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Champion Background Strategy Skins & Trivia


Gameplay

By Tyler 'RiotWenceslaus' Eltringham [1]

Yasuo Yasuo's a sustained damage fighter with high mobility, strong utility and damage output that ramps up the longer he survives in combat. The tradeoff here comes in the form of low damage during Yasuo's early game.

Mid lane

Yasuo's early game fragility makes him a champion best suited for the shortest lane on Summoner's Rift: mid. He farms safest here, concentrating on building up his experience and gold as he itemizes his way to domination. But even though Yasuo is at his weakest in the early game, his strength and mobility still has the potential to surprise his enemies. Yasuo can use Steel Tempest.png Steel Tempest to last-hit from a relatively safe distance, and if he needs to secure backline minion gold, quick consecutive casts of Sweeping Blade.png Sweeping Blade send him dashing to and from, with Way of the Wanderer.png Way of the Wanderer's shield absorbing some of the inevitable incoming damage. Yasuo can use Sweeping Blade.png Sweeping Blade as a handy escape during gank attempts, too: if he's caught between the enemy melee and caster minions, using the ability to dash back towards his own turret should help dissuade all but the most stubborn of junglers from pursuing.

And when the winds change direction, careful timing turns Yasuo into a deadly accomplice in friendly gank attempts. Stacking Steel Tempest.png Steel Tempest Empowered Steel Tempest properly and using Gathering Storm.png Gathering Storm to toss his enemy skywards means initiation from the jungle is a relatively simple matter, and once the enemy's caught, Yasuo uses Sweeping Blade.png Sweeping Blade to dash in and get to work. Way of the Wanderer.png Way of the Wanderer's Critical strike icon critical strike boost help Yasuo's attacks sting, while if he's unlocked Last Breath.png Last Breath, the additional damage and crowd control makes kills all the more likely.

Teamfights

A melee monster with damage that increases the longer teamfights last, Yasuo's first priority is to Empowered Steel Tempest stack Gathering Storm.png Gathering Storm while weathering the enemy team's initial onslaught. This is where Wind Wall.png Wind Wall comes into its own. Carefully positioning the wall between the enemy front and back lines allows Yasuo to engage on the less threatening tanks and bruisers, generating Gathering Storm.png Gathering Storm Empowered Steel Tempest stacks with liberal use of Steel Tempest.png Steel Tempest. Once the Gathering Storm.png third cast is ready, Yasuo repeatedly uses Sweeping Blade.png Sweeping Blade to rush through the entire enemy line and position himself beside or behind the enemy squishies. A final Steel Tempest.png Steel Tempest casts them skyward, opening up Last Breath.png Last Breath, a lethal ability for anyone caught in the Last Breath.png whirlwind. Enemies that manage to juke away from Yasuo's Last Breath.png whirlwind aren't necessarily safe from Last Breath.png Last Breath: any knock-up abilities can be chained with Yasuo's Last Breath.png ult, making him hugely synergistic with champions like Cho&#039;Gath Cho'Gath, Malphite Malphite and Zyra Zyra. Once he's landed, Yasuo's huge Last Breath.png bonus armor penetration buff, combined with the Critical strike icon critical strike bonus from Way of the Wanderer.png Way of the Wanderer, makes short work of even the tankiest of tanks.

Champion Spotlight

By David 'Phreak' Turley [2]

Yasuo Champion Spotlight08:28

Yasuo Champion Spotlight

A marked man with nothing to lose and only his honor to reclaim, Yasuo's tempestuous path has finally found the Fields of Justice. Bear witness to his unrelenting power and learn more about the Unforgiven in the Yasuo Champion Spotlight.

