Resolve:Yasuo generates a Flow stack for every 59 / 52 / 46 units he travels by any means. At 「 100 stacks 」「 5900 / 5200 / 4600 units traveled 」 and upon taking champion or monster damage, Yasuo consumes all Flow to shield himself for 100 - 510 (based on level) for up to 1 second.
STATIC COOLDOWN:4 - 1.33 (based on bonus attack speed)
First Cast - Steel Tempest: After a 0.54 - 0.18 (based on bonus attack speed) seconds-delay, Yasuo thrusts his sword, dealing physical damage to all enemies in the target direction and granting Gathering Storm upon dealing damage.
20 / 40 / 60 / 80 / 100 (+ 100% AD)
Steel Tempest can critically strike for 75% (+ 0.75% × bonus critical strike damage)bonus damage and applies on-hit effects to the first target hit. Casting Steel Tempest while dashing with Sweeping Blade affects enemies around Yasuo instead.
Second Cast - Steel Wind Rising: For the next 6 seconds, Yasuo can gain another Gathering Storm stack by hitting an enemy with Steel Tempest, empowering it for the same duration.
Third Cast - Gathering Storm:Yasuo consumes all stacks to unleash a whirlwind that travels an increased distance in the target direction, dealing the same damage and knocking airborne all enemies hit. Steel Tempest'sknockup does not gain increased range when cast during Sweeping Blade.
Active:Yasuo creates a gust of wind that travels in the target direction over 0.25 seconds to form a wall in front of him. The wall slowly drifts forward 50 units over 3.75 seconds, blocking all enemy projectiles except turret attacks.
300 / 350 / 400 / 450 / 500
"Face the wind!"
Wind Wall starts blocking projectiles on-cast (despite not being fully formed) and grants sight over a small area.
Active:Yasuodashes a fixed distance (speed scales with his bonusmovement speed) in the target enemy's direction, dealing magic damage. Yasuo cannot dash to the same target more than once every few seconds.