|"Listen close- urgh, I have important- urgh! This is why I can't take you nice places!"
In V4.20, the base statistics of all champions changed. Please be wary that the information displayed below may be out-dated.
|Champion||Background||Strategy||Skins & Trivia|
- Warwick's strength comes from his incredible sustain and durability in both the lane and jungle with his Eternal Thirst and Hungering Strike along with his ability to support his team with Hunter's Call and lockdown high priority targets with Infinite Duress. However, he lacks hard burst and is reliant on his teammates to follow up with him.
- Due to the sustain granted by Eternal Thirst and Hungering Strike, Warwick can easily remain at full health in the jungle, allowing him to take many jungle routes and making him difficult to counter-jungle.
- Due to the health regeneration from Eternal Thirst and Hungering Strike, Warwick excels at 1v1 fights. Use this knowledge to your advantage.
- Hunter's Call can help a lot when pushing a lane since it will increase the attack speed of both you and your allies and also grants Warwick and his team strong objective control regardless of build.
- Hunter's Call can grant assists even if you are not close to the enemy champion, or even if you did not damage him yourself, so long as your ally had the buff active <15 seconds before making the kill.
- Turn Blood Scent off to fool weakened enemies into thinking that you are not nearby, but don't forget to turn it on again later.
- Warwick excels at hunting down fleeing or weakened enemy champions after teamfights. At max level, Blood Scent reveals the location of enemy champs with less than 50% health from great distances and gives him a large boost in speed for chasing, it also reveals their locations for all friendly champs, making escapes very difficult and preventing brush jukes.
- Once Warwick hits level 6, his ganking ability spikes as his Infinite Duress has decent range and its CC is inescapable without an interrupt.
- Warwick is also very useful in killing his pursuers. While running, cast Infinite Duress to regain most of the health you have lost, then spam the rest of your skills. This should shut down your pursuer's hope in killing you.
- Take care when initiating a teamfight with Infinite Duress, as the enemy team will likely focus you quickly.
- To maximize your ganking pressure you should try to force enemies to use their escape abilities such as Flash or Ghost before casting Infinite Duress.
- When ganking, try saving Infinite Duress for later in the fight when enemies are trying to run away. This way you have a higher chance of getting a kill, however it is sometimes better to use Infinite Duress to suppress your target until your team catches up to them.
- Only initiate the fight when your team can focus down an opponent to ensure they won't escape.
- When choosing a target for Infinite Duress, be careful of targets who have spell-blocking abilities or , as it will completely negate the suppression on your ultimate.
- Casting Infinite Duress on the enemy carry is the priority for Warwick in any team fight. The cooldown on the skill is relatively short, so don't be afraid to use it if you think it will grant your team a kill.
- Warwick's Infinite Duress suppresses an enemy, so using it on an enemy that is targeted by a friendly turret will ensure at least three turret hits. It can also be used to disrupt channeled abilities like Master Yi's Meditate or Nunu's Absolute Zero.
- Infinite Duress is easily disrupted by a stun, knock-up or suppression, so wait for the enemy disables to be used before using this ability.
- As a carry, Warwick's Infinite Duress can be used on an enemy carry to suppress them and, with Hungering Strike, lower them to ~50% health, so that Blood Scentcan kick in to chase and kill them quickly.
- The attack damage scaling on Infinite Duress and the ability power scaling on Hungering Strike make attack damage and ability power items viable on Warwick.
- Any ability power items should offer Warwick some other additionally beneficial statistic because they don't significantly increase his damage.
- or . Life steal, in addition to Eternal Thirst and Hungering Strike, can give Warwick a good amount of sustain in a fight, making a good item selection. The armor reduction stacks from can help increase his physical damage, although it does nothing for his magic damage.
- offers a good mix of ability power and attack damage and sustain.
- If Warwick wants to build ability power, is an excellent item, as it gives Infinite Duress a 0.75 ability power ratio and with, Spellsword, a respectable 1.0 ratio. can be utilized between casts of Warwick's Hungering Strike and Warwick's Hunter's Call for three procs in one combination, granting Warwick high burst. also greatly increases damage on Warwick's Infinite Duress with its bonus attack damage ratio and ability power to synergize with .
- With Eternal Thirst, Warwick can benefit from attack speed items.
- Due to the high damage and heal on Hungering Strike, Warwick works very well if you give him lots of resistance combined with spell penetration. While building him lots of on-hit effect effects like and is attractive, you risk making him a walking ultimate who will die very easily.
- Morellonomicon is also an effective item on Warwick, giving him Ability Power, Mana Regen and Cooldown Reduction as well as synergizing with blood scent, preventing him opponent from meaningfully escaping with lifesteal.
- His ultimate Infinite Duress procs all on-hit effects such as , , and five times, and once or twice. Using Infinite Duress gives it full stacks for , , deals damage from and will deal 22.6% of their current HP (5% per strike).
- has a great synergy with his ultimate, but due to its high price and as most players choose to build tanky before going for damage, it is recommended that it should be bought as a fourth or maybe fifth item.