Yasuo Yasuo's mastery of both wind and blade is unrivalled. A lethal and disruptive powerhouse against even the hardiest of enemies, Yasuo relies on Way of the Wanderer.png resilience and his unique Wind Wall.png Wind Wall to shield himself and his allies from distant threats while he Empowered Steel Tempest gathers his strength through Steel Tempest.png Steel Tempest. When the time comes, Yasuo uses Sweeping Blade.png Sweeping Blade to dash through the enemy line until he's face to face with vulnerable enemies. Gathering Storm.png A final Steel Tempest launches the Unforgiven's foes to the skies, enabling Yasuo to head skywards himself and unleash his airborne ult, Last Breath.png Last Breath.

Recommended Items
Summoner's Rift
Starting Item
Consumables Item
Twisted Treeline
Starting Item
Consumables Item
Howling Abyss
Starting Item
Consumables Item

Tips

Playing As Yasuo Yasuo
  • Dash through a minion to have Sweeping Blade.png Sweeping Blade available to chase your opponent should they flee; Dash directly to your opponent to preserve a minion as your escape route.
  • At level 18, Yasuo Yasuo's Steel Tempest.png Steel Tempest reaches its Attack Speed cap with 55% Attack Speed from items.
  • Last Breath.png Last Breath can be cast on any target that is Airborne icon knocked Airborne, even by one of your allies.
Playing Against Yasuo Yasuo
  • Steel Tempest.png Steel Tempest is very narrow. Dodge laterally if possible.
  • When Yasuo Yasuo lands two Steel Tempest.png Steel Tempests in a row, his next will fire a tornado. Watch and listen for the associated sound to prepare to dodge.
  • Yasuo Yasuo is at his weakest just after he has launched a whirlwind. Engage at that point.
  • Yasuo Yasuo's shield from Way of the Wanderer.png Resolve lasts only 2 seconds. Dealing damage to him will trigger it. Wait it out, then engage.

