League of Legends Wiki

Wit's End

2,073pages on
this wiki

Wit's End is a legendary item in League of Legends.[1] 


Wit's End item
Wit's End
2550 Gold (550 Gold)
Recurve Bow item
1100 Gold (200 Gold)
Dagger item
450 Gold
Dagger item
450 Gold
Dagger item
450 Gold

Cost Analysis*

Gold Value

Passive Gold Value per Stack

Total Gold Value (Fully Stacked) = 4188.33 Gold

Gold Efficiency*

  • Wit's End item.png Wit's End is 112.94% gold efficient, without stacks.
    • Wit's End's gold efficiency is further increased by 10.26% per stack, up to a maximum of 164.25% gold efficiency at full stacks.

Recommended champions

  • Wit's End item.png Wit's End is listed as an essential item on: IreliaSquare.png Irelia (Howling Abyss).
  • Wit's End is listed as an offensive item on: ChoGathSquare.png Cho'Gath, DrMundoSquare.png Dr. Mundo (Crystal Scar, Howling Abyss, Twisted Treeline), IreliaSquare.png Irelia (Crystal Scar, Twisted Treeline), SkarnerSquare.png Skarner, and WarwickSquare.png Warwick.

Similar Items


  • Wit's End item.png Wit's End is an exceptionally helpful item on physical damage dealers when fighting against champions with low magic resistance (i.e. - ranged champions, which don't receive MR per level, and will have the flat 30 MR without runes / items / masteries).
    • Wit's End is also highly useful on frequent auto-attackers against champions with high magic damage, since at max stacks it gives as much magic resistance as items such as the Banshee's Veil item.png Banshee's Veil while not sacrificing a slot purely for a defensive item. Bear in mind, though, that this will be less effective against burst casters who can execute their combos before you can achieve max stacks through auto attacks.
    • Wit's End is also a great item on tanks that rely on attack speed or have on-hit effects, as it greatly bolsters their magic resistance, and the time it takes to steal it, doesn't matter as much, due to them being tanky anyway. Tanks that work well with this include VolibearSquare.png Volibear and ShenSquare.png Shen.
    • On auto-attack reliant champions without AD scaling or crit, (e.g. VolibearSquare.png Volibear or UdyrSquare.png Udyr's Phoenix Stance.png Phoenix Stance) the 42 on-hit damage can be thought of as AD, resulting in 42 × 36 = 1512 Gold value worth of "AD".
    • On auto-attack reliant champions that deal predominantly magic damage (e.g. WarwickSquare.png Warwick, ShyvanaSquare.png Shyvana or DPS TeemoSquare.png Teemo) the magic resistance reduction can be thought of as magic penetration, resulting in 171.65 Gold value worth of penetration per stack, maxing at 858.25 Gold value worth of penetration at 5 stacks.
  • Wit's End is a strong counter to Thornmail item.png Thornmail, as it not only provides the user an on-hit effect with their auto-attacks that ignores Thornmail item.png Thornmail's passive, but it also provide magic resistance that reduces the incoming magic damage from Thornmail item.png Thornmail's passive. Wit's End also increases the user's magic resistance per auto-attack and reduces the enemy's magic resistance, thus allowing the user to deal more damage with Wit's End's on-hit passive than what Thornmail item.png Thornmail can reflect back.
  • Wit's End's stacks affect two things – increasing your MR and decreasing the target MR. These stacks apply independent of individual targets - you can attack one target, then attack a different one, and still have 10 bonus MR - but the MR decreasing only applies to one target at a time, which resets in stack amount whenever a new target is attacked. Runaan's Hurricane item.png Runaan's Hurricane is an exception to this, in both primary and secondary targets - switching from target 1 to target 2 and back, as long as both are either directly or indirectly attacked, will continue to suffer MR reductions.
  • Wit's End's additional on-hit damage does not affect structures.


  • Considering the item's name, the 42 magic damage on-hit (and the previous 42% attack speed bonus) is probably is a reference to The Hitchhiker's Guide to the Galaxy where 42 is the number that signifies "The Answer to the Ultimate Question of Life, the Universe, and Everything".

Patch history

  • Total cost decreased by 50 Gold


  • Recipe cost reduced to 550 Gold from 750 Gold (total cost unchanged).


  • Total cost increased to 2600 Gold from 2500 Gold.
  • Magic resistance increased to 30 from 25.


  • Combine cost increased to 750 Gold from 700 Gold.
    • Total cost increased to 2500 Gold from 2450 Gold.
  • Attack speed increased to 50% from 42%.


  • New recipe: Recurve Bow item.png Recurve Bow + Null-Magic Mantle item.png Null-Magic Mantle + Dagger item.png Dagger + 700 Gold = 2400 Gold
  • Attack speed increased to 42% from 40%.
  • Revised Passive - Basic attacks steal 5 magic resist from the target, stacks up to 5 times.


  • Magic resistance increased to 25 from 20.


  • Item cost increased to 2200 Gold from 2150 Gold.
  • Combine cost increased to 850 Gold from 700 Gold.
  • Magic resistance reduced to 20 from 30.


  • Combine cost increased to 700 Gold from 550 Gold.
  • Total cost increased to 2150 Gold from 2000 Gold.

V1.0.0.118: Reworked

  • No longer burns mana, but still deals 42 magic damage on each hit.
  • New passive: attacks increase your magic resist by 5 for 5 seconds (stacks 4 times for maximum of +20 MR).
  • Combine cost reduced to 550 Gold from 700 Gold.


  • Now damages enemies that do not have mana.
  • Fixed a bug where it did not interact correctly with clones.

July 10, 2009 Patch:

  • Combine cost reduced to 700 Gold from 900 Gold.

June 19, 2009 Patch:

May 15, 2009 Patch:

  • Recipe cost increased to 800 Gold from 600 Gold.

April 25, 2009 Patch:

  • Mana burn reduced to 35 from 45.
  • Cost increased to 600 Gold from 500 Gold.

Alpha Week 5:

  • Mana per attack increased to 45 from 40, and tooltip fixed.


  1. Itemlist on leagueoflegends.com

List of Items

Around Wikia's network

Random Wiki