While stated that the bonuses do not stack with themselves, that is not entirely true. When the bonus AP granted by Crimson Pact interacts with ability power modifiers, such as Rabadon's Deathcap or Archmage, the bonus AP gained from those modifiers triggers more health from Crimson Pact. This creates a cyclic loop. The same is also true for health modifiers, such as Juggernaut and Cinderhulk.
For every 1% of a respective modifier grants an 0.035% bonus to the opposite statistic component.
Each cast of Transfusion generates a stack of Bloodthirst over its cooldown, which is displayed in his secondary resource bar. At 2 stacks, Vladimir gains Crimson Rush for 2.5 seconds and 10% bonus movement speed for 0.5 seconds.
Crimson Rush:Transfusion deals double damage and heals for an additional 40 - 240 (based on level)(+ 5% (+ 4% per 100 AP) of his missing health) (halved versus minions).
Spell shields will block the damage but will not prevent the healing.
Bloodthirst is displayed as White
while generating the first stack; Orange
while at 1 stack and while generating the second; and Red
while Crimson Rush is active.
Despite being out-of-2, Bloodthirst is visually represented similar to Fury rather than Ferocity. Each 1 visually generates over time, which represents the current cooldown of Transfusion.
There is no time-out period for the first stack.
Once Crimson Rush has been triggered, Bloodthirst will deplete over the 2.5 seconds.
The spell has a 0.25 second cast time.
The healing effect of Transfusion does not occur until the projectile returns to Vladimir.
If Vladimir has any Spell vamp he will be healed instantly, not waiting for the particle to return. He will be then healed by the particle as it arrives.
If Vladimir uses Sanguine Pool or Stasis item immediately after Transfusion or the target is behind Wind Wall, the healing projectile will fizzle and Vladimir will not be healed.
COST: 20% Current Health
COOLDOWN: 26 / 23 / 20 / 17 / 14
Active:Vladimir sinks into a pool of blood, gaining 37.5% bonus movement speed which decays exponentially for 1 second and becoming untargetable for 2 seconds. Enemies who stand upon the pool are slowed by 40% and dealt magic damage every half second, while Vladimir heals himself for 15% of the damage done.
When in Sanguine Pool, Vladimir cannot be rooted or stunned. As such, he can pass through the wall of Veigar'sEvent Horizon while in pool.
Tides of Blood
COST: 2.5% to 10% Maximum Health
COOLDOWN: 9 / 8 / 7 / 6 / 5
First Cast: Vladimir begins charging, increasing Tides of Blood's damage while rapidly consuming 10% of his maximum health over the next 1 second. Vladimir is slowed by 20% after the initial 1 second if he continues to charge. After 1.5 seconds or if interrupted, Vladimir will automatically use the second cast.
Second Cast: Vladimir unleashes the stored blood in a nova of bolts, each dealing magic damage to the first enemy they strike. Enemies can intercept multiple bolts but can only be damaged once. Minions cannot block more than 5 bolts and if the bolts strike a minion, the bolt will do area of effect damage that only affects other nearby minions.
Tides of Blood can hit enemy champions that are not visible to Vladimir, including those in Fog of War, in brush or in stealth.
RANGE:700 / 175
COOLDOWN: 150 / 135 / 120
Active:Vladimir infects all enemies in the target area with a virulent plague that increases the damage they take from all sources by 10% for 4 seconds.
After these 4 seconds, infected enemies take magic damage.
Magic damage: 150 / 250 / 350 (+ 70% AP)
Vladimir is healed per champion damaged by the detonation, reduced to 50% after one champion damaged.
「 Heal for first Champion Damaged: 150 / 250 / 350 (+ 70% AP) 」「 Heal for subsequent Champion Damaged: 75 / 125 / 175 (+ 35% AP) 」
Hemoplague is a ground targeted area of effect ability that debuffs enemy units in the target location for 4 seconds. Debuffed units have all incoming damage amplified, and upon debuff expiration they take magic damage.
Hemoplague's amplification applies to its own damage, meaning that the effective damage and scaling are 168 / 280 / 392 (+ 78.4% AP).
Hemoplague has no cast time and affects the target area instantly. However, there is a 0.5 second animation time that prevents Vladimir from using Transfusion and Tides of Blood. Sanguine Pool, summoner spells, and items can be used during this suppression time.
Hemoplague will amplify almost all sources and types of damage, including damage from neutral monsters. Only true damage is exempt from amplification.
Percent damage modifiers stack multiplicatively, such as Havoc.
Casting Hemoplague on a recalling enemy will not cancel the recall, because the damage is delayed.