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Warwick/Abilities

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Eternal Thirst
Eternal Thirst

Warwick's basic attacks deal 3 - 16 (based on level) bonus magic damage and heal him for the same amount, stacking up to 3 times per target, for a maximum of 9 - 48 (based on level), and persisting for 4 seconds.

Ability Details
Eternal Thirst is a passive ability that grants Warwick an on-hit effect.

Additional Information:

  • The healing portion is independent from the damage one.
    • The heal is always the same regardless of damage dealt to the target.
  • Disregarding bonus Attack Damage Eternal Thirst equates to ~5 / 10 / 15% and ~14 / 27 / 41% Life Steal (Levels 1 and 18 respectively)


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Hungering Strike
RANGE: 400
COST: 70 / 80 / 90 / 100 / 110 Mana
COOLDOWN: 10 / 9 / 8 / 7 / 6
Hungering Strike

Active: Warwick swipes at the target enemy, dealing magic damage and healing himself for 80% of the damage dealt.

「 Minimum Magic Damage: 75 / 125 / 175 / 225 / 275 」「 Magic Damage To Champions: 8 / 10 / 12 / 14 / 16% of target's maximum health 」(+ 100% AP)

Against enemy champions, Hungering Strike's base damage changes to a percentage of its target's maximum health if it's higher than the flat damage.

Ability Details
Hungering Strike is a single-target ability.

Additional Information:

  • The equalizing point where Hungering Strike's flat damage is the percentage one is 938 / 1250 / 1458 / 1607 / 1719 health.


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Hunter's Call
RANGE: 1250
COST: 35 Mana
COOLDOWN: 24 / 22 / 20 / 18 / 16
Hunter&#039;s Call

Active: For 6 seconds, Warwick gains bonus attack speed and grants half of that bonus to all nearby allies.

「 Attack Speed: 40 / 50 / 60 / 70 / 80% 」「 Ally Attack Speed: 20 / 25 / 30 / 35 / 40% 」
Ability Details
Hunter's Call is a point blank area of effect ability.

Additional Information:

  • Hunter's Call has no cast time and does not interrupt Warwick's previous orders.
  • Hunter's Call does not apply the bonus attack speed to allied minions.


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Blood Scent
RANGE: 1500 / 2300 / 3100 / 3900 / 4700
COOLDOWN: 4
Blood Scent

Toggle: Warwick gains Sight icon sight of all nearby enemy champions with less than 50% of their maximum health, also alerting them to his presence.

While any enemies are revealed this way, Warwick gains bonus movement speed.

  • Movement speed: 20 / 25 / 30 / 35 / 40%
Ability Details
Blood Scent is a toggleable ability.

Additional Information:

  • Despite being toggleable and not a passive ability (Toxic Shot.png Toxic Shot) Blood Scent has no associated cost.
  • Upon sensing enemies they will become visible to Warwick and his allies.
    • Even if they are in fog of war or in brush.
  • Stealthed units will not be revealed even if sensed.
    • Warwick will still gain the bonus movement speed but will not be able to see the stealthed unit.


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Infinite Duress
RANGE: 700
COST: 100 / 125 / 150 Mana
COOLDOWN: 110 / 90 / 70
Infinite Duress old

Active: Warwick blinks to the front of the target enemy champion and channels for 1.5 seconds, Suppression icon suppressing them for 1.8 seconds and dealing magic damage 5 times in 0.3 intervals.

「 Magic Damage Per Hit: 30 / 50 / 70 (+ 40% bonus AD) 」「 Total Magic Damage: 150 / 250 / 350 (+ 200% bonus AD) 」

Warwick gains 30% life steal for the duration, and each damaging strike applies on-hit effects.

Ability Details
Infinite Duress is a targeted channeled blink ability.

Additional Information:

  • If, starting at level 6, this ability is always ranked when available, and with currently no Eternal Thirst.png Eternal Thirst stack, Infinite Duress will deal a total of 216 - 542 (based on level) (+ 200% bonus AD) magic damage.
  • In the same case, but starting with at least two Eternal Thirst.png Eternal Thirst stacks, Infinite Duress will deal a total of 232.5 - 590 (based on level) (+ 200% bonus AD) magic damage.
  • Infinite Duress will continue to deal damage and suppress the target even if they blink or are displaced.
  • All the strikes have the potential to trigger and apply Spellblade but will only hit once because of the effect's internal cooldown.


Eternal Hunger
Eternal Hunger

Innate: Warwick's basic attacks deal 10 - 44 (based on level) bonus magic damage on-hit.

