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Chosen of the Storm
STATIC COOLDOWN: 120
Chosen of the Storm

Innate: When Volibear's health is below 30% of his maximum health he regenerates 30% of his maximum health over 6 seconds.

Ability Details
Chosen of the Storm is a self-targeted buff.

Additional Information:

  • Chosen of the Storm's cooldown starts as soon as it activates.
  • If the cooldown ends while Volibear is under 30% health Chosen of the Storm will not trigger unless he takes damage.
  • If Volibear is killed directly from anywhere higher than 30% health Chosen of the Storm will not activate and therefore will not go on cooldown.
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Rolling Thunder
COST: 40 Mana
COOLDOWN: 12 / 11 / 10 / 9 / 8
Rolling Thunder

Active: Volibear gains bonus movement speed for the next 4 seconds, increased when moving towards a nearby Sight icon visible enemy champion within 1800 units of him.

Bonus Movement Speed:
15 / 17.5 / 20 / 22.5 / 25%
Increased Movement Speed:
30 / 37.5 / 45 / 52.5 / 60%

For the duration, Volibear's next basic attack deals bonus physical damage and Airborne icon flings his target over and behind himself.

Bonus Physical Damage:
30 / 60 / 90 / 120 / 150

Rolling Thunder resets Volibear's autoattack timer.

Ability Details
Rolling Thunder is a self-targeted buff with an on-hit effect component.

Additional Information:

  • Rolling Thunder's bonus damage affects structures.
  • Enemy can be flinged through very thin walls.
  • Volibear will retain the bonus movement speed for Rolling Thunder's full duration even if he flings his target before it expires.
  • When Volibear changes direction (from "towards champions" to any other direction), his bonus movement speed decays over 1 second.
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Frenzy
TARGET RANGE: 400
COST: 35 Mana
COOLDOWN: 18
Frenzy

Passive: Volibear's basic attacks grant bonus attack speed for 4 seconds, stacking up to 3 times. At 3 stacks, Volibear gains the ability to cast Frenzy.

Bonus Attack Speed Per Stack:
4 / 8 / 12 / 16 / 20%
Total Bonus Attack Speed:
12 / 24 / 36 / 48 / 60%

Active: Volibear bites the target enemy, dealing physical damage, increasing by 0% - 100% (based on target's missing health).

Minimum Physical Damage:
60 / 110 / 160 / 210 / 260 (+ 15% bonus health)
Maximum Physical Damage:
120 / 220 / 320 / 420 / 520 (+ 30% bonus health)

Frenzy's cooldown is halved if it is used on a minion or monster.

Ability Details
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Majestic Roar
EFFECT RADIUS: 425
COST: 60 / 65 / 70 / 75 / 80 Mana
COOLDOWN: 11
Majestic Roar

Active: Volibear deals magic damage to all nearby enemies, slightly Airborne icon knocks them back and Slow icon slows them for 3 seconds. Minions and monsters are instead Flee icon feared and slowed by 100% for the same duration.

Magic Damage:
60 / 105 / 150 / 195 / 240 (+ 60% AP)

Slow:
30 / 35 / 40 / 45 / 50%

Enemies who are dashing or are Airborne icon airborne during Majestic Roar are dealt additional magic damage.

Bonus Damage:
40 / 60 / 80 / 100 / 120 (+ 30% AP)
Ability Details
Majestic Roar is a point-blank area of effect.

Additional Information:

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Thunder Claws
EFFECT RADIUS: 500
COST: 100 Mana
COOLDOWN: 100 / 90 / 80
Thunder Claws

Active: Volibear deals magic damage to up to 8 nearby enemies.

Magic Damage:
75 / 115 / 155 (+ 30% AP)

Afterwards, for 12 seconds, Volibear's basic attacks deal the same damage as bonus magic damage that bounces to up to 7 nearby unaffected enemies.

Total Magic Damage:
600 / 920 / 1240 (+ 240% AP)
 
Volibear.ult1
"Face the storm!"
Ability Details
Thunder Claws is a self-targeted buff with an on-hit effect component.

Additional Information:

  • On cast Volibear gets slightly larger in size.

References