Edit Tab

Champion Spotlight

Warwick Champion Spotlight

Warwick Champion Spotlight

Recommended Items

Summoner's Rift
Starting Doran's Ring item Health Potion item Warding Totem item
Summoner's Rift (Jungler)
Starting Hunter's Machete item Rejuvenation Bead item Warding Totem item
Early Tiamat item Boots of Speed item Stalker's Blade item
Essential Stalker's Blade (Cinderhulk) item Spirit Visage item Titanic Hydra item
Offensive Wit's End item Iceborn Gauntlet item Blade of the Ruined King item
Defensive Righteous Glory item Dead Man's Plate item Randuin's Omen item
Consumables Health Potion item Elixir of Iron item Control Ward item
Twisted Treeline
Twisted Treeline (Jungler)
Howling Abyss

General Strategy

Playing As WarwickSquare Warwick
  • Warwick is a fantastic tower diver against one or two enemies. All of his abilities help him tower dive and get out of it safely.
Playing Against WarwickSquare Warwick
  • Warwick is highly prone to being kited and locked down once he enters combat because his Blood Hunt Blood Hunt does not grant its passive movement speed in combat. Abuse this since Warwick's only true gap closer is his Infinite Duress ultimate.
  • Unless your champion is a powerful duelist (FioraSquare Fiora, IreliaSquare Irelia, AatroxSquare Aatrox, Master YiSquare Master Yi, RivenSquare Riven, YasuoSquare Yasuo, etc.), do not attempt to fight Warwick 1v1 as he will certainly outsustain you and win in a long fight.
  • When extremely low (below 20%), do not attempt to overstay under a tower alone because Warwick excels tremendously at tower diving low-health enemy champions. Simply return to base instead.

