Each cast of Transfusion generates a stack of Bloodthirst over its cooldown, which is displayed in his secondary resource bar. At 2 stacks, Vladimir gains Crimson Rush for 2.5 seconds and 10% bonusmovement speed for 0.5 seconds.
Crimson Rush:Transfusion deals double damage and heals for an additional30 - 200 (based on level) (+ 5% (+ 4% per 100 AP)missing health), reduced to 35% against minions.
First Cast:Vladimir begins charging, increasing Tides of Blood's damage while rapidly consuming his health over the next second. Vladimir is slowed by 20% after this initial second if he continues to charge. After 1.5 or if interrupted, Vladimir will automatically use the second cast.
Second Cast:Vladimir unleashes the stored blood in a nova of bolts, which collide with the first enemy they hit, dealing magic damage as well as slowing for 0.5 seconds if charged for at least 1 second.
Tides of Blood can hit enemy champions in fog of war, in brush, or when stealthed.
Tides of Blood has a bonus (+ 2.5% bonus health) ratio thanks to Crimson Pact.
RANGE:700 / 175
COOLDOWN: 150 / 135 / 120
Active:Vladimir infects all enemies in the target area with a virulent plague, increasing the damage they take from all sources by 10% for 4 seconds, after which all infected enemies take magic damage.
Magic damage: 150 / 250 / 350 (+ 70% AP)
Vladimir is healed per champion damaged by the detonation, but the heal is reduced to 50% after the first.
Hemoplague will amplify almost all sources and types of damage (including damage from neutral monsters but excluding true damage, with percent modifiers stacking multiplicatively)
Hemoplague amplifies itself for an actual 168 / 280 / 392 (+ 78.4% AP) damage.
Hemoplague has no cast time and affects the target area instantly, yet there is a 0.5 seconds animation time which prevents Vladimir from using Transfusion or Tides of Blood, although he can use Sanguine Pool, summoner spells, and activate items during this time.
Hemoplague will not cancel an enemy's Recall since the damage is delayed.