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Warmog's Armor is an advanced item in League of Legends.[1]

Builds From

Warmog's Armor item
Warmog's Armor
2500 Gold 2500 (300 Gold 300)

Cost Analysis

Gold Value

  • 800 health = 2133g
    • Base Gold Value = 2133g

Gold efficiency

  • The base stats are 85.3% gold efficient, without its passive.

Background

The living armor protected the greatest troll warrior in the entire realm during the bloodiest and most devastating battles of the Rune Wars. Deep within the dark woods of Crystone the living armor waits to protect its next owner. A word of warning required before seeking out Warmog... it will protect you for a time, but when it grows tired of you, who will protect you from it?

Trivia

Patch history

4.20:

  • Unique passive changed from "Restores 1% of maximum health every 5 seconds" to "Restores 1% of maximum health every 5 seconds. Health restore increases to 3% of maximum health if damage hasn't been taken within 8 seconds".
  • Health decreased to 800 from 1000.
  • Recipe changed to:
    • Giant's Belt
    • Crystalline Bracer
    • Crystalline Bracer
    • 300 gold
  • Total cost decreased to 2500 from 2830

V4.3:

  • Combine cost increased to 1070g from 995g (total cost remains the same due to Ruby Crystal's Ruby Crystal's price being reduced).

V3.6:

  • Warmog's Armor Warmog's Armor is no longer available in Howling Abyss (The Proving Grounds).

V3.03:

  • Passive Health Regen reduced to 1% of maximum Health per 5 seconds from 1.5%.

V3.01:

V1.0.0.152: Rework

  • Recipe: Giant's Belt Giant's Belt + Ruby Crystal Ruby Crystal + Rejuvenation Bead Rejuvenation Bead
  • Item cost: 2650g
  • Combine cost: 995g
  • +1000 health
  • NEW Unique Passive: Restores 1.5% of your maximum health every 5 seconds.
  • This item no longer gains health and health regen per unit kill.

December 21, 2011 Hotfix:

  • Fixed a bug where Warmog's Armor Warmog's Armor would go beyond 350 bonus health on assists.

V1.0.0.131:

  • Passive health gain cap reduced to 350 from 450.
  • Passive health regeneration per 5 seconds reduced to 10 from 15.
  • Health gain per kill or assist reduced to 35 from 45, minion kill reduced to 3.5 from 4.5.
  • Health regeneration per 5 seconds gain per kill or assist reduced to 1 from 1.5, minion kill reduced to 0.1 from 0.15.

V1.0.0.129:

  • No longer purchasable in the Dominion game mode.

V1.0.0.108:

  • Tooltip will now show the current stats on its passive.

V1.0.0.103:

  • Combine cost reduced to 980g from 1100g.
  • Health increased to 920 from 770.
  • Passive changed to: Permanently gain 4.5 health and 0.15 health regeneration per 5 seconds per minion kill. Champion kills and assists grant 45 health and 1.5 health regeneration per 5 seconds. Bonuses cap at +450 health, and +15 health Regen per 5.

V0.9.25.21:

  • Health reduced to 850 from 900.

V0.9.22.16:

  • Recipe cost increased to 1100g from 1075g.

May 15, 2009 Patch:

  • Maximum health stack increased to 500 from 400.
  • Health regeneration per 5 seconds cap increased to 62.5 from 50.

April 18, 2009 Patch:

  • Recipe cost increased to 1025g from 765g
  • Total cost increased to 3000g from 2740g
  • Added a cap for bonus health / regen of +400 Health, and 50 Health regeneration per 5.
  • Health gain per kill modified to 4 from 5 (to 40 from 25 on champions), and regeneration per kill modified to 0.1 from 0.05 (to 1 from 0.5 for champions).

References

List of Items

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