Tricks

Ability Usage
  • Yasuo Yasuo's strength as a fighter/assassin lies in his unique kit of power and utility, with his Way of the Wanderer.png Way of the Wanderer granting him early game protection and immense late game power, mobility from Sweeping Blade.png Sweeping Blade, the defensive potential of Wind Wall.png Wind Wall, and the teamfight potential of Last Breath.png Last Breath.
    • However he is fairly item dependent for damage due to poor base stats and is not very durable, as his kit emphasizes avoiding damage entirely rather than soaking it. This and his reliance on sustained damage make several of his abilities require solid timing and positioning as well as precise usage when going all-in, therefore risking a misplay.
      • Add to that the fact all of his abilities can also be baited, the most notorious example being a ranged champion being able to pop Way of the Wanderer.png Way of the Wanderer's shield with something as simple as an autoattack.
  • Way of the Wanderer.png Intent doubles your total critical strike chance, giving Yasuo Yasuo a huge late game powerspike.
  • Way of the Wanderer.png Resolve shields Yasuo Yasuo from incoming attacks for a short time, but only when his Flow bar is filled. Use this to your advantage when trading during early game as most (if not all) of the damage you take will be nullified.
    • However, it can be baited by smart players and/or counter champions alike. Be very mindful of this and be sure to know when to engage.
  • Since Steel Tempest.png Steel Tempest has no cost and has a very short cooldown, it is a great tool for harassing and last hitting in lane.
    • Be very careful though, as Steel Tempest.png Steel Tempest's range is very narrow, and it's quickcast by default. Missing with it can especially be costly in most direct confrontations, and mistiming by using it too early it may cause a very-needed basic attack to be cancelled during a duel. This can also be very true if Yasuo Yasuo is not spaced properly to determine well-enough when and if he can consistently land it. Normal skillshot reactions would apply much better for the third cast however, depending on the player's preference, experience and adjustment. Other than that, if one is often missing Steel Tempest.png Steel Tempest due to its narrow range and skillshot nature on third cast, Sweeping Blade.png Sweeping Blade can be used while Steel Tempest.png Steel Tempest is on cooldown (1 second or less) but it doesn't make Steel Tempest.png Steel Tempest cast faster or bypass the cooldown since there is still the travel time from Sweeping Blade.png Sweeping Blade.
    • During late game, Steel Tempest.png Steel Tempest may also deal less damage than autoattacks if Yasuo Yasuo has enough critical strike chance built, due to the damage penalty on Steel Tempest.png Steel Tempest's critical strike damage. Be wary of this so you can focus more on ensured autoattacks landing as opposed to an unwarranted Steel Tempest.png Steel Tempest cast.
  • Steel Tempest.png Steel Tempest and Sweeping Blade.png Sweeping Blade can be used to cancel autoattack animations, where the former does not fully interrupt them and can be timed in the middle of an autoattack cycle to increase damage output. However, using Steel Tempest.png Steel Tempest from Sweeping Blade.png Sweeping Blade may result in some recovery time compared to it being used standalone.
  • Sweeping Blade.png Sweeping Blade is best used when there are nearby minions, for the following reasons:
    1. It deals more damage for each successive target.
    2. It allows for quick juking, closing or escaping. Do not be afraid to use it to last hit someone in a duel when you can.
    3. Using Steel Tempest.png Steel Tempest during Sweeping Blade.png Sweeping Blade will still allow you to move during the casting animation. Make sure to know where to walk/run to midst-attack, so you can safely harass or assault your opponent just after your combo. But be sure to space this correctly; using this combo can result in the AoE Steel Tempest.png Steel Tempest missing certain targets mainly if you dashed past them too far with Sweeping Blade.png Sweeping Blade.
      • However, Sweeping Blade.png Sweeping Blade's greatest weakness is in the mobility it provides being heavily situational and position-dependent. It's possible to dash the wrong way past your target, as well as get interrupted by any form of crowd control. It also does not provide a form of invulnerability, a staple for most fighter/assassins. Make sure you're not tempted to use it if it means risking getting close to a champion who can easily catch you out.
  • Wind Wall.png Wind Wall blocks all projectiles that hit it, not necessarily only from where it was cast. Circling around the wall while against a ranged champion is a great way to block all of their damage.
