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Wukong/Strategy

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Champion Background Strategy Skins & Trivia


Lanes and Roles

  • WukongSquare.png Wukong can be a decent tank due to his Stone Skin.png Stone Skin passive as well as being able to dodge abilities with Decoy.png Decoy. WukongSquare.png Wukong can be a very effective AoE Assassin, with Crushing Blow.png Crushing Blow, Nimbus Strike.png Nimbus Strike and deals very high damage with a knock-up with Cyclone.png Cyclone.WukongSquare.png Wukong can also be used as the usual bruiser/fighter style, engaging and disengaging with solid damage and solid survivability.
  • Top lane is commonplace for WukongSquare.png Wukong as he can benefit from the eventual use of semi-defensive-offensive build path that is already recommended for him. Top lane is usually where semi-tanks and tanks are placed and where damage is not so focused on. Most of his matchups top tend to usually be even or at a disadvantage, due to Wukong's lack of natural sustain and reliable harass. This can often be exacerbated further with matchups against champions such as LeeSinSquare.png Lee Sin, RenektonSquare.png Renekton, GarenSquare.png Garen, DariusSquare.png Darius or OlafSquare.png Olaf, who can out-damage or out-sustain Wukong early and often force him to play passively. Champions like TeemoSquare.png Teemo can also easily shut-down some of Wukong's approaches by delaying him and poking him from a distance before he gets dangerous, so he often needs to rely on an assassin-like mindset to stand out in-lane (such as using Decoy.png Decoy to either escape or use as a form of offensive assassin-style stealth), though Wukong's offense is easily baited if he's not careful.
  • Middle Lane is a popular alternative for an assassin playstyle fit with assassin items, though for WukongSquare.png Wukong it's the least common field for him. This is due to the common weak armored middle laners who are often AP Mages. (i.e. MalzaharSquare.png Malzahar, AnnieSquare.png Annie, SyndraSquare.png Syndra etc.) Although, the recent meta has seen not so immobile, statistically weak champions. It's possible build the same way as top lane, especially since Wukong has plenty of firepower and mindgames with his Decoy.png Decoy. Him being melee-ranged and as a caster type champion, Wukong usually requires similar skill needed to stay strong and alive for the early portions like with top lane, since many high utility mages can easily make a stand against him if he plays aggressively at a bad time.
  • The Jungle is the second least common field for WukongSquare.png Wukong and often tied with top lane, but it is where he is safest. Away from bully top laners, and away from high burst middle laners. He is an effective ganker due to the armor reduction from Crushing Blow.png Crushing Blow and later on the CC from Cyclone.png Cyclone that is particularly useful against AA reliant ADC at bottom lane. Nimbus Strike.png Nimbus Strike also provides the needed gap closing to gank. This role is often used by players who want to carry with WukongSquare.png Wukong because of the little amount of harass and weak early game that Wukong has in lane. Ideal choice of jungling runes and masteries should be considered, especially since if not careful he can be counter-jungled and also executed by monsters if his damage/defense is too low against the monsters without a proper leash. However, if played well and managed well by his team-comp, WukongSquare.png Wukong in the jungle can scale to late game all too well and is able to carry games if possible.

