Warwick's basic attacks deal 「 3 - 16 」「 3 / 3.5 / 4 / 4.5 / 5 / 5.5 / 6 / 6.5 / 7 / 8 / 9 / 10 / 11 / 12 / 13 / 14 / 15 / 16 (2.5 + 0.5 / 1 at each level) 」 additional magic damage and heal him for the same amount. Each successive attack against the same target will stack this amount of healing and damage up to a maximum of 3 stacks. The stacks remain for 4 seconds.
Eternal Thirst is a passive ability that grants Warwick an on-hit effect.
The attacks will apply other on-hit effects and can critically strike as normal.
The bonus damage from Eternal's Thirst can not critically strike.
Eternal Thirst's damage will go through parry, block .
Eternal Thirst's damage will be mitigated by dodge and blind.
The healing portion is independent from the damage portion of the ability, meaning the heal is always the same regardless of the damage dealt to the target.
Disregarding bonus Attack Damage, Eternal Thirst is an equivalent of ~ 5% / 10% / 15% Lifesteal at level 1 to ~ 14% / 27% / 41% Lifesteal at level 18.
COST: 70 / 80 / 90 / 100 / 110 mana
COOLDOWN: 10 / 9 / 8 / 7 / 6
Active:Warwick swipes at a target enemy, dealing magic damage for the greater value between a flat minimum amount or a percentage of the target's maximum health, plus additional bonus damage based on his ability power, also healing himself for 80% of the damage dealt.
Flat Minimum Damage:「 75 / 125 / 175 / 225 / 275 」「 8 / 10 / 12 / 14 / 16% of target's maximum health 」(+ 100% AP)
Despite being a toggled ability and not a passive ability like Toxic Shot, there are no associated costs with Blood Scent.
Upon sensing an enemy, that enemy will become visible to Warwick and his allies, even in fog of war or inside a bush.
Stealthed units will not be revealed even if they are sensed by Warwick. He will still gain the movespeed bonus, but he will not be able to see the unit.
COST: 100 / 125 / 150 mana
COOLDOWN: 110 / 90 / 70
Active:Warwick blinks to the front of the target enemy champion and channels for 1.5 seconds, suppressing them for 1.8 seconds and dealing magic damage 5 times in 0.3 seconds intervals, also healing himself for 30% of the damage dealt. Each damaging strike applies on-hit effects, including life steal and Eternal Thirst.
Assuming you already have 2 stacks of Eternal Thirst's, Infinite Duress will deal a total of 232.5 / 240 / 247.5 / 255 / 270 / 385 / 400 / 415 / 430 / 445 / 560 / 575 / 590(+ 200% bonus AD) magic damage. This is assuming you take ranks in Infinite Duress at level 6, 11 and 16.
Infinite Duress will continue to deal damage and suppress the enemy even if the target is moved from blinks and knockbacks.
All the strikes have the potential to trigger and apply Spellblade but will only hit once because of the internal cooldown of this item.