Warmog's Armor
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Warmog's Armor
"It'll protect you for a time, but when it grows tired of you, who will protect you from it?"
| Availability | |
|---|---|
| Tier | Advanced |
| Stats | +1000 health |
| Passive | Unique Passive: You gain health regeneration equal to 1% of your maximum health. |
| Menu |
Defense > Health Defense > Health Regen |
| Item cost | 2830g (995g) |
| Sell value | 1981g |
| Item code | 3083 |
Warmog's Armor is an advanced item in League of Legends.[1]
Builds From
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-
Giant's Belt (1000g)
-
Ruby Crystal (475g)
-
Rejuvenation Bead (180g)
-
Rejuvenation Bead (180g)
- 995g
Cost Analysis
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- 1000 health = 2639g
- 10 health regeneration = 360g
- Base Gold Value = 2999g
Passive Gold Value
- 10 health regeneration (for every 1000 maximum health) = 360g
Gold Efficiency
Related items
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Background
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The living armor protected the greatest troll warrior in the entire realm during the bloodiest and most devastating battles of the Rune Wars. Deep within the dark woods of Crystone the living armor waits to protect its next owner. A word of warning required before seeking out Warmog... it will protect you for a time, but when it grows tired of you, who will protect you from it?
Trivia
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- The unique passive used to belong to the removed item
Force of Nature.
Patch history
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V3.6:
- Passive Health Regen reduced to 1% of maximum Health per 5 seconds from 1.5%
- Recipe changed to
Giant's Belt +
Ruby Crystal +
Rejuvenation Bead +
Rejuvenation Bead.
- Total cost increased to 2830 from 2650.
V1.0.0.152: Rework
- Recipe:
Giant's Belt +
Ruby Crystal +
Rejuvenation Bead
- Item cost: 2650
- Combine cost: 995
- +1000 health
- NEW Unique Passive: Restores 1.5% of your maximum health every 5 seconds.
- This item no longer gains health and health regen per unit kill.
- Passive health gain cap reduced to 350 from 450.
- Passive health regeneration per 5 seconds reduced to 10 from 15.
- Health gain per kill or assist reduced to 35 from 45, minion kill reduced to 3.5 from 4.5.
- Health regeneration per 5 seconds gain per kill or assist reduced to 1 from 1.5, minion kill reduced to 0.1 from 0.15.
- No longer purchasable in the Dominion game mode.
- Tooltip will now show the current stats on its passive.
- Combine cost reduced to 980 from 1100.
- Health increased to 920 from 770.
- Passive changed to: Permanently gain 4.5 health and .15 health regeneration per 5 seconds per minion kill. Champion kills and assists grant 45 health and 1.5 health regeneration per 5 seconds. Bonuses cap at +450 health, and +15 health Regen per 5.
- Health reduced to 850 from 900.
- Recipe cost increased to 1100 from 1075.
- Maximum health stack increased to 500 from 400.
- Health regeneration per 5 seconds cap increased to 62.5 from 50.
- Recipe cost increased to 1025 from 765 (total cost to 3000 from 2740).
- Added a cap for bonus health / regen of +400 Health, and 50 Health regeneration per 5.
- Health gain per kill modified to 4 from 5 (to 40 from 25 on champions), and regeneration per kill modified to 0.1 from 0.05 (to 1 from 0.5 for champions).
References
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List of Items
| Consumable | Maps | Summoner's Rift | Twisted Treeline | Dominion | Howling Abyss |
|---|---|---|---|---|---|
| Common | |||||
| Basic | Maps | Summoner's Rift | Twisted Treeline | Dominion | Howling Abyss |
|---|---|---|---|---|---|
| Common | |||||
| Champion | |||||
| Advanced | Maps | Summoner's Rift | Twisted Treeline | Dominion | Howling Abyss |
|---|---|---|---|---|---|
| Common | |||||
| Champion | |||||
| Legendary | Maps | Summoner's Rift | Twisted Treeline | Dominion | Howling Abyss |
|---|---|---|---|---|---|
| Common | |||||
| Mythical | Maps | Summoner's Rift | Twisted Treeline | Dominion | Howling Abyss |
|---|---|---|---|---|---|
| Common | |||||
| Removed items | |||
|---|---|---|---|
| Alpha/Beta Items | ||||
|---|---|---|---|---|
