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Xerath/Strategy

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Champion Background Strategy Skins & Trivia


Skill usage

  • XerathSquare.png Xerath has amazing range and is excellent for both strong harass and farm.
    • Arcanopulse.png Arcanopulse is best used to harass, but it can also be used to hit an entire line of minions.
    • Eye of Destruction.png Eye of Destruction is great for farming and harassing, since it does the most damage. It is also really usefull to setup your other skills.
    • An early point into Shocking Orb.png Shocking Orb can help keep you safe from ganks as you can stun anyone who comes close, but it should generally be maxed last. It is also really usefull to setup your other skills
  • One of his weaknesses is his constant need to attack a minion or champion with an auto-attack to maintain mana, as Xerath's mana costs are very high. This is very noticeable in early game.
  • Do not overcharge your Arcanopulse.png Arcanopulse. Remember that charging it doesn't increase the damage, only the range, so there's no need to fully charge it if you don't need the extra range.
  • Some effective skill combos are as follows:
    • Use the stun from Shocking Orb.png Shocking Orb to land an easy bullseye with Eye of Destruction.png Eye of Destruction and a quick Arcanopulse.png Arcanopulse. This will deal the maximum damage, but it is hard to hit Shocking Orb.png Shocking Orb without setup. In lane, only do this combo if your enemy overextends and you're able to hit Shocking Orb.png Shocking Orb because of that. Otherwise, it is advised to use the combo below. In teamfights this combo is massive, so try using it whenever you can.
    • Use the slow from Eye of Destruction.png Eye of Destruction to help you land Arcanopulse.png Arcanopulse. If possible, also try to shoot Shocking Orb.png Shocking Orb inbetween the two abilities, because it makes Arcanopulse.png Arcanopulse impossible to dodge. This is the easiest combo to use, because Eye of Destruction.png Eye of Destruction is a lot easier to hit than Shocking Orb.png Shocking Orb. However, it deals less damage than the combo above. In lane this combo is the best to use, as it guarentees some free damage if you are used to hitting Eye of Destruction.png Eye of Destruction and Arcanopulse.png Arcanopulse. In teamfights this combo deals some good damage if they are pretty far away and hitting Shocking Orb.png Shocking Orb long-range isn't possible.
    • A third and probably the most used way to harass is simply firing Arcanopulse.png Arcanopulse at the enemy without setup. If you're good enough with Arcanopulse.png Arcanopulse, then it is advised to fire it whenever you don't have Eye of Destruction.png Eye of Destruction or Shocking Orb.png Shocking Orb available. In lane, use this on lvl 1, but after having Eye of Destruction.png Eye of Destruction unlocked, it is better to only use Arcanopulse.png Arcanopulse after firing Eye of Destruction.png Eye of Destruction to spare mana, wich is scarce early game. In teamfights you'll probably be able to keep spamming Arcanopulse.png Arcanopulse instead of always waiting for Eye of Destruction.png Eye of Destruction or Shocking Orb.png Shocking Orb.
    • A good point to keep in mind with all combo's, is that the setup you used to hit Arcanopulse.png Arcanopulse is also very usefull if you decide to use Rite of the Arcane.png Rite of the Arcane for the killing blow.
  • XerathSquare.png Xerath is one of the most powerful mages thanks to his range and power, but has 2 major weaknesses:
    • His abilities are all skill shots, and can be avoided.
    • XerathSquare.png Xerath is very mana-hungry, and his passive requires him to get close to recover mana.
  • In team fights XerathSquare.png Xerath deals severe AoE damage, and is very effective against enemies that are tightly grouped.
  • Rite of the Arcane.png Rite of the Arcane has amazing range and massive damage, however its delay and small area make it easy for unhindered enemies to dodge. Thus it is best used in conjunction with an ally.
    • It is also great for stealing objectives. He can reach both Dragon and Baron Nashor from mid lane.
    • Rite of the Arcane.png Rite of the Arcane's immunity to displacement effects can be used defensively against BlitzcrankSquare.png Blitzcrank's grab or GragasSquare.png Gragas's ultimate.
    • This skill can also be used to snipe targets from a safe distance, especially fleeing champions. Take note that both teams can see the ring that indicates the skill's maximum range.
    • Hitting Rite of the Arcane.png Rite of the Arcane is pretty tricky to hit often, due to issues with vision or being against an opponent that is able to dodge all the shots. Here are some great ways to deal with this:
      • Using Rite of the Arcane.png Rite of the Arcane after your target gets CC'd will help you hitting the shots, because the opponent has less possibilty of dodging it.
      • If the target flees into the fog of war while you're channeling Rite of the Arcane.png Rite of the Arcane, you must get vision somehow if you want to hit the shots. Some great ways of dealing with this are Clairvoyance.png Clairvoyance, Blue trinket and Twin Shadows
      • Hitting an opponent that knows how to dodge Rite of the Arcane.png Rite of the Arcane is almost impossible if there is no way of getting him in CC. The only way to hit Rite of the Arcane.png Rite of the Arcane then is to predict to where he is about to walk. Some hints on this are:
        • Take your time. You have 10 seconds to hit 3 shots, while your enemy needs to get out of your ult fast. If you use your time to your benefit by studieng his movements and using that against him, there is a larger chance that you hit your shots then if you would stressfully react to all of his feints.
        • If you know where the enemy is about to move because of the time you took to study his movement, then you should use that against him by shooting on the spots he will be moving in some seconds.
  • Xerath has several options for summoner spells:
    • Ignite.png Ignite is generally a poor choice since Xerath is rarely close enough to use it.
    • Flash.png Flash is best used for defense, as Xerath already has long range.
    • Teleport.png Teleport allows for better lane-control and opens some gank-options.
    • Barrier.png Barrier can help you survive against assassins, one of Xerath’s major weaknesses.
    • Heal.png Heal can also help you against assassins plus it has a movement speed boost, though the healing can be countered by Grievous Wounds.
    • Cleanse.png Cleanse is generally a poor choice, since you have no escape to capitalize on it.
    • Exhaust.png Exhaust has a short range, but protects you from some of your counters who have to rely on getting close in order to kill you, namely FizzSquare.png Fizz and AhriSquare.png Ahri. It also slows down targets so you can more reliably hit with all your attacks.
    • Smite.png Smite is generally a poor choice as Xerath can already deal high damage to minions, and does very poorly in the jungle.
    • Clairvoyance.png Clairvoyance, combined with XerathSquare.png Xerath's extraordinary range, allows you to control the enemy buffs without putting yourself into real danger, in addition to greatly improving map- and objective-control. It also allows you to snipe champions hiding in either the bushes or just the Fog of War.
    • Clarity.png Clarity is not viable because of Xerath's passive and high mana cost. This, however, is good during early game if Xerath uses up too much mana for harassing.

