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Previous Lore

"That which runs through you will run you through." - Vladimir Vladimir


There is a temple hidden in the mountains between Noxus and the Tempest Flats, where the secrets of an ancient and terrifying sorcery are kept. The area surrounding the temple is littered with the exsanguinated corpses of those who have mistakenly wandered too close. These served only to pique the curiosity of Vladimir, when - in his youth - he trekked through these mountains during his flight from Noxus. A day earlier, the teenaged Vladimir had brutally murdered two boys his age, for no better reason than to enjoy the intoxicating scarlet bloom that surged forth. He realized immediately that he would never be able to suppress his murderous desires, and if he remained in Noxus, his foul deeds were sure to catch up with him. Without hesitation, he abandoned the city-state, and journeyed south.

The trail of bodies led him to a crumbling stone temple. Inside he found an aging monk who appraised him with eyes of pure crimson. Vladimir surprised the monk by returning the wicked gaze with zeal. Recognizing the boy's sinister craving, the monk taught Vladimir how to manipulate and control the fluid of life, often practicing on passing travelers. When it came time for Vladimir to learn the final lesson, the monk warned that failure would result in death. Vladimir did not fail, but success bore a grisly surprise. During the ritual, every drop of the monk's blood was drawn from his body and fused with Vladimir's, imbuing him with his master's magical essence, and that of every hemomancer before him. Left alone and suddenly without purpose, Vladimir resolved to return to Noxus, determined to prove the supremacy of his craft. When the Noxian High Command observed the gruesome fates which befell the palace guards, they elected to avail themselves of Vladimir's unsavory talents.

"That which runs through you will run you through." - Vladimir Vladimir

There is a temple hidden in the mountains between Noxus and the Tempest Flats, where the secrets of an ancient and terrifying sorcery are kept. The area surrounding the temple is littered with the exsanguinated corpses of those who have mistakenly wandered too close. These served only to pique the curiosity of Vladimir, when - in his youth - he trekked through these mountains during his flight from Noxus. A day earlier, the teenaged Vladimir had brutally murdered two boys of his age, for no better reason than to enjoy the intoxicating scarlet bloom that surged forth. He realized immediately that he would never be able to suppress his murderous desires, and if he remained in Noxus, his foul deeds were sure to catch up with him. Without hesitation, he abandoned the city-state, and journeyed south.

The trail of bodies led him to a crumbling stone temple. Inside he found an aging monk who appraised him with eyes of pure crimson. Vladimir surprised the monk by returning the wicked gaze with zeal. Recognizing the boy's sinister craving, the monk taught Vladimir how to manipulate and control the fluid of life, often practicing on passing travelers. When it came time for Vladimir to learn the final lesson, the monk warned that failure would result in death. Vladimir did not fail, but success bore a grisly surprise. During the ritual, every drop of the monk's blood was drawn from his body and fused with Vladimir's, imbuing him with his master's magical essence, and that of every hemomancer before him. Left alone and suddenly without purpose, Vladimir resolved to return to Noxus, demanding enrollment in the League to prove the supremacy of his craft. When the Noxian High Command observed the gruesome fates which befell the palace guards, they elected to avail themselves of Vladimir's unsavory talents.

Candidate
Date
  • 27 July, 20 CLE
Observation

Vladimir moves with purpose, his long hair and robes flowing dramatically behind him as his deliberate strides carry him swiftly towards his goal. The heels of his polished boots ring out against the marble halls of the Institute of War, an unwelcome clamor in the otherwise oppressive silence. He spies his destination ahead, a great stone doorway.

The regal demeanor of our guest is a hoax; a trap for those foolish enough not to look beyond the surface. The perfectly groomed hair, the extravagant attire, the manicured fingernails... these marks of nobility are false. The truly perceptive will not be deceived by this charade. From his cruel, angular features, to the vicious, yet regal, jewelry that adorns his fingertips, there is no doubt: this is a predator.