  • Last Breath.png Last Breath can only be used when an enemy champion is Airborne icon airborne. However the Airborne icon knock up isn't limited to the third Steel Tempest.png Steel Tempest cast. Allied Airborne icon airborne-inducing abilities can be used as well.
    • Be forewarned that the Airborne icon knock up must come from one of your allies' abilities or yours. Any self-inflicted Airborne icon knock up ability used by enemy champions will not allow usage of Last Breath.png Last Breath (e.g. Satchel Charge.png Satchel Charge)
    • Last Breath.png Last Breath's blink has a long range, so you can use it as a gapcloser.
    • Yasuo Yasuo can be killed while using Last Breath.png Last Breath. The Flow shield, however, fully regenerates upon cast, allowing him to survive some burst that comes his way.
    • Last Breath.png Last Breath applies the damage as Yasuo Yasuo smashes his enemies to the ground. If he is killed before the ability is finished, no damage will be applied.
    • Some abilities such as Aqua Prison.png Aqua Prison can be used to initiate Last Breath.png Last Breath even though they're not normally considered Airborne icon knock ups. Knowing which abilities can trigger usage of Last Breath.png Last Breath can give more engage opportunities and potentially surprise opponents.
  • Yasuo Yasuo can apply the following tricks with Last Breath.png Last Breath, along with other tips tying into its timing as well:
    1. There is actually a short window of time that Yasuo Yasuo can use to activate Last Breath.png Last Breath after the Airborne icon airborne target has landed. All enemies hit will be Airborne icon knocked up for another 1.5 seconds. Keep in mind that this is an extremely short margin, perhaps 0.1 seconds or less, and is not very reliable, unless he can land an autoattack for extra damage by spacing the cast time of Steel Tempest.png Steel Tempest's Airborne icon knock up and simply waiting for his target to almost land before using Last Breath.png Last Breath. Given Yasuo Yasuo's nature as a melee DPS autoattacker, this works quite well but it's often best applied if a target goes Airborne icon airborne at a close enough range to pull it off.
    2. With enough attack speed to shorten Steel Tempest.png Steel Tempest's cooldown, and if Yasuo Yasuo uses its Airborne icon knock up to trigger Last Breath.png Last Breath, he can wait till the Airborne icon airborne effect is almost done (especially one that can linger, like for example against targets in a row) and, as the opponent hits the ground, enable Yasuo Yasuo to have Steel Tempest.png Steel Tempest ready not only sooner, but even during Last Breath.png Last Breath's animation (and thus cast Steel Tempest.png Steel Tempest during that time), allowing him to rack up even more damage on the chosen target.
    3. Beware once Yasuo Yasuo and his target(s) land from Last Breath.png Last Breath, as it's very important to know where to aim his abilities or any of his incoming/planned actions. For example, it's possible to land from Last Breath.png Last Breath and prepare to land Steel Tempest.png Steel Tempest when landing next to the target, only to aim it the wrong way during a decisive moment. Because of this, it's not always suggested to press the attack right after Last Breath.png Last Breath, but rather 'running-and-tagging' with Last Breath.png Last Breath's activation can sometimes be the better option, especially if you need to return later for a possible clean up during a teamfight. Yasuo also cannot autoattack for a slight while after landing his ultimate.
    4. Waiting till Yasuo Yasuo or his team actually launches the correct target Airborne icon airborne is also very important, since he will blink to any target first Airborne icon knocked up, but soon-to-be-launched ones will not be hit if Yasuo Yasuo casts Last Breath.png Last Breath too early, causing him to potentially waste the burst damage and misplay an engage. This gets even worse if the enemy team is prepared and ready to focus him and shut him down, considering Yasuo Yasuo is still targetable while ulting. As such, it's often best to save Last Breath.png Last Breath for when a kill is sure to be secured or when you can simply use the bonus armor penetration buff as you safely get away for re-positioning. Misusing Last Breath.png Last Breath (especially if used out of temptation after a Airborne icon knock up) can easily lead to it being baited and Yasuo Yasuo being dragged closer to the enemy team, ensuring punishment.
  • If you are dueling against another champion, when you landing the knock-up of Steel Tempest.png Steel Tempest, instead of using Last Breath.png Last Breath immediately, land an auto attack followed by Last Breath.png Last Breath to add in extra auto attack damage to advantage you over your enemy.
