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Previous Lore

"That which runs through you will run you through." - Vladimir Vladimir

There is a temple hidden in the mountains between Noxus and the Tempest Flats, where the secrets of an ancient and terrifying sorcery are kept. The area surrounding the temple is littered with the exsanguinated corpses of those who have mistakenly wandered too close. These served only to pique the curiosity of Vladimir, when - in his youth - he trekked through these mountains during his flight from Noxus. A day earlier, the teenaged Vladimir had brutally murdered two boys of his age, for no better reason than to enjoy the intoxicating scarlet bloom that surged forth. He realized immediately that he would never be able to suppress his murderous desires, and if he remained in Noxus, his foul deeds were sure to catch up with him. Without hesitation, he abandoned the city-state, and journeyed south.

The trail of bodies led him to a crumbling stone temple. Inside he found an aging monk who appraised him with eyes of pure crimson. Vladimir surprised the monk by returning the wicked gaze with zeal. Recognizing the boy's sinister craving, the monk taught Vladimir how to manipulate and control the fluid of life, often practicing on passing travelers. When it came time for Vladimir to learn the final lesson, the monk warned that failure would result in death. Vladimir did not fail, but success bore a grisly surprise. During the ritual, every drop of the monk's blood was drawn from his body and fused with Vladimir's, imbuing him with his master's magical essence, and that of every hemomancer before him. Left alone and suddenly without purpose, Vladimir resolved to return to Noxus, demanding enrollment in the League to prove the supremacy of his craft. When the Noxian High Command observed the gruesome fates which befell the palace guards, they elected to avail themselves of Vladimir's unsavory talents.


Candidate
Date
  • 27 July, 20 CLE
Observation

Vladimir moves with purpose, his long hair and robes flowing dramatically behind him as his deliberate strides carry him swiftly towards his goal. The heels of his polished boots ring out against the marble halls of the Institute of War, an unwelcome clamor in the otherwise oppressive silence. He spies his destination ahead, a great stone doorway.

The regal demeanor of our guest is a hoax; a trap for those foolish enough not to look beyond the surface. The perfectly groomed hair, the extravagant attire, the manicured fingernails... these marks of nobility are false. The truly perceptive will not be deceived by this charade. From his cruel, angular features, to the vicious, yet regal, jewelry that adorns his fingertips, there is no doubt: this is a predator.

Vladimir pauses for a moment as he arrives, relishing the moment. He admires the craftsmanship with fickle, covetous eyes. A pair of panthers stand sentry in the relief of the marble archway, their lithe forms a tribute to their artisan's talent. An inscription above announces his destination: "The truest opponent lies within." He reaches out to caress the polished stone. The doors part at his touch, drifting silently open. Beyond them lay blackness. Vladimir licks his thin lips, and darts inside.

Reflection

Vladimir stood in the darkness of the Reflecting Chamber. For a moment there was only the silence and the expectant beating of his heart. Then there was a whisper.

"Vladimir, my child", called a voice from the black. He recognized it instantly, and his hair stood on end. Out of the darkness strode another figure, of similar stature but clothed in the simpler robes of a monk. His ashen hair was rivaled only by the sickly pallor of his skin. His eyes were pure crimson.

"Dmitri?" Vladimir inquired, incredulous. "But, master, you are gone. I killed you."

The figure threw back his head, howling with laughter. "I cannot be gone, Vladimir. I am a part of you." As if in response, the monk's body dissolved into a fine red mist. The metallic smell of blood filled the air. Vladimir closed his eyes and breathed deeply, the warm vapor bathing him in its welcome embrace.

The sound of sharp, labored breaths woke him from his reverie. His eyes snapped open, revealing a clearing in a serene forest. His heart raced in an excited rhythm. At his feet lay two mangled forms - one still, the other gasping - both drenched in blood. Vladimir examined himself in wonder. He was a boy no older than fifteen. In his right hand he clutched a hunting knife in a death grip - so hard, in fact, that the handle had cut him. His fine clothes were sullied everywhere with scarlet. He knew this moment. These were his playmates. These were his first.

The maimed figure crawled towards him, looking up with a mixture of sadness and bewilderment. The expression turned to hatred. A hand shot forward, gripping his boot. Vladimir recoiled, breaking free and stumbling backwards away from the dying child. The boy opened his mouth as if to scream, but no words came out. Instead, a torrent of blood spilled forth from his lips into the dirt. He extended an accusing finger at his murderer. Vladimir dropped his knife, and the darkness took him.

