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Xin Zhao

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Champion Ability Details Background Strategy Skins & Trivia
Xin Zhao
the Seneschal of Demacia
Cost: IP 3150 or RP 790
Assassin, Fighter, Melee Release date 13 July 2010
80
60
30
30
Statistics
Health 445 (+87) Attack damage 52 (+3.3)
Health regen. 7.0 (+0.7) Attack speed 0.672 (+2.7%)
Mana 213 (+31) Armor 16 (+3.5)
Mana regen. 6.6 (+0.45) Magic res. 30 (+1.25)
Range 175 Mov. speed 345

Xin Zhao, the Seneschal of Demacia is a champion in League of Legends.[1]

Abilities Edit

Challenge
    Challenge

    Basic attacks and Audacious Charge challenge Xin Zhao's target, reducing their armor by 15% for 3 seconds. Only one target can be affected by Challenge at any time.

    Three Talon Strike
    • Cooldown: 9 / 8 / 7 / 6 / 5
    • Cost: 30 mana
    Three Talon Strike

    Active: Xin Zhao's next 3 basic attacks deal bonus physical damage and reduce his other abilities' cooldowns by 1 second each. The third strike also knocks the target into the air for 1 second.

    • Bonus Damage: 15 / 30 / 45 / 60 / 75 (+ 20% AD)
    • Total Bonus Damage: 45 / 90 / 135 / 180 / 225 (+ 60% AD)
    Battle Cry
    • Cooldown: 16 / 15 / 14 / 13 / 12
    • Cost: 40 mana
    Battle Cry

    Passive: Xin Zhao heals himself on every third basic attack. Active: Xin Zhao increases his attack speed for 5 seconds.

    • Heal: 26 / 32 / 38 / 44 / 50 (+ 70% AP)
    • Attack speed: 40% / 50% / 60% / 70% / 80%
    Audacious Charge
    • Range: 600
    • Cooldown: 14 / 13 / 12 / 11 / 10
    • Cost: 60 mana
    Audacious Charge

    Active: Xin Zhao charges at an enemy, dealing magic damage to all enemies within 112.5 range and slowing them for 2 seconds.

    • Magic damage: 70 / 105 / 140 / 175 / 210 (+ 60% AP)
    • Slow: 25% / 30% / 35% / 40% / 45%
    Crescent Sweep
    • Range: 187.5
    • Cooldown: 120 / 110 / 100
    • Cost: 100 mana
    Crescent Sweep

    Active: Xin Zhao unleashes a sweep around him, knocking enemies back and dealing physical damage equal to a base amount plus 15% of their current health. Xin Zhao gains bonus armor and magic resistance for each champion struck, lasting for 6 seconds.

    Crescent Sweep will not knock back the enemy currently affected by Challenge.

    • Total Physical Damage: 75 / 175 / 275 (+ 100% bonus AD) (+ 15% of enemies' current health)
    • Armor and Magic resistance per Champion hit: 15 / 20 / 25
    • Maximum Armor and Magic resistance Bonus: 75 / 100 / 125

    References Edit

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