Mastery Usage
Item Usage
  • Yasuo Yasuo is usually played mid and sometimes top. Alternatively, he can be the ADC or the jungler, but neither is recommended due to the inherent difficulties coupled with his squishiness.
  • As a damage dealer for his team, Yasuo Yasuo can quickly become lethal by purchasing critical strike chance, attack damage, and attack speed.
    • Because Way of the Wanderer.png Way of the Wanderer will double Yasuo Yasuo's critical strike chance as well as Steel Tempest.png Steel Tempest benefiting from it, items with critical strike chance are more gold efficient for him than any other type of item. For example: Infinity Edge item.png Infinity Edge/Lord Van Damm&#039;s Pillager item.png Lord Van Damm's Pillager and Statikk Shiv item.png Statikk Shiv will give Yasuo Yasuo 100% critical strike chance for only 6000+ Gold.
      • Note: Yasuo Yasuo's attack damage and attack speed growth per level is very low, which makes him over-reliant on critical strike chance. To balance this, acquiring stats such as attack damage, flat and/or bonus armor penetration, and life steal, is absolutely key to making sure Yasuo Yasuo can put out as much consistent damage, especially against tankier opposition.
  • Statikk Shiv item.png Statikk Shiv is usually rushed, for it has major synergy with Steel Tempest.png Steel Tempest, (which can land an Energized Strike to proc Shiv Lightning) and it also helps offset the ability's critical strike damage penalty. Statikk Shiv item.png Statikk Shiv can also potentially increase Steel Tempest.png Steel Tempest's damage or at least keep it up to par with Critical strike icon crit-empowered autoattacks. This makes it a perfect fit for Yasuo Yasuo, whom after completing the item (and whose player once knows the range of Steel Tempest.png Steel Tempest) becomes extremely hard to lane against thanks to Shiv Lightning providing solid burst and extreme harassment capabilities. The additional movement speed pairs with Sweeping Blade.png Sweeping Blade to allow Yasuo Yasuo to be frequently on the move as well as accelerate Flow generation for Way of the Wanderer.png Way of the Wanderer's shield.
  • Infinity Edge item.png Infinity Edge/Lord Van Damm&#039;s Pillager item.png Lord Van Damm's Pillager usually follows Statikk Shiv item.png Statikk Shiv right away. However, due to how expensive it is, one may opt for other items with other stats (whether offensive or defensive) to make Yasuo Yasuo less dependent on Critical strike icon critical strikes for his damage output. But ever since Season 6, the introduction of item changes allows Yasuo's core build to be more flexible:
    • Trinity Force item.png Trinity Force provides overall useful stats (except mana) and since Yasuo Yasuo has many low cooldown abilities, Spellblade is relatively easy to proc (and can be used to empower Steel Tempest.png Steel Tempest even more) and so is Rage (for even more mobility). While the Spellblade cannot crit, it allows Yasuo to easily siege towers and possess consistent burst on Steel Tempest.png Steel Tempest, even if he misses with it so that way his auto attacks can still use the proc. The HP it provides is also solid for tanky Yasuo builds, and the crit chance makes it a solid synergy and substitution for Infinity Edge item.png Infinity Edge/Lord Van Damm&#039;s Pillager item.png Lord Van Damm's Pillager if Yasuo has built Statikk Shiv item.png Statikk Shiv (for he will still gain 100% crit).
    • Phantom Dancer item.png Phantom Dancer could complement or even substitute Statikk Shiv item.png Statikk Shiv. However, Yasuo Yasuo may not find Spectral Waltz nearly as useful as Shiv Lightning, but only when it comes to burst. The same cannot be said for Lament however, as Yasuo can build Phantom Dancer item.png Phantom Dancer for dueling potential, especially when built alongside Trinity Force item.png Trinity Force for tanky-bruiser builds.
      • With these four items in hand, Yasuo's means of achieving 100% crit is more flexible than before through two of the four items (with one that provides 30% and the other providing merely 20%).
  • Berserker&#039;s Greaves item.png Berserker's Greaves are the standard boots of choice. It and Statikk Shiv item.png Statikk Shiv's combined attack speed reduce Steel Tempest.png Steel Tempest's cooldown to its maximum of 1.33 seconds. Yet if one wishes to obtain attack speed from other sources, other boots can be purchased instead, whether Boots of Swiftness item.png Boots of Swiftness, Ninja Tabi item.png Ninja Tabi, Mercury&#039;s Treads item.png Mercury's Treads, or even Boots of Mobility item.png Boots of Mobility (the latter provide Yasuo Yasuo with much more movement speed needed to roam and build up even more Flow, but they have more better usage outside of combat as opposed to duels or teamfights alike)