A moment later he was standing at the foot of a mountain trail in the shadow of a great structure. Before him, propped on a spike, lay a blanched corpse. Beneath that lay a font of blood, hewn into the rocks by primitive tools. He looked up, raising a hand to shield his wind-burned face. The trail before him contained perhaps a dozen such specimens, set at even intervals along the path. He felt the now familiar quickening of his pulse. The thrill overwhelming any sense of dread, he ascended.

Wandering through the halls of this ancient structure, the trail of drained bodies guiding his path, Vladimir's excitement grew. He came at last to a great hall. All about him hung the deceased, their lifeblood settling in pools below. At the front of the grisly scene stood a robed monk, white hair slicked back out of his face. His blood-red eyes shone menacingly on his pale, implacable face as he beckoned to the enraptured traveler.

Vladimir approached, unblinking; entranced by the spectacle, eyes locked on the man before him. The monk stared back curiously. "Have you no fear, boy?" he asked, interested. Vladimir shook his head wordlessly, never breaking his gaze.

"I see what you are", the monk continued, "You are a harbinger, my child. A Crimson Reaper, come to collect." He smiled grimly, a peal of laughter following. "What is your name, young one?"

"I am called Vladimir", stammered the bewildered youth.

"You are now my charge, Vladimir", replied the aging figure, smiling. "Do not disappoint me."

Vladimir stared deeply into his mentor's eyes. The sight made his veins run ice. He had killed this man. He had taken his blood. And Dmitri had asked him to do it; had threatened him with death if he refused. The room around him went dark once more, leaving him alone again with the phantom of his master. The monk folded his arms across his chest. "Why do you want to join the League, Vladimir?" asked Dmitri expectantly.

"I wish to bring honor to my noble house and to hone my craft", Vladimir answered immediately.

The apparition before cracked a bemused smile. "Why do you want to join the League, Vladimir?" it repeated.

"To fight for the glory of Noxus, my homeland", Vladimir replied, hesitant.

Dimitri's amusement vanished. He looked displeased. "Why do you want to join the League, Vladimir?" he echoed.

Vladimir's face darkened. He answered, slowly this time, "I must kill."

The old monk nodded. "How does it feel, exposing your mind?" he asked.

Vladimir bared his teeth. "Liberating, really", came his retort.

As if in response, the door behind flew open, bathing him in light. He was alone.


Previous Abilities

Crimson Pact
Crimson Pact old

Innate: Vladimir gains (2.5% bonus health) bonus ability power and (140% AP) bonus health (these bonuses do not stack with themselves)

Ability Details
Crimson Pact is a self-targeted buff.

Additional Information:

Crimson Pact's bonuses interact with stat modifiers from items, creating a cyclic loop (0.035% bonus for every 1% modifier)

  1. Wooglet&#039;s Witchcap item.png Wooglet's Witchcap's will grant Vladimir 0.875% bonus health
  2. Rabadon&#039;s Deathcap item.png Rabadon's Deathcap's will grant Vladimir 1.05% bonus health
  3. Juggernaut item.png Cinderhulk's will grant Vladimir 0.875% AP



Transfusion
RANGE: 600
COOLDOWN: 10 / 8.5 / 7 / 5.5 / 4
Transfusion old

Active: After a 0.25 seconds delay, Vladimir drains the lifeforce of the target enemy, dealing magic damage and healing himself.

「 Magic Damage: 90 / 125 / 160 / 195 / 230 (+ 60% AP) 」「 Hemoplague.png Hemoplague-Enhanced Damage: 100.8 / 140 / 179.2 / 218.4 / 257.6 (+ 67.2% AP) 」

  • Healing: 15 / 25 / 35 / 45 / 55 (+ 25% AP)
Ability Details
Transfusion is a unit-targeted ability.

