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"Wolf" redirects here. For more uses, see Wolf (disambiguation).
Champion Background Strategy Skins & Trivia
Statistics Edit
Health 540 (+85) Attack damage 54.42 (+1.61)
Health regen. 7 (+0.55) Attack speed [*] 0.625 (+2.5%)
Mana 300 (+35) Armor 27 (+3.25)
Mana regen. 6.95 (+0.4) Magic res. 30 (+0)
Ranged 500 Mov. speed 325



Kindred consists of two characters, Lamb and Wolf. Lamb is the primary character, obeying the summoner's commands as well as being the source of the champion's basic attacks; while Wolf acts as an untargetable companion that follows Lamb unless commanded into action through their abilities.

Mark of the Kindred
Per Target Static Cooldown: 240
Mark of the Kindred

Innate: Both Lamb and Wolf mark targets to hunt.Scoring a takedown on a marked target permanently empowers Lamb's basic attacks to deal 1.25% of her target's current health as bonus on-hit physical damage, capped at 75 (+ 10 per stack) against monsters, stacking with each mark consumed.

Lamb - Enemy Champions: Lamb is offered a selection of champions to take down, which is hidden while in combat with an enemy champion. Once selected, there's an 8 second delay before the mark can be collected and Lamb can change her target after 90 seconds, if the target hasn't died in that time. Targets successfully hunted cannot be targeted again for 4 minutes.

Wolf - Enemy Monsters: Wolf periodically selects a random monster camp within the enemy's jungle, excluding epic monsters, and highlights the camp to both teams, starting at 2:30. This ends upon acquiring 6 stacks, including from enemy champions.The mark is removed upon the monster camp's death even if Kindred are not involved.

Ability Details
Mark of the Kindred's Passive is a physical on-hit effect.

Mark of the Kindred's Active is a global single targeted ability.

Dance of Arrows
RANGE: 340 / 500
COST: 30 mana
Dance of Arrows

Active: Lamb dashes in the target direction and fires up to three homing arrows on arrival upon the three nearest targets, dealing physical damage to each. Lamb's current attack target at any proximity will be prioritized by one of the bolts.

  • Physical Damage: 60 / 90 / 120 / 150 / 180 (+ 20% AD)

Casting Wolf's Frenzy or dashing inside of Wolf's Frenzy.png Wolf's territory will reduce the cooldown of Dance of Arrows to 2 seconds.

Ability Details
Dance of Arrows is a ground targeted dash that fires up to 3 auto-targeted missiles. Casting Dance of Arrows while inside of or reaching inside of Wolf's Frenzy.png Wolf's territory by the end of the dash of Dance of Arrows will reduce the cooldown of Dance of Arrows to exactly 2 seconds, regardless of any cooldown reduction items, abilities or other sources.

Wolf's Frenzy
RANGE: 800
COST: 40 mana
COOLDOWN: 18 / 17 / 16 / 15 / 14
Wolf's Frenzy

Passive: Lamb builds stacks of Hunter's Vigor as she moves around, up to 100. Once fully stacked, her next basic attack heals her for 63 - 114 (based on Level).

Active: Wolf claims a small area as his territory for the next 8 seconds, separating from Lamb. Wolf attacks targets within the area autonomously, prioritizing Lamb's attack target.

Wolf's basic attacks scale with 50% of Kindred's bonus attack speed and deal physical damage, equal to a base amount plus 「 40% of Mark of the Kindred.png Mark of the Kindred's damage 」「 0.50% of Wolf's target's current health per stack of Mark of the Kindred.png Mark of the Kindred as bonus physical damage 」.

  • Physical Damage: 25 / 30 / 35 / 40 / 45 (+ 40% AD)

On activation, the territory is centered about Lamb and her current attack target, or the nearest unit, and Wolf's Frenzy ends immediately if she leaves the area.

Ability Details
Wolf's Frenzy's Passive is a non-damaging on-hit effect.

Wolf's Frenzy's Active point-blank area of effect and summon ability.

Additional Information:

Mounting Dread
RANGE: 500
COST: 70 mana
COOLDOWN: 16 / 15 / 14 / 13 / 12
Mounting Dread

Active: Lamb cripples the target unit, Slow icon slowing them by 70% for 1 second.

If Lamb manages to attack the target twice in the next 4 seconds of each other, her third attack in the next 4 seconds after instead directs Wolf to pounce on them, dealing bonus physical damage, capped at 300 against monsters.

Bonus Physical Damage: 80 / 110 / 140 / 170 / 200 (+ 20% AD) (+ 5% of target's max. health)
Ability Details
Mounting Dread is both a single targeted debuff and physical 「 on-hit effect 」「 attack modifier 」 PENDING FOR TEST.

Lamb's Respite
RANGE: 400 / 500
COST: 100 mana
COOLDOWN: 150 / 130 / 110
Lamb's Respite

Active: Lamb blesses the ground under an allied champion or herself for 4 seconds. While inside the area, all units (including champions, minions and monsters; both allied and enemy) cannot be reduced below 10% of their maximum health. Units in the area who reach the threshold cannot be healed while within for the remaining duration.

All units within the zone are healed immediately after the blessing ends.

  • Heal: 200 / 250 / 300
Ability Details
Lamb's Respite is an ally-targeted point-blank area of effect.


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