|Champion||Background||Strategy||Skins & Trivia|
- Wukong is an excellent solo lane champion, with a combination of burst damage, durability and difficulty to gank.
- His basic harass method is closing the gap with Nimbus Strike, autoattacking with an immediate Crushing Blow afterwards, and then using Decoy to avoid retaliation.
- However, be aware that relying on Decoy in this way will drain your mana quickly, leave you without your main escape mechanism should you be ganked, and make relying on the same combo repeatedly with Wukong makes you predictable.
- Leading with Crushing Blow will reduce the opponent's armor, increasing your damage output.
- Crushing Blow resets the attack timer, using it immediately after an autoattack will give you a 'free' attack.
- Both Nimbus Strike and Cyclone allow Wukong to close the gap between him and his target.
- Using Decoy is an effective way of escaping and chasing down enemy champions.
- When fleeing, consider how best to utilize the brief stealth provided by Decoy. Use it to juke your pursuers by changing directions after using Decoy. Sometimes it's best to simply stop after casting Decoy and watch as your opponents continue to chase in the direction they think you've gone, this is known as 'stop juking.' By pressing "stop" [default key: S] you can pretend that you have used Decoy to make your opponents think that you are the decoy. However, this move may not work on skilled opponents.
- This is less effective against more skilled opponents, because the Decoy doesn't show any visual effects ( Blessing of the Lizard Elder/ Crest of the Ancient Golem buff, Poison, Mordekaiser's Children of the Grave, etc). This means it is usually easy to tell if Wukong has really used a decoy or not. Though if the foes do not have any stealth revealing items, then the real challenge is knowing where to retreat as your enemies search for you.
- When ganking an enemy from the brush, use Decoy while inside and approach your target during the stealth time.
- The Decoy can also be used for farming on minions for multi-tasking, as well as tacking up damage on champions via a flank or a "personal gank" if the player is skilled enough to take advantage of the situation without any risk (i.e.: putting a decoy in front of a foe's escape path, forcing them to take extra damage with correct timing).
- Decoy can be used as a shield against skillshots such as Caitlyn's Ace in the Hole and Blitzcrank's Rocket Grab. Decoy always appears behind you. Thus, it can be used as a utility shield for all sorts of situations if needed, such as stopping ultimates to save either yourself or help allies retreat.
- It can also be used to stop Rammus's Powerball.
- If Decoy is used exactly when Karthus's Requiem hits, the damage will be nullified or taken by the decoy.
- Decoy can also be used to gang up on opponents; with careful timing, it's possible to add up the decoy's attack to his burst damage in a one-on-one fight.
- Crushing Blow's bonus damage works on turrets and inhibitors.
- Crushing Blow's effects now grants additional 125 bonus range which is good to finish an opponent who is just slightly out of your range.
- Cyclone is not a channeled ability so crowd control effects, like stun, silence or knockback will not cancel or interrupt his ultimate. However stuns or snares will prevent him from moving. However, reckless use of it can be suicide, as Wukong can't do any other actions other than move or use certain summoner spells while spinning, so use with caution.
- General team fighting with Wukong should aim to persist in the fight as long as possible utilizing his skills multiple times while also disrupting the enemy team and not getting focused down. Such an approach is to use Nimbus Strike to close on a dangerous enemy, autoattack, use Crushing Blow for another attack, and then immediately use Decoy since enemy crowd control and burst may be headed your way. While stealthed, you can back off and reposition yourself. Then re-enter the fray with another Nimbus Strike and another Crushing Blow before activating Cyclone to disrupt their team as they come after you knowing you don't have Decoy available. After Cyclone finishes, you should be close to having Nimbus Strike ready again to chase down an enemy or smartly target to aid your escape.
- Try to hang onto your Cyclone during teamfights instead of using it to initiate fights, your visibility with your ultimate and high damage output will put focus onto you from the enemy team. Instead use it as a strong crowd control to break up enemy champions and to chase.
- Wukong packs decent damage with armor reduction and gap closing; it's possible to build him as a pure fighter as an ADCarry, a pure tank, or a semi-tank with major burst damage. With tanky builds and strong attack damage items, he can start teamfights quite well, making him rather versatile. Note that this disregards any AP builds as only his Decoy scales in AP, and it's generally unneeded for any damage.
- Given that the bonus damage from Crushing Blow affects both towers and inhibitors, Wukong, together with a (or ) and cooldown reduction can push a lane surprisingly quickly.
- In general, building defensive items with works well on Wukong. Keep in mind that Wukong's Stone Skin gives him armor and magic resistance naturally and effective use of his Decoy can help him avoid being targeted so high amounts of defense might not be necessary.
- is a good pick against a balanced enemy team. It grants some health regeneration, armor and magic resistance, scaling well with Wukong's Stone Skin. The aura is also useful in aiding allies, as well as making the team generally tankier. It can also be built into for more tankiness.
- gives him excellent defense and some additional damage while he is persisting in a fight. On the other hand, enemies damaged by the aura will know that he's right next to them, so they can guess his position during stealth and well-coordinated teams can tag him with skillshots easily. Its particle animation also resets upon using Decoy.