Additional Information:

  • Vladimir only heals once Transfusion returns to him (he heals instantly with spell vamp)
  • Vladimir will not be healed if he uses Sanguine Pool.png Sanguine Pool or Zhonya&#039;s Hourglass item.png Zhonya's Hourglass before Transfusion returns to him, or if his target is behind Wind Wall.png Wind Wall (in all cases, Transfusion will fizzle)



Sanguine Pool
RANGE: 150
COST: 20% Current Health
COOLDOWN: 26 / 23 / 20 / 17 / 14
Sanguine Pool old

Active: Vladimir sinks into a pool of blood, gaining 37.5% bonus movement speed (decays exponentially over 1 second) and becoming untargetable for 2 seconds.

Enemies standing on the pool are Slow icon slowed by 40% and dealt magic damage every half second, while Vladimir heals himself for 15% of the damage dealt.

「 Magic Damage Per Half Second: 20 / 33.75 / 47.5 / 61.25 / 75 (+ 3.75% bonus health) 」「 Hemoplague.png Hemoplague-Enhanced Damage Per Half Second: 22.4 / 37.8 / 53.2 / 68.6 / 84 (+ 4.2% bonus health 」

「 Maximum Magic Damage: 80 / 135 / 190 / 245 / 300 (+ 15% bonus health) 」「 Hemoplague.png Hemoplague-Enhanced Maximum Damage: 89.6 / 151.2 / 212.8 / 274.4 / 336 (+ 16.8% bonus health) 」
Ability Details
Sanguine Pool is a point-blank area of effect.

Additional Information:



Tides of Blood
RANGE: 610
COST: 「 30 / 40 / 50 / 60 / 70 」「 60 / 80 / 100 / 120 / 140 」 Health
COOLDOWN: 4.5
Tides of Blood old

Active: After a 0.25 seconds delay, Vladimir unleashes a torrent of blood, damaging all nearby enemies.

「 Magic Damage: 60 / 85 / 110 / 135 / 160 (+ 45% AP) 」「 Hemoplague.png Hemoplague-Enhanced Damage: 67.2 / 95.2 / 123.2 (+ 50.4% AP) 」

Every time Vladimir uses Tides of Blood, he empowers his next cast for 10 seconds (stacks up to 4 times) increasing Tides of Blood's base damage and cost each by 25% as well as granting Vladimir increased self-healing, health regeneration, and spell vamp each by a percentage (stacks multiplicatively with itself)

「 Maximum Magic Damage: 120 / 170 / 220 / 270 / 320 (+ 45% AP) 」「 Hemoplague.png Hemoplague-Enhanced Maximum Damage: 134.4 / 190.4 / 246.4 / 302.4 / 358.4 (+ 50.4% AP) 」

「 Sustain Increase: 4 / 5 / 6 / 7 / 8% 」「 Maximum Sustain Increase: 17 / 22 / 26 / 31 / 36% 」
Ability Details
Tides of Blood is a point-blank area of effect with a self-targeted buff component.

Additional Information:

  • Tides of Blood's empowerment interacts with Heal.png Heal as well as with sustain from Transfusion.png Transfusion, Sanguine Pool.png Sanguine Pool, and allied abilities.
  • Vladimir can cast Tides of Blood and gain a stack even if there are no valid targets in range.
  • Tides of Blood can target and hit enemies in fog of war, in brush, or in stealth.
  • Tides of Blood can hit enemies standing 50 units outside maximum range (the in-game indicator is smaller than the damage radius)
  • At max rank and fully stacked, Tides of Blood grants 8 / 16.64 / 25.9712 / 36.048896% increased sustain per stack (29.6 / 39.968 / 51.16544 / 63.2586752% with Spirit Visage item.png Spirit Visage)



Hemoplague
RANGE: 700 / 175
COOLDOWN: 150 / 135 / 120
Hemoplague old

Active: Vladimir infects all enemies in the target area with a virulent plague, increasing the damage they take from all sources by 12% for 5 seconds, after which all infected enemies take magic damage.

「 Magic Damage: 150 / 250 / 350 (+ 70% AP) 」「 Enhanced Magic Damage: 168 / 280 / 392 (+ 78.4% AP) 」
Ability Details
Hemoplague is a ground-targeted area of effect with a debuff component.

Additional Information:

  • Hemoplague has no cast time and affects the target area instantly (there is a 0.5 seconds animation time during which Vladimir can use Sanguine Pool.png Sanguine Pool, summoner spells, and/or active ability items, but not Transfusion.png Transfusion or Tides of Blood.png Tides of Blood)
  • Hemoplague will amplify almost all damage sources and/or types (including neutral monsters but excluding true damage) as well as multiplicatively increase percent damage modifiers.
  • Hemoplague will only interrupt an enemy's Recall.png Recall once they are damaged.


