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Zac

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Champion Background Strategy Skins & Trivia
ZacSquare Zac
the Secret Weapon
Cost: IP 6300 or RP 975
Primary: Tank Secondary: Fighter Release date 2013-03-29
30
70
70
60
Statistics
Health 455 (+95) Attack damage 54 (+3.375)
Health regen. 7 (+0.55) Attack speed 0.638 (+1.6%)
Uses Health Armor 18 (+3.5)
Magic res. 30 (+1.25)
Range 125 (Melee) Mov. speed 335
Zac, the Secret Weapon is a champion in League of Legends.[1][2]

Abilities

Cell Division
  • Static Cooldown: 300
CellDivision

Each time Zac uses an ability on enemies, he sheds a chunk of himself to a nearby location. Zac can move over these chunks to reabsorb them, regaining 4% of his maximum health. Enemies may move over these chunks to destroy them.

Upon taking fatal damage, Zac splits into 4 bloblets that attempt to recombine. Each bloblet has 12% of Zac's maximum health, and 50% of his armor and magic resistance. If any of these bloblets remain after 8 seconds, Zac will revive with 10-50% health depending on the health of the surviving chunks.

Ability Details
Cell Division grants two passive effects: one that triggers whenever Zac lands one of his abilities; and one that triggers when Zac takes fatal damage.

Additional Information:

  • Cell Division has two spawn behaviors for chunks - "contestable" and "non-contestable". Non-contestable is used by default, with contestable being used if there is a visible enemy champion within 1000 units of Zac.
    • Non-contestable: Chunks will fall to the ground near to Zac and can be picked up immediately.
    • Contestable: Chunks will fall to the ground between Zac and the nearest enemy champion, slightly in favour of Zac. Chunks cannot be interacted with for the first 0.25 seconds, except during  Let's Bounce!.
  • The pick-up radius is the same for both Zac and enemy champions (50).
  • Zac's abilities cost 4% of his current health while chunks heal 4% of his maximum, a net heal of 4% of his missing health.
  • Zac gets larger when his current health exceeds the base health for his level.
  •  Chrono Shift and Guardian Angel will take precedence over Cell Division.

 Bloblet

  • Bloblets are not controllable and are functionally minions.
  • Turrets will prioritize bloblets over other minions.
  • Bloblets ignore knockback effects and take 33% reduced AoE damage.
Zac IVideo


Stretching Strike
  • Range: 550
  • Cooldown: 9 / 8.5 / 8 / 7.5 / 7
  • Cost: 4% of current health
StretchingStrike

Active: Zac lashes out with an elastic punch, dealing magic damage to enemies in a line and slowing them for 2 seconds.

  • Magic damage: 70 / 110 / 150 / 190 / 230 (+ 50% AP)
  • Slow: 20 / 25 / 30 / 35 / 40%
Ability Details
Stretching Strike is a pass-through linear skillshot.
Zac QVideo


Unstable Matter
  • Cooldown: 4
  • Cost: 4% of current health
UnstableMatter

Active: Zac's body explodes outward, dealing magic damage equal to a base amount plus a percentage of their maximum health to all nearby enemies (max 200 damage against minions and monsters).

  • Base Magic damage: 40 / 55 / 70 / 85 / 100
  • Additional Damage: 4 / 5 / 6 / 7 / 8% (+ 2% per 100 AP) of enemies' maximum health
Ability Details
Unstable Matter is a point-blank area of effect.

Additional Information:

  • Has no cast time and does not interrupt movement or basic attacks.
    • Can be cast while using Let's Bounce!
Zac WVideo


Elastic Slingshot
  • Cooldown: 24 / 21 / 18 / 15 / 12
  • Cost: 4% of current health
ElasticSlingshot

Active: Zac faces the cursor and begins channeling. After channeling or after reactivating the ability he launches himself towards the target location, dealing magic damage to all enemies hit and knocking them back for 0.5 seconds. The range of Elastic Slingshot increases based on how long Zac channels.

Can be cancelled by moving, refunding 50% of the health cost and halving the cooldown.

  • Magic Damage: 80 / 120 / 160 / 200 / 240 (+ 70% AP)
  • Max Channel Time: 0.9 / 1.0 / 1.1 / 1.2 / 1.3
  • Max Range: 1150 / 1250 / 1350 / 1450 / 1550
Ability Details
Elastic Slingshot is a ground-targeted area of effect.

Additional Information:

  • Can launch over impassible terrain.
  • The channel can be cancelled by moving, which refunds 50% of the health cost and the cooldown.
  • Enemies hit are airborne for 0.5 seconds.
  • Smart Cast Keybound: The channel begins when the button is pressed and will launch torward the cursor when released.
Zac EVideo


Let’s Bounce!
  • Cooldown: 130 / 115 / 100
  • Cost: No cost
Let’s Bounce!

Active: Zac leaps into the air and begins to bounce on the ground, up to a maximum of 4 bounces. Each bounce deals magic damage to nearby enemies upon impact, knocks them up for 1 second, and slows them by 20% for 1 second. Enemies hit more than once take half damage and are not knocked up.

Zac gains an accelerating movement speed buff (20-50%) while bouncing. During this time, Zac can still move and use  Unstable Matter, but is unable to activate  Stretching Strike or  Elastic Slingshot.

  • Magic Damage Per Bounce: 140 / 210 / 280 (+ 40% AP)
  • Max Magic Damage to the same target: 350 / 525 / 700 (+ 100% AP)
Ability Details
Let's Bounce! is a self-targeted buff and a ground-targeted area of effect that repeats up to four times.

Additional Information:

  • Enemies hit are airborne for 1 second and then slowed for 1 second.
Zac RVideo


References

Start a Discussion Discussions about Zac

  • Zac and his Health Blobs

    20 messages
    • 98.166.240.122 wrote:173.185.22.195 wrote:For everyone, I've played ZAC on the PBE. His passive restore's 4% of maximum health while attacks c...
    • 107.10.3.148 wrote:98.166.240.122 wrote:173.185.22.195 wrote:For everyone, I've played ZAC on the PBE. His passive restore's 4% of maximum hea...
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