Skill usage

  • WukongSquare.png Wukong is an excellent solo lane champion, with a combination of burst damage, durability and difficulty to gank. He is also an AD caster, so he focuses more on his abilities for burst damage and relies on cooldown reduction, as opposed to DPS.
    • His basic harass method is closing the gap with Nimbus Strike.png Nimbus Strike, autoattacking with an immediate Crushing Blow.png Crushing Blow afterwards, and then using Decoy.png Decoy to avoid retaliation.
    • However, be aware that relying on Decoy.png Decoy in this way will drain your mana quickly, leave you without your main escape mechanism should you be ganked, and make relying on the same combo repeatedly with Wukong makes you predictable.
  • Leading with Crushing Blow.png Crushing Blow will reduce the opponent's armor, increasing your damage output.
  • Crushing Blow.png Crushing Blow resets the attack timer, using it immediately after an autoattack will give you a 'free' attack.
  • Both Nimbus Strike.png Nimbus Strike and Cyclone.png Cyclone allow WukongSquare.png Wukong to close the gap between him and his target.
  • Nimbus Strike.png Nimbus Strike if timed right, can be used to follow opponents through walls since it counts as a dash.
  • Using Decoy.png Decoy is an effective way of escaping and chasing down enemy champions.
    • When fleeing, consider how best to utilize the brief stealth provided by Decoy.png Decoy. Use it to juke your pursuers by changing directions after using Decoy.png Decoy. Sometimes it's best to simply stop after casting Decoy.png Decoy and watch as your opponents continue to chase in the direction they think you've gone, this is known as 'stop juking.' By pressing "stop" [default key: S] you can pretend that you have used Decoy.png Decoy to make your opponents think that you are the decoy. However, this move may not work on skilled opponents.
    • This is less effective against more skilled opponents, because the Decoy doesn't show any visual effects (Blessing of the Lizard Elder.png Blessing of the Lizard Elder/Crest of the Ancient Golem.png Crest of the Ancient Golem buff, Poison, MordekaiserSquare.png Mordekaiser's Children of the Grave.png Children of the Grave, etc.). This means it is usually easy to tell if WukongSquare.png Wukong has really used a decoy or not. Though if the foes do not have any stealth revealing items, then the real challenge is knowing where to retreat as your enemies search for you.
    • When ganking an enemy from the brush, use Decoy.png Decoy while inside and approach your target during the stealth time.
    • The Decoy can also be used for farming on minions for multi-tasking, as well as tacking up damage on champions via a flank or a "personal gank" if the player is skilled enough to take advantage of the situation without any risk (i.e.: putting a decoy in front of a foe's escape path, forcing them to take extra damage with correct timing).
    • Decoy Is also useful to set up ambush during laning phase, with a good timing, you can auto attack, then activate w right when the auto attack animation ends so that enemy gets tricked and wont escape away.
  • Decoy.png Decoy can be used as a shield against skillshots such as CaitlynSquare.png Caitlyn's Ace in the Hole.png Ace in the Hole and BlitzcrankSquare.png Blitzcrank's Rocket Grab.png Rocket Grab. Decoy.png Decoy always appears behind you. Thus, it can be used as a utility shield for all sorts of situations if needed, such as stopping ultimates to save either yourself or help allies retreat.
    • It can also be used to stop RammusSquare.png Rammus's Powerball.png Powerball.
    • If Decoy.png Decoy is used exactly when KarthusSquare.png Karthus's Requiem.png Requiem hits, the damage will be nullified or taken by the decoy.
    • Decoy.png Decoy can also be used to gang up on opponents; with careful timing, it's possible to add up the decoy's attack to his burst damage in a one-on-one fight.
    • It can also be used with the Flash summoner spell during stealth to cause a bigger guessing game for your opponents and to close the gap more safely towards your target, but only if timed right or it may as well be a waste, especially since you blew both escape mechanics for an engage.
  • Crushing Blow.png Crushing Blow's bonus damage works on turrets and inhibitors.
  • Crushing Blow.png Crushing Blow's effects now grants additional 125 bonus range which is good to finish an opponent who is just slightly out of your range.
    • ​Because of the bonus range, Crushing Blow.png Crushing Blow can be used to punish melee opponents who try to last hit safely as well. A Nimbus Strike.png Nimbus Strike can be used right after it for some extra damage and to ensure a Decoy.png Decoy or Cyclone.png Cyclone follow-up for more mind games or heavy damage.
  • Cyclone.png Cyclone is not a channeled ability so crowd control effects, like stun, silence or knockback will not cancel or interrupt his ultimate. However stuns or snares will prevent him from moving, and knockback can still move him away. So reckless use of it can be suicide, as Wukong can't do any other actions other than move or use certain summoner spells while spinning, so use with caution in certain teamfights and know when to cancel it or not.
  • General team fighting with WukongSquare.png Wukong should aim to persist in the fight as long as possible utilizing his skills multiple times while also disrupting the enemy team and not getting focused down. Such an approach is to use Nimbus Strike.png Nimbus Strike to close on a dangerous enemy, autoattack, use Crushing Blow.png Crushing Blow for another attack, and then immediately use Decoy.png Decoy since enemy crowd control and burst may be headed your way. While stealthed, you can back off and reposition yourself. Then re-enter the fray with another Nimbus Strike.png Nimbus Strike and another Crushing Blow.png Crushing Blow before activating Cyclone.png Cyclone to disrupt their team as they come after you knowing you don't have Decoy.png Decoy available. After Cyclone.png Cyclone finishes, you should be close to having Nimbus Strike.png Nimbus Strike ready again to chase down an enemy or smartly target to aid your escape.
  • Try to hang onto your Cyclone.png Cyclone during teamfights instead of using it to initiate fights, your visibility with your ultimate and high damage output will put focus onto you from the enemy team. Instead use it as a strong crowd control to break up enemy champions and to chase.
  • It should be noted it's very easy for WukongSquare.png Wukong to fall behind if he gets denied early, as he is very item-dependent. He has a bit of a difficult laning phase against champions who are able to out-damage and out-sustain him early game. His tankiness from his Stone Skin.png Stone Skin does not kick in until later levels, so he is also rather squishy early game. Take the time to farm if needed in order to work your way up to late game if early game gets rough while avoiding most dangerous confrontations.
  • Stone Skin.png Stone Skin works better in mass-teamfights, and thus against a single target especially in the early game (such as during laning phase), WukongSquare.png Wukong can have a bit of trouble, learn to play passively and assassinate certain targets if you don't think you'll last in a fight.