Previous Splash Art



Patch History

V7.9
  • Stats
    • Magic resistance growth increased to 0.5 from 0.
V7.6
  • Tides of Blood.png Tides of Blood
    • Bug Fix: Attack-moving during it no longer causes it to immediately release.
V7.4
V7.3
  • Stats
    • Base attack damage increased to 55 from 52.
    • Basic attack projectile speed increased to 1600 from 1400.
  • Transfusion.png Transfusion
    • AP ratio increased to 60% AP from 55% AP.
    • Base damage increased to 80 / 100 / 120 / 140 / 160 from 75 / 90 / 105 / 120 / 135.
    • Crimson Rush's bonus damage reduced to 85% from 100%.
V6.20
  • General
    • New splash artwork for Count and Marquis.
V6.20
  • Transfusion.png Transfusion
    • Heal AP ratio increased to 35% AP from 15% AP.
    • Crimson Rush bonus heal against minion reduced to 35% from 50%.
  • Tides of Blood.png Tides of Blood
    • Maximum magic damage AP ratio increased to 100% AP from 70% AP.
    • Maximum magic damage health ratio reduced to 6% maximum health from 8% maximum health.
    • Missile wifth increased to 60 from 40.
    • Missiles spawned reduced to 15 from 20.
V6.18
  • Stats
    • Base health reduced to 525 from 550.
  • Transfusion.png Transfusion
    • Crimson rush healing bonus reduced to 30 - 200 (based on level) from 40 - 240 (based on level).
  • Tides of Blood.png Tides of Blood
    • Maximum health cost/bonus damage reduced to 8% of maximum health from 10%.
    • Cooldown increased to 13 / 11 / 9 / 7 / 5 from 9 / 8 / 7 / 6 / 5.
V6.15
  • Stats
    • Base movement speed reduced to 330 from 335.
  • Sanguine Pool.png Sanguine Pool
    • Cooldown increased to 28 / 25 / 22 / 19 / 16 seconds from 26 / 23 / 20 / 17 / 14.
V6.14
V6.13
  • Crimson Pact.png Crimson Pact
    • Bonus AP reduced to 2.5% bonus health from 4%.
    • Bonus health increased to 140% AP from 100% AP.
  • Transfusion.png Transfusion
    • Damage reduced to 75 / 90 / 105 / 120 / 135 from 80 / 100 / 120 / 140 / 160.
    • Damage AP ratio increased to 55% AP from 45% AP.
V6.11
V6.10
  • Crimson Rush.png Crimson Rush
    • New Effect: Particle delays until just before Transfusion.png Transfusion becomes available
  • Tides of Blood.png Tides of Blood
  • Hemoplague.png Hemoplague
    • Heal increased to 150 / 250 / 350 (+ 70% AP) from 75 / 125 / 175 (+ 35% AP)
    • Healing instances reduced to 1 from 1 per champion hit
    • New Effect: Heal increases by 50% for each champion hit beyond the first
    • Maximum heal increased to 450 / 750 / 1050 (+ 210% AP) from 375 / 625 / 875 (+ 175% AP)
May 9th Hotfix
  • Crimson Rush.png Crimson Rush
    • Heal AP ratio increased to (+ 4% per 100 AP) from 2.5
  • Tides of Blood.png Tides of Blood
    • Minimum damage increased to 30 / 45 / 60 / 75 / 90 from 30 / 40 / 50 / 60 / 70
    • Maximum damage increased to 60 / 90 / 120 / 150 / 180 from 60 / 80 / 100 / 120 / 140
V6.9
  • Gameplay Update
    • General
      • New ability icons
    • Stats
      • Health increased to 550 from 543
      • Health growth reduced to 84 from 85
      • Attack damage increased to 52 from 48
      • Armor increased to 23 from 21.88
      • Armor growth reduced to 3.3 from 3.5
    • Crimson Pact.png Crimson Pact
      • Bonus AP increased to (+ 4% bonus health) from 2.5
      • Bonus health reduced to (+ 100% AP) from (+ 140% AP)
    • Transfusion.png Transfusion
      • Damage reduced to 80 / 100 / 120 / 140 / 160 from 90 / 125 / 160 / 195 / 230
      • Damage AP ratio reduced to (+ 45% AP) from (+ 60% AP)
      • Heal changed to 20 / 25 / 30 / 35 / 40 from 15 / 25 / 35 / 45 / 55
      • Heal AP ratio reduced to (+ 15% AP) from (+ 25% AP)
      • New Effect: After two casts, and for the next one, Vladimir gains Crimson Rush.png Crimson Rush for 2.5 seconds. If used before it expires, Vladimir gains bonus movement speed and the empowered cast will deal 100% increased damage as well as heal for an additional 60 - 315 (based on level) (+ 5% (+ 2.5% per 100 AP) missing health) but this healing is reduced to 50% against minions. The empowered cast will also count as the first stack toward the next Crimson Rush.png Crimson Rush
