"It'll protect you for a time, but when it grows tired of you, who will protect you from it?"
Unique Passive: You gain health regeneration equal to 1% of your maximum health. Health restore increases to 3% of maximum health if damage hasn't been taken within 8 seconds. Menu
Defense > Health Defense > Health Regen Item cost
2500g (300g) Sell value
1981g Item Code
Warmog's Armor is a legendary item in League of Legends.
The base stats are 85.3% gold efficient, without its passive.
The passive is worth at least 205.56g, using the least favourable combination at the most minimalistic level (Anivia at Lv 3) for cost efficiency and the 1% max HP scaling. For it to be efficient with the passive, a champion must have a minimum 1020 max health, meaning that by Lv 11 this item will always be cost-efficient.
The living armor protected the greatest troll warrior in the entire realm during the bloodiest and most devastating battles of the Rune Wars. Deep within the dark woods of Crystone the living armor waits to protect its next owner. A word of warning required before seeking out Warmog... it will protect you for a time, but when it grows tired of you, who will protect you from it?
The unique passive used to belong to the removed item .
Force of Nature Strangely, the nexus obelisk (spawn turret) does not stop the 3% hp regen per 5
Recipe changed to + Giant's Belt + Crystalline Bracer + 300g
Crystalline Bracer Total cost decreased to 2500g from 2830g
Health decreased to 800 from 1000
Unique passive - Restores 1% of maximum health every 5 seconds. Health restore increases to 3% of maximum health if damage hasn't been taken within 8 seconds.
Combine cost increased to 1070g from 995g (total cost remains the same due to price being reduced).
is no longer available in Howling Abyss (The Proving Grounds).
Passive Health Regen reduced to 1% of maximum Health per 5 seconds from 1. 5%.
Recipe: + Giant's Belt + Ruby Crystal
Rejuvenation Bead Item cost: 2650g
Combine cost: 995g
NEW Unique Passive: Restores 1. 5% of your maximum health every 5 seconds.
This item no longer gains health and health regen per unit kill.
December 21, 2011 Hotfix:
Fixed a bug where would go beyond 350 bonus health on assists.
Passive health gain cap reduced to 350 from 450.
Passive health regeneration per 5 seconds reduced to 10 from 15.
Health gain per kill or assist reduced to 35 from 45, minion kill reduced to 3. 5 from 4. 5.
Health regeneration per 5 seconds gain per kill or assist reduced to 1 from 1. 5, minion kill reduced to 0. 1 from 0. 15.
No longer purchasable in the Dominion game mode.
Tooltip will now show the current stats on its passive.
Combine cost reduced to 980g from 1100g.
Health increased to 920 from 770.
Passive changed to: Permanently gain 4. 5 health and 0. 15 health regeneration per 5 seconds per minion kill. Champion kills and assists grant 45 health and 1. 5 health regeneration per 5 seconds. Bonuses cap at +450 health, and +15 health Regen per 5.
Health reduced to 850 from 900.
Recipe cost increased to 1100g from 1075g.
May 15, 2009 Patch:
Maximum health stack increased to 500 from 400.
Health regeneration per 5 seconds cap increased to 62. 5 from 50.
April 18, 2009 Patch: Recipe cost increased to 1025g from 765g
Total cost increased to 3000g from 2740g
Added a cap for bonus health / regen of +400 Health, and 50 Health regeneration per 5.
Health gain per kill modified to 4 from 5 (to 40 from 25 on champions), and regeneration per kill modified to 0. 1 from 0. 05 (to 1 from 0. 5 for champions).
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