Build usage

  • WukongSquare.png Wukong packs decent damage with armor reduction and gap closing; it's possible to build him as a pure fighter as an AD carry, a pure tank, or a semi-tank with major AD burst damage. With tanky builds and strong attack damage items, he can start teamfights quite well, making him rather versatile. Note that this disregards any AP builds as only his Decoy.png Decoy scales in AP, and it's generally unneeded for any damage.
    • Regardless, he is quite item-dependent, so it's often best to ensure he's farmed up enough to sit on certain items to last up to mid game where he can really shine (as well as playing safe enough to prevent himself from falling behind). Also, his Stone Skin.png Stone Skin is also the core component of his mid-to-late game power, since it's at early levels he should focus more on farming up to get enough for his items and for his passive to take effect.
  • Given that the bonus damage from Crushing Blow.png Crushing Blow affects both towers and inhibitors, WukongSquare.png Wukong, together with a Sheen item.png Sheen (or Trinity Force item.png Trinity Force) and cooldown reduction can push a lane surprisingly quickly.
    • Sheen item.png Sheen and later on Trinity Force item.png Trinity Force synergizes with Crushing Blow.png Crushing Blow will lead to a surprising amount of burst damage.
    • If spread out enough, you can get two Sheen item.png Sheen hits when you dash in with a Nimbus Strike.png Nimbus Strike -> Crushing Blow.png Crushing Blow combo.
    • Trinity Force item.png Trinity Force and its ingredients in general sync very well with WukongSquare.png Wukong. Phage item.png Phage's new rage passive like with most bruisers who make strong use of Trinity Force item.png Trinity Force in general, gives the monkey some strong sicking power for chasing and some HP. The attack speed and critical chance give him some decent auto-attack power, and the movement speed also give him much-needed mobility as well, since along with a few other items for the job, Wukong's mobility doesn't offer too much in comparison to other fast running bruisers, even if they lack gap closers like Wukong does. The extra mana is also good for Wukong's abilities as well.
  • Another Sheen item.png Sheen alternative tends to be Iceborn Gauntlet item.png Iceborn Gauntlet, making it so that WukongSquare.png Wukong has a form of cc-burst damage, and some tankiness via some armor, as well as giving cooldown reduction as well.
  • In general, building defensive items with Trinity Force item.png Trinity Force works well on WukongSquare.png Wukong. Keep in mind that WukongSquare.png Wukong's Stone Skin.png Stone Skin gives him armor and magic resistance naturally and effective use of his Decoy.png Decoy can help him avoid being targeted so high amounts of defense might not be necessary. The speed boosts can also help with certain mobility purposes.
    • Aegis of the Legion item.png Aegis of the Legion is a good pick against a balanced enemy team. It grants some health regeneration, armor and magic resistance, scaling well with WukongSquare.png Wukong's Stone Skin.png Stone Skin. The aura is also useful in aiding allies, as well as making the team generally tankier. It can also be built into Locket of the Iron Solari item.png Locket of the Iron Solari for more tankiness along with its shield being useful for ally protection. However, this should mainly be considered only if it's needed and if no one on his team builds it.
      • However, it no longer gives armor due to a recent patch, but it's still viable regardless for more extra magic resist than before.
    • Sunfire Cape item.png Sunfire Cape gives him excellent defense and some additional damage while he is persisting in a fight. On the other hand, enemies damaged by the aura will know that he's right next to them, so they can guess his position during stealth and well-coordinated teams can tag him with skillshots easily. Its particle animation also resets upon using Decoy.png Decoy.
    • Banshee's Veil item.png Banshee's Veil or Maw of Malmortius item.png Maw of Malmortius also gives him excellent defense against bursty magic damage dealers. In the case of the latter, if built with tanky HP items, then the missing health can greatly benefit for extra damage.
    • An alternative for MR is Mercurial Scimitar item.png Mercurial Scimitar to combine with the movement speed from Trinity Force item.png Trinity Force for even better chasing.
