Innate: Both Lamb and Wolf mark targets to hunt. Scoring a takedown on a marked target permanently empowers Lamb'sbasic attacks to deal 1.25% of her target's current health as bonus on-hitphysical damage, capped at 75 (+ 10 per stack) against monsters, stacking with each mark consumed.
Lamb - Enemy Champions:Lamb is offered a selection of champions to take down, which is hidden while in combat with an enemy champion. Once selected, there's an 8 second delay before the mark can be collected and Lamb can change her target after 90 seconds, if the target hasn't died in that time. Targets successfully hunted cannot be targeted again for 4 minutes.
Active:Lambdashes in the target direction and fires up to three homing arrows on arrival upon the three nearest targets, dealing physical damage to each. Lamb's current attack target at any proximity will be prioritized by one of the bolts.
Passive:Lamb builds stacks of Hunter's Vigor as she moves around and attacks, up to 100. Once fully stacked, her next basic attack heals her for 34 - 102 (based on level).
Active:Wolf claims a small area as his territory for the next 8.5 seconds, separating from Lamb. Wolf attacks targets within the area autonomously, prioritizing Lamb's attack target.
Wolf's basic attacks scale with 50% of Kindred's bonus attack speed and deal physical damage, equal to a base amount plus 「 40% of Mark of the Kindred's damage 」「 0.50% of Wolf's target's current health per stack of Mark of the Kindred as bonus physical damage 」, with a bonus 50% damage against Monsters.
Active:Lamb cripples the target unit, slowing them by 70% for 1 second.
If Lamb manages to attack the target twice in the next 4 seconds of each other, her third attack in the next 4 seconds after instead directs Wolf to pounce on them, dealing bonus physical damage, capped at 300 against monsters.
Bonus Physical Damage: 60 / 90 / 120 / 150 / 180 (+ 20% AD)(+ 5% of target's maximum health)
Active:Lamb blesses the ground under herself for 4 seconds. While inside the area, all units (including champions, minions and monsters; both allied and enemy) cannot be reduced below 10% of their maximum health. Units in the area who reach the threshold cannot be healed while within for the remaining duration.
All units within the zone are healed immediately after the blessing ends.