(Innate): When Volibear's health drops below 30% of his maximum health, he will heal for 30% of his maximum health over the next 6 seconds. This passive effect has a 120 second cooldown.
Ability
Description
Leveling up
Rolling Thunder
(Active): For the next 4 seconds, Volibear will gain 15% movement speed. This bonus increases to 45% movement speed when headed toward a nearby visible enemy champion. Additionally, Volibear's next autoattack during this time will deal bonus physical damage and will fling the target behind him.
Cost: 40 mana
Fling distance: 300
Bonus speed range: 1800 (estimate)
Cooldown: 12 / 11 / 10 / 9 / 8 seconds
Bonus Physical Damage: 30 / 60 / 90 / 120 / 150
Frenzy
(Passive): Volibear temporarily gains bonus attack speed after an autoattack. This bonus stacks up to 3 times and lasts for 4 seconds.
(Active): While Volibear has 3 stacks of Frenzy, he can activate this ability to bite a target enemy. The stacks won't be consumed. The bite will deal physical damage that scales with his own bonus health. This damage will in turn be increased by 1% for every 1% of the target's missing health.
Cost: 35 mana
Range: 400
Cooldown: 18 seconds
Base Physical Damage: 80 / 125 / 170 / 215 / 260 (+15% of bonus health)
Max Physical Damage: 160 / 250 / 340 / 430 / 520 (+30% of bonus health)
Majestic Roar
(Active): Volibear lets out a powerful roar that deals magic damage and slows nearby enemies for 3 seconds. Minions, monsters and pets are feared for the duration as well.
(Active): For the next 12 seconds, Volibear's autoattacks will blast his target with lightning that will also bounce to up to 3 nearby enemies. Each bolt of lightning will deal magic damage and will only hit each target once.
Cost: 100 mana
Bounce Range: 300
Cooldown: 100 / 90 / 80 seconds
Magic Damage Per Bolt: 75 / 115 / 155 (+0.3 per ability power)
Notes
Rolling Thunder resets the autoattack timer and will apply the bonus damage on towers.