplague is a ground targeted area of effect ability that debuffs enemy units in the target location for 4 seconds. Debuffed units have all incoming damage amplified, and upon debuff expiration they take magic damage.

Additional Information:

  • Hemoplague's amplification applies to its own damage, meaning that the effective damage and scaling are 168 / 280 / 392 (+ 78.4% AP).
  • Hemoplague has no cast time and affects the target area instantly. However, there is a 0.5 second animation time that prevents Vladimir from using Transfusion and Tides of Blood. Sanguine Pool, summoner spells, and items can be used during this suppression time.
  • Hemoplague will amplify almost all sources and types of damage, including damage from neutral monsters. Only true damage is exempt from amplification.
  • Percent damage modifiers stack multiplicatively, such as Lethality mastery s3.png Havoc.
  • Casting Hemoplague on a recalling enemy will not cancel the recall, because the damage is delayed.


Start a Discussion Discussions about Vladimir

  • Vladimir The Fruity Vampire

    3 messages
    • Basically every champion released before 2014 that hasn't been updated needs VU. I can only imagine 5 minutes of blood puns, tho. :D
    • go ahead be negative. you'll be just my type!!. my favorite quote.
  • Give Vlad some Love!

    3 messages
    • vlad as always been considered too much hard to balance even for the riot they said that one nerf could bury him or one buff could transform ...
    • Evinaizer wrote:vlad as always been considered too much hard to balance even for the riot they said that one nerf could bury him or one buff co...

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