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Skill usage
- strength comes from his incredible sustain and durability in both the lane and jungle with his and along with his ability to support his team with and lockdown high priority targets with . However, he lacks hard burst and is reliant on his teammates to follow up with him.
- Due to the sustain granted by
- In the jungle, benefits most from armor and attack speed runes as it increases the effectiveness of while making it easier to kill jungler monsters.
- His lack of AoE makes his clear time somewhat slow, which aggressive junglers can take advantage of.
and , can easily remain at full health in the jungle, allowing him to take many jungle routes and making him difficult to counter-jungle.
- Due to the health regeneration from and , excels at 1v1 fights. Use this knowledge to your advantage.
- can help a lot when pushing a lane since it will increase the attack speed of both you and your allies and also grants and his team strong objective control regardless of build.
- can grant assists even if you are not close to the enemy champion, or even if you did not damage him yourself, so long as your ally had the buff active <15 seconds before making the kill.
- Turn off to fool weakened enemies into thinking that you are not nearby, but don't forget to turn it on again later.
- excels at hunting down fleeing or weakened enemy champions after teamfights. At max level, reveals the location of enemy champs with less than 50% health from great distances and gives him a large boost in speed for chasing, it also reveals their locations for all friendly champs, making escapes very difficult and preventing brush jukes.
- Once hits level 6, his ganking ability spikes as his has decent range and its CC is inescapable without an interrupt.
- is also very useful in killing his pursuers. While running, cast to regain most of the health you have lost, then spam the rest of your skills. This should shut down your pursuer's hope in killing you.
- Take care when initiating a teamfight with , as the enemy team will likely focus you quickly.
- To maximize your ganking pressure you should try to force enemies to use their escape abilities such as or before casting .
- When ganking, try saving for later in the fight when enemies are trying to run away. This way you have a higher chance of getting a kill, however it is sometimes better to use to suppress your target until your team catches up to them.
- Only initiate the fight when your team can focus down an opponent to ensure they won't escape.
- When choosing a target for , be careful of targets who have spell-blocking abilities or , as it will completely negate the suppression on your ultimate.
- Casting on the enemy carry is the priority for Warwick in any team fight. The cooldown on the skill is relatively short, so don't be afraid to use it if you think it will grant your team a kill.
- suppresses an enemy, so using it on an enemy that is targeted by a friendly turret will ensure at least three turret hits. It can also be used to disrupt channeled abilities like or .
- is easily disrupted by a stun, knock-up or suppression, so wait for the enemy disables to be used before using this ability.
- As a carry, can be used on an enemy carry to suppress them and, with , lower them to ~50% health, so that can kick in to chase and kill them quickly.
Build usage
- The attack damage scaling on and the ability power scaling on make attack damage and ability power items viable on .
- Any ability power items should offer some other additionally beneficial statistic because they don't significantly increase his damage.
- Life steal, in addition to and , can give a good amount of sustain in a fight, making a good item selection. The armor reduction stacks from can help increase his physical damage, although it does nothing for his magic damage. or .
- ability power and attack damage and sustain. offers a good mix of
- If Spellsword, a respectable 1.0 ratio. can be utilized between casts of and for three procs in one combination, granting high burst. also greatly increases damage on with its bonus attack damage ratio and ability power to synergize with . wants to build ability power, is an excellent item, as it gives a 0.75 ability power ratio and with,
- With attack speed items.
- Due to the high damage and heal on on-hit effect effects like and is attractive, you risk making him a walking ultimate who will die very easily. , works very well if you give him lots of resistance combined with spell penetration. While building him lots of
- Morellonomicon is also an effective item on Warwick, giving him Ability Power, Mana Regen and Cooldown Reduction as well as synergizing with blood scent, preventing him opponent from meaningfully escaping with lifesteal.
, can benefit from - His ultimate
- has a great synergy with his ultimate, but due to its high price and as most players choose to build tanky before going for damage, it is recommended that it should be bought as a fourth or maybe fifth item.
