"You belong in a museum!"
This article or section may contain obsolete information, but exists here for historical purposes.
Moving or attacking makes an attack
. Energized attacks heals for
5% - 40% (based on level) AD
and grants 30% movement speed for 0.
is a tier 6 Ferocity Keystone
Basic attacks charge Warlord's Bloodlust at a rate of 12 charges per attack. At this rate, and by only basic attacking, it takes about 9 attacks to fully charge Warlord's Bloodlust.
Moving energizes 1 charge for every 30 in-game units traveled. This includes but is not limited to walking, using dashes or blinks, casting or , and being (except knockup)
With an and a full set of critical strike damage runes, a critically striking Energized attack can heal for 118..
Removed due to Season 2018.
Energized attacks' healing changed to from 5 - 40 (based on level)% AD 1 - 50 (based on level)% life steal.
New Effect: If the Energized attack that triggers Warlord's Bloodlust , the healing does so as well (further increased by passive and by critically strikes critical strike damage runes)
Removed: Basic attacks gain up to 15% bonus life steal (based on your ) against missing health champions ( against 「 reduced to 50 / 25% 」 「 down to 7.5 / 3.75% bonus life steal 」 minions)
New Effect - Moving or attacking Energized Strike: an attack. Energized attacks grant 1 - 50 (based on level)% life steal and 30% movement speed for 0. 75 seconds.
Maximum life steal against enemy champions reduced to 15% from 20%.
Life steal against minions for champions reduced to 25% from 50%.
Removed: Critical strikes heal for 5 - 25 (based on level)% of the damage dealt and grant 30% for 4 seconds (2 second cooldown)
bonus attack speed New Effect: Basic attacks gain 0. bonus 06 - 20 (based on missing health %) life steal against champions (reduced to 50% against minions) The amount of life steal gained caps out at 80% (does not scale linearly)
10% : ~1%
missing health 50% : ~9%
missing health 80% : 20%
Bug Fix: Fixed a bug where Warlord's Bloodlust's attack speed buff was lasting one second less than intended.
Healing changed to 5 - 25 (based on level)% from 15% at all levels.
Bonus attack speed increased to 30% from 20%.
Bug Fix: Cooldown was sometimes being ignored.
November 17th Hotfix
Now only triggers versus champions.
Tier 6 Ferocity Keystone mastery with 1 rank.
Critical strikes heal for 15% of the damage dealt and grant 20% for 4 seconds (2 second cooldown) bonus attack speed