are 10% stronger. Additionally, heals and shields on allies increase your target's
armor by 5 - 22 (based on level)
magic resistance by 2. 5 - 11 (based on level)
for 3 seconds.
is a tier 6 Cunning Keystone
The level used for the increased armor and magic resistance is taken from the highest between the caster and the target.
Receiving bonus health DOES NOT count as heal, examples:
The 10% increase to shields and healing is a separate effect from the armor and magic resistance buff to allies. This means that the heals/shields you cast are 10% stronger on allies (including yourself), but only your teammates gain the armor and magic resistance buff.
stacks multiplicatively with and .
stacks additively with , , and .
Tooltip Correction: does boost self-heals and shields, but doesn't grant the armor and magic resistance bonus.
Armor bonus changed to 5 - 22 (based on level) Armor based on level from a 15% increase.
Magic resistance bonus changed to 2. based on level from a 15% increase.
5 - 11 (based on level) Level is taken from the highest between the caster and the target.
Tier 6 Cunning Keystone mastery with 1 rank.
Your heals and shields are 10% stronger. Additionally, your shields and heals on other targets increase your target's armor and magic resistance by 15% for 3 seconds.
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