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Warmog's Armor

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Warmog's Armor is a legendary item in League of Legends.[1] 


Warmog's Armor item
Warmog's Armor
2750 Gold (550 Gold)
Giant's Belt item
1000 Gold (600 Gold)

Cost Analysis*

Gold Value

Passive Gold Value

Gold Efficiency*

  • Warmog's Armor item.png Warmog's Armor is 103.76% gold efficient, without its passive.
  • Warmog's Armor becomes 692.85% gold efficient, when Warmog's Heart is activated and damage has not been taken in the last 8 seconds.
    • Warmog's Armor gold efficiency is further increased by 19.64% for every 100 health obtained after 3000 maximum health.

Similar Items


The living armor protected the greatest troll warrior in the entire realm during the bloodiest and most devastating battles of the Rune Wars. Deep within the dark woods of Crystone the living armor waits to protect its next owner. A word of warning required before seeking out Warmog... it will protect you for a time, but when it grows tired of you, who will protect you from it?


  • The previous unique passive used to belong to the removed item Force of Nature item.png Force of Nature.
  • Strangely, the nexus obelisk (spawn turret) does not stop the the passive.

Patch history

  • Now grants 200% base health regeneration.
  • Passive removed.
  • New Effect: You gain Warmog's Heart once your maximum health exceeds 3000.
  • New Passive - Warmog's Heart: If you have not taken damage in the last 8 seconds, you will restore 3% of your maximum health every second.
  • Item cost increased to 2750 Gold from 2500 Gold.
  • Combine cost increased to 550 Gold from 300 Gold.


  • Available on Howling Abyss.


  • Recipe changed to Giant's Belt item.png Giant's Belt + Crystalline Bracer item.png Crystalline Bracer + Crystalline Bracer item.png Crystalline Bracer + 300 Gold
  • Item cost decreased to 2500 Gold from 2830 Gold
  • Health decreased to 800 from 1000
  • Unique passive - Restores 1% of maximum health every 5 seconds. Health restore increases to 3% of maximum health if damage hasn't been taken within 8 seconds.


  • Combine cost increased to 1070 Gold from 995 Gold.


  • Warmog's Armor item.png Warmog's Armor is no longer available in Howling Abyss (The Proving Grounds).


  • Passive Health Regen reduced to 1% of maximum Health per 5 seconds from 1.5%.


V1.0.0.152: Rework

  • Recipe: Giant's Belt item.png Giant's Belt + Ruby Crystal item.png Ruby Crystal + Rejuvenation Bead item.png Rejuvenation Bead
  • Item cost: 2650 Gold
  • Combine cost: 995 Gold
  • +1000 health
  • NEW Unique Passive: Restores 1.5% of your maximum health every 5 seconds.
  • This item no longer gains health and health regen per unit kill.

December 21, 2011 Hotfix:

  • Fixed a bug where Warmog's Armor item.png Warmog's Armor would go beyond 350 bonus health on assists.


  • Passive health gain cap reduced to 350 from 450.
  • Passive health regeneration per 5 seconds reduced to 10 from 15.
  • Health gain per kill or assist reduced to 35 from 45, minion kill reduced to 3.5 from 4.5.
  • Health regeneration per 5 seconds gain per kill or assist reduced to 1 from 1.5, minion kill reduced to 0.1 from 0.15.


  • No longer purchasable in the Dominion game mode.


  • Tooltip will now show the current stats on its passive.


  • Combine cost reduced to 980 Gold from 1100 Gold.
  • Health increased to 920 from 770.
  • Passive changed to: Permanently gain 4.5 health and 0.15 health regeneration per 5 seconds per minion kill. Champion kills and assists grant 45 health and 1.5 health regeneration per 5 seconds. Bonuses cap at +450 health, and +15 health Regen per 5.


  • Health reduced to 850 from 900.


  • Recipe cost increased to 1100 Gold from 1075 Gold.

May 15, 2009 Patch:

  • Maximum health stack increased to 500 from 400.
  • Health regeneration per 5 seconds cap increased to 62.5 from 50.

April 18, 2009 Patch:

  • Recipe cost increased to 1025 Gold from 765 Gold
  • Total cost increased to 3000 Gold from 2740 Gold
  • Added a cap for bonus health / regen of +400 Health, and 50 Health regeneration per 5.
  • Health gain per kill modified to 4 from 5 (to 40 from 25 on champions), and regeneration per kill modified to 0.1 from 0.05 (to 1 from 0.5 for champions).


  1. Itemlist on leagueoflegends.com

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