Tips, Tricks & Builds

Ability Usage
  • Jaws of the Beast Jaws of the Beast can be held down to swing around the target, following them anywhere they go during the brief swing. Warwick will also be immune to CC and displacements during this time. This can allow Warwick to be unaffected by key enemy abilities, by negating the powerful displacement from ultimates such as Dragon's Rage Dragon's Rage or Buster Shot Buster Shot, or dodging important skillshots at point-blank range like Steel Tempest 3 Yasuo' whirlwind or Wind Slash Wind Slash.
  • Pairing Primal Howl Primal Howl's Flee icon fear into Infinite Duress Infinite Duress can allow the latter to be aimed very easily, and also optimizes the lockdown duration of the two abilities. With 45% cooldown reduction, this leaves only 3.55 seconds until Primal Howl Primal Howl is off cooldown again.
  • When ganking, try to use Primal Howl Primal Howl's Flee icon fear to direct your opponent in direction of your teammates. This way, the opponent will have to walk a slightly longer distance to be safe, while also leaving them more vulnerable to your and your allies' damage and other crowd control.
    • Eventually you can ready Primal Howl Primal Howl's, then swing on their other side with Jaws of the Beast Jaws of the Beast and then Flee icon fear them. Be careful though, as if they are close to their towers you'll end up being shot by it, and you may even get killed.
Runes Usage
  • The three best keystones for Warwick are Press the Attack rune Press the Attack, Grasp of the Undying rune Grasp of the Undying, and Kleptomancy rune Kleptomancy.
    • Press the Attack rune Press the Attack works well with the fact that Warwick is auto-attack focused, and his Q adds another stack instantly. The increased damage affects both physical and magic damage, and Warwick is an hybrid champion. In general, this keystone helps Warwick by adding to his dueling potential. It is also the best keystone for him in the jungle, as although he isn't going to attack enemy champions as constantly, it helps during ganks and invades, and the extra attack speed from going the Precision path allows him to clear the jungle faster.
    • Grasp of the Undying rune Grasp of the Undying is for those who want Warwick to work more as a tank. It gives Warwick even more sustain and increases his health everytime it is used, which has synergy with Titanic Hydra item Titanic Hydra. This keystone isn't as useful in the jungle, however, because Grasp doesn't work against monsters, and this rune does not help during ganks or during invades. In the lane, however, it can be useful, especially against difficult matchups.
    • Kleptomancy rune Kleptomancy does not give Warwick more damage, or defenses. What it does, however, is give Warwick more gold, so that he can buy items faster and probably snowball better. Because Warwick is so item reliant, this can come handy. The increased sustain from the possible consumables also allows Warwick to stay for a longer time. Warwick can use Kleptomancy well because his Q can instantly proc it (since it is an ability that activates on-hit effects). Keep in mind that Kleptomancy falls off late game and that it is not very useful in the jungle where you aren't going to constantly attack enemy champions.
  • There are other possible keystones that Warwick can use, but none of them are as useful as the aforementioned keystones. Phase Rush rune Phase Rush gives Warwick more movement speed which is useful against ranged champions, but Blood Hunt Blood Hunt generally gives him enough movement speed. Lethal Tempo rune Lethal Tempo is interesing because Warwick gets a lot of attack speed, but in pratice, he is rarely going to break the attack speed cap (which is the main reason why you pick this keystone) and he is melee, making it hard to use this keystone effectively. Aftershock rune Aftershock gives Warwick more resistances and damage, which synergizes with Warwick's sustain and can be activated with Primal Howl Primal Howl's, but this keystone is generally outclassed by Grasp of the Undying rune Grasp of the Undying. Predator rune Predator gives Warwick all-in potential, but this keystone does very little for Warwick most of time. Glacial Augment rune Glacial Augment gives Warwick a means to slow the enemy, giving him even more stickiness, and works even better if you plan to buy items like Blade of the Ruined King item Blade of the Ruined King and/or Randuin's Omen item Randuin's Omen.
  • If you plan to make Warwick reach the cooldown reduction cap, you may want to pick Sorcerer as your seconday pat, with Transcendence rune Transcendence as a rune. With this rune, Trinity Force item Trinity Force, and a 10% CDR item, you can easily reach 40% CDR. Going for Sorcery as your secondary path also allows you to pick Manaflow Band rune Manaflow Band, which goes handy in solving Warwick's mana issues.
Item Usage
  • Warwick has a very wide array of potential builds and potential roles to fill with those builds.
  • In the jungle, Hunter's Machete item Hunter's Machete is preferred over Hunter's Talisman item Hunter's Talisman because Warwick already possesses ridiculous sustain in the jungle and his Jaws of the Beast Jaws of the Beast and Blood Hunt Blood Hunt benefit most from on-hit effects. For second starting item, Rejuvenation Bead item Rejuvenation Bead should be taken if Tiamat item Tiamat is planned to be purchased later on, while Refillable Potion item Refillable Potion should be taken an upgraded as soon as possible if you find you have mana problems (though it is unadvised since Warwick shouldn't run into mana problems with any upgraded jungler item).
  • Skirmisher's Sabre item Skirmisher's Sabre and Stalker's Blade item Stalker's Blade are both viable items to build. Take Skirmisher's Sabre when facing enemy champions that are equally as powerful in duels (ShyvanaSquare Shyvana, Master YiSquare Yi, Xin ZhaoSquare Xin, YasuoSquare Yasuo, etc.). Take Stalker's Blade when facing enemies which are prone to escaping or wish to have an early-game method of reducing potential kiting against you.
  • Bloodrazor item Bloodrazor, Juggernaut item Cinderhulk, and Warrior item Warrior are all viable enchantments.
