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Wind Wall
RANGE: 400
COOLDOWN: 26 / 24 / 22 / 20 / 18
Wind Wall

Active: Yasuo creates a gust of wind that travels forward to form a wall in front of him. The wall slowly drifts forward 50 units over 3.75 seconds, blocking all enemy projectiles with the exception of turret attacks.

  • Wall Width: 300 / 350 / 400 / 450 / 500
Ability Details
Wind Wall's is a direction-targeted area of effect that slowly drifts forward over the duration, always casted at maximum range.

Additional Information:

  • The gust of wind takes ~0.25 seconds to travel forward from Yasuo to form the wall, but will still block projectiles as with the fully formed wall during that time (for a total of 4 seconds as listed in the in-game tooltip).
  • The wall grants sight over a small area.
  • A projectile is any entity with a velocity that is not classified as a unit (champions, minions, monsters, etc).
    • Moving units are not blocked under any circumstance, including dash abilities. Champion-summoned units, such as Orianna Orianna's Command- Attack.png Command: Attack and Maokai Maokai's Sapling Toss.png Sapling Toss, are not considered to be units until they hit the ground - and thus will interact with Wind Wall while en route.
    • For a full list of blocked projectiles, see here.

The following projectiles are described as passing over or under Wind Wall.png Wind Wall and do not interact with it:

The following projectiles are bugged and will bypass Wind Wall.png Wind Wall:

The following projectiles are not destroyed when they hit Wind Wall.png Wind Wall and their units will drop to the ground beside the wall:

The following projectiles are destroyed when they hit Wind Wall.png Wind Wall:

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