Innate - Goo: Every time Zac damages at least one enemy with an ability, he sheds, depending on the ability, a number of chunks of himself to a nearby location, landing towards visible nearby enemy champions and lasting for 6 seconds.
Both Zac and his enemies can interact with these chunks by being within 50 units of them: Zac can move over them to consume them, restoring 4% maximum health; enemies can move over them to prematurely destroy them.
Upon taking fatal damage, Zac splits into 4 uncontrollable bloblets that move to his final location over 8 / 7 / 6 / 5 / 4 seconds. If any of these bloblets remain at the end of the duration, Zac recombines and returns at 10 - 50%maximum health.
Zac's size scales with his current health, getting larger when it exceeds his base health and getting smaller the higher his missing health.
Cell Division's chunks spawn in two versions.
Contestable: They will fall to the ground between Zac and the nearest visible enemy champion within 1000 range of him (dropping slightly in Zac's favor) Cannot be interacted with for the first 0.25 seconds (except during Let's Bounce!)
Uncontestable: They will fall to the ground near Zac and can be picked up immediately (version used by default)
Cell Division's chunk pick-up radius is the same for both Zac and enemy champions.
Zac's abilities cost 4% current health while chunks restore 4% maximum health
Active:Zac squishes himself down while charging for up to 2.5 seconds, during which he is unstoppable, and slowing any enemies standing on top of him.
30 / 40 / 50%
Second Cast:Zacknocks back nearby enemies 275 units over 1 second and deals magic damage. If charged for at least 1 second before recasting, Zac instead scoops up enemies on top of him, carrying them towards the target location. While flying through the air, Zac is immune to crowd control.
Upon landing, nearby and transported enemies take magic damage and are slowed by 25% for 0.5 seconds.
150 / 250 / 350 (+ 90% AP)
If Zac dies while channeling, he will knock back nearby enemies 275 units, despite of how long he channelled.
Taste Their Fear considers Bloblets 'isolated' when being the last one alive or after having merged with the others right before Zac recombines (A Bloblet is not considered 'isolated' when close enough to the others)
Turrets will prioritize Bloblets over other minions.