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Previous Lore

Whenever Jarvan III, the king of Demacia, delivers one of his rallying speeches from the glinting marble balcony atop the Royal Palace, Xin Zhao is at his side. Coined the Seneschal of Demacia, Xin Zhao is the personal steward of the Lightshield Dynasty. His enigmatic, silent vigil has led to an abundance of conjecture concerning his “secret life” and origins. Whether it’s "Zaun double-agent" tendered at the dinner table or "indebted rune mage" mused in the editorials of the Demacian Constant, Xin Zhao betrays no hints to sate the curiosity of the masses…for good reason.

Prior to the formation of the League, Noxus was renowned for a spectacle called The Fleshing. It was a gladiatorial event with a cruel twist: as a fighter won matches, his number of opponents (generally prisoners of war) fought simultaneously would increase. This meant eventual death for every contender, but with unparalleled glory. Xin Zhao, known then as Viscero, was slated to face 300 soldiers, nearly six times the previous record. This was clearly meant to be his final match. Jarvan II, hearing of this unprecedented feat, infiltrated the arena to offer him an alternative: serve Demacia and punish those who ultimately sentenced him to death in exchange for his freedom. Xin Zhao accepted, astonished that a king would risk his own life on his behalf. Under the cover of a prearranged Demacian assault on Noxus, Jarvan liberated Xin Zhao and his 300 opponents. During their retreat, Xin Zhao took a poisoned dart meant for Jarvan. This act of loyalty, from a man who vowed no allegiance, earned Xin Zhao a spot at his side until the day the king died. Now in the service of his son, Jarvan III, Xin Zhao is stepping into a new ring – the Fields of Justice – to fight for his adopted country and to honor the legacy of the man who gave purpose to his life.