    • With Trinity Force item.png Trinity Force, Sunfire Cape item.png Sunfire Cape, and Banshee's Veil item.png Banshee's Veil all giving health, Atma's Impaler item.png Atma's Impaler is a great late game item on WukongSquare.png Wukong to leverage his defenses into more offensive power. Frozen Mallet item.png Frozen Mallet in particular works well for this, as well as Warmog's Armor item.png Warmog's Armor (though some prefer the mallet for offensive power over raw HP in terms of Warmog's).
    • Sometimes due to WukongSquare.png Wukong's passive, he may as well need a mere HP item like Frozen Mallet item.png Frozen Mallet in order to get tanky enough and let his passive tank for him in teamfights, but that's mainly if he's fed enough. It can also help him stick to enemies with its passive.
    • Ninja Tabi item.png Ninja Tabi is also a good choice for WukongSquare.png Wukong in the case of armor builders, especially against DPS heavy champions as lane opponents early game.
    • Due to WukongSquare.png Wukong's likeliness to GarenSquare.png Garen, the aforementioned Sunfire Cape item.png Sunfire Cape can also give extra damage to both their spinning abilities, Judgment.png Judgment and Cyclone.png Cyclone, a la extra AOE damage. This also applies to The Black Cleaver item.png The Black Cleaver.
  • Cooldown reduction is a good stat for WukongSquare.png Wukong, allowing him to maintain the armor reduction debuff from his Crushing Blow.png Crushing Blow on an opponent and the attack speed steroid of his Nimbus Strike.png Nimbus Strike on himself, which is mainly due to the fact that he is played as a caster-type champion, relying a lot on his abilities to deal damage.
  • The Bloodthirster item.png The Bloodthirster is a strong item pick as WukongSquare.png Wukong scales well with attack damage. Because The Bloodthirster item.png The Bloodthirster offers purely offensive stats, it should be saved until WukongSquare.png Wukong can survive an enemy encounter.
  • Because WukongSquare.png Wukong deals mainly physical damage that can be countered by armor and his Crushing Blow.png Crushing Blow grants armor reduction by a percentage, armor penetration and armor reduction items can increase his damage output, especially when combined with his Crushing Blow.png Crushing Blow.
    • The active from Youmuu's Ghostblade item.png Youmuu's Ghostblade can help increase WukongSquare.png Wukong's DPS usage without buying too many attack speed items. Last Whisper item.png Last Whisper combined with Crushing Blow.png Crushing Blow can drop an enemy to 30% of their armor but because it offers strictly offensive stats, it should be only be considered once opponents get exceptionally tanky (and most players also tend to combine the Whisper with The Black Cleaver item.png The Black Cleaver in most builds). It can be used with the bonus effect from Nimbus Strike.png Nimbus Strike for more attack speed rushdown.
      • Not only that, but Ghostblade's critical chance gives Wukong some extra power behind his auto-attacks out of occasion if needed.
    • The active can also be used during his Cyclone.png Cyclone or even during his Decoy.png Decoy for extra mobility; the former is often used for pursuit or for a bit of escape if needed added with the extra movement speed, while the latter can be used for quick-and-safe gap closing or for excellent jukes as well.
  • The Black Cleaver item.png The Black Cleaver as mentioned before, now syncs very well with  Cyclone.png Cyclone as it can reach full stacks in just almost 1 second into his ultimate while the enemy is still knocked up, provided you do the Nimbus Strike.png Nimbus Strike and Crushing Blow.png Crushing Blow combo beforehand. Because of this, early game laning can revolve around WukongSquare.png Wukong sustaining off The Brutalizer item.png The Brutalizer for most of early game, due to armor penetration and cooldown reduction, and thus the Cleaver is often considered a core item on Wukong.
  • Ravenous Hydra item.png Ravenous Hydra can be a powerful early game item to build for him, as the life steal and unique passive/active with its AoE crowd-clearing can help him farm mid/late-game, as well as tack on some extra damage. The aforementioned life steal can also support Wukong's passive, though at a cost, it's not as damaging as the aforementioned The Bloodthirster item.png The Bloodthirster and other items that provide both life steal and attack damage, so keep this in mind. Used in conjunction with such items however can be effective.
    • The active from Ravenous Hydra item.png Ravenous Hydra can be a great compliment to Crushing Blow.png Crushing Blow as they both reset autoattacks, though the Hydra's active recovers quicker. Using these in conjunction can prove hard to stop if timing is mastered and the foe is being assaulted upon with need of quick attacks. This tends to work well for many AD-casters who often need an extra budge in split-pushing, or in terms of adding an extra spell to their combos.