While below 50% maximum health, Warwick's basic attacks also heal him for the same amount, with the healing tripled to 30 - 132 (based on level) while below 25% maximum health.

Ability Details
Notes
  • No additional details.


Jaws of the Beast
COST: 50 / 60 / 70 / 80 / 90 Mana
COOLDOWN: 6
Jaws of the Beast

Active: Warwick dashes to the target enemy and bites them, dealing them magic damage, applying on-hit effects and healing himself for a portion of the damage dealt.

  • Magic Damage: 120% AD (+ 90% AP) (+ 6 / 7 / 8 / 9 / 10% target's maximum health)
  • Healing Percentage: 30 / 40 / 50 / 60 / 70%

If Jaws of the Beast is held, Warwick will lock his teeth into his target and use them to swing around to their far side. Warwick is Disarm iconSilence icon unable to act while swinging around his target, and will move wherever they move until he jumps off.

Ability Details
Notes
  • The button must be held until Warwick reaches his target to trigger the second effect.
  • While Jaws of the Beast does not use Quick Casting by default, click-and-hold is comparable to the input required to use Piercing Arrow.png Piercing Arrow or Decimating Smash.png Decimating Smash while using Quick Casting. It does not accept two-click input (e.g. First Cast and Second Cast) that Standard Casters will be used to on the aforementioned abilities.


Blood Hunt
RANGE: Global / 5000
COST: 70 Mana
COOLDOWN: 120 / 105 / 90 / 75 / 60
Blood Hunt

Passive: Warwick gains bonus attack speed against all enemies below 50% of their maximum health.

「 Bonus Attack Speed: 50 / 65 / 80 / 95 / 110% 」「 Enhanced Bonus Attack Speed: 150 / 195 / 240 / 285 / 330% 」

Enemy champions below that amount are also Blood Hunted, granting him bonus movement speed while moving toward them as well as highlighting their position to his team.

「 Bonus Movement Speed: 35 / 40 / 45 / 50 / 55% 」「 Enhanced Bonus Movement Speed: 105 / 120 / 135 / 150 / 165% 」

The bonus movement and attack speed are tripled against enemy champions below 20% maximum health.

Active: Warwick briefly senses all enemies and then Blood Hunts the nearest enemy champion within a large radius for 8 seconds, regardless of their current health.

Blood Hunt cannot be activated while in combat with a champion, and cools down twice as fast if Warwick is not Blood Hunting.

Ability Details
Notes
  • The detection from Blood Scent is more similar to Burrow.png Tremor Sense than a form of sight - it grants positional information only. It does not explicitly inform Warwick about who is low health or if they are alone.
  • Warwick will also see a "blood trail" highlighting the shortest path to Blood Hunted targets. This does not indicate where the target has been - only the quickest route to them, and it will update as you move.
    • PENDING FOR TEST Does this path-finding take into account obstacles unseen by Warwick, such as other enemies or a Crystallize.png Crystallize.
    • PENDING FOR TEST What information does Warwick's allies receive when he detects someone (an automatic ping?) and what information do hunted enemies receive (is the icon above their health the entire time they are below 50% health?)?


Primal Howl
COST: 40 Mana
COOLDOWN: 15 / 14 / 13 / 12 / 11
Primal Howl

Active: Warwick reduces all incoming damage for up to 2.5 seconds, or until Primal Howl is reactivated.

  • Damage Reduction: 35 / 40 / 45 / 50 / 55%
Primal Howl 2

Once the damage reduction ends, Warwick unleashes a howl that causes all nearby enemies to Fear icon flee for 1 second.

Ability Details
Notes
  • No additional details.


Infinite Duress
RANGE: 250% current Movement Speed
COST: 100 Mana
COOLDOWN: 110 / 90 / 70
Infinite Duress

Active: Warwick leaps in the target direction, Suppression icon suppressing the first enemy champion he collides with for 1.5 seconds.

Warwick channels over the duration, dealing magic damage to his target and applying on-hit effects 3 times, while healing himself for the damage dealt.

  • Total Magic Damage: 175 / 350 / 525 (+ 167.5% bonus AD)

Warwick is unstoppable during the leap but can be Silence icon interrupted during the channel.

Ability Details
Notes
  • The exact relationship with Parry effects is PENDING FOR TEST. The ability deals 8 or 9 ticks of damage, but only applies on-hit effects 3 times. The instances of on-hit effects would definitely be Parried.
  • The 100% healing only applies to Infinite Duress' specified damage, not any additional damage from on-hit effects.
  • The minimum range of the ability is 275 units, based on the minimum movement speed that a champion can have (110) while still being able to move.


References

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