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Warmog's Armor

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Warmog's Armor
v e
Warmog's Armor
Warmog's Armor
Availability
Tier
Stats
+800 health
Passive
Unique: You gain health regeneration equal to 1% of your maximum health. Health restore increases to 3% of maximum health if damage hasn't been taken within 8 seconds.
Menu
Defense › Health
Defense › Health Regen
Item cost
2500 Gold (300 Gold)
Sell value
1750 Gold
Item code 3083

Warmog's Armor is a legendary item in League of Legends.[1]

Recipe

Warmog's Armor item
Warmog's Armor
2500 Gold (300 Gold)
Giant's Belt item
1000 Gold (600 Gold)

Cost Analysis

Gold Value

  • 800 health = 2133 Gold
    • Base Gold Value = 2133 Gold

Gold Efficiency

  • The base stats are 85.3% gold efficient, without its passive.
  • The passive widely varies in cost efficiency based on a champion's base Hp5. As a general rule, champions that build little health will find it less efficient than those that stack health. The passive will make up the remaining value of the item on anyone that finds at least the health to be an efficient stat alone.
    • This means that SorakaSquare.png Soraka is the only champion to consider Warmog's inefficient at every point in the game. 

Similar Items

Lore

The living armor protected the greatest troll warrior in the entire realm during the bloodiest and most devastating battles of the Rune Wars. Deep within the dark woods of Crystone the living armor waits to protect its next owner. A word of warning required before seeking out Warmog... it will protect you for a time, but when it grows tired of you, who will protect you from it?

Trivia

  • The unique passive used to belong to the removed item Force of Nature item.png Force of Nature.
  • Strangely, the nexus obelisk (spawn turret) does not stop the 3% hp regen per 5

Patch history

V5.8:
  • Available on Howling Abyss.

V4.20:

  • Recipe changed to Giant's Belt item.png Giant's Belt + Crystalline Bracer item.png Crystalline Bracer + Crystalline Bracer item.png Crystalline Bracer + 300 Gold
  • Total cost decreased to 2500 Gold from 2830 Gold
  • Health decreased to 800 from 1000
  • Unique passive - Restores 1% of maximum health every 5 seconds. Health restore increases to 3% of maximum health if damage hasn't been taken within 8 seconds.

V4.3:

  • Combine cost increased to 1070 Gold from 995 Gold (Total cost remains the same due to Ruby Crystal item.png Ruby Crystal's price being reduced).

V3.6:

  • Warmog's Armor item.png Warmog's Armor is no longer available in Howling Abyss (The Proving Grounds).

V3.03:

  • Passive Health Regen reduced to 1% of maximum Health per 5 seconds from 1.5%.

V3.01:

V1.0.0.152: Rework

  • Recipe: Giant's Belt item.png Giant's Belt + Ruby Crystal item.png Ruby Crystal + Rejuvenation Bead item.png Rejuvenation Bead
  • Item cost: 2650 Gold
  • Combine cost: 995 Gold
  • +1000 health
  • NEW Unique Passive: Restores 1.5% of your maximum health every 5 seconds.
  • This item no longer gains health and health regen per unit kill.

December 21, 2011 Hotfix:

  • Fixed a bug where Warmog's Armor item.png Warmog's Armor would go beyond 350 bonus health on assists.

V1.0.0.131:

  • Passive health gain cap reduced to 350 from 450.
  • Passive health regeneration per 5 seconds reduced to 10 from 15.
  • Health gain per kill or assist reduced to 35 from 45, minion kill reduced to 3.5 from 4.5.
  • Health regeneration per 5 seconds gain per kill or assist reduced to 1 from 1.5, minion kill reduced to 0.1 from 0.15.

V1.0.0.129:

  • No longer purchasable in the Dominion game mode.

V1.0.0.108:

  • Tooltip will now show the current stats on its passive.

V1.0.0.103:

  • Combine cost reduced to 980 Gold from 1100 Gold.
  • Health increased to 920 from 770.
  • Passive changed to: Permanently gain 4.5 health and 0.15 health regeneration per 5 seconds per minion kill. Champion kills and assists grant 45 health and 1.5 health regeneration per 5 seconds. Bonuses cap at +450 health, and +15 health Regen per 5.

V0.9.25.21:

  • Health reduced to 850 from 900.

V0.9.22.16:

  • Recipe cost increased to 1100 Gold from 1075 Gold.

May 15, 2009 Patch:

  • Maximum health stack increased to 500 from 400.
  • Health regeneration per 5 seconds cap increased to 62.5 from 50.

April 18, 2009 Patch:

  • Recipe cost increased to 1025 Gold from 765 Gold
  • Total cost increased to 3000 Gold from 2740 Gold
  • Added a cap for bonus health / regen of +400 Health, and 50 Health regeneration per 5.
  • Health gain per kill modified to 4 from 5 (to 40 from 25 on champions), and regeneration per kill modified to 0.1 from 0.05 (to 1 from 0.5 for champions).

References

  1. Itemlist on leagueoflegends.com

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