    • The health regeneration off the Tiamat item.png Tiamat ingredient can also prove very handy for some self-sustain and damage early game.
    • Life steal or health-regeneration items should mainly be first considered when jungling with WukongSquare.png Wukong, since his juke potential is very strong for ganking (while taking into the consideration of the monsters' armor stats in comparison to the minions).
    • The active for both Tiamat item.png Tiamat and Ravenous Hydra item.png Ravenous Hydra can be used to gain vision on certain monsters in the jungle past thin walls, so that way WukongSquare.png Wukong can Nimbus Strike.png Nimbus Strike to the target for a wall-dash escape, which can be useful since Nimbus Strike.png Nimbus Strike only hits targeted enemies.
  • The new Essence Reaver item.png Essence Reaver can also be used not only since WukongSquare.png Wukong runs on mana, but it offers lots of damage and cooldown reduction, both stats which are very good for Wukong in general.
  • The Blade of the Ruined King item.png Blade of the Ruined King is rarely considered in general, but can be good for most DPS/pure AD Wukong builds.
  • Boots of Swiftness item.png Boots of Swiftness can be a good choice for WukongSquare.png Wukong, as it reduces the effectiveness of slows and speeds up your escape when using Decoy.png Decoy, meaning the enemy will already be too far from you to see you after Decoy.png Decoy ends.
    • On the other hand, if the team isn't packing much damage, then WukongSquare.png Wukong can often opt for the Boots of Mobility item.png Boots of Mobility in order to roam around often to be a presence for his team and to make use of jukes with his Decoy.png Decoy, but only if he escapes battle in that case. Since his Nimbus Strike.png Nimbus Strike can only have so much of a range, he often would need extra movement speed from items like the aforementioned Boots of Swiftness item.png Boots of Swiftness (for some reduction against slows), Boots of Mobility item.png Boots of Mobility (for better map presence), and Youmuu's Ghostblade item.png Youmuu's Ghostblade's active (for damage purposes and extra DPS, as well as being one of the item actives usable for his ultimate).
  • For anything WukongSquare.png Wukong can tank with, what he can build can depend on the types of boots he first purchases: (This can vary depending on one's playstyle.)
    • Ninja Tabi item.png Ninja Tabi is built as the boots of choice, then Banshee's Veil item.png Banshee's Veil (for extra protection) or a Spirit Visage item.png Spirit Visage (for more regen and cooldown reduction) is the way to go.
    • If Mercury's Treads item.png Mercury's Treads was built instead, then Sunfire Cape item.png Sunfire Cape (for more damage) or a Randuin's Omen item.png Randuin's Omen (for teamfights and chasing) is the choice. Also regarding Omen, it's also considered one of the best armor and HP items all-around for most bruisers, and the Wukong having one is no exception, so if possible be sure to make use of it. Omen's active can also be use to chase, disengage, and it can even be used during his ultimate. Overall especially for the raw stats it can be very cost effective on him compared to other HP and armor items.
    • Mercury's Treads item.png Mercury's Treads can also mainly be considered more for the tenacity, which can be helpful if in a tight pitch to escape during Cyclone.png Cyclone or Decoy.png Decoy.
  • WukongSquare.png Wukong is often a bit squishy early game and if falling behind, so for early sustain, some Rejuvenation Bead item.png Rejuvenation Beads can easily help in laning early with him, at the cost of trading in his need for more defensive stat items.
  • If jungling with WukongSquare.png Wukong, a combination of Ninja Tabi item.png Ninja Tabi and Spirit of the Ancient Golem item.png Spirit of the Ancient Golem can often prove to have him be tanky enough early game.
    • Likewise, due to WukongSquare.png Wukong's lack of early game damage and early game tankiness, playing him in jungle as opposed to in lane can often be a suitable option for those who want to carry with him. However, he'll sometimes need some sustain and/or some extra damage via runes/masteries setups in order to clear well enough, especially since his passive will not work on the monsters.
  • Though a rarely used item, for those who are more caster-type with WukongSquare.png Wukong, Ionian Boots of Lucidity item.png Ionian Boots of Lucidity are a solid item as for many an AD caster like WukongSquare.png Wukong, but only if you feel the need for more offense and utility over defense.