"Death is inevitable; one can only avoid defeat."
Demacian Manual of Arms

Previous Splash Art

Patch History

V7.3
V6.12
  • General
    • Base health increased to 600 from 591.16.
    • Health per level increased to 92 from 87.
  • Battle Cry.png Battle Cry
    • Bug Fix: Attacks on Jax Jax with Counter Strike.png Counter Strike no longer count as hits for the healing passive.
V6.4
  • Battle Cry.png Battle Cry
    • Active's attack speed bonus reduced to 40 / 45 / 50 / 55 / 60% from 40 / 50 / 60 / 70 / 80%.
    • Passive's AP ratio reduced to 40% AP from 70% AP.
V6.3
  • Battle Cry.png Battle Cry
    • Passive heal now also scales with 20% bonus AD.
    • New Effect: Every 3rd attack is now guaranteed to Critical strike icon critically strike with 「 -75 / -62.5 / -50 / -37.5 / -25% 」「 125 / 137.5 / 150 / 162.5 / 175% 」 modified critical damage. Note that the healing is on every 3rd hit, meaning with Sated Devourer item.png Sated Devourer it's possible for the two effects to become decoupled.
      • PENDING FOR TEST If Xin Zhao Critical strike icon critically strike due to PRNG, he will deal full damage instead.
  • Audacious Charge.png Audacious Charge
    • Cooldown changed to 12 seconds at all ranks from 14 / 13 / 12 / 11 / 10.
V5.24
  • Three Talon Strike.png Three Talon Strike
    • Bug Fix: The empowered attacks were happening at reduced attack speed.
    • Bug Fix: Each attack was not refreshing the empowerment duration.
V5.14
  • Battle Cry.png Battle Cry
    • Ability power ratio increased to (+70% AP) from (+50% AP)
V5.13
  • Battle Cry.png Battle Cry
    • Ability power ratio reduced to (+ 50% AP) from (+ 70% AP).
V5.9
  • Crescent Sweep.png Crescent Sweep
    • Now applies a 0.75 second stun to knocked back targets.
V5.5
  • Battle Cry.png Battle Cry
    • Base heal increased to 30 / 35 / 40 / 45 / 50 from 26 / 32 / 38 / 44 / 50.
  • Audacious Charge.png Audacious Charge
    • Base damage increased to 70 / 110 / 150 / 190 / 230 from 70 / 105 / 140 / 175 / 210.
V4.21
  • General
    • Texture update to Classic, Commando, Imperial, Viscero and Winged Hussar Xin Zhao.
V4.5
  • Stats
    • Base armor increased to 20 from 16.
V4.2
  • Crescent Sweep.png Crescent Sweep
    • Tooltip now states a maximum damage of 600 vs monsters.
V3.03
  • Audacious Charge.png Audacious Charge
    • Damage reduced to 70 / 105 / 140 / 175 / 210 from 70 / 110 / 150 / 190 / 230.
    • Cooldown increased to 14 / 13 / 12 / 11 / 10 seconds from 13 / 12 / 11 / 10 / 9.
  • Crescent Sweep.png Crescent Sweep
    • Base damage reduced to 75 / 175 / 275 from 125 / 225 / 325.
    • Cooldown increased to 120 / 110 / 100 seconds from 100 / 90 / 80.
V1.0.0.152
  • Stats
    • Base movement speed increased to 345 from 320.
V1.0.0.151
  • Crescent Sweep.png Crescent Sweep
    • Now properly procs spell vamp and other effects (e.g. Rylai's slow).
V1.0.0.148
V1.0.0.144
  • Stats
    • Base attack damage reduced to 55.3 from 59.
    • Attack damage per level increased to 3.3 from 3.
  • Audacious Charge.png Audacious Charge
    • Damage reduced to 70 / 110 / 150 / 190 / 230 from 70 / 115 / 160 / 205 / 250.
V1.0.0.143 Rework
  • Stats
    • Base attack speed increased to 0.672 from 0.658.
    • Attack speed per level increased to 2.7% from 2.5%.
  • Challenge.png Challenge (Innate)
    • Xin Zhao challenges his target with his basic attacks and Audacious Charge, reducing their armor by 15% for 3 seconds. Only one target can be challenged at a time.
  • Three Talon Strike.png Three Talon Strike (Q)
    • Now reduces his other ability cooldowns by 1 second with each strike.
    • Attack damage ratio increased to (+ 120% AD) from (+ 100% AD).
    • Cooldown reduced to 9 / 8 / 7 / 6 / 5 seconds from 10 at all ranks.
  • Battle Cry.png Battle Cry (W)
    • Passive: heals Xin Zhao for 26 / 32 / 38 / 44 / 50 (+ 70% AP) every third basic attack.
    • Active no longer reduces other abilities' cooldowns.
    • Cooldown reduced to 16 / 15 / 14 / 13 / 12 seconds from 24 / 22 / 20 / 18 / 16.
    • Mana cost increased to 40 from 35.
  • Audacious Charge.png Audacious Charge (E)
    • Now challenges the target.
    • Damage increased to 70 / 115 / 160 / 205 / 250 (+ 60% AP) from 70 / 110 / 150 / 190 / 230 (+ 40% AP).
    • Slow increased to 25 / 30 / 35 / 40 / 45% from 20 / 25 / 30 / 35 / 40%.
    • Slow duration increased to 2 seconds from 1.5.