  • Cooldown reduction is generally less valuable of a stat on Yasuo Yasuo since Steel Tempest.png Steel Tempest's is reduced by attack speed and Sweeping Blade.png Sweeping Blade's cannot be reduced. However, it can still be useful since Wind Wall.png Wind Wall and Last Breath.png Last Breath have no cost but fair cooldowns. Especially reducing the cooldown of Last Breath.png Last Breath can be quite powerful if your teammates can regularly launch people Airborne icon airborne.
  • Since Yasuo Yasuo does a lot of autoattack damage (including Steel Tempest.png Steel Tempest), life steal from The Bloodthirster item.png The Bloodthirster, Ravenous Hydra item.png Ravenous Hydra, or Blade of the Ruined King item.png Blade of the Ruined King, would be very good to have.
    • The Bloodthirster item.png The Bloodthirster gives a huge lifesteal bonus, making it an excellent item for dueling as well as allowing you to build a shield on top of your Flow one.
    • Ravenous Hydra item.png Ravenous Hydra is slightly less offensive but allows for very quick waveclearing, and a stronger burst with Cleave. Note that Crescent does not Critical strike icon crit.
    • Blade of the Ruined King item.png Blade of the Ruined King will do the least damage out of the 3 (unless you have 4000+ health targets), but has a good active ability that can be useful for chasing or escaping, as well as providing attack speed that is great for his overall DPS nature (as well as increasing damage though health shredding).
  • Due to him being susceptible to crowd control, either Mercury&#039;s Treads item.png Mercury's Treads or Mercurial Scimitar item.png Mercurial Scimitar can be very valuable, especially against a heavy magic damage team due to his 0 magic resist scaling.
  • The armor shred from The Black Cleaver item.png The Black Cleaver is often very good for most raw damage builds or the player seeking to peel defenses with powerful sustained damage (as well as make it a part of more tankier builds due to the health).
    • Youmuu&#039;s Ghostblade item.png Youmuu's Ghostblade isn't a common item, but Yasuo Yasuo can easily make use of the cooldown reduction (just like with The Black Cleaver item.png The Black Cleaver) for Wind Wall.png Wind Wall and Last Breath.png Last Breath, as well as more importantly, give him defensive bypass with flat armor penetration. The most rewarding aspect is its active, where Yasuo Yasuo can easily use it to chase down/run away from targets, and output damage at a much faster rate (especially with higher Steel Tempest.png Steel Tempest spam) to towers and enemy champions in duels alike.
  • Guinsoo&#039;s Rageblade item.png Guinsoo's Rageblade is not exploitable by Yasuo Yasuo because while Steel Tempest.png Steel Tempest costs nothing, does not require a target, and has a cooldown lower than the stack expiration. Guinsoo&#039;s Rageblade item.png Guinsoo's Rageblade and Steel Tempest.png Steel Tempest require hitting a unit in order to generate and keep max stacks. He does not make very good use of the ability power unless it's for Sweeping Blade.png Sweeping Blade, which allows him to last-hit minions for wave-clearing very well.
    • Abyssal Scepter item.png Abyssal Scepter is also a solid ability power item that works both offensively and defensively (again, for Sweeping Blade.png Sweeping Blade to last-hit better and to have more initiation damage), but should mainly be considered only against a heavy magic damage team.
  • Banshee&#039;s Veil item.png Banshee's Veil can greatly reduce Yasuo Yasuo's vulnerability to being burst down and allow time to engage.
  • Maw of Malmortius item.png Maw of Malmortius is another valuable item, providing attack damage, magic resistance, flat armor penetration, and both Lifeline and Lifegrip help his survivability in critical situations.
  • Due to Yasuo Yasuo lacking inherent durability and, as a result, being reliant on avoiding damage to stay alive, it is often advised to purchase some defensive items to help boost his survivability
    • Randuin&#039;s Omen item.png Randuin's Omen is one of the best armor items to build on Yasuo Yasuo if one already has Mercury&#039;s Treads item.png Mercury's Treads and some other item to cover for magic resistance. It is especially effective against other Critical strike icon crit-reliant champions and for allowing easier 1v1 situations as a result.
    • Sunfire Cape item.png Sunfire Cape can also be a more risky but viable niche option, due to Immolate allowing for much better sustained damage potential during any fight, a teamfight or 1v1 alike.
