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Xerath

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Champion Ability Details Background Strategy Skins & Trivia
Xerath
the Magus Ascendant
Cost: IP 6300 or RP 975
Ranged, Mage Release date 5 October 2011
10
30
100
60
Statistics
Health 380 (+80) Attack damage 52 (+3)
Health regen. 5.0 (+0.55) Attack speed 0.625 (+1.36%)
Mana 250 (+45) Armor 12.6 (+3.4)
Mana regen. 8.0 (+0.6) Magic res. 30 (+0)
Range 550 Mov. speed 340

Xerath, the Magus Ascendant is a champion in League of Legends.

Abilities Edit

Ascended Form
    Ascended Form

    Xerath receives bonus armor equal to 15% of his ability power.

    Arcanopulse
    • Range: 900/1300
    • Cooldown: 7 / 6.5 / 6 / 5.5 / 5
    • Cost: 65 / 70 / 75 / 80 / 85 mana
    Arcanopulse

    Active: Fires a long-range beam of energy in a line after a 0.75 second delay, dealing magic damage to all enemies hit.

    • Magic Damage: 75 / 115 / 155 / 195 / 235 (+ 60% AP)
    Locus of Power
    • Cooldown: 20 / 16 / 12 / 8 / 4
    • Cost: No cost
    Locus of Power

    Active: Xerath anchors himself to his current location with a 0.5 second casting time. For up to 8 seconds afterwards, he gains 400 bonus range of all his spells and bonus magic penetration, but cannot move. Xerath can deactivate the ability at any time after 0.5 seconds of casting it, and gains 35% movement speed for 2 seconds when doing so.

    • Bonus Magic Penetration: 16% / 22% / 28% / 34% / 40%
    Mage Chains
    • Range: 600/1000
    • Cooldown: 12 / 11 / 10 / 9 / 8
    • Cost: 70 / 75 / 80 / 85 / 90 mana
    Mage Chains

    Active: Deals magic damage to an enemy and marks them with Unstable Magic for 3 seconds. Unstable Magic will trigger if a marked enemy is hit by one of Xerath's spells, stunning them for 1.5 seconds.

    • Magic Damage: 70 / 120 / 170 / 220 / 270 (+ 80% AP)
    Arcane Barrage
    • Range: 900/1300
    • Cooldown: 80 / 70 / 60
    • Cost: 150 / 180 / 210 mana
    Arcane Barrage

    Active: Xerath damages enemies in target 200-radius area after 0.5 seconds, briefly providing sight within 300 range. Arcane Barrage may be cast another two times, with no cost, within the next 12 seconds before going on cooldown.

    • Magic Damage Per Cast: 125 / 200 / 275 (+ 60% AP)
    • Maximum Magic Damage: 375 / 600 / 825 (+ 180% AP)

    Notes Edit

    •  Arcane Barrage provides vision slightly larger than the area of effect (that reveals all fog of war) for a short amount of time.
    •  Arcane Barrage has a cast time of approximately 1.15 seconds, making it so that all 3 blasts cannot be cast at once.
    •  Arcane Barrage will not deal damage if Xerath dies or becomes silenced before the cast is complete
    •  Locus of Power will only affect the range of Xerath's own skills. Item and summoner spell ranges remain unaffected.

    References Edit

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