      • Cooldown changed to 9 / 8 / 7 / 6 / 5 seconds from 10 / 8.5 / 7 / 5.5 / 4
    • Sanguine Pool.png Sanguine Pool
      • Health ratio reduced to (+ 10% bonus health) from (+ 15% bonus health)
    • Tides of Blood.png Tides of Blood - New E
      • First Cast: Vladimir begins charging, increasing Tides of Blood's damage while rapidly consuming 10% maximum health over the next second. Vladimir is slowed after this initial second if he continues to charge. After 1.5 or if interrupted, Vladimir will automatically use the second cast
      • Second Cast: Vladimir unleashes the stored blood in a nova of bolts, each dealing between 30 / 40 / 50 / 60 / 70 (+ 2.5% maximum health) (+ 35% AP) and 60 / 80 / 100 / 120 / 140 (+ 10% maximum health) (+ 70% AP) magic damage to the first enemy they hit. Enemies can intercept multiple bolts but can only be damaged once. Minions cannot block more than 5 bolts and, if they do get hit by one, the bolt will deal area-of-effect damage that only affects other nearby minions. If charged for at least 1 second, enemies hit are also slowed by 40 / 45 / 50 / 55 / 60% for a few seconds
      • Tides of Blood's charge-up is not interrupted by casting Sanguine Pool.png Sanguine Pool but it will be canceled early if the second cast is used
      • Cooldown increased to 9 / 8 / 7 / 6 / 5 seconds from 4.5
      • Range: 600
    • Hemoplague.png Hemoplague
      • Duration reduced to 4 seconds from 5
      • Damage amplification reduced to 10% from 12
      • New Effect: Vladimir heals for 75 / 125 / 175 (+ 35% AP) per champion damaged by the plague's detonation
V4.16
  • Tides of Blood.png Tides of Blood
    • Bug Fix: Incorrect increased healing from Spell Vamp and Lifesteal
V4.11
  • Sanguine Pool.png Sanguine Pool
    • New Effect: While active Vladimir can cast summoner spells and use items
V4.7
  • Sanguine Pool.png Sanguine Pool
    • Bug Fix: Vladimir still being affected by stuns or roots while untargetable
    • Tooltip updated to display correct self-healing value (12.5% instead of the intended 15)
V4.5
  • Stats
    • Armor increased to 16 from 12
V3.13
  • Hemoplague.png Hemoplague
    • Bug Fix: Wind-down time occasionally longer than the intended 0.5 seconds
V1.0.0.152
  • Stats
    • Movement speed increased to 335 from 310
V1.0.0.147b
  • Tides of Blood.png Tides of Blood
    • Damage reduced to 60 / 85 / 110 / 135 / 160 from 60 / 90 / 120 / 150 / 180
V1.0.0.143
  • Sanguine Pool.png Sanguine Pool
    • New Effect: Bonus movement speed decays over time
V1.0.0.138
  • Sanguine Pool.png Sanguine Pool
    • Bug Fix: Vladimir occasionally being hit by projectiles while active
V1.0.0.134
  • Crimson Pact.png Crimson Pact
    • Bug Fix: Interaction with bonus health sources (percent health runes, Juggernaut mastery 2013.png Juggernaut)
  • Hemoplague.png Hemoplague
    • Damage amplification reduced to 12% from 14
  • Tides of Blood.png Tides of Blood
    • Bonus healing bonus changed to 4 / 5 / 6 / 7 / 8% from 8 at all ranks
V1.0.0.132
  • Crimson Pact.png Crimson Pact
    • Bonus health reduced to (+ 140% AP) from (+ 180% AP)
  • Transfusion.png Transfusion
    • Cooldown reduced to 10 / 8.5 / 7 / 5.5 / 4 seconds from 12 / 10 / 8 / 6 / 4
  • Tides of Blood.png Tides of Blood
    • Cost ramp-up reduced to 25% from 50
  • Hemoplague.png Hemoplague
    • Cost reduced to 0 from 15% current health
V1.0.0.129
  • Tides of Blood.png Tides of Blood
    • Bug Fix: Display range being much shorter than actual one
V1.0.0.125
V1.0.0.120
  • Transfusion.png Transfusion
    • Damage changed to 90 / 125 / 160 / 195 / 230 from 70 / 115 / 160 / 205 / 250
    • Cooldown increased to 12 / 10 / 8 / 6 / 4 seconds from 12 / 10 / 8 / 6 / 3