- or also gives him excellent defense against bursty magic damage dealers. In the case of the latter, if built with tanky HP items, then the missing health can greatly benefit for extra damage.
- An alternative for MR is to combine with the movement speed from for even better chasing.
- With , , and all giving health, is a great late game item on Wukong to leverage his defenses into more offnsive power. in particular works well for this.
- is also a good choice for Wukong in the case of armor builders.
- Due to Wukong's likeliness to Garen, the aforementioned can also give extra damage to both their spinning abilities, Judgment and Cyclone.
- Cooldown reduction is a good stat for Wukong, allowing him to maintain the armor reduction debuff from his Crushing Blow on an opponent and the attack speed steroid of his Nimbus Strike on himself.
- is a great item for Wukong as it will help keep him next to the opponent and gives all the stats he needs by adding extra armor penetration and cooldown reduction. offers a good combination of stats if you need a life steal item that isn't . offers a lot of armor and some mana in addition to cooldown reduction.
- is a strong item pick as Wukong scales well with attack damage. Because offers purely offensive stats, it should be saved until Wukong can survive an enemy encounter.
- Because Wukong deals mainly physical damage that can be countered by armor and his Crushing Blow grants armor reduction by a percentage, armor penetration and armor reduction items can increase his damage output.
- The active from can help increase Wukong's DPS usage without buying too many attack speed items. combined with Crushing Blow can drop an enemy to 30% of their armor but because it offers strictly offensive stats, it should be only be considered once opponents get exceptionally tanky. It can be used with the bonus effect from Nimbus Strike for more attack speed rushdown.
- now syncs very well with Cyclone as it can reach full stacks in just 1 seconds into his ultimate while the enemy is still knocked up, provided you do the Nimbus Strike and Crushing Blow combo beforehand. Because of this, early game laning can revolve around Wukong sustaining off of for most of early game, due to armor penetration and cooldown reduction.
- can be a powerful early game item to build for him, as the life steal and unique passive/active with its AoE crowd-clearing can help him farm mid/late-game, as well as tack on some extra damage. The aforementioned life steal can also support Wukong's passive, though at a cost, it's not as damaging as the aforementioned and other items that provide both life steal and attack damage, so keep this in mind. Used in conjunction with such items however can be effective.
- The active from can be a great compliment to Crushing Blow as they both reset autoattacks, though the Hydra's active recovers quicker. Using these in conjunction can prove hard to stop if timing is mastered and the foe is being assaulted upon with need of quick attacks.
- Life steal items should mainly be first considered when jungling with Wukong, since his juke potential is very strong for ganking (while taking into the consideration of the monsters' armor stats in comparison to the minions).
- can be a good choice for Wukong, as it reduces the effectiveness of slows and speeds up your escape when using Decoy, meaning the enemy will already be too far from you to see you after Decoy ends.
- For anything Wukong can tank with, what he can build can depend on the types of boots he first purchases: (This can vary depending on one's playstyle.)
|The Howling Abyss|
|The Crystal Scar|
|The Twisted Treeline|
- If you are playing as a tank, consider purchasing both health and armor items so his Crushing Blow is less effective.
- Do not be tricked by his Decoy clone, If you see him suddenly stop, try continue moving forward instead of attacking him so you will see him when his stealth duration is over.
- If you are close enough activating will counter his stealth.
- Beware - he could use it the other way, like suddenly stopping without using Decoy.
- To avoid getting tricked between him stopping or deploying the Decoy, notice his idle animation. The clone starts its idle in a set position so if he suddenly "jerks" in his idle animation, you know he used decoy. Otherwise, feel free to continue battering Wukong.
- It's also wise to save up abilities like ultimates during this situation, as the decoy can be used as a shield against certain attacks and abilities, making them get wasted.
- Buy stealth detection items to neutralize the stealth advantage of Decoy, or land slows on him before he uses the ability, making it difficult to use the stealth to escape a large distance - preferably with non-skillshots, as Decoy cannot stop them from hitting while they are already in flight.
- Be careful if you happen to be fighting Wukong in a one-on-one if he has his Decoy up; with proper timing, it's possible to take extra damage from both Wukong and the decoy, enabling extra burst damage with a sneaky-touch and it's possible to also get killed by a decoy as well.
- Be sure to spread out to avoid Cyclone - its potential makes up the most of Wukong's power and having the team avoid getting affected by it as much as possible can significantly reduce his effect in teamfights.
- Knockback effects and escapes can avoid a lot of Cyclone's damage - perhaps even all of it!
- In general, with a good amount of certain types of abilities available, it's possible to punish Wukong for activating his ultimate, though this requires good positioning and timing to hit/kill Wukong during it.
- Sustain can nullify the effects of Wukong's harassing combo, and the combo costs a significant amount of his mana which can quickly leave him unable to use his abilities.
- Wukong is one of the few bruisers who are actually meant to shine late game, deny him early as he needs good items.