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Xerath/Ability Details

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< Xerath | Redirected from Xerath the Magus Ascendant/Ability Details

Champion Ability Details Background Strategy Skins & Trivia
Xerath
the Magus Ascendant
Haste, Interrupt, Mage, Nuke, Ranged, Stun Release date 5 October 2011
10
30
100
60
Statistics
Health 380 (+80) Attack damage 52 (+3)
Health regen. 5.0 (+0.55) Attack speed 0.625 (+1.36%)
Mana 250 (+45) Armor 12.6 (+3.4)
Mana regen. 8.0 (+0.6) Magic res. 30 (+0)
Range 550 Mov. speed 340

Abilities Edit

Patch V1.0.0.142

Ascended Form
(Innate): Xerath receives 15% of his ability power as bonus armor.
Ascended Form is a passive ability that gives Xerath bonus armor based on his ability power.
Ability Description Leveling up

Arcanopulse
(Active): Fires a long-range beam of energy in a line after a short delay, dealing magic damage to all targets hit.
  • Range: 900/1300
  • Width: 100

Cost: 65 / 70 / 75 / 80 / 85 mana

Damage: 75 / 115 / 155 / 195 / 235 (+0.6 per ability power)

Cooldown: 7 / 6.5 / 6 / 5.5 / 5 seconds

Arcanopulse is a linear instant skillshot. After a 0.75 second casting time Xerath fires a bolt of archaeic energy in the target direction, dealing magic damage to all enemy units hit.

Locus of Power
(Active): Xerath anchors himself to the ground he is standing on for up to 8 seconds, increasing the range of all his spells and granting him bonus magic penetration. Upon disabling this ability, Xerath gains 35% movement speed for 2 seconds. He can deactivate the ability at any time after 0.5 seconds of casting it.
  • No cost

Cooldown: 20 / 16 / 12 / 8 / 4 seconds

Bonus Magic Penetration: 16 / 22 / 28 / 34 / 40 %

Locus of Power is a toggled self-target ability. When toggled on, Xerath gains increased casting range on his champion abilities and increased magic penetration, but becomes snared for the duration. This effect lasts up to 8 seconds, and the ability can be toggled off after 0.5 seconds to end the effect early.
  • Locus of Power will trigger Tear of the Goddess and gain a charge of it upon its activation. However the second activation which toggles the effect off does not proc this effect. It also triggers Lich Bane.
  • While Locus of Power is active, fear and charm effects will not cause Xerath to move but will still disable his other actions.
  • Knock-back effects will still move Xerath.
  • Cooldown begins only after the ability is deactivated or its duration ends.

Mage Chains
(Active): Deals magic damage to an enemy and marks them with Unstable Magic for 3 seconds. The next spell Xerath strikes this enemy with in these 3 seconds will stun them for 1.5 seconds.
  • Range: 600/1000

Cost: 70 / 75 / 80 / 85 / 90 mana

Cooldown: 12 / 11 / 10 / 9 / 8 seconds

Magic Damage: 70 / 120 / 170 / 220 / 270 (+0.8 per ability power)

Mage Chains is a targeted ability that sends a electric charge at a target enemy unit, dealing magic damage on impact and marking them with Unstable Magic for 3 seconds. Unstable Magic is triggered if the unit is hit by one of Xerath's champion abilities, stunning the target for 1.5 seconds.
  • Mage Chains procs spell vamp and Rylai's slow similarly with any single target spells and abilities with full effect.
  • Mage Chains pops spell shield.
  • Mage Chains will damage  Black Shield, but the mark's placement is not negated.
  • The ability that triggers Unstable Magic only needs to hit the target, not damage it. If the damage is prevented through methods such as an absorption shield, the mark is still triggered.

Arcane Barrage
(Active): Calls down a blast of arcane energy, dealing magic damage to all enemies in an area. May be cast another two times, with no cost, within the next 12 seconds before going on cooldown.
  • Range: 900/1300
  • Effect radius: 200
  • Sight radius: 300

Cost: 150 / 180 / 210 mana

Cooldown: 80 / 70 / 60 seconds

Magic Damage Per Cast: 125 / 200 / 275 (+0.6 per ability power)

Maximum Magic Damage: 375 / 600 / 825 (+1.8 per ability power)

Arcane Barrage is a ground targeted area of effect ability that calls down a meteor of energy at the target location, landing 0.5 seconds later to deal magic damage on all enemy units within. Arcane Barrage can be activated within 12 seconds from the last activation for up to 2 additional times before going on cooldown.
  • Arcane Barrage procs spell vamp and Rylai's slow similarly with any area of effect spells and abilities with diminished effect.
  • Arcane Barrage will pop spell shield.
  • Each meteor has a short casting time of a bit less than 0.2 seconds which Xerath can't cancel.
  • This ability grants a buff indicating how many casts Xerath has left (1 or 2) , which is immediately lost if he dies.
  • Arcane Barrage will damage  Black Shield. If an enemy unit hit is marked with  Unstable Magic, the mark will be triggered but the stun will be negated.
  • Xerath laughs each times he fires a meteor, louder with each successive cast. This can be heard both by allies and enemies for up to 1800 units away, as long as they have vision of Xerath.
  • A 0.35 second cooldown is placed on Arcane Barrage in between each activation.
    • This means that Xerath can send a second meteor before the previous one actually lands.


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