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Zac

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Champion Background Strategy Skins & Trivia
Statistics Edit
Health 614.6 (+95) Attack damage 59.67 (+3.375)
Health regen. 7.92 (+0.55) Attack speed [*] 0.638 (+1.6%)
Uses Health Armor 23.88 (+3.5)
Magic res. 32.1 (+1.25)
Range 125 (Melee) Mov. speed 335

Abilities

Cell Division
STATIC COOLDOWN: 300
Cell Division

Each time Zac uses an ability on enemies, he sheds a chunk of himself to a nearby location. Zac can move over these chunks to reabsorb them, regaining 4% of his maximum health. Enemies may move over these chunks to destroy them.

Upon taking fatal damage, Zac splits into 4 Cell Division Bloblets that attempt to recombine. Each Bloblet has 12% of Zac's maximum health, and 50% of his armor and magic resistance. If any of these Bloblets remain after 8 seconds, Zac will revive with 10-50% health depending on the health of the surviving chunks.

Ability Details
Cell Division grants two passive effects: one that triggers whenever Zac lands one of his abilities; and one that triggers when Zac takes fatal damage.

Additional Information:

  • Cell Division has two spawn behaviors for chunks - "contestable" and "non-contestable". Non-contestable is used by default, with contestable being used if there is a visible enemy champion within 1000 units of Zac.
    • Non-contestable: Chunks will fall to the ground near to Zac and can be picked up immediately.
    • Contestable: Chunks will fall to the ground between Zac and the nearest enemy champion, slightly in favour of Zac. Chunks cannot be interacted with for the first 0.25 seconds, except during Let's Bounce!.png Let's Bounce!.
  • The pick-up radius is the same for both Zac and enemy champions (50).
  • Zac's abilities cost 4% of his current health while chunks heal 4% of his maximum, a net heal of 4% of his missing health.
  • Zac gets larger when his current health exceeds the base health for his level.
  • Chrono Shift.png Chrono Shift and Guardian Angel item.png Guardian Angel will take precedence over Cell Division.
  • Cell Division.png Bloblet
    • Bloblets are not controllable and are functionally minions.
    • Bloblets can be Smite.png Smited or Consume.png Consumed.
    • Allies can Teleport.png Teleport to Bloblets.
    • Turrets will prioritize Bloblets over other minions.
    • Bloblets ignore knockback effects and take 33% reduced AoE damage.
Stretching Strike
RANGE: 550
COST: 4% of current health
COOLDOWN: 9 / 8.5 / 8 / 7.5 / 7
Stretching Strike

Active: Zac lashes out with an elastic punch, dealing magic damage to enemies in a line and slowing them for 2 seconds.

  • Magic damage: 70 / 110 / 150 / 190 / 230 (+ 50% AP)
  • Slow: 20 / 25 / 30 / 35 / 40%
Ability Details
Stretching Strike is a pass-through linear skillshot.
Unstable Matter
RANGE: 350
COST: 4% of current health
COOLDOWN: 5
Unstable Matter

Passive: When attacking neutral monsters with Unstable Matter, Zac ignores neutral monsters' unit collision. Additionally, picking up chunks created by Cell Division.png Cell Division reduce Unstable Matter's cooldown by 1 second.

Active: Zac's body explodes outward, dealing magic damage equal to a base amount plus a percentage of their maximum health to all nearby enemies (max. 200 damage against minions and monsters).

  • Base Magic damage: 40 / 55 / 70 / 85 / 100
  • Additional Damage: 4 / 5 / 6 / 7 / 8% (+ 2% per 100 AP) of enemies' maximum health
Ability Details
Unstable Matter is a point-blank area of effect.

Additional Information:

  • Has no cast time and does not interrupt movement or basic attacks.
Elastic Slingshot
COST: 4% of current health
COOLDOWN: 24 / 21 / 18 / 15 / 12
Elastic Slingshot

Active: Zac faces the cursor and begins channeling. After channeling or after reactivating the ability he launches himself towards the target location, dealing magic damage within 300-range to all enemies hit and knocking them back for 0.5 seconds.

  • Magic Damage: 80 / 120 / 160 / 200 / 240 (+ 70% AP)
  • Max Channel Time: 0.9 / 1.0 / 1.1 / 1.2 / 1.3

The range of Elastic Slingshot increases based on how long Zac channels. Can be cancelled by moving, refunding 50% of the health cost and halving the cooldown.

  • Max Range: 1150 / 1250 / 1350 / 1450 / 1550
Ability Details
Elastic Slingshot is a ground-targeted area of effect.

Additional Information:

  • Can launch Zac over impassible terrain.
  • Smart Cast Keybound: The channel begins when the button is pressed and will launch torward the cursor when released.
Let’s Bounce!
COOLDOWN: 130 / 115 / 100
Let’s Bounce!

Active: Zac leaps into the air and begins to bounce on the ground, up to a maximum of 4 bounces. Zac gains an accelerating movement speed buff (20 - 50%) while bouncing. During this time, Zac can still move and use Unstable Matter.png Unstable Matter, but is unable to activate Stretching Strike.png Stretching Strike or Elastic Slingshot.png Elastic Slingshot.

Each bounce deals magic damage within 300-range to nearby enemies upon impact, knocks them up for 1 second, and slows them by 20% for 1 second. Enemies hit more than once take half damage and are not knocked up.

  • Magic Damage Per Bounce: 140 / 210 / 280 (+ 40% AP)
  • Max. Magic Damage to the same target: 350 / 525 / 700 (+ 100% AP)
Ability Details
Let's Bounce! is a self-targeted buff and a ground-targeted area of effect that repeats up to four times.

Additional Information:

  • Enemies hit are airborne for 1 second and then slowed for 1 second.

References

Start a Discussion Discussions about Zac

  • Zac and his Health Blobs

    20 messages
    • 98.166.240.122 wrote:173.185.22.195 wrote:For everyone, I've played ZAC on the PBE. His passive restore's 4% of maximum health while attacks c...
    • 107.10.3.148 wrote:98.166.240.122 wrote:173.185.22.195 wrote:For everyone, I've played ZAC on the PBE. His passive restore's 4% of maximum hea...

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