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Warmog's Armor

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Warmog's Armor
Warmog's Armor
"It'll protect you for a time, but when it grows tired of you, who will protect you from it?"
Tier Advanced
Stats +1000 health
Passive Unique Passive: You gain health regeneration equal to 1% of your maximum health.
Menu Defense > Health
Defense > Health Regen
Item cost 2830g (1070g)
Sell value 1981g
Item Code 3083

Warmog's Armor is an advanced item in League of Legends.[1]

Builds From

Warmog's Armor item
Warmog's Armor
2830 gold (1070 gold)
Giant's Belt item
1000 gold
Ruby Crystal item
400 gold

Cost Analysis

Gold Value

Passive Gold Value

Gold Efficiency

  • The base stats are 107.0% gold efficient, without its passive.


The living armor protected the greatest troll warrior in the entire realm during the bloodiest and most devastating battles of the Rune Wars. Deep within the dark woods of Crystone the living armor waits to protect its next owner. A word of warning required before seeking out Warmog... it will protect you for a time, but when it grows tired of you, who will protect you from it?


Patch history

  • Combine cost increased to 1070g from 995g (total cost remains the same due to Ruby Crystal's price being reduced).


  • Warmog's Armor is no longer available in Howling Abyss (The Proving Grounds).


  • Passive Health Regen reduced to 1% of maximum Health per 5 seconds from 1.5%.


V1.0.0.152: Rework

  • Recipe: Giant's Belt + Ruby Crystal + Rejuvenation Bead
  • Item cost: 2650g
  • Combine cost: 995g
  • +1000 health
  • NEW Unique Passive: Restores 1.5% of your maximum health every 5 seconds.
  • This item no longer gains health and health regen per unit kill.

December 21, 2011 Hotfix:

  • Fixed a bug where Warmog's Armor would go beyond 350 bonus health on assists.


  • Passive health gain cap reduced to 350 from 450.
  • Passive health regeneration per 5 seconds reduced to 10 from 15.
  • Health gain per kill or assist reduced to 35 from 45, minion kill reduced to 3.5 from 4.5.
  • Health regeneration per 5 seconds gain per kill or assist reduced to 1 from 1.5, minion kill reduced to 0.1 from 0.15.


  • No longer purchasable in the Dominion game mode.


  • Tooltip will now show the current stats on its passive.


  • Combine cost reduced to 980g from 1100g.
  • Health increased to 920 from 770.
  • Passive changed to: Permanently gain 4.5 health and 0.15 health regeneration per 5 seconds per minion kill. Champion kills and assists grant 45 health and 1.5 health regeneration per 5 seconds. Bonuses cap at +450 health, and +15 health Regen per 5.


  • Health reduced to 850 from 900.


  • Recipe cost increased to 1100g from 1075g.

May 15, 2009 Patch:

  • Maximum health stack increased to 500 from 400.
  • Health regeneration per 5 seconds cap increased to 62.5 from 50.

April 18, 2009 Patch:

  • Recipe cost increased to 1025g from 765g
  • Total cost increased to 3000g from 2740g
  • Added a cap for bonus health / regen of +400 Health, and 50 Health regeneration per 5.
  • Health gain per kill modified to 4 from 5 (to 40 from 25 on champions), and regeneration per kill modified to 0.1 from 0.05 (to 1 from 0.5 for champions).


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