    • Range reduced to 600 from 650.
    • Cooldown reduced to 13 / 12 / 11 / 10 / 9 seconds from 16 / 15 / 14 / 13 / 12.
    • (Undocumented) Mana cost reduced to 60 from 70.
  • Crescent Sweep.png Crescent Sweep (Ultimate)
    • Now knocks all unchallenged targets back.
    • Now has a ratio of (+ 100% Bonus AD).
    • Cooldown increased to 100 / 90 / 80 seconds from 75 at all ranks.
    • Armor and magic resistance bonus adjusted to 15 / 20 / 25 per champion hit from 25 + 7 / 10 / 13 per champion hit.
    • Now has a new particle effect.
V1.0.0.140
  • Three Talon Strike.png Three Talon Strike
    • Fixed a bug where critical damage modifiers were not taken into account.
V1.0.0.131
  • Crescent Sweep.png Crescent Sweep
    • Armor and magic resistance bonus increased to 7 / 10 / 13 per champion hit from 5 / 8 / 11.
V1.0.0.125
  • Tooltips now properly display numbers in their passive as they update.
V1.0.0.124
V1.0.0.120
  • Crescent Sweep.png Crescent Sweep
    • Enemies' current health percentage to damage ratio reduced to 15% from 20%.
    • Bonus armor and magic resistance per champion hit reduced to 5 / 8 / 11 from 7 / 10 / 13.
V1.0.0.116
  • Stats
    • Base attack damage increased to 56 from 49.
    • Attack damage per level decreased to 3.1 from 3.3.
  • Fixed a bug where Three Talon Strike.png Three Talon Strike could be activated while it was still active.
  • Battle Cry.png Battle Cry
    • Passive attack speed increased to 20 / 25 / 30 / 35 / 40% from 15 / 20 / 25 / 30 / 35%.
    • Passive attack speed is no longer removed while the ability is on cooldown.
  • Crescent Sweep.png Crescent Sweep
    • Base armor and magic resistance bonus reduced to 25 at all ranks from 30 / 40 / 50.
    • It gives 7 / 10 / 13 extra armor and magic resistance for each champion hit.
V1.0.0.115
  • Battle Cry.png Battle Cry
    • Duration reduced to 5 seconds from 7.
  • Crescent Sweep.png Crescent Sweep
    • Armor and magic resistance bonus duration reduced to 6 seconds from 8.
  • Audacious Charge.png Audacious Charge
    • Cooldown changed to 16 / 15 / 14 / 13 / 12 seconds from 18 / 16 / 14 / 12 / 10.
V1.0.0.109
  • Three Talon Strike.png Three Talon Strike
    • Cooldown changed to 10 seconds at all ranks from 12 / 11 / 10 / 9 / 8.
  • Crescent Sweep.png Crescent Sweep
    • Base damage reduced to 125 / 225 / 325 from 125 / 250 / 375.
V1.0.0.106
  • Audacious Charge.png Audacious Charge
    • No longer deals damage and slows if Xin Zhao's dash is interrupted by another movement effect.
V1.0.0.105
  • Fixed a bug where Xin Zhao was considered to be a ranged champion for the purpose of items like Frozen Mallet item.png Frozen Mallet, etc.
V1.0.0.100
V1.0.0.97
  • Stats
    • Base attack speed reduced to 0.658 from 0.679.
    • Attack speed per level reduced to 2.6% from 2.8%.
  • Audacious Charge.png Audacious Charge
    • Slow reduced to 20 / 25 / 30 / 35 / 40% from 40% at all ranks.
    • Slow duration reduced to 1.7 seconds from 2.
    • Area of effect radius reduced to 225 units from 350 units.
    • Fixed a bug where Xin Zhao could appear to slow down during his charge if he attempted to move too much.
  • Crescent Sweep.png Crescent Sweep
    • Base damage reduced to 125 / 250 / 375 from 150 / 275 / 400.
    • Percentage of current health damage reduced to 20% from 25% at all ranks.
V1.0.0.96 Added. (Original Stats)
  • Challenge.png Challenge (Innate)
    • Xin Zhao is healed for every 3 attacks that he lands. This amount increases every 2 levels.
  • Three Talon Strike.png Three Talon Strike (Q)
    • Xin Zhao's next 3 standard attacks deal increased damage, with the third attack knocking a target into the air.
  • Battle Cry.png Battle Cry (W)
    • Xin Zhao passively increases his attack speed and can activate this ability to further increase attack speed and lower his cooldowns with each attack.
  • Audacious Charge.png Audacious Charge (E)
    • Xin Zhao charges an enemy, dealing damage and slowing it and all other enemies in the area. Audacious Charge increases Xin Zhao's armor temporarily and lowers the cooldowns of all of his abilities.
  • Crescent Sweep.png Crescent Sweep (Ultimate)
    • Xin Zhao fiercely sweeps his spear around him, dealing damage to nearby enemies based on their current health.

References

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