m (→Abilities: Changed q back to 110% scaling) Tag: Visual edit |
No edit summary Tag: Visual edit |
||
(9 intermediate revisions by 6 users not shown) | |||
Line 1: | Line 1: | ||
{{C-top}} |
{{C-top}} |
||
− | {{champion info|Wukong}} |
+ | {{champion info|Wukong|refid=monkeyking}} |
− | '''{{fullname|Wukong}}, {{data Wukong|pst2|title}}''' is a [[champion]] in [[League of Legends]]<ref>[http://gameinfo.na.leagueoflegends.com/en/game-info/champions/monkeyking/ Wukong's profile page] on [[Leagueoflegends.com]]</ref>. <!-- Special Chmapion --> |
||
== Abilities == |
== Abilities == |
||
Line 8: | Line 7: | ||
|name = Stone Skin |
|name = Stone Skin |
||
|icon = Stone Skin.jpg |
|icon = Stone Skin.jpg |
||
− | |description = Wukong's armor and magic resistance are increased by {{pp|3|4|6|8|1|7|13}} for each visible nearby enemy champion |
+ | |description = Wukong's armor and magic resistance are increased by {{pp|3|4|6|8|1|7|13}} for each visible nearby enemy champion. |
|range = 1400 |
|range = 1400 |
||
}} |
}} |
||
|{{Ability2 |
|{{Ability2 |
||
− | |targeting='''Stone Skin''' is a self-buff |
+ | |targeting='''Stone Skin''' is a self-buff that activates around visible enemy champions <ref>[http://na.leagueoflegends.com/board/showthread.php?p=23160222#23160222 Stone Skin's Effective]</ref>. |
|damagetype= |
|damagetype= |
||
|spelleffects= |
|spelleffects= |
||
Line 28: | Line 27: | ||
|icon = Crushing Blow.jpg |
|icon = Crushing Blow.jpg |
||
|description = {{sbc|Active:}} Wukong's next attack within the next 5 seconds deals bonus physical damage, gains 125 range (''300 total range'') and reduces the enemy's armor by a percentage for 3 seconds. |
|description = {{sbc|Active:}} Wukong's next attack within the next 5 seconds deals bonus physical damage, gains 125 range (''300 total range'') and reduces the enemy's armor by a percentage for 3 seconds. |
||
− | |leveling = {{lc|Bonus Physical Damage}} {{ap|30|60|90|120|150}} {{as|(+ |
+ | |leveling = {{lc|Bonus Physical Damage}} {{ap|30|60|90|120|150}} {{as|(+ 10% AD)}} |
{{lc|Armor Reduction}} {{ap|10|15|20|25|30%}} |
{{lc|Armor Reduction}} {{ap|10|15|20|25|30%}} |
||
|cooldown = {{ap|9|8|7|6|5}} |
|cooldown = {{ap|9|8|7|6|5}} |
||
Line 45: | Line 44: | ||
|spellshield=Will block the damage and debuff. |
|spellshield=Will block the damage and debuff. |
||
|additional= |
|additional= |
||
− | * |
+ | * Crushing Blow has no cast time and resets Wukong's attack timer. |
* Performing an action after the animation is played, but before dealing damage will start the attack timer, and you must wait before you attack again, although the buff is not lost. |
* Performing an action after the animation is played, but before dealing damage will start the attack timer, and you must wait before you attack again, although the buff is not lost. |
||
|video=Wukong QVideo |
|video=Wukong QVideo |
||
Line 69: | Line 68: | ||
|spellshield=Will block the damage. |
|spellshield=Will block the damage. |
||
|additional= |
|additional= |
||
− | * |
+ | * Decoy has no cast time. |
− | * Because the decoy is stopped and won't attack, it is possible to bluff this ability by stopping Wukong. |
+ | * Because the decoy is stopped and won't attack, it is possible to bluff using this ability by stopping Wukong's movement. |
** The decoy is left in the stop position, but instantly. Because the transition frames from movement animation to stop animation are missing, an experienced enemy can tell the difference. |
** The decoy is left in the stop position, but instantly. Because the transition frames from movement animation to stop animation are missing, an experienced enemy can tell the difference. |
||
* The decoy counts as a champion for purposes of being targeted, such as {{cai|Ace in the Hole|Caitlyn}}. |
* The decoy counts as a champion for purposes of being targeted, such as {{cai|Ace in the Hole|Caitlyn}}. |
||
Line 82: | Line 81: | ||
|name = Nimbus Strike |
|name = Nimbus Strike |
||
|icon = Nimbus Strike.jpg |
|icon = Nimbus Strike.jpg |
||
− | |description = {{sbc|Active:}} Wukong dashes on a cloud toward a target enemy and sends out images to attack up to two additional |
+ | |description = {{sbc|Active:}} Wukong dashes on a cloud toward a target enemy and sends out images to attack up to two additional enemies within '''187.5''' range of the target, dealing physical damage to each enemy struck. |
− | |description2 = Upon hitting his target, |
+ | |description2 = Upon hitting his target, Wukong gains an attack speed bonus for 4 seconds. |
|leveling = {{lc|Physical Damage}} {{ap|60|105|150|195|240}} {{as|(+ 80% Bonus AD)}} |
|leveling = {{lc|Physical Damage}} {{ap|60|105|150|195|240}} {{as|(+ 80% Bonus AD)}} |
||
|leveling2 = {{lc|Attack Speed Bonus}} {{ap|30|35|40|45|50%}} |
|leveling2 = {{lc|Attack Speed Bonus}} {{ap|30|35|40|45|50%}} |
||
Line 107: | Line 106: | ||
|icon = Cyclone.jpg |
|icon = Cyclone.jpg |
||
|description = {{sbc|Active:}} Wukong's staff grows outward as he spins around for up to 4 seconds, dealing physical damage per second to enemies around him and gaining a 5% movement speed bonus per half second. |
|description = {{sbc|Active:}} Wukong's staff grows outward as he spins around for up to 4 seconds, dealing physical damage per second to enemies around him and gaining a 5% movement speed bonus per half second. |
||
− | |description2 = Enemies are knocked up into the air the first time they are hit by the spin. Wukong cannot attack or use other basic abilities while spinning, but can deactivate it early. |
+ | |description2 = Enemies are {{cctip|airborne|knocked up}} into the air the first time they are hit by the spin. Wukong cannot attack or use other basic abilities while spinning, but can deactivate it early. |
|leveling = {{lc|Physical Damage per second}} {{ap|20|110|200}} {{ability scaling|(+ 110% AD)}} |
|leveling = {{lc|Physical Damage per second}} {{ap|20|110|200}} {{ability scaling|(+ 110% AD)}} |
||
{{lc|Maximum Physical Damage}} {{ap|80|440|800}} {{ability scaling|(+ 440% AD)}} |
{{lc|Maximum Physical Damage}} {{ap|80|440|800}} {{ability scaling|(+ 440% AD)}} |
Revision as of 20:41, 11 December 2014
Template:C-top Template:Champion info
Abilities
Template:Ability2
Template:Ability2
Template:Ability2
Template:Ability2
Template:Ability2
Map-Specific Differences
- Bonus armor and magic resistance reduced to 2 / 4 / 6 from 4 / 6 / 8.
- Cooldown increased to 120 / 110 / 100 seconds from 120 / 105 / 90 seconds.
References
Template:C-bot