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Champion Spotlight

Warwick Champion Spotlight06:25

Warwick Champion Spotlight

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General Strategy

Playing As Warwick Warwick
  • Warwick is a fantastic tower diver against one or two enemies. All of his abilities help him tower dive and get out of it safely.
Playing Against Warwick Warwick
  • Warwick is highly prone to being kited and locked down once he enters combat because his Blood Hunt does not grant its passive in combat. Abuse this since Warwick's only true gap closer is his ultimate.
  • Unless your champion is a powerful dueler (Fiora, Irelia, Renekton, Riven, Yasuo, etc), to not attempt to fight Warwick 1v1 as he will certainly outsustain you and win in a long fight.
  • When extremely low (below 20%), do not attempt to overstay under a tower alone because Warwick excels tremendously at tower diving low-health enemy champions. Simply return to base instead.

Tips, Tricks & Builds

Ability Usage
  • Eternal Hunger.png Eternal Hunger
    • Eternal Thirst allows Warwick to be deceptively hard to kill if he can constantly land attacks.
  • Jaws of the Beast.png Jaws of the Beast
    • Jaws of the Beast can be held down to swing around the target, following them anywhere they go during the brief swing. Warwick will also be immune to CC and displacements during this time. This can allow Warwick to be unaffected by key enemy abilities such as Yasuo's Steel Tempest knock-up, or Azir's Emperor's Divide, among plenty other abilities. Mastering this ability is extremely important.
Mastery Usage
  • Warwick can benefit from a wide array of Keystone Masteries. Fervor of Battle, Courage of the Colossus and Grasp of the Undying are all viable on Warwick.
    • Fervor of Battle possesses the best synergy with Warwick's abilities and should be the standard pick. Fervor will grant more damage to his Jaws of the Beast and Infinite Duress, in turn granting more healing. Both of these abilities also grant stacks (Two on every Q, six for a full R duration). His Primal Howl grants him massive attack speed against low-health enemies, which synergizes perfectly with this keystone.
    • Courage of the Colossus is best picked when you will be the team's primary tank or simply whish to withstand more hits when you enter teamfights, but at the expense of dealing less damage. This is best taken in conjunction with a tank build to maximize the effective health of the shield. This keystone synergizes very well with E and R; when you to use Infinite Duress to jump right into a cluster of enemy champions, you will immediately proc this keystone, granting a sizeable shield. Used in tandem with E, you will be able to withstand tremendous amounts of damage. Note that E can also proc this keystone.
    • Grasp of the Undying is an extremely powerful keystone when playing top with a tank build. This keystone is very easy to trigger with Warwick as his kit promotes long fights. When ready, triggering this keystone with Jaws of the Beast will deal a heavy chunk of damage and heal you for an equally substantial amount of health. This can allow Warwick to almost always win trades toplane.
  • Wawick benefits a lot from Runic Armor as he is an extremely lifesteal-heavy champion.
  • Battle Trance is a very good mastery on Warwick because he benefits the most from drawn-out fights.
  • Explorer synergizes very well with Warwick's Blood Hunt.
Item Usage
  • Warwick has a very wide array of potential builds and potential roles to fill with those builds.
  • In the jungle, Hunter's Machete is prefered over Hunter's Talisman because Warwick already possesses ridiculous sustain in the jungle and his Jaws of the Beast and Blood Hunt benefit most from on-hit effects. For second starting item, Rejuvenation Bead should be taken if Tiamat is planned to be purchased later on, while Refillable Potion should be taken an upgraded as soon as possible if you find you have mana problems (though it is unadvised since Warwick shouldn't run into mana problems with any upgraded jungler item).
  • Skirmisher's Sabre and Stalker's Blade are both viable items to build. Take Skirmisher's Sabre when facing enemy champions that are equally as powerful in duels (Shyvana, Yi, Xin, Yasuo, etc). Take Stalker's Blade when facing enemies which are prone to escaping or wish to have an early-game method of reducing potential kiting against you. It is unadvised to take Tracker's Knife as the slow or damage reduction from the two other items are more valuable then wards, and Blood Hunt already allows Warwick to tell enemy positions.
  • Bloodrazor, Cinderhulk and Warrior are all viable enchantments.
    • Bloodrazor and Warrior have extremely similar results. Generally, Bloodrazor is best taken with Fervor of Battle and maxing Blood Hunt first, to maximize your damage during long fights. On the other hand, Warrior is best taken when maxing Jaws of the Beast first (with whichever keystone) as it will result in a lot more healing and shorter cooldowns.
    • Cinderhulk will not allow you to sustain in early-game fights or deal as much damage then the two other enchantments. However it will allow you to withstand a lot more damage, which might be required if you are the team's primary tank. It is unadvised to pick this without understanding your own team's requirement and the opposing team's strength.
  • If taking Warwick into a lane, Corrupting Potion will help him sustain better and cover his early mana issues.
  • Tiamat is very helpful early-game to improve Warwick's lackluster AOE damage. This will help clear jungle camps a lot faster as well as large minion waves. If Rejuvenation Bead is taken as second item, then Tiamat can be taken even before upgrading the Hunter's Machete, as a full jungle clear should put you just are the right amount of gold to purchase Tiamat first. Upgrading them into either Ravenous Hydra or Titanic Hydra is viable, depending on the overall build.
  • Spirit Visage is an extremely strong item on Warwick as it grants him cooldown reduction, health, magic resist and increases all his healing by 25%. It is strongly advised to get this item unless the enemy team possesses no magic-damage champions.
  • Blade of the Ruined King synergizes tremendously with Warwick's abilities and should always be at least considered. This item's on-hit will proc on both Jaws of the Beast and Infinite Duress (3 times). It will also allow Blood Hunt's passive to trigger a lot faster, allowing him to deal a lot more damage.
  • It is advised to pick up some defensive items because Warwick will often be in the front-lines, sustaining a lot of damage, and cannot rely solely on Primal Howl to survive. Dead Man's Plate movement speed boost or Randuin's Omen's AOE slow are both very beneficial to Warwick. Pick one depending on the enemy team's composition (If they are crit-heavy, Randuin's Omen is strongly advised). Banshee's Veil can be a solid pick if they have strong AOE crowd-controls.
  • Wit's End is potential a very strong item on Warwick as it allows him to steal Magic Resist, thus granting him some defense while his allowing his abilities to deal more damage. However, against a burst-heavy AP enemy team, it is best to pick Banshee's Veil over this item as this will not provide the necessary defenses.
Countering
  • If you are above 50% health and suddenly see the red wolf-face icon above your champion, it means that Warwick has activated his W on you and will strong probably be coming for you (if the situation points to a gank, then it is most certainly going be). It is advised to back away or play very defensive for the duration.
  • Although not practical, try remaining above 50% health so that Warwick cannot detect you.
  • If you have an extremeley low-health teammate but you remain healthy, try to setup an ambush against Warwick since he will most probably come for that teammate. Remember, he is highly kitable.
  • Warwick cannot be stopped while mid-air during his ultimate, but can be CCed out of his supress. Try to save any hard Crowd Control (stuns, silences, knockup, etc) for this moment to save teammates.
  • It is also advisable to save any hard Crowd Control for the moment that you or a teammate and Warwick falls below 50% HP, because it is at this time that Warwick is the strongest. If he cannot attack during this period, he cannot benefit from most his abilities.

References

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