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Determination
Determination

Innate: Every third basic attack or Wind Becomes Lightning Wind Becomes Lightning strike deals 15 / 25 / 35 / 45% AD Attack damage bonus physical damage and Heal power restores 8 - 59 (based on level) (+ 10% AD) (+ 40% AP) health.

Ability Details
Notes
  • Hitting one or more enemies with Wind Becomes Lightning Wind Becomes Lightning applies one stack per strike. The bonus damage applies to all enemies of one strike, but the healing only once.
Xin Zhao IVideo
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Three Talon Strike
COST: 30 Mana
COOLDOWN: 9 / 8 / 7 / 6 / 5
Three Talon Strike

Active: For the next 5 seconds, Xin Zhao's next 3 basic attacks each deal bonus physical damage and reduce his other ability Cooldown reduction icon cooldowns by 1 second each.

Bonus Physical Damage:
20 / 25 / 30 / 35 / 40 (+ 40% bonus AD)
Total Bonus Damage:
60 / 75 / 90 / 105 / 120 (+ 120% bonus AD)

The third basic attack Airborne icon knocks up the target for 0.75 seconds.

Three Talon Strike resets Xin Zhao's basic attack timer.

Ability Details
Notes
  • Three Talon Strike has no cast time and does not interrupt Xin Zhao's previous orders.
  • Three Talon Strike's cooldown will begin only after the duration ends or the third enhanced attack is consumed.
  • Spell shields will block only one empowered attack as well as the knockup.
  • Possible Bug: The enhanced attacks present input buffering during their wind-up animation (they cannot be canceled and Xin Zhao cannot be issued any commands until after it ends)
Xin Zhao QVideo
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Wind Becomes Lightning
TARGET RANGE: 900
ANGLE: 180º
COST: 45 Mana
COOLDOWN: 12 / 11 / 10 / 9 / 8
Wind Becomes Lightning

Active: Xin Zhao performs two strikes over 0.5 - 0.4 (based on bonus attack speed) seconds.

The first deals physical damage to all enemies in an arc, and the second deals physical damage in a line, Slow icon slowing all enemies hit by 50% for 1.5 seconds.

Slash Damage:
30 / 40 / 50 / 60 / 70 (+ 30% AD)
Thrust Damage:
30 / 65 / 100 / 135 / 170 (+ 75% AD)
Max. Physical Damage:
60 / 105 / 150 / 195 / 240 (+ 105% AD)

Both strikes deal 50% damage against minions, benefit from 33.3% of Xin Zhao's Life steal icon life steal and the duration of his other abilities is paused during the effect.

Slash Minion-Damage:
15 / 20 / 25 / 30 / 35 (+ 15% AD)
Thrust Minion-Damage:
15 / 32.5 / 50 / 67.5 / 85 (+ 37.5% AD)
Max. Minion-Damage:
30 / 52.5 / 75 / 97.5 / 120 (+ 52.5% AD)
Ability Details
Notes
  • Spell shields will block only a single instance of damage - either the thrust or the slash.


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Audacious Charge
TARGET RANGE: 650
EFFECT RADIUS: 125
COST: 50 Mana
COOLDOWN: 12
Audacious Charge

Active: Xin Zhao dashes to the target enemy, dealing magic damage to all nearby units and Slow icon slowing them by 30% for 0.5 seconds.

Magic Damage:
50 / 75 / 100 / 125 / 150 (+ 60% AP)

Xin Zhao then gains bonus attack speed for 5 seconds.

Bonus Attack Speed:
40 / 45 / 50 / 55 / 60%
Ability Details
Notes
  • No additional effect.
Xin Zhao EVideo
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Crescent Guard
EFFECT RADIUS: 250
COST: 100 Mana
COOLDOWN: 120 / 110 / 100
Challenge

Passive - Challenge: The last enemy champion targeted by Xin Zhao's basic attacks or Audacious Charge Audacious Charge is Challenge Challenged for 3 seconds.

Crescent Guard

Active - Awareness: Xin Zhao sweeps around him, dealing physical damage to enemies hit, capped at 600 (+ 100% bonus AD) against monsters.

Physical Damage:
75 / 175 / 275 (+ 100% bonus AD) (+ 15% of target's current health)

All enemies hit, except the Challenge Challenged, are Airborne icon knocked back and Stun icon stunned for the duration that they are Airborne icon airborne.

For the next 3 seconds, Xin Zhao is Intervention invulnerable against enemy champions more than 450-units away from him. Basic attacks and other spell casts extend the duration by 0.3 seconds, but the remaining duration cannot exceed 3 seconds.

Ability Details
Notes
  • Pets, clones, traps, bombs, DoTs, and delayed-damage skills will not damage you if the enemy champion source is outside the circle when the damage applies.
  • Enemy minions, towers, and jungle monsters will damage you even when they are outside Crescent Guard Crescent Guard's range.
  • Crescent Guard Crescent Guard does not negate crowd control effects, it only negates the damage portion.


References