    • Bloodrazor item Bloodrazor and Warrior item Warrior have extremely similar results. Generally, Bloodrazor is best taken with Fervor of Battle and maxing Blood Hunt Blood Hunt first, to maximize your damage during long fights. On the other hand, Warrior is best taken when maxing Jaws of the Beast Jaws of the Beast first (with whichever keystone) as it will result in a lot more healing and shorter cooldowns.
    • Juggernaut item Cinderhulk will not allow you to sustain in early-game fights or deal as much damage then the two other enchantments. However it will allow you to withstand a lot more damage, which might be required if you are the team's primary tank. It is unadvised to pick this without understanding your own team's requirement and the opposing team's strength.
  • If taking Warwick into a lane, Corrupting Potion item Corrupting Potion will help him sustain better and cover his early mana issues.
    • Doran's Ring item Doran's Ring is also a viable starting item to solve his mana issues, with the advantage of giving Warwick AP, which increases the healing and damage done by Jaws of the Beast Jaws of the Beast. It also gives HP, which is important for Warwick during trades, especially during all-ins.
  • Tiamat item Tiamat is very helpful early-game to improve Warwick's lackluster AoE damage. This will help clear jungle camps a lot faster as well as large minion waves. If Rejuvenation Bead item Rejuvenation Bead is taken as second item, then Tiamat can be taken even before upgrading the Hunter's Machete item Hunter's Machete, as a full jungle clear should put you just are the right amount of gold to purchase Tiamat first. Upgrading them into either Ravenous Hydra item Ravenous Hydra or Titanic Hydra item Titanic Hydra is viable, depending on the overall build.
  • Spirit Visage item Spirit Visage is an extremely strong item on Warwick as it grants him cooldown reduction, health, magic resist and increases all his healing by 30%. It is strongly advised to get this item unless the enemy team possesses no magic-damage champions.
  • Blade of the Ruined King item Blade of the Ruined King synergizes tremendously with Warwick's abilities and should always be at least considered. This item's on-hit will proc on both Jaws of the Beast Jaws of the Beast and Infinite Duress Infinite Duress (3 times) It will also allow Blood Hunt Blood Hunt's passive to trigger a lot faster, allowing him to deal a lot more damage.
  • It is advised to pick up some defensive items because Warwick will often be in the front-lines, sustaining a lot of damage, and cannot rely solely on Primal Howl Primal Howl to survive. Dead Man's Plate item Dead Man's Plate movement speed boost or Randuin's Omen item Randuin's Omen's AoE slow are both very beneficial to Warwick. Pick one depending on the enemy team's composition (If they are crit-heavy, Randuin's Omen is strongly advised). Banshee's Veil item Banshee's Veil can be a solid pick if they have strong AoE crowd-controls.
  • Wit's End item Wit's End is potential a very strong item on Warwick as it allows him to steal Magic Resist, thus granting him some defense while his allowing his abilities to deal more damage. However, against a burst-heavy AP enemy team, it is best to pick Banshee's Veil over this item as this will not provide the necessary defenses.
  • If you are above 50% health and suddenly see the red wolf-face icon above your champion, it means that Warwick has activated Blood Hunt Blood Hunt on you and will probably be coming for you (if the situation points to a gank, then it is most certainly going be the case). It is advised to back away or play very defensive for the duration.
    • You can also use this information to get a rough estimate on where Warwick is on the map as the Active component of Blood Hunt Blood Hunt will always mark only the closest enemy.
  • Although not practical, try remaining above 50% health so that Warwick cannot detect you.
  • If you have an extremely low-health teammate but you remain healthy, try to setup an ambush against Warwick since he may take the opportunity to hunt down said teammate. Remember, he is highly kitable.
  • Warwick cannot be stopped while mid-air during his ultimate, but can be CC'd out of his suppress. Try to save any hard crowd control effects (Stun icon stuns, Silence icon silences, Airborne icon knockup, etc.) for this moment to save teammates.
  • It is also advisable to save any hard Crowd Control for the moment that you or a teammate, along with Warwick, falls below 50% HP, because it is at this time that Warwick is the strongest. If he cannot attack during this period, he cannot benefit from most of his abilities.
  • Even though Warwick is an AD champion, at least half of his damage is magic, especially during the early game, where almost all of his damage is magic and only starts leaning toward mixed damage during the mid and late game.
    • This means purchasing magic resistance items is a better choice against Warwick. Adaptive Helm item Adaptive Helm, in particular, helps, because most of Warwick's damage is sustained. Abyssal Mask item Abyssal Mask and Spirit Visage item Spirit Visage also help though, and may be potentially better than Adaptive Helm for some champions. Quicksilver Sash item Quicksilver Sash, which removes Warwick's ult, also happens to have magic resistance.
    • This doesn't mean armor is useless against Warwick. It is just better left as a mid game purchase, since that's where Warwick starts to do significant amounts of physical damage.
      • Bramble Vest item Bramble Vest in particular is a good choice against Warwick. It reduces his sustain if he tries to trade with you, so you have a better chance of winning trades. Because Jaws of the Beast Jaws of the Beast applies on-hit effects, it means it is also affected by Bramble Vest, therefore it will have its healing reduced. However, this item doesn't prevent Warwick from resorting to sustaining off minions or monsters.
    • Grievous Wounds icon Grievous Wounds items overall are good against Warwick because they reduce his healing power. Warwick is very reliant on sustain to survive. Apart from the aforementioned Bramble Vest, AD champions can also purchase Executioner's Calling item Executioner's Calling. For AP champions, they can also purchase Morellonomicon item Morellonomicon. However, for AP champions, because Warwick tends to build tanky, it may be hard for them to bring him down to 35% HP to begin with.