Every time Zac damages at least one enemy with an ability, and for every enemy champion beyond the first hit by Elastic Slingshot, he sheds a chunk of himself to a nearby location, landing towards visible nearby enemy champions (if any) and lasting for 6 seconds. Enemies can move over these chunks to destroy them while Zac can do so to consume them and restore 4% maximum health.
Upon taking fatal damage, Zac splits into 4 uncontrollable bloblets that move to his final location over 8 / 7 / 6 / 5 / 4 seconds. If any of these bloblets remain at the end of the duration, Zac recombines and returns at 10 - 50%maximum health (based on his bloblets' total remaining health)
Zac's size scales with his current health, getting larger when it exceeds his base health (based on level) and getting smaller the higher his missing health.
Contestable: They will fall to the ground between Zac and the nearest visible enemy champion within 1000 range of him (dropping slightly in Zac's favor) Cannot be interacted with for the first 0.25 seconds (except during Let's Bounce!)
Uncontestable: They will fall to the ground near Zac and can be picked up immediately (version used by default)
Cell Division's chunk pick-up radius is the same for both Zac and enemy champions.
Zac's abilities cost 4% current health while chunks restore 4% maximum health (net healing equals 4% missing health)
Active:Zac's body explodes outward, dealing magic damage to all nearby enemies (capped against minions and monsters) and becoming ghosted against monsters hit.
「 Magic Damage: 40 / 55 / 70 / 85 / 100 (+ 4 / 5 / 6 / 7 / 8% (+ 2% per 100 AP) of target's maximum health) 」「 Maximum Damage To Non-Champions: 240 / 255 / 270 / 285 / 300 」
Unstable Matter'scooldown is reduced by 1 second every time Zac picks up a Cell Division chunk. If he picks them up while Unstable Matter is available to cast, the next Unstable Matter has its cooldown reduced by the same amount instead.
First Cast:Zacchannels for a short duration, increasing Elastic Slingshot'srange over a cone in the target direction. Moving during the channel automatically cancels it, refunding 50% of Elastic Slingshot's cost and cooldown.
A grabbedBloblet, while visually separated from the others, will not delay Zac's revival or cause him to recombine with less current health.
Bloblet can be targeted by Teleport, becoming invulnerable for the channel's duration.
Taste Their Fear considers Bloblet 'isolated' when being the last one alive or after having merged with the others right before Zac recombines (Bloblet is not considered 'isolated' when close enough to the others)
Turrets will prioritize Bloblet over other minions.