Way of the Wanderer
Way of the Wanderer

Intent: Yasuo gains double the critical strike chance from all sources but his basic attacks and Steel Tempest.png Steel Tempest respectively deal 90% and 75% damage when Critical strike icon critically striking.

Resolve: Yasuo generates a Flow stack for every 59 / 52 / 46 units he travels by any means. At 「 100 stacks 」「 5900 / 5200 / 4600 units traveled 」 and upon taking champion or monster damage, Yasuo consumes all Flow to shield himself for 100 - 510 (based on level) for up to 1 second.

Ability Details
Way of the Wanderer is a self-targeted buff.

Additional Information:

  • Intent's reduction applies to total damage dealt pre-mitigation (180% AD for basic attacks and 150% AD for Steel Tempest.png Steel Tempest, respectively increased to 225% AD and 187.5% AD by purchasing Infinity Edge item.png Infinity Edge) but not to Yasuo's critical strike damage, on-hit effects (except Statikk Shiv item.png Statikk Shiv's Shiv Lightning) or Steel Tempest.png Steel Tempest's base damage.
  • Resolve's shield will be consumed when Yasuo is hit after the conditions for activation are met, the absorbed damage appearing as a white number (- X)


Steel Tempest
TARGET RANGE: 475 / 900
EFFECT RADIUS: 375
STATIC COOLDOWN: 4 - 1.33 (based on bonus attack speed)
Steel Tempest

First Cast - Steel Tempest: After 0.54 - 0.18 (based on bonus attack speed) seconds-delay, Yasuo thrusts his sword, dealing physical damage to all enemies in the target direction and granting Gathering Storm upon dealing damage.

Physical Damage:
20 / 40 / 60 / 80 / 100 (+ 100% AD)

Steel Tempest can Critical strike icon critically strike for 75% damage and applies on-hit effects to the first target hit. Casting Steel Tempest after Sweeping Blade.png Sweeping Blade affects enemies around Yasuo instead.

Steel Tempest 2

Second Cast - Steel Wind Rising: For the next 6 seconds, Yasuo can gain another Gathering Storm stack by hitting an enemy with Steel Tempest, empowering it for the same duration.

Steel Tempest 3

Third Cast - Gathering Storm: Yasuo consumes all stacks to unleash a whirlwind that travels an increased distance in the target direction, dealing the same damage and knocking Airborne icon airborne all enemies hit. Steel Tempest's Airborne icon knockup does not gain increased range when cast during Sweeping Blade.png Sweeping Blade.

Ability Details
Steel Tempest is a direction-targeted on-attack effect with a direction-targeted area of effect component.

Additional Information:

  • Steel Tempest's damage is calculated individually for every enemy hit when Critical strike icon critically striking.
  • Steel Tempest's cooldown and cast time reduction interacts with Yasuo's attack speed growth (25.4% reduction at level 18)
  • Way of the Wanderer.png Way of the Wanderer's reduction applies to Steel Tempest's total damage dealt pre-mitigation (150% AD increased to 187.5% AD by purchasing Infinity Edge item.png Infinity Edge) but excludes base damage.
  • Steel Tempest does not reset Yasuo's basic attack timer when cast outside Sweeping Blade.png Sweeping Blade (he will attack right after the animation ends if possible)


Wind Wall
TARGET RANGE: 400
COOLDOWN: 26 / 24 / 22 / 20 / 18
Wind Wall

Active: Yasuo creates a gust of wind that travels in the target direction over 0.25 seconds to form a wall in front of him. The wall slowly drifts forward 50 units over 3.75 seconds, blocking all enemy projectiles except turret attacks.

Wall Width:
300 / 350 / 400 / 450 / 500
Yasuo.E2
"Face the wind!"
Ability Details
Wind Wall's is a direction-targeted area of effect.

Additional Information:

Wind Wall starts blocking projectiles on-cast (despite not being fully formed) and grants Sight icon sight over a small area.


Sweeping Blade
TARGET RANGE: 475
STATIC COOLDOWN: 0.5 / 0.4 / 0.3 / 0.2 / 0.1
On-Target Cooldown: 10 / 9 / 8 / 7 / 6
Sweeping Blade

Active: Yasuo dashes a fixed distance (speed scales with his bonus movement speed) in the target enemy's direction, dealing magic damage. Yasuo cannot dash to the same target more than once every few seconds.

Magic Damage:
60 / 70 / 80 / 90 / 100 (+ 20% bonus AD) (+ 60% AP)
Maximum Magic Damage:
90 / 105 / 120 / 135 / 150 (+ 20% bonus AD) (+ 60% AP)

Each Sweeping Blade cast increases the next dash's base damage by 25% for 5 seconds (up to 50%)

Bonus Damage:
15 / 17.5 / 20 / 22.5 / 25
Maximum Bonus Damage:
30 / 35 / 40 / 45 / 50
Ability Details
Sweeping Blade is a unit-targeted dash.

Additional Information:

  • Sweeping Blade will generate 7 Way of the Wanderer.png Flow stacks per cast.
  • Yasuo can use Sweeping Blade's fixed dash distance to go through walls both before and after hitting his target (provided his proximity to the wall and/or target allows it)
  • Yasuo will stop mid-dash if he is immobilized by crowd control effects during Sweeping Blade.


Last Breath
TARGET RANGE: 1200
COOLDOWN: 80 / 55 / 30
Last Breath

Active: Yasuo blinks to the Sight icon visible Airborne icon airborne enemy champion nearest the cursor, instantly generating 100 Way of the Wanderer.png Flow stacks but resetting Steel Tempest.png Steel Tempest's.

Upon arrival, he Stun icon suspends all nearby Airborne icon airborne enemies for 1 second, dealing physical damage.

Physical Damage:
200 / 300 / 400 (+ 150% bonus AD)

For the next 15 seconds, Yasuo's Critical strike icon critical strikes gain 50% bonus armor penetration.

Ability Details
Last Breath is an auto-targeted ability.

Additional Information:

  • Last Breath's area of effect when suspending enemies increases per rank.
  • Last Breath will attempt to position Yasuo outside enemy turret range when blinking to an enemy standing close to one (does not apply to Nexus Obelisk)
  • Last Breath's damage and bonus armor penetration do not interact with each other.
  • Suspended enemies are immune to further displacements during Last Breath's animation time.
    • Casting right after the triggering displacement(s) will overwrite the latter's duration (whether shorter/longer) to Last Breath's animation time (durations will not stack)
    • Casting right before suspended enemies land will make them remain airborne for Last Breath's animation time (durations will stack)
  • Enemies who displace themselves (Let's Bounce!.png Let's Bounce!, Satchel Charge.png Satchel Charge) cannot be targeted by Last Breath.
  • The following abilties are considered displacements and will interact with Last Breath:


References