Vladimir pauses for a moment as he arrives, relishing the moment. He admires the craftsmanship with fickle, covetous eyes. A pair of panthers stand sentry in the relief of the marble archway, their lithe forms a tribute to their artisan's talent. An inscription above announces his destination: "The truest opponent lies within." He reaches out to caress the polished stone. The doors part at his touch, drifting silently open. Beyond them lay blackness. Vladimir licks his thin lips, and darts inside.

Reflection

Vladimir stood in the darkness of the Reflecting Chamber. For a moment there was only the silence and the expectant beating of his heart. Then there was a whisper.

"Vladimir, my child", called a voice from the black. He recognized it instantly, and his hair stood on end. Out of the darkness strode another figure, of similar stature but clothed in the simpler robes of a monk. His ashen hair was rivaled only by the sickly pallor of his skin. His eyes were pure crimson.

"Dmitri?" Vladimir inquired, incredulous. "But, master, you are gone. I killed you."

The figure threw back his head, howling with laughter. "I cannot be gone, Vladimir. I am a part of you." As if in response, the monk's body dissolved into a fine red mist. The metallic smell of blood filled the air. Vladimir closed his eyes and breathed deeply, the warm vapor bathing him in its welcome embrace.

The sound of sharp, labored breaths woke him from his reverie. His eyes snapped open, revealing a clearing in a serene forest. His heart raced in an excited rhythm. At his feet lay two mangled forms - one still, the other gasping - both drenched in blood. Vladimir examined himself in wonder. He was a boy no older than fifteen. In his right hand he clutched a hunting knife in a death grip - so hard, in fact, that the handle had cut him. His fine clothes were sullied everywhere with scarlet. He knew this moment. These were his playmates. These were his first.

The maimed figure crawled towards him, looking up with a mixture of sadness and bewilderment. The expression turned to hatred. A hand shot forward, gripping his boot. Vladimir recoiled, breaking free and stumbling backwards away from the dying child. The boy opened his mouth as if to scream, but no words came out. Instead, a torrent of blood spilled forth from his lips into the dirt. He extended an accusing finger at his murderer. Vladimir dropped his knife, and the darkness took him.

A moment later he was standing at the foot of a mountain trail in the shadow of a great structure. Before him, propped on a spike, lay a blanched corpse. Beneath that lay a font of blood, hewn into the rocks by primitive tools. He looked up, raising a hand to shield his wind-burned face. The trail before him contained perhaps a dozen such specimens, set at even intervals along the path. He felt the now familiar quickening of his pulse. The thrill overwhelming any sense of dread, he ascended.

Wandering through the halls of this ancient structure, the trail of drained bodies guiding his path, Vladimir's excitement grew. He came at last to a great hall. All about him hung the deceased, their lifeblood settling in pools below. At the front of the grisly scene stood a robed monk, white hair slicked back out of his face. His blood-red eyes shone menacingly on his pale, implacable face as he beckoned to the enraptured traveler.

Vladimir approached, unblinking; entranced by the spectacle, eyes locked on the man before him. The monk stared back curiously. "Have you no fear, boy?" he asked, interested. Vladimir shook his head wordlessly, never breaking his gaze.

"I see what you are", the monk continued, "You are a harbinger, my child. A Crimson Reaper, come to collect." He smiled grimly, a peal of laughter following. "What is your name, young one?"

"I am called Vladimir", stammered the bewildered youth.

"You are now my charge, Vladimir", replied the aging figure, smiling. "Do not disappoint me."

Vladimir stared deeply into his mentor's eyes. The sight made his veins run ice. He had killed this man. He had taken his blood. And Dmitri had asked him to do it; had threatened him with death if he refused. The room around him went dark once more, leaving him alone again with the phantom of his master. The monk folded his arms across his chest. "Why do you want to join the League, Vladimir?" asked Dmitri expectantly.

"I wish to bring honor to my noble house and to hone my craft", Vladimir answered immediately.

The apparition before cracked a bemused smile. "Why do you want to join the League, Vladimir?" it repeated.

"To fight for the glory of Noxus, my homeland", Vladimir replied, hesitant.

Dimitri's amusement vanished. He looked displeased. "Why do you want to join the League, Vladimir?" he echoed.