- while lacking the percent damage on , has higher AD and thus scaling with . It also procs the passive 5 times allowing you to deal a good deal of AoE damage if enemies are clustered around your target and helps him clear waves and camps much faster.
procs all on-hit effects such as , , and five times, and once or twice. Using gives it full stacks for , , deals damage from and will deal 22.6% of their current HP (5% per strike).
- Since critical strike items like , , or might be good for him. Take note that building critical strike is a slow process, requiring a fair amount of gold while offering no defensive stats, and can leave a melee champion like very vulnerable. Delaying the purchase of critical strike for survivability is suggested.
- Remember that cannot critically strike and does magic damage.
does significant damage by simply auto-attacking, purchasing - Building some survivability is crucial for since he has no innate defense mechanisms as a melee champion.
- By building him tankier, items you get by allowing him to stay in the fray for longer. becomes incredibly hard to kill due to high healing while still being able to put out hefty damage on enemies without having to fear sudden death. This will also maximize the effectiveness of any proc
- A is great when you use on an enemy champion, allowing to keep the suppression or give them second thoughts.
- lack of any multiple-target or AoE damage means he may miss out on assists during a team fight. ensures does some damage to nearby enemies when attacking, allowing for assist credit. Buffing friendly champions with will also provide assist credit.
- has the essential quality of any fighter, which is being both tanky and damage-capable. Therefore, a mix of items across tankiness, damage, and utility will maximize late game capacity on him.
- Getting a Template:Csi survivability while he attacks as the healing from his and will be increased, giving him an advantage in a 1v1. will greatly increase
- The movement speed gain of a or a movement speed slow of a , in addition to , can easily prevent any enemy's escape.
- cooldown reduction works well with . is a strong defensive item on as
- Cooldown reduction, although not a significant increase to his damage, is helpful because abilities have rather long cooldowns.
- mana regeneration and ability power helps sustaining yourself with early game. can be a good starting item for a lane-wick because the
Recommended builds
Countering
- Buying a can force to get closer to you in order to use to break your spell shield before using his ultimate.
- is also effective for removing if you are a high priority target.
- Before has a few ranks in he can't trade damage well. Use this to your advantage to deny early on.
- Pre-6 lacks powerful crowd control, so escaping his early ganks will be relatively easy if you're not overly pushed.
- Due to this, he can also 1x1 most champions. Avoid fighting Warwick alone, and instead stay alongside your teammates. If Warwick tries to focuse you, your teammates can CC him and prevent him from reaching you.
is a very resilient opponent at all stages in the game, and is fairly tanky along with his sustain from his passive and Q, so you should avoid focusing him.
- Always try to disrupt his
- This reduces overall damage while freeing one of your teammates for the fight.
with a stun, silence, knockup, knockback, blind, or even if you have one.
- An opponent who can match his sustain and continuously poke him like
- Forcing to switch targets during the laning phase with continuous pokes will prevent him from getting stacks in his passive leading to weaker heal from his .
, or can handle him in a lane.
- Much like , is very tanky with sustain, so while he can be burst down, allowing him to heal back to full health will waste all your efforts.
- During laning phase, if you are unsure of where Warwick is, and you are low on health, avoid staying at your lane, as Warwick can appear from nowhere. Due to its enormous chasing potential, it is hard to avoid being killed by him, especially considering how easy Warwick can towerdive, as well as his ultimate, which make even more difficult to avoid death.
- Build magic resistance to lower the damage from and his ultimate, as those are his main sources of damage.
- Since his DPS comes from attack speed and on-hit effect items (typically attack speed debuffs: and along with champions like , and or any other tank/offtank with an attack speed debuff such as or . Don't build too much armor, though, as explained above, most of Warwick's damage is still magic. and/or ), the counter is
- Getting health regeneration early on can be an effective counter against a laning , as his harassment is limited to using .
- Try to use or on him in every teamfight to counter his high sustain.
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