When Volibear's health drops below 30% of his maximum health, he will heal for 30% of his maximum health over the next 6 seconds.
Chosen of the Storm is a self-targeted buff that triggers automatically.
Chosen of the Storm's cooldown starts as soon as it activates, not when it ends.
If Chosen of the Storm comes off of cooldown while Volibear is under 30% health, it will not trigger unless Volibear takes damage.
If Volibear is killed from anywhere higher than 30% health (from massive burst damage), Chosen of the Storm will not activate and it will not go on cooldown.
Cooldown: 12 / 11 / 10 / 9 / 8
Cost: 40 mana
Active: Volibear gains 15% movement speed for the next 4 seconds. This bonus increases when headed toward a nearby visible enemy champion. Additionally, Volibear's next autoattack during this time will deal bonus physical damage and will toss the target behind himself.
Rolling Thunder will retain its movement speed buff for the full 4 second duration even if the fling is activated prior to the end of the buff.
Cost: 35 mana
Passive: Volibear temporarily gains bonus attack speed after an autoattack. This bonus stacks up to 3 times and lasts for 4 seconds.
Attack Speed per Stack: 8 / 11 / 14 / 17 / 20%
Max Attack Speed: 24 / 33 / 42 / 51 / 60%
Active: While Volibear has 3 stacks of Frenzy, he can activate this ability to bite a target enemy. The stacks are not consumed. The bite will deal physical damage that scales with his own bonus health. This damage is further increased by 1% for every 1% of the target's missing health.
Base Physical Damage: 80 / 125 / 170 / 215 / 260 (+ 15% of bonus health)
Max Physical Damage: 160 / 250 / 340 / 430 / 520 (+ 30% of bonus health)
Frenzy's passive is a stackingbuff. Frenzy's active is a single-target ability.
Active: For the next 12 seconds, Volibear's autoattacks will blast his target with lightning that will also bounce to up to 3 nearby enemies within 300 range. Each bolt of lightning will deal magic damage and will only hit each target once per autoattack.
Magic Damage Per Bolt: 75 / 115 / 155 (+ 30% AP)
Max Total Damage Per Bolt: 300 / 460 / 620 (+ 120% AP)