Vladimir's face darkened. He answered, slowly this time, "I must kill."

The old monk nodded. "How does it feel, exposing your mind?" he asked.

Vladimir bared his teeth. "Liberating, really", came his retort.

As if in response, the door behind flew open, bathing him in light. He was alone.

Previous Abilities

Crimson Pact

Crimson Pact old

Innate: Vladimir gains (2.5% bonus health) bonus ability power and (140% AP) bonus health (these bonuses do not stack with themselves)

Info
  • No additional details.

Transfusion

Transfusion old

Active: After a 0.25 seconds delay, Vladimir drains the lifeforce of the target enemy, dealing magic damage and healing himself.

「 Magic Damage: 90 / 125 / 160 / 195 / 230 (+ 60% AP) 」「 Hemoplague Hemoplague-Enhanced Damage: 100.8 / 140 / 179.2 / 218.4 / 257.6 (+ 67.2% AP) 」

  • Healing: 15 / 25 / 35 / 45 / 55 (+ 25% AP)

Info
  • No additional details.

Sanguine Pool

Sanguine Pool old

Active: Vladimir sinks into a pool of blood, gaining 37.5% bonus movement speed (decays exponentially over 1 second) and becoming untargetable for 2 seconds.

Enemies standing on the pool are Slow icon slowed by 40% and dealt magic damage every half second, while Vladimir heals himself for 15% of the damage dealt.

「 Magic Damage Per Half Second: 20 / 33.75 / 47.5 / 61.25 / 75 (+ 3.75% bonus health) 」「 Hemoplague Hemoplague-Enhanced Damage Per Half Second: 22.4 / 37.8 / 53.2 / 68.6 / 84 (+ 4.2% bonus health 」

「 Maximum Magic Damage: 80 / 135 / 190 / 245 / 300 (+ 15% bonus health) 」「 Hemoplague Hemoplague-Enhanced Maximum Damage: 89.6 / 151.2 / 212.8 / 274.4 / 336 (+ 16.8% bonus health) 」

Info
  • No additional details.

Tides of Blood

Tides of Blood old

Active: After a 0.25 seconds delay, Vladimir unleashes a torrent of blood, damaging all nearby enemies.

「 Magic Damage: 60 / 85 / 110 / 135 / 160 (+ 45% AP) 」「 Hemoplague Hemoplague-Enhanced Damage: 67.2 / 95.2 / 123.2 (+ 50.4% AP) 」

Every time Vladimir uses Tides of Blood, he empowers his next cast for 10 seconds (stacks up to 4 times) increasing Tides of Blood's base damage and cost each by 25% as well as granting Vladimir increased self-healing, health regeneration, and spell vamp each by a percentage (stacks multiplicatively with itself)

「 Maximum Magic Damage: 120 / 170 / 220 / 270 / 320 (+ 45% AP) 」「 Hemoplague Hemoplague-Enhanced Maximum Damage: 134.4 / 190.4 / 246.4 / 302.4 / 358.4 (+ 50.4% AP) 」

「 Sustain Increase: 4 / 5 / 6 / 7 / 8% 」「 Maximum Sustain Increase: 17 / 22 / 26 / 31 / 36% 」

Info
  • No additional details.

Hemoplague

Hemoplague old

Active: Vladimir infects all enemies in the target area with a virulent plague, increasing the damage they take from all sources by 12% for 5 seconds, after which all infected enemies take magic damage.

「 Magic Damage: 150 / 250 / 350 (+ 70% AP) 」「 Enhanced Magic Damage: 168 / 280 / 392 (+ 78.4% AP) 」

Info
  • No additional details.

