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Eternal Hunger
Eternal Hunger

Innate: Warwick's basic attacks deal 10 - 44 (based on level) bonus magic damage on-hit.

While below 50% maximum health, Warwick's basic attacks also heal him for the same amount, with the healing tripled to 30 - 132 (based on level) while below 25% maximum health.

Ability Details
  • No additional details.

Jaws of the Beast
RANGE: 350
COST: 50 / 60 / 70 / 80 / 90 Mana
Jaws of the Beast

Active: Warwick dashes to the target enemy and bites them, dealing them magic damage, applying on-hit effects and healing himself for a portion of the damage dealt.

  • Magic Damage: 120% AD (+ 90% AP) (+ 6 / 7 / 8 / 9 / 10% target's maximum health)
  • Healing Percentage: 30 / 40 / 50 / 60 / 70%

If Jaws of the Beast is held, Warwick will lock his teeth into his target and use them to swing around to their far side. Warwick is Disarm iconSilence icon unable to act while swinging around his target, and will move wherever they move until he jumps off. Warwick cannot be Airborne icon displaced while attached to an enemy.

Ability Details
  • Warwick cannot be Airborne icon displaced while attached to an enemy, but can be knocked down prior to reaching them.
  • The button must be held until Warwick reaches his target to trigger the second effect.
  • While Jaws of the Beast does not use Quick Casting by default, click-and-hold is comparable to the input required to use Piercing Arrow.png Piercing Arrow or Decimating Smash.png Decimating Smash while using Quick Casting. It does not accept two-click input (e.g. First Cast and Second Cast) that Standard Casters will be used to on the aforementioned abilities.

Blood Hunt
RANGE: Global / 4000
COST: 70 Mana
COOLDOWN: 120 / 105 / 90 / 75 / 60
Blood Hunt

Passive: Warwick gains bonus attack speed against all enemies below 50% of their maximum health.

「 Bonus Attack Speed: 50 / 65 / 80 / 95 / 110% 」「 Enhanced Bonus Attack Speed: 150 / 195 / 240 / 285 / 330% 」

Enemy champions below that amount are also Blood Hunted, granting him out of combat bonus movement speed while moving toward them as well as highlighting their position to his team.

「 Bonus Movement Speed: 35 / 40 / 45 / 50 / 55% 」「 Enhanced Bonus Movement Speed: 105 / 120 / 135 / 150 / 165% 」

The bonus movement and attack speed are tripled against enemy enemies below 20% maximum health.

Active: Warwick briefly senses all enemies and then Blood Hunts the nearest enemy champion within a large radius for 8 seconds, regardless of their current health.

Blood Hunt cannot be activated while in combat with a champion, and cools down twice as fast if Warwick is not Blood Hunting.

Ability Details
  • The detection from Blood Hunt is more similar to Burrow.png Tremor Sense than a form of sight - it grants positional information only. It does not explicitly inform Warwick about who is low health or if they are alone.
  • Warwick will also see a "blood trail" highlighting the shortest path to Blood Hunted targets. While described as a trail, this does NOT indicate where the target has been - only the quickest route to them, and it will update as you move.
    • PENDING FOR TEST Does this path-finding take into account obstacles unseen by Warwick, such as other enemies or a Crystallize.png Crystallize.
    • PENDING FOR TEST What information does Warwick's allies receive when he detects someone (an automatic ping?) and what information do hunted enemies receive (is the icon above their health the entire time they are below 50% health?)?
  • Enemies who are bellow 50% health will display a red wolf mark on their heads while ominous music will replace the Summoner Rift song momentarily.

Primal Howl
RANGE: 375
COST: 40 Mana
COOLDOWN: 15 / 14 / 13 / 12 / 11
Primal Howl

Active: Warwick reduces all incoming damage for up to 2.5 seconds, or until Primal Howl is reactivated.

  • Damage Reduction: 35 / 40 / 45 / 50 / 55%
Primal Howl 2

Once the damage reduction ends, Warwick unleashes a howl that causes all nearby enemies to Fear icon flee for 1 second. Landing Infinite Duress.png Infinite Duress will automatically reactivate Primal Howl, but the target will not Fear icon flee.

Ability Details
  • No additional details.

Infinite Duress
RANGE: 250% current Movement Speed
COST: 100 Mana
COOLDOWN: 110 / 90 / 70
Infinite Duress

Active: Warwick leaps in the target direction, Suppression icon suppressing the first enemy champion he collides with for 1.5 seconds.

Warwick channels over the duration, dealing magic damage to his target and applying on-hit effects 3 times, while healing himself for all the damage dealt during Infinite Duress.

「 Magic Damage per hit: 58.3 / 116.7 / 175 (+ 55.83% bonus AD) 」「 Total Magic Damage: 175 / 350 / 525 (+ 167.5% bonus AD) 」

Warwick is unstoppable during the leap but can be Silence icon interrupted during the channel.

Ability Details
  • The exact relationship with Parry effects is PENDING FOR TEST. The ability deals 8 or 9 ticks of damage, but only applies on-hit effects 3 times. The instances of on-hit effects would definitely be Parried.
  • The 100% healing only applies to Infinite Duress' specified damage, not any additional damage from on-hit effects.
  • The minimum range of the ability is 275 units, based on the minimum movement speed that a champion can have (110) while still being able to move.


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