    • Guardian Angel item.png Guardian Angel as usual is a very common pick for most champions of a carry-nature, especially of the melee DPS variety. Its passive can easily allow Yasuo Yasuo to thrive more in fights and finish a clean up, as well as force the enemy team into killing him in order to waste some of their more valuable resources once he revives, which is the gameplan for many a Guardian Angel item.png Guardian Angel user.
    • Spirit Visage item.png Spirit Visage is also great for giving him an increase in sustain for his life steal items, as well as giving some slight cooldown reduction.
    • Dead Man&#039;s Plate item.png Dead Man's Plate is also a solid item to help increase his on-hit damage and his mobility. Titanic Hydra item.png Titanic Hydra is also a solid tanky-damage item that also provides for his on-hit damage, but at a more consistent rate while not offering the same mobility passive.
    • Sterak&#039;s Gage item.png Sterak's Gage is also a wonderful tanky item on Yasuo Yasuo, especially for his recent bruiser builds. The passive greatly allows him to be disruptive in teamfights.
Countering
  • Early game, Yasuo Yasuo relies heavily on Critical strike icon critical strikes for his overall damage output due to his low attack damage and attack speed growth per level. Armor is a very good stat to mitigate most of his damage if he hasn't rushed any armor penetration or has yet to land Last Breath.png Last Breath for the bonus armor penetration buff, especially if he only has critical strike chance items with no extra damage early game.
  • Wind Wall.png Wind Wall can be potentially devastating to Mages and Marksmen alike. Champions that can quickly reposition themselves through or around the wall (such as Ahri Ahri, LeBlanc LeBlanc, Ezreal Ezreal, etc.) can largely nullify it.
    • Additionally, Wind Wall.png Wind Wall is probably useless against Champions who purely rely on melee combat like Nasus Nasus.
  • Be very careful about using global projectile ultimates such as Enchanted Crystal Arrow.png Enchanted Crystal Arrow and Super Mega Death Rocket!.png Super Mega Death Rocket! when Yasuo Yasuo is nearby, and only use them when you know Wind Wall.png Wind Wall is on cooldown and/or Yasuo Yasuo isn't near the target. This also goes for initiation abilities such as Rocket Grab.png Rocket Grab, Zap!.png Zap!, or Death Sentence.png Death Sentence.
  • Steel Tempest.png Steel Tempest has a narrow hitbox on the first two casts, but the tornado on third cast has deceptively long range for a skillshot. Sidestep to avoid the knockup, or stay very far away just to run out of its total range.
  • Way of the Wanderer.png Way of the Wanderer can generate a very strong shield as Yasuo Yasuo levels up, but it lasts for a very brief duration. Treat it like a Banshee&#039;s Veil item.png Banshee's Veil and pop it with one of your lesser abilities or a ranged autoaatack before fully engaging Yasuo Yasuo.
  • Building health (unless Yasuo Yasuo builds Blade of the Ruined King item.png Blade of the Ruined King) can mitigate the effect of Last Breath.png Last Breath, since it only works against bonus armor rather than total/base armor.
    • Some Yasuo Yasuo players give up on building Last Whisper item.png Last Whisper and instead buy more lifesteal and rely on Last Breath.png Last Breath to deal with enemies that stack armor. You can take advantage of this; dodge any knockups that the enemy team may have, and build Randuin&#039;s Omen item.png Randuin's Omen.
  • Focusing Yasuo Yasuo or interrupting Sweeping Blade.png Sweeping Blade with hard crowd control can make him very easy to kill. If your aim is good, don't be afraid use crowd control on him while he's dashing, less so since Yasuo Yasuo can't use Wind Wall.png Wind Wall mid-dash.
  • While a capable fighter/assassin on his own, Yasuo Yasuo's kit makes him one of the most team composition-reliant champions in League. Take note of his allies to gauge just how much of a threat Yasuo Yasuo will be.
  • As a melee ADC with an ability that scales based on attack speed (Steel Tempest.png Steel Tempest) as the center of his kit, items like Randuin&#039;s Omen item.png Randuin's Omen and Frozen Heart item.png Frozen Heart can have a big impact on Yasuo Yasuo's damage output.
    • On top of being dependent on attack speed, Steel Tempest.png Steel Tempest is considered an autoattack and therefore procs Thornmail item.png Thornmail. This will allow him to receive a massive amount of recoil due to his damage output relying on Steel Tempest.png Steel Tempest.
  • Playing any champion that can potentially block & negate his Steel Tempest.png Steel Tempest is generally a good idea against Yasuo Yasuo.

References

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