v1.0.0.118b
  • Transfusion.png Transfusion
    • Heal reduced to 15 / 25 / 35 / 45 / 55 from 17.5 / 28.75 / 40 / 51.25 / 62.5
V1.0.0.111
  • Crimson Pact.png Crimson Pact
    • Bonus AP reduced to (+ 2.5% bonus health) from 4
  • Sanguine Pool.png Sanguine Pool
    • Removed: On-cast bonus movement speed
    • Bug Fix: Turrets sometimes idling while active
    • Bug Fix: Vladimir occasionally not being correctly targeted by enemy units once duration is over
V1.0.0.110
  • Sanguine Pool.png Sanguine Pool
    • Slow reduced to 40% from 50
    • Slow duration reduced to 1 second from 1.5
  • Tides of Blood.png Tides of Blood
    • Cost reduced to 30 / 40 / 50 / 60 / 70 from 30 / 45 / 60 / 75 / 90
V1.0.0.107
  • General
    • Ability volume balance changed
V1.0.0.106
  • Tides of Blood.png Tides of Blood
    • Bug Fix: Bonuses being lower than intended
    • Bug Fix: Not dealing full damage if Vladimir has 4 stacks before casting
  • Hemoplague.png Hemoplague
    • Damage reduced to 150 / 250 / 350 from 200 / 300 / 400
    • AP ratio reduced to (+ 70% AP) from (+ 75% AP)
    • Damage amplification changed to 14% at all ranks from 10 / 14 / 18
    • Cooldown increased to 150 / 135 / 120 seconds from 120
V1.0.0.105
  • Transfusion.png Transfusion
    • New Effect: Will heal Vladimir even if target is spell immune
  • Hemoplague.png Hemoplague
    • Removed: Damaging enemies who blocked it or removed it
V1.0.0.102
  • Sanguine Pool.png Sanguine Pool
    • Damage per second changed to 20 / 33.75 / 47.5 / 61.25 / 75
    • Duration reduced to 2 seconds from 2.5
    • Slow duration increased to 1.5 seconds from 1
    • Bug Fix: Not dealing the intended damage
V1.0.0.101
  • Crimson Pact.png Crimson Pact
    • Removed: Vladimir restoring health when acquiring AP
  • Transfusion.png Transfusion
    • Bug Fix: Not restoring enough health via Spell Vamp
    • Bug Fix: Tooltip displaying incorrect heal value (lower than intended)
V1.0.0.100
  • Hemoplague.png Hemoplague
    • New Effect: Grants assists even if it doesn't damage the target
V1.0.0.99
  • Transfusion.png Transfusion
    • Cast range reduced to 600 from 650
  • Tides of Blood.png Tides of Blood
    • Duration increased to 10 seconds from 8
    • Cast range increased to 620 from 570
V1.0.0.98
  • Crimson Pact.png Crimson Pact
    • Tooltip updated to display bonus stats
  • Sanguine Pool.png Sanguine Pool
    • Cooldown increased to 26 / 23 / 20 / 17 / 14 seconds from 25 / 22 / 19 / 16 / 13
  • Tides of Blood.png Tides of Blood
    • Cost reduced to 30 / 45 / 60 / 75 / 90 from 40 / 55 / 70 / 85 / 100
    • New Effect: Can be blocked by Banshee&#039;s Veil item.png spell shields
V1.0.0.97
  • Added

References