Previous Splash Art

Patch History

V7.22
  • Stats
    • Base health increased to 537 from 525.
    • Health growth increased to 96 from 84.
V7.9
  • Stats
    • Magic resistance growth increased to 0.5 from 0.
V7.6
  • Tides of Blood Tides of Blood
    • Bug Fix: Attack-moving during it no longer causes it to immediately release.
V7.4
V7.3
  • Stats
    • Base attack damage increased to 55 from 52.
    • Basic attack projectile speed increased to 1600 from 1400.
  • Transfusion Transfusion
    • AP ratio increased to 60% AP from 55% AP.
    • Base damage increased to 80 / 100 / 120 / 140 / 160 from 75 / 90 / 105 / 120 / 135.
    • Crimson Rush's bonus damage reduced to 85% from 100%.
V6.20
  • General
    • New splash artwork for Count and Marquis.
V6.20
  • Transfusion Transfusion
    • Heal AP ratio increased to 35% AP from 15% AP.
    • Crimson Rush bonus heal against minion reduced to 35% from 50%.
  • Tides of Blood Tides of Blood
    • Maximum magic damage AP ratio increased to 100% AP from 70% AP.
    • Maximum magic damage health ratio reduced to 6% maximum health from 8% maximum health.
    • Missile wifth increased to 60 from 40.
    • Missiles spawned reduced to 15 from 20.
V6.18
  • Stats
    • Base health reduced to 525 from 550.
  • Transfusion Transfusion
    • Crimson rush healing bonus reduced to Template:Pp18 from Template:Pp18.
  • Tides of Blood Tides of Blood
    • Maximum health cost/bonus damage reduced to 8% of maximum health from 10%.
    • Cooldown increased to 13 / 11 / 9 / 7 / 5 from 9 / 8 / 7 / 6 / 5.
V6.15
  • Stats
    • Base movement speed reduced to 330 from 335.
  • Sanguine Pool Sanguine Pool
    • Cooldown increased to 28 / 25 / 22 / 19 / 16 seconds from 26 / 23 / 20 / 17 / 14.
V6.14
V6.13
  • Crimson Pact Crimson Pact
    • Bonus AP reduced to 2.5% bonus health from 4%.
    • Bonus health increased to 140% AP from 100% AP.
  • Transfusion Transfusion
    • Base damage reduced to 75 / 90 / 105 / 120 / 135 from 80 / 100 / 120 / 140 / 160.
    • Damage AP ratio increased to 55% AP from 45% AP.
V6.11
V6.10
  • Crimson Rush Crimson Rush
    • New Effect: Particle delays until just before Transfusion Transfusion becomes available.
  • Tides of Blood Tides of Blood
  • Hemoplague Hemoplague
    • Base heal increased to 150 / 250 / 350 from 75 / 125 / 175.
    • Heal AP ratio increased to 70% AP from 35% AP.
    • Additional heal changed to 50% for each champion hit beyond the first, instead of 100% additively.
      • Maximum heal increased to 450 / 750 / 1050 (+ 210% AP) from 375 / 625 / 875 (+ 175% AP).
May 9th Hotfix
  • Crimson Rush Crimson Rush
    • Heal AP ratio increased to 4% per 100 AP from 2.5%.
  • Tides of Blood Tides of Blood
    • Minimum damage increased to 30 / 45 / 60 / 75 / 90 from 30 / 40 / 50 / 60 / 70.
      • Maximum damage increased to 60 / 90 / 120 / 150 / 180 from 60 / 80 / 100 / 120 / 140.
V6.9 Gameplay Update
  • General
    • New ability icons.
  • Stats
    • Base health increased to 550 from 543.
    • Health growth reduced to 84 from 85.
    • Base attack damage increased to 52 from 48.
    • Base rmor increased to 23 from 21.88.
    • Armor growth reduced to 3.3 from 3.5.
  • Crimson Pact Crimson Pact
    • Bonus AP increased to 4% bonus health from {{as2.5%|health}}.
    • Bonus health reduced to 100% AP from 140% AP.
  • Transfusion Transfusion
    • Base damage reduced to 80 / 100 / 120 / 140 / 160 from 90 / 125 / 160 / 195 / 230.
    • Damage AP ratio reduced to 45% AP from 60% AP.