- while lacking the percent damage on , has higher AD and thus scaling with Infinite Duress. It also procs the passive 5 times allowing you to deal a good deal of AoE damage if enemies are clustered around your target and helps him clear waves and camps much faster.
- Since Warwick does significant damage by simply auto-attacking, purchasing critical strike items like , , or might be good for him. Take note that building critical strike is a slow process, requiring a fair amount of gold while offering no defensive stats, and can leave a melee champion like Warwick very vulnerable. Delaying the purchase of critical strike for survivability is suggested.
- Remember that Infinite Duress cannot critically strike and does magic damage.
- Building some survivability is crucial for Warwick since he has no innate defense mechanisms as a melee champion.
- By building him tankier, Warwick becomes incredibly hard to kill due to high healing while still being able to put out hefty damage on enemies without having to fear sudden death. This will also maximize the effectiveness of any proc items you get by allowing him to stay in the fray for longer.
- A is great when you use Infinite Duress on an enemy champion, allowing Warwick to keep the suppression or give them second thoughts.
- Warwick's lack of any multiple-target or AoE damage means he may miss out on assists during a team fight. ensures Warwick does some damage to nearby enemies when attacking, allowing for assist credit. Buffing friendly champions with Hunter's Call will also provide assist credit.
- Warwick has the essential quality of any fighter, which is being both tanky and damage-capable. Therefore, a mix of items across tankiness, damage, and utility will maximize late game capacity on him.
- Getting a will greatly increase Warwick survivability while he attacks as the healing from his Eternal Thirst and Hungering Strike will be increased, giving him an advantage in a 1v1.
- The movement speed gain of a or a movement speed slow of a , in addition to Warwick's Blood Scent, can easily prevent any enemy's escape.
- is a strong defensive item on Warwick as cooldown reduction works well with Hungering Strike.
- Cooldown reduction, although not a significant increase to his damage, is helpful because Warwick's abilities have rather long cooldowns.
- can be a good starting item for a lane-wick because the mana regeneration and ability power helps sustaining yourself with Hungering Strike early game.
- Starting items: 5 × OR 5 ×
- Skill progression: Hungering Strike → Hunters Call → Blood Scent → Hungering Strike → (optional → recc: Hungering Strike) → Infinite Duress
- Jungling order: Blue Golem (smite) → Wolves → Wraiths → Red Lizard (smite) → Small Golems → (Fountain / Gank) → Wolves → Wraiths → Small Golems → Wolves → Blue Golem → Wraiths → Red Lizard → (Gank) → Fountain at lv 7 → Dragon (assumes having )
- Note: Another set of starting items could be , 2 × , . The ward is almost always used to ward your own Blue Golem or Dragon, so if an enemy jungler attempts to take it, you can set up a gank. Alternatively, you can place the ward at enemy Blue/Red to try to gank the enemy champion trying to obtain the buff. Use Hunters Call after the 2nd attack in order to gain the most healing efficiency with Eternal Thirst.
- Buying a can force Warwick to get closer to you in order to use Hungering Strike to break your spell shield before using his ultimate.
- is also effective for removing Infinite Duress if you are a high priority target.
- Before Warwick has a few ranks in Hungering Strike he can't trade damage well. Use this to your advantage to deny Warwick early on.
- Pre-6 Warwick lacks powerful crowd control, so escaping his early ganks will be relatively easy if you're not overly pushed.
- Warwick is a very resilient opponent at all stages in the game, and is fairly tanky along with his sustain from his passive and Q, so you should avoid focusing him.
- Due to this, he can also 1x1 most champions. Avoid fighting Warwick alone, and instead stay alongside your teammates. If Warwick tries to focuse you, your teammates can CC him and prevent him from reaching you.
- Always try to disrupt his Infinite Duress with a stun, silence, knockup, knockback, blind, or even Exhaust if you have one.
- This reduces Warwick's overall damage while freeing one of your teammates for the fight.
- An opponent who can match his sustain and continuously poke him like Vladimir, Irelia or Renekton can handle him in a lane.
- Much like Dr. Mundo, Warwick is very tanky with sustain, so while he can be burst down, allowing him to heal back to full health will waste all your efforts.
- During laning phase, if you are unsure of where Warwick is, and you are low on health, avoid staying at your lane, as Warwick can appear from nowhere. Due to its enormous chasing potential, it is hard to avoid being killed by him, especially considering how easy Warwick can towerdive, as well as his ultimate, which make even more difficult to avoid death.
- Build magic resistance to lower the damage from Hungering Strike and his ultimate, as those are his main sources of damage.
- Since his DPS comes from attack speed and on-hit effect items (typically and/or ), the counter is attack speed debuffs: and along with champions like Malphite, Darius and Nasus or any other tank/offtank with an attack speed debuff such as Ground Slam or Ice Blast. Don't build too much armor, though, as explained above, most of Warwick's damage is still magic.
- Getting health regeneration early on can be an effective counter against a laning Warwick, as his harassment is limited to using Hungering Strike.
- Try to use or Ignite on him in every teamfight to counter his high sustain.