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Xerath

Redirected from Xerath the Magus Ascendant

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Champion Background Strategy Skins & Trivia
Statistics Edit
Health 514.4 (+80) Attack damage 54.7 (+3)
Health regen. 5.42 (+0.55) Attack speed [*] 0.625 (+1.36%)
Mana 316.96 (+47) Armor 21.88 (+3.5)
Mana regen. 6 (+0.8) Magic res. 30 (+0)
Ranged 525 Mov. speed 340


Abilities

Mana Surge
STATIC COOLDOWN: 12
Mana Surge

Xerath's next basic attack against a non-structure unit will restore 「 30 - 195 」「 30 / 33 / 36 / 42 / 48 / 54 / 63 / 72 / 81 / 90 / 102 / 114 / 126 / 138 / 150 / 165 / 180 / 195 (27 + 3 / 6 / 9 / 12 / 15 at each level) 」 mana (doubled against champions).

Ability Details
Mana Surge is an on-hit effect.

Additional Information:

  • The passive doesn't trigger if the mana restored would cause Xerath to exceed his maximum mana.[2]


Arcanopulse
RANGE: 750 ~ 1400
COST: 80 / 90 / 100 / 110 / 120 mana
COOLDOWN: 9 / 8 / 7 / 6 / 5
Arcanopulse

First Cast: Xerath starts channeling for up to 3 seconds, retaining his ability to move. Over the first 1.5 seconds of the channel, Arcanopulse's range will gradually increase while his movement speed is Slow icon slowed by up to 50%.

At the end of the channel, Arcanopulse cancels and refunds half the mana cost.

Second Cast: After a brief delay, Xerath fires a beam of energy in a line that deals magic damage to all enemies hit.

  • Magic Damage: 80 / 120 / 160 / 200 / 240 (+ 75% AP)
Ability Details
Arcanopulse is an linear area of effect.

Additional Information:

  • While charging, Arcanopulse can be interrupted by any form of hard CC.
  • Arcanonopulse's cooldown starts after firing the beam or after it's cast time ends if not fired, not while channeling.
  • Once casting, Arcanopulse cannot be interrupted. During the cast time, Xerath will ignore crowd control effects but still suffers from them if the duration persists.
  • If Xerath is displaced by a knockback or pull effect during the cast time, the beam will fire from the original point of casting.
  • If Xerath dies while charging or during the cast time, Arcanopulse will not fire but is still placed on cooldown.


Eye of Destruction
RANGE: 1100
COST: 70 / 80 / 90 / 100 / 110 mana
COOLDOWN: 14 / 13 / 12 / 11 / 10
Eye of Destruction

Active: Xerath calls down a blast of arcane energy which strikes after a 0.5 second delay, dealing magic damage and Slow icon slowing enemies in a target 200-radius area by 10% for 2.5 seconds.

  • Magic Damage: 60 / 90 / 120 / 150 / 180 (+ 60% AP)

Enemies hit directly take 50% increased damage and are Slow icon slowed by a greater amount instead, decaying down to 10% over the duration.

  • Empowered Damage: 90 / 135 / 180 / 225 / 270 (+ 90% AP)
  • Empowered Slow: 60 / 65 / 70 / 75 / 80%
Ability Details
Eye of Destruction is a ground-targeted area of effect ability.

Additional Information:

  • There is an 0.2 second casting time that must be completed in order for the impact to deal damage.
    • Cast times cannot be interrupted by crowd control effects, and will only be interrupted by Xerath's death. If Xerath dies during the 0.2 seconds, the impact will fizzle after the 0.5 seconds (and will not deal damage).
    • During the cast time, Xerath will ignore crowd control effects but still suffers from them if the duration persists.
    • If Xerath is displaced by a knockback or pull effect during the cast time, Eye of Destruction will still go off at the target location even if he is no longer in range.
  • The outline of the area of effect will appear the moment Xerath begins casting, and deals damage after the 0.5 delay. After the 0.2 second casting time, there is no way to stop the blast.
  • Eye of Destruction grants sight over a large area on-cast, which persists for a short duration after the blast hits.


Shocking Orb
RANGE: 1050
COST: 60 / 65 / 70 / 75 / 80 mana
COOLDOWN: 13 / 12.5 / 12 / 11.5 / 11
Shocking Orb

Active: Xerath fires an orb of energy in the targeted direction. The first enemy hit takes magic damage and is Stun icon stunned for between 0.75-1.75 seconds. The stun duration increases based on how far the orb travels.

  • Magic Damage: 80 / 110 / 140 / 170 / 200 (+ 45% AP)
Ability Details
Shocking Orb is a linear colliding skill shot.


Rite of the Arcane
RANGE: 3200 / 4400 / 5600
COST: 100 mana
COOLDOWN: 130 / 115 / 100
Rite of the Arcane

Active: Xerath anchors himself to his current location for up to 10 seconds, becoming immune to Airborne icon displacement and gaining the ability to cast Rite of the Arcane Arcane Barrage up to three times, but losing the ability to cast his other abilities.

Rite of the Arcane Arcane Barrage - Active: Xerath calls down a blast of arcane energy which strikes after a 0.6 second delay, dealing magic damage to enemies within a moderate area.

  • Magic Damage: 190 / 245 / 300 (+ 43% AP)
  • Maximum Single Target Damage: 570 / 735 / 900 (+ 129% AP)

Rite of the Arcane can be cancelled early by moving or attacking and will automatically end once Arcane Barrage has been cast 3 times. If Rite of the Arcane ends without using a single cast of Arcane Barrage, half the cooldown is refunded. Interrupting crowd control effects, with the exception of Airborne icon displacement, will interrupt Rite of the Arcane and put it on full cooldown.

Ability Details
Rite of the Arcane is self-targeted ability that roots Xerath in place.


Arcane Barrage is a ground-targeted area of effect ability.

Additional Information:

  • Rite of the Arcane has a short activation time where Xerath ascends into his true form. During this time, Arcane Barrage cannot be activated and a circle indicating the ability's maximum range appears (starting small and rapidly expanding to the maximum range over the cast time).
    • The maximum-range indicator is visible to both allies and enemies.
  • Activating Rite of the Arcane does not automatically use the first cast of Arcane Barrage - you must activate the ability twice in order to first deal damage.
  • Arcane Barrage uses a barrage system so that it can be cast multiple times within a given period at no additional cost.
  • Arcane Barrage has a 0.6 second cooldown between casts, not affected by Cooldown Reduction.
  • Each cast of Arcane Barrage grants a brief area of sight.
  • Each cast is classified as an activation for the purposes of effects such as Tear of the Goddess item.png Tear and Spellblade
  • Xerath can use Dark Passage.png Dark Passage while rooted.


References

Start a Discussion Discussions about Xerath

  • Xerath

    9 messages
    • I mean look on te bright side.  His ult is like a comet.
    • 76.196.236.74 wrote:99.244.42.17 wrote:u sucI agree, Xerath is the best. no more for me,it's the most unique mage once and now it's no more

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