    • Base heal changed to 20 / 25 / 30 / 35 / 40 from 15 / 25 / 35 / 45 / 55.
    • Heal AP ratio reduced to 15% AP from 25% AP.
    • New Effect: After two casts, and for the next one, Vladimir gains Crimson Rush Crimson Rush for 2.5 seconds. If used before it expires, Vladimir gains bonus movement speed and the empowered cast will deal 100% increased damage as well as heal for an additional Template:Pp18 (+ 5% (+ 2.5% per 100 AP) missing health) but this healing is reduced to 50% against minions. The empowered cast will also count as the first stack toward the next Crimson Rush Crimson Rush.
    • Cooldown changed to 9 / 8 / 7 / 6 / 5 seconds from 10 / 8.5 / 7 / 5.5 / 4.
  • Sanguine Pool Sanguine Pool
    • Health ratio reduced to 10% bonus health from 15% bonus health.
  • Tides of Blood Tides of Blood - New E
    • First Cast: Vladimir begins charging, increasing Tides of Blood's damage while rapidly consuming 10% maximum health over the next second. Vladimir is slowed after this initial second if he continues to charge. After 1.5 or if interrupted, Vladimir will automatically use the second cast.
    • Second Cast: Vladimir unleashes the stored blood in a nova of bolts, each dealing between 30 / 40 / 50 / 60 / 70 (+ 2.5% maximum health) (+ 35% AP) and 60 / 80 / 100 / 120 / 140 (+ 10% maximum health) (+ 70% AP) magic damage to the first enemy they hit. Enemies can intercept multiple bolts but can only be damaged once. Minions cannot block more than 5 bolts and, if they do get hit by one, the bolt will deal area-of-effect damage that only affects other nearby minions. If charged for at least 1 second, enemies hit are also slowed by 40 / 45 / 50 / 55 / 60% for a few seconds.
    • Tides of Blood's charge-up is not interrupted by casting Sanguine Pool Sanguine Pool but it will be canceled early if the second cast is used.
    • Cooldown increased to 9 / 8 / 7 / 6 / 5 seconds from 4.5 at all ranks.
    • Range: 600
  • Hemoplague Hemoplague
    • Duration reduced to 4 seconds from 5.
    • Damage amplification reduced to 10% from 12%.
    • New Effect: Vladimir heals for 75 / 125 / 175 (+ 35% AP) per champion damaged by the plague's detonation.
V4.16
  • Tides of Blood Tides of Blood
    • Bug Fix: Incorrect increased healing from spell vamp and life steal.
V4.11
  • Sanguine Pool Sanguine Pool
    • New Effect: While active Vladimir can cast summoner spells and use items.
V4.7
  • Sanguine Pool Sanguine Pool
    • Bug Fix: Vladimir still being affected by stuns or roots while untargetable.
    • Tooltip updated to display correct self-healing value (12.5% instead of the intended 15).
V4.5
  • Stats
    • Base armor increased to 16 from 12.
V3.13
  • Hemoplague Hemoplague
    • Bug Fix: Wind-down time occasionally longer than the intended 0.5 seconds.
V1.0.0.152
  • Stats
    • Movement speed increased to 335 from 310.
V1.0.0.147b
  • Tides of Blood Tides of Blood
    • Base damage reduced to 60 / 85 / 110 / 135 / 160 from 60 / 90 / 120 / 150 / 180.
V1.0.0.143
  • Sanguine Pool Sanguine Pool
    • New Effect: Bonus movement speed decays over time.
V1.0.0.138
  • Sanguine Pool Sanguine Pool
    • Bug Fix: Vladimir occasionally being hit by projectiles while active.
V1.0.0.134
  • Crimson Pact Crimson Pact
    • Bug Fix: Interaction with bonus health sources (percent health runes, Juggernaut mastery 2013 Juggernaut).
  • Hemoplague Hemoplague
    • Damage amplification reduced to 12% from 14%.
  • Tides of Blood Tides of Blood