Recommended builds

Summoner's Rift
Starting Doran's Shield item Health Potion item2 Warding Totem item
Essential Mercury's Treads item The Brutalizer item Tiamat item
Offensive Trinity Force item The Black Cleaver item Ravenous Hydra item
Defensive Frozen Mallet item Atma's Impaler item Guardian Angel item
Consumables Health Potion item Mana Potion item Sight Ward item
The Howling Abyss
Starting Boots of Speed item Doran's Blade item Doran's Shield item Health Potion item2
Essential Mercury's Treads item The Brutalizer item Phage item
Offensive The Black Cleaver item Trinity Force item Entropy item
Defensive Frozen Mallet item Atma's Impaler item Maw of Malmortius item
Consumables Health Potion item Mana Potion item
The Crystal Scar
Starting Boots of Speed item Prospector's Blade item Health Potion item2
Essential Mercury's Treads item Phage item The Brutalizer item
Offensive Trinity Force item The Black Cleaver item Ravenous Hydra item
Defensive Frozen Mallet item Atma's Impaler item Randuin's Omen item
Consumables Health Potion item Mana Potion item
The Twisted Treeline
Starting Doran's Blade item Boots of Speed item
Essential Mercury's Treads item Phage item The Brutalizer item
Offensive Trinity Force item The Black Cleaver item Ravenous Hydra item
Defensive Frozen Mallet item Atma's Impaler item Randuin's Omen item
Consumables Health Potion item Mana Potion item

