Ability Details
- Notes
- The enhanced attack will apply other on-hit effects and can
critically strike as normal.
- Eternal Hunger's damage cannot
critically strike, nor does it affect structures.
- Eternal Hunger's damage will not be applied if the enhanced attack is
blinded.
, , , or if Warwick is
Ability Details
- Notes
- Warwick cannot be
displaced while attached to an enemy, but can be
knocked down prior to reaching them.
- The button must be held until Warwick reaches his target to trigger the second effect.
- While Jaws of the Beast does not use Quick Casting by default, click-and-hold is comparable to the input required to use or while using Quick Casting. It does not accept two-click input (e.g. First Cast and Second Cast) that Standard Casters will be used to on the aforementioned abilities.
Ability Details
- Notes
- The detection from Blood Hunt is more similar to than a form of sight - it grants positional information only. It does not explicitly inform Warwick about who is low health or if they are alone.
- Warwick will also see a "blood trail" highlighting the shortest path to Blood Hunted targets. While described as a trail, this does NOT indicate where the target has been - only the quickest route to their current location, and it will update as you and/or the target move.
- Revealed enemies who are below 50% health will display a red wolf mark on their heads while ominous music will replace the Summoner's Rift default chosen song until they have gone above 50% current hp, with a small delay. Warwick's allies will receive no information, the blood trail is only visible to Warwick and the ominous music will only play to people passively or actively marked with his W.
Ability Details
- Notes
- The automatic reactivation upon landing will happen even during the first second after the first cast.
- The second activation will cancel Warwick's basic attack.
- Warwick cannot attack during the animation.
Ability Details
- Notes
- The minimum range of the ability is 275 units, based on the minimum movement speed that a champion can have (110) while still being able to move. The "base" range of this ability is 837.5 because of his 335 base movement speed.
- Considering movement speed soft caps, with below 20% health. , this range increases to 1112 / 1146 / 1179 / 1203 / 1224, futher increased to 1433 / 1496 / 1559 / 1622 / 1685 against enemy champions
- On-hit effects are applied and benefit from the 100% healing of this ability.
- Furthermore, this ability benefits from life steal (even though it is magic damage). For example, with , he will heal an additional 20% of the all damage dealt by this ability (thus on-hit including, though not other effects like or ).
- The damage per hit isn't dealt at once but is divided into 2 phases. The first phase deals 2/3 of the damage and procs the on-hit effects, the second phase deals the remaining 1/3 of the damage. So if the target's magic resist changes somehow in that interval (e.g.
- To clarify what's meant by the above point, the ability seems to deal 6 individual hits, in 3 sets of 2 blows. The first blow in each set deals (example) 50 damage and applies the on-hit effect, the second blow deals 25 damage and does not apply on-hit effects. This is repeated twice for a total of 6 hits.
) the 1/3 of the damage will get affected.
- This ability will be dodged by
blind effect.
- would block only one individual hit.
, and won't deal any damage if affected by - The exact relationship with Parry effects is PENDING FOR TEST. The ability deals 8 or 9 ticks of damage, but only applies on-hit effects 3 times. The instances of on-hit effects would definitely be Parried.