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Xerath

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Champion Background Strategy Skins & Trivia
XerathSquare Xerath
the Magus Ascendant
Cost: IP 4800 or RP 880
Primary: Mage Secondary: Assassin Release date 2011-10-05
Attackpower.png 10
Defensepower.png 30
Abilitypower.png 100
Difficulty.png 80
Statistics Edit
Health 380 (+80) Attack damage 51.66 (+3)
Health regen. 4.5 (+0.55) Attack speed 0.625 (+1.36%)
Mana 238 (+47) Armor 16 (+3.5)
Mana regen. 6 (+0.65) Magic res. 30 (+0)
Range 525 (Ranged) Mov. speed 340
Xerath, the Magus Ascendant is a champion in League of Legends [1].

Abilities

Mana Surge
STATIC COOLDOWN: 12
Mana Surge

Xerath's next basic attack against non-structure unit will restore 30 / 33 / 36 / 42 / 48 / 54 / 63 / 72 / 81 / 90 / 102 / 114 / 126 / 138 / 150 / 165 / 180 / 195 mana (doubled against champions).

Ability Details
Mana Surge is an on-hit effect.

Additional Information:

  • The passive doesn't trigger if the mana restored would cause Xerath to exceed his maximum mana [2].
Arcanopulse
RANGE: 750 to 1400
COST: 80 / 90 / 100 / 110 / 120 mana
COOLDOWN: 9 / 8 / 7 / 6 / 5
Arcanopulse

First Cast: Xerath starts channeling for 3 seconds. Xerath can move while channeling, but cannot attack or cast his other abilities. Over the first 1.5 seconds of the channel, Arcanopulse's range will gradually increase while his movement speed is slowed by up to 50%.

After the 3 seconds, Arcanopulse will cancel and half the mana cost is refunded.

Second Cast: After a brief cast time, Xerath fires a beam of energy in a line that deals magic damage to all enemies hit.

  • Magic Damage: 80 / 120 / 160 / 200 / 240 (+ 75% AP)
Ability Details
Arcanopulse is an linear area of effect.

Additional Information:

  • While charging, Arcanopulse can be interrupted by any form of hard CC.
  • Arcanonopulse's cooldown starts after firing the beam, not while channeling.
  • Once casting, Arcanopulse cannot be interrupted. During the cast time, Xerath will ignore crowd control effects but still suffers from them if the duration persists.
  • If Xerath is displaced by a knockback or pull effect during the cast time, the beam will fire from the original point of casting.
  • If Xerath dies while charging or during the cast time, Arcanopulse will not fire but is still placed on cooldown.
Eye of Destruction
RANGE: 1100
COST: 70 / 80 / 90 / 100 / 110 mana
COOLDOWN: 14 / 13 / 12 / 11 / 10
Eye of Destruction

Active: Xerath calls down a blast of arcane energy which strikes after a 0.5 second delay, dealing magic damage and slowing enemies in a target 200-radius area by 10% for 2.5 seconds.

  • Magic Damage: 60 / 90 / 120 / 150 / 180 (+ 60% AP)

Enemies hit directly take an empowered amount of damage and are slowed by a greater amount instead. The empowered slow decays down to 10% over the duration.

  • Empowered Damage: 90 / 135 / 180 / 225 / 270 (+ 90% AP)
  • Empowered Slow: 60 / 65 / 70 / 75 / 80%
Ability Details
Eye of Destruction is a ground-targeted area of effect ability.

Additional Information:

  • There is an 0.2 second casting time that must be completed in order for the beam to deal damage.
    • Cast times cannot be interrupted by crowd control effects, and will only be interrupted by Xerath's death. If Xerath dies during the 0.2 seconds, the beam will fizzle after the 0.5 seconds (and will not deal damage).
    • During the cast time, Xerath will ignore crowd control effects but still suffers from them if the duration persists.
    • If Xerath is displaced by a knockback or pull effect during the cast time, Eye of Destruction will still go off at the target location even if he is no longer in range.
  • The outline of the area of effect will appear the moment Xerath begins casting, and deals damage after the 0.5 delay. After the 0.2 second casting time, there is no way to stop the blast.
  • Eye of Destruction grants sight over a large area on-cast, which persists for a short duration after the blast hits.
Shocking Orb
RANGE: 1050
COST: 60 / 65 / 70 / 75 / 80 mana
COOLDOWN: 13 / 12.5 / 12 / 11.5 / 11
Shocking Orb

Active: Xerath fires an orb of energy forward in a line that detonates on striking an enemy, dealing magic damage and stunning them for between 0.75 and 2 seconds. The stun duration increases as the orb travels.

  • Magic Damage: 80 / 110 / 140 / 170 / 200 (+ 45% AP)
  • Missile Speed: 2300
  • Missile width: 60
Ability Details
Shocking Orb is a linear colliding skill shot.
Rite of the Arcane
RANGE: 3200 / 4400 / 5600
COST: 100 mana
COOLDOWN: 130 / 115 / 100
Rite of the Arcane

Active: Xerath anchors himself to his current location for up to 10 seconds. While anchored, Xerath is immune to displacement effects and gains the ability to cast Rite of the Arcane Arcane Barrage up to three times, but cannot cast his other abilities.

Rite of the Arcane Arcane Barrage - Active: Xerath calls down a blast of arcane energy which strikes after a 0.6 second delay, dealing magic damage to enemies within a moderate area.

  • Magic Damage: 190 / 245 / 300 (+ 43% AP)
  • Maximum Single Target Damage: 570 / 735 / 900 (+ 129% AP)

Rite of the Arcane can be cancelled early by moving or attacking and will automatically end once Arcane Barrage has been cast 3 times. If Rite of the Arcane ends without using a single cast of Arcane Barrage, the cooldown is reduced by 50%. Interrupting crowd control effects, with the exception of displacement effects, will interrupt Rite of the Arcane and put it on full cooldown.

Ability Details
Rite of the Arcane is self-targeted ability that roots Xerath in place.


Arcane Barrage is a ground-targeted area of effect ability.

Additional Information:

  • Rite of the Arcane has a short activation time where Xerath ascends into his true form. During this time, Arcane Barrage cannot be activated and a circle indicating the ability's maximum range appears (starting small and rapidly expanding to the maximum range over the cast time).
    • The maximum-range indicator is visible to both allies and enemies.
  • Activating Rite of the Arcane does not automatically use the first cast of Arcane Barrage - you must activate the ability twice in order to first deal damage.
  • Arcane Barrage uses a barrage system so that it can be cast multiple time within a given period at no additional cost.
  • Arcane Barrage has a 0.6 second cooldown between casts, not affected by Cooldown Reduction.
  • Each cast of Arcane Barrage grants a brief area of sight.
  • Each cast is classified as an activation for the purposes of effects such as Tear of the Goddess item.png Tear and Spellblade
  • Xerath can use Dark Passage.png Dark Passage while rooted.

References

Start a Discussion Discussions about Xerath

  • Xerath

    9 messages
    • I mean look on te bright side.  His ult is like a comet.
    • 76.196.236.74 wrote:99.244.42.17 wrote:u sucI agree, Xerath is the best. no more for me,it's the most unique mage once and now it's no more

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