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Warlord's Bloodlust

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Warlord's Bloodlust

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Warlord's Bloodlust is a tier 6 Ferocity Keystone mastery. [1]

Notes

  • Basic attacks charge Warlord's Bloodlust at a rate of 12 charges per attack. At this rate, and by only basic attacking, it takes about 9 attacks to fully charge Warlord's Bloodlust.
  • Moving energizes 1 charge for every 30 in-game units traveled. This includes but is not limited to walking, using dashes or blinks, casting Recall.png Recall or Teleport.png Teleport, and being Airborne icon displaced (except knockup)

Trivia


Patch History

V7.6
  • Energized attacks' healing changed to 5 - 40 (based on level)% AD from 1 - 50 (based on level)% life steal.
  • New Effect: If the Energized attack that triggers Warlord's Bloodlust Critical strike icon critically strikes, the healing does so as well (further increased by Infinity Edge item.png Infinity Edge's passive and by critical strike damage runes)
V7.5
  • Removed: Basic attacks gain up to 15% bonus life steal (based on your missing health) against champions (「 reduced to 50 / 25% 」「 down to 7.5 / 3.75% bonus life steal 」 against minions)
  • New Effect - Energized Strike: Moving or attacking Kircheis Shard item.png Energizes an attack. Energized attacks grant 1 - 50 (based on level)% life steal and 30% movement speed for 0.75 seconds.
V7.4
  • Maximum life steal against enemy champions reduced to 15% from 20%.
V6.7
  • Life steal against minions for Ranged icon ranged champions reduced to 25% from 50%.
V6.4
  • Removed: Critical strikes heal for 5 - 25 (based on level)% of the damage dealt and grant 30% bonus attack speed for 4 seconds (2 second cooldown)
  • New Effect: Basic attacks gain 0.06 - 20 (based on missing health %) bonus life steal against champions (reduced to 50% against minions) The amount of life steal gained caps out at 80% missing health (does not scale linearly)
    • 10% missing health: ~1%
    • 50% missing health: ~9%
    • 80% missing health: 20%
V6.2
  • Bug Fix: Fixed a bug where Warlord's Bloodlust's attack speed buff was lasting one second less than intended.
V6.1
  • Healing changed to 5 - 25 (based on level)% from 15% at all levels.
  • Bonus attack speed increased to 30% from 20%.
V5.24
  • Bug Fix: Cooldown was sometimes being ignored.
November 17th Hotfix
  • Now only triggers versus champions.
V5.22
  • Added
  • Tier 6 Ferocity Keystone mastery with 1 rank.
  • Critical strikes heal for 15% of the damage dealt and grant 20% bonus attack speed for 4 seconds (2 second cooldown)


References

  1. Masteries on leagueoflegends.com