Countering

  • If you are playing as a tank, consider purchasing both health and armor items so his Crushing Blow.png Crushing Blow is less effective.
  • Do not be tricked by his Decoy.png Decoy clone, If you see him suddenly stop, try continue moving forward instead of attacking him so you will see him when his stealth duration is over.
    • If you are close enough activating Oracle's Lens item.jpg Oracle's_Lens will counter his stealth.
    • Beware - he could use it the other way, like suddenly stopping without using Decoy.png Decoy.
      • To avoid getting tricked between him stopping or deploying the Decoy.png Decoy, notice his idle animation. The clone starts its idle in a set position so if he suddenly "jerks" in his idle animation, you know he used decoy. Otherwise, feel free to continue battering Wukong.
      • It's also wise to save up abilities like ultimates during this situation, as the decoy can be used as a shield against certain attacks and abilities, making them get wasted.
    • Buy stealth detection items to neutralize the stealth advantage of Decoy.png Decoy, or land slows on him before he uses the ability, making it difficult to use the stealth to escape a large distance - preferably with non-skillshots, as Decoy.png Decoy cannot stop them from hitting while they are already in flight.
    • Be careful if you happen to be fighting WukongSquare.png Wukong in a one-on-one if he has his Decoy.png Decoy up; with proper timing, it's possible to take extra damage from both Wukong and the decoy, enabling extra burst damage with a sneaky-touch and it's possible to also get killed by a decoy as well.
  • Be sure to spread out to avoid Cyclone.png Cyclone - its potential makes up the most of WukongSquare.png Wukong's power and having the team avoid getting affected by it as much as possible can significantly reduce his effect in teamfights.
    • Knockback effects and escapes can avoid a lot of Cyclone.png Cyclone's damage - perhaps even all of it!
    • In general, with a good amount of certain types of abilities available, it's possible to punish Wukong for activating his ultimate, though this requires good positioning and timing to hit/kill Wukong during it.
  • Sustain can nullify the effects of WukongSquare.png Wukong's harassing combo, and the combo costs a significant amount of his mana which can quickly leave him unable to use his abilities.
  • Be careful if ganging up on a fed WukongSquare.png Wukong during late game; his Stone Skin.png Stone Skin may make him tank a lot more damage than usual, so it's often best to assault him alone or with as few allies as possible.
    • By proxy, Stone Skin.png Stone Skin can only work on enemies who could be seen, so champions with stealth can really be effective in assassinating him if he happens to be fairly squishy without his passive.
    • True damage and defensive-bypasses are also very effect against his passive early-to-late game, so champions with that natural type of stat in their kits are able to give WukongSquare.png Wukong a rough time early game, but be careful if he happens to build a lot of health over defensive stats, as this way depending on how Stone Skin.png Stone Skin can affect/benefit him can still make him relatively tanky.
  • WukongSquare.png Wukong is one of the few bruisers who are actually meant to shine late game, unlike most who tend to do more damage early game as he requires more skill than just high early ratios and sustain to handle his early game. Deny him early as he needs good items to scale later into the game.
    • This can also be said about his early game in either laning or jungling; he has no self-sustain and his passive is very weak at early levels, making him very squishy early game; force him back to base often with extra damage and out-sustaining so he can fall behind.

Champion spotlight

Wukong Champion Spotlight07:04

Wukong Champion Spotlight

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