Build usage

  • XerathSquare.png Xerath's range can allow him to build full offensive with Cooldown Reduction, Ability Power, Magic Penetration, and some Mana regeneration to power it.
  • Building Zhonya&#039;s Hourglass item.png Zhonya's Hourglass will give you Ability power,  armor, and a powerful active that can help you survive if the enemy team has gap closing abilities.
  • Rylai&#039;s Crystal Scepter item.png Rylai's Crystal Scepter can slow people down, making it easier to land more attacks.
  • While Mejai&#039;s Soulstealer item.png Mejai's Soulstealer is usually a risky purchase, it is less so on Xerath, due to his very long range. As long as he maintains himself far and protected, and avoid dying, getting stacks will be very easy, thanks to his abilities having long range. It is a viable purchase if you are snowballing. Be sure to avoid dying too much, else this item is a waste of slot.

Recommended Builds

Summoner's Rift
Starting Doran&#039;s Ring item Health Potion item2 Warding Totem item
Essential Sorcerer&#039;s Shoes item Rabadon&#039;s Deathcap item Athene&#039;s Unholy Grail item
Offensive Void Staff item Twin Shadows item Morellonomicon item
Defensive Banshee&#039;s Veil item Zhonya&#039;s Hourglass item Rylai&#039;s Crystal Scepter item
Consumables Health Potion item Mana Potion item Sight Ward item Vision Ward item Elixir of Sorcery item
The Howling Abyss
Starting Boots of Speed item Doran&#039;s Ring item2 Health Potion item2
Essential Chalice of Harmony item Sorcerer&#039;s Shoes item Rabadon&#039;s Deathcap item
Offensive Athene&#039;s Unholy Grail item Morellonomicon item Liandry&#039;s Torment item Void Staff item
Defensive Zhonya&#039;s Hourglass item Rylai&#039;s Crystal Scepter item
Consumables Item
The Crystal Scar
Starting Boots of Speed item Prospector&#039;s Ring item Health Potion item2
Essential Sorcerer&#039;s Shoes item Wooglet&#039;s Witchcap item Haunting Guise item
Offensive Void Staff item Morellonomicon item Blackfire Torch item
Defensive Athene&#039;s Unholy Grail item Abyssal Scepter item
Consumables Item
The Twisted Treeline
Starting Boots of Speed item Doran&#039;s Ring item
Essential Sorcerer&#039;s Shoes item Wooglet&#039;s Witchcap item Haunting Guise item
Offensive Void Staff item Morellonomicon item Blackfire Torch item
Defensive Athene&#039;s Unholy Grail item Abyssal Scepter item
Consumables Item


Countering

  • XerathSquare.png Xerath deals magic damage, thus magic resist is the obvious counter (Banshee&#039;s Veil item.png Banshee's Veil).
  • While all of XerathSquare.png Xerath's spells have a very long range, they are also all delayed and/or skill shots and can be dodged.
  • XerathSquare.png Xerath is most powerful late game, especially with full items. Try to stop and starve him early.
  • XerathSquare.png Xerath's mana can be depleted quickly and he needs to come in short range for his passive to work.
    • Try and make him waste his attacks, and then counter when he is out of mana.
  • With his long range XerathSquare.png Xerath can be a threat to other lanes, notify your team if he leaves your lane.
  • Most of XerathSquare.png Xerath's attacks are AoE, try to stay spread out in team fights.
  • Avoid getting hit by his Shocking Orb.png Shocking Orb, as the stun gives him ample opportunity to land his combo.
  • Observing XerathSquare.png Xerath can help you to dodge his Arcanopulse.png Arcanopulse. When you see XerathSquare.png Xerath slow down, it's time to start dodging left or right, perpendicular to the imaginary line between you and XerathSquare.png Xerath. This gives you extra warning to dodge the Q in addition to the Q's lit warning track.
  • Casting Rite of the Arcane.png Rite of the Arcane makes XerathSquare.png Xerath immobile, and makes him immune to displacements. However, hard CC like stuns and silences interrupt his ultimate and put it on cooldown, so saving these for when he casts his ultimate is worth it.
    • When XerathSquare.png Xerath uses his ultimate, a large circle quickly expands from it. This circle is visible by everyone, and it indicates his maximum cast range. Use this to your advantage, and keep in mind that his ultimate is an AoE.

Champion spotlight (outdated as of Patch 4.2)

Xerath Champion Spotlight06:43

Xerath Champion Spotlight

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