    • Bonus healing bonus changed to 4 / 5 / 6 / 7 / 8% from 8% at all ranks.
V1.0.0.132
  • Crimson Pact Crimson Pact
    • Bonus health reduced to 140% AP from 180% AP.
  • Transfusion Transfusion
    • Cooldown reduced to 10 / 8.5 / 7 / 5.5 / 4 seconds from 12 / 10 / 8 / 6 / 4.
  • Tides of Blood Tides of Blood
    • Cost ramp-up reduced to 25% from 50%..
  • Hemoplague Hemoplague
    • Health cost reduced to 0 from 15% current health.
V1.0.0.129
  • Tides of Blood Tides of Blood
    • Bug Fix: Display range being much shorter than actual one
V1.0.0.125
V1.0.0.120
  • Transfusion Transfusion
    • Base damage changed to 90 / 125 / 160 / 195 / 230 from 70 / 115 / 160 / 205 / 250.
    • Cooldown increased to 12 / 10 / 8 / 6 / 4 seconds from 12 / 10 / 8 / 6 / 3.
v1.0.0.118b
  • Transfusion Transfusion
    • Base heal reduced to 15 / 25 / 35 / 45 / 55 from 17.5 / 28.75 / 40 / 51.25 / 62.5.
V1.0.0.111
  • Crimson Pact Crimson Pact
    • Bonus AP reduced to (2.5% bonus health from 4%.
  • Sanguine Pool Sanguine Pool
    • Removed: On-cast bonus movement speed.
    • Bug Fix: Turrets sometimes idling while active.
    • Bug Fix: Vladimir occasionally not being correctly targeted by enemy units once duration is over.
V1.0.0.110
  • Sanguine Pool Sanguine Pool
    • Slow reduced to 40% from 50%.
    • Slow duration reduced to 1 second from 1.5.
  • Tides of Blood Tides of Blood
    • Health cost reduced to 30 / 40 / 50 / 60 / 70 from 30 / 45 / 60 / 75 / 90.
V1.0.0.107
  • General
    • Ability volume balance changed.
V1.0.0.106
  • Tides of Blood Tides of Blood
    • Bug Fix: Bonuses being lower than intended.
    • Bug Fix: Not dealing full damage if Vladimir has 4 stacks before casting.
  • Hemoplague Hemoplague
    • Base damage reduced to 150 / 250 / 350 from 200 / 300 / 400.
    • AP ratio reduced to 70% AP from 75% AP.
    • Damage amplification changed to 14% at all ranks from 10 / 14 / 18%.
    • Cooldown increased to 150 / 135 / 120 seconds from 120 at all ranks.
V1.0.0.105
  • Transfusion Transfusion
    • New Effect: Will heal Vladimir even if target is spell immune.
  • Hemoplague Hemoplague
    • Removed: Damaging enemies who blocked it or removed it.
V1.0.0.102
  • Sanguine Pool Sanguine Pool
    • Damage per second changed to 20 / 33.75 / 47.5 / 61.25 / 75 from .
    • Duration reduced to 2 seconds from 2.5.
    • Slow duration increased to 1.5 seconds from 1.
    • Bug Fix: Not dealing the intended damage.
V1.0.0.101
  • Crimson Pact Crimson Pact
    • Removed: Vladimir restoring health when acquiring AP.
  • Transfusion Transfusion
    • Bug Fix: Not restoring enough health via spell vamp.
    • Bug Fix: Tooltip displaying incorrect heal value (lower than intended).
V1.0.0.100
  • Hemoplague Hemoplague
    • New Effect: Grants assists even if it doesn't damage the target.
V1.0.0.99
  • Transfusion Transfusion
    • Cast range reduced to 600 from 650.
  • Tides of Blood Tides of Blood
    • Duration increased to 10 seconds from 8.
    • Cast range increased to 620 from 570.
V1.0.0.98
  • Crimson Pact Crimson Pact
    • Tooltip updated to display bonus stats.
  • Sanguine Pool Sanguine Pool
    • Cooldown increased to 26 / 23 / 20 / 17 / 14 seconds from 25 / 22 / 19 / 16 / 13.
  • Tides of Blood Tides of Blood
    • Health cost reduced to 30 / 45 / 60 / 75 / 90 from 40 / 55 / 70 / 85 / 100.
    • New Effect: Can be blocked by spell shields spell shields.
V1.0.0.97
  • Added

References

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