Innate:Vladimir gains (2.5% bonus health)bonus ability power and (140% AP)bonus health. These bonuses do not stack with themselves.
Crimson Pact'sbonus ability power stacks multiplicatively with other sources of % ability power but his bonus health doesn't stack with other sources of bonus health. Examples on how they calculate below:
With Rabadon's Deathcap you get a total of (40% AP + 3.5% bonus health) bonus ability power and (196% AP + 1.4% bonus health) bonus health.
With Cinderhulk you get a total of (2.875% bonus health)bonus ability power and (140% AP + 15% bonus health) bonus health.
With Rabadon's Deathcap + Cinderhulk you get a total of (40% AP + 4.025% bonus health) bonus ability power and (196% AP + 16.61% bonus health) bonus health.
Active: After a 0.25-second delay Vladimir drains the lifeforce of the target enemy, dealing magic damage and healing himself.
80 / 100 / 120 / 140 / 160 (+ 60% AP)
20 / 25 / 30 / 35 / 40 (+ 35% AP)
Each cast of Transfusion generates a stack of Bloodthirst over its cooldown, which is displayed in his secondary resource bar. At 2 stacks, Vladimir gains Crimson Rush for 2.5 seconds and 10% bonusmovement speed for 0.5 seconds.
Crimson Rush:Transfusion deals 85% increased damage and heals for an additional30 - 200 (based on level)(+ 5% (+ 4% per 100 AP)missing health), reduced to 35% against minions.
148 / 185 / 222 / 259 / 296 (+ 111% AP)
Vladimir's resource bar changes colors depending on Bloodthirst's charge-up.
White while generating the first stack (there is no time-out period)
Orange while at 1 stack and while generating the second one.
Red while Crimson Rush is active (Bloodthirst will deplete over 2.5 seconds once triggered)
Each stack generates over-time (Transfusion's cooldown)
Transfusion will heal Vladimir instantly, not when the blood comes to him.
First Cast:Vladimircharges for up to 1.5 seconds, slowing himself by 20% over the last 0.5 seconds. If Vladimir finishes charging or is interrupted, he automatically initiates the second cast.
Second Cast:Vladimir unleashes a nova of blood bolts, each of which collide with the first enemy they hit, dealing them magic damage that is increased the longer Tides of Blood was charged, up to the first second.
Active:Vladimir infects all enemies in the target area with a virulent plague, increasing the damage they take from all sources by 10% for 4 seconds, after which all infected enemies take magic damage.
150 / 250 / 350 (+ 70% AP)
Vladimir is healed for every champion damaged by the detonation, reduced to 50% after the first.
150 / 250 / 350 (+ 70% AP)
450 / 750 / 1050 (+ 210% AP)
Hemoplague will amplify almost all sources and types of damage (including damage from neutral monsters but excluding true damage, with percent modifiers stacking multiplicatively)
Hemoplague amplifies itself for an actual 165 / 275 / 385 (+ 77% AP) damage.
Hemoplague has no cast time and affects the target area instantly, yet there is a 0.5 seconds animation time which prevents Vladimir from using Transfusion or Tides of Blood, although he can use Sanguine Pool, summoner spells, and activate items during this time.
Hemoplague will not cancel an enemy's Recall since the damage is delayed.