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Lore
Zac is the product of a Zaun experiment to manufacture a hexchem-engineered supersoldier – the Zaun Amorphous Combatant. Combining brute strength with limitless flexibility, he is a versatile juggernaut: a creative fighter who bounces over obstacles and pounds his foes into submission. Though he was created inside a weapons laboratory, Zac was rescued and adopted by two loving parents who raised him to be a kind and friendly child. As the years passed, he grew up to be a fierce hero, sworn to protect the ordinary, everyday people of Zaun.
Long ago, two Zaun scientists developed an organic substance that could withstand extreme conditions, spontaneously alter its biological structure, and generate tremendous amounts of kinetic force. As the scientists, husband and wife, watched the prototype grow from a spoon-sized droplet to a small blob, they noticed that their creation would respond to their presence. It sprung forward when they called and bounced when they sang. The couple began to see more than an experiment; they saw a small child, filled with affection and joy.
After testing the prototype one evening, the scientists placed the blob back in its cage. It slouched and shuddered in the corner, inconsolably sad. At that moment, the couple realized that their beloved creation wished for a free life outside the lab. They were struck by their conscience and could not allow the prototype to be used as a weapon. The husband and wife fled with the young blob, replacing its weapon designation – Zaun Amorphous Combatant – with a proper name: Zac. In a quiet neighborhood far from the cities of Zaun, the scientists raised Zac as their own child.
Zac was always different from the other children. None had his powers of strength and flexibility, so the couple taught him to tell right from wrong and to use his gifts responsibly. Thanks to the care and affection of his loving parents, Zac lived a peaceful, happy childhood.
That childhood ended when the Zaun laboratory finally found Zac. Unable to replicate the formula used to create the amorphous prototype, the laboratory's staff never stopped searching for the scientists and their experiment. When they tracked down the family, they threatened to tear it apart. The staff abducted Zac's parents and demanded that the couple assist in his capture and return. Seized by the fear of losing his freedom and his parents, Zac unleashed every ounce of his raw energy and mass for the very first time. He subdued his parents' captors, sent the laboratory's workers fleeing, and brought his loved ones home. From then on, Zac vowed to defend all ordinary lives threatened by extraordinary treachery and wickedness. Originally built to destroy, he now protects the innocent and the helpless.
Zaun Amorphous Combatant Lab Documents
These are teasing roleplay pictures posted by Zaun Lab Bot[1][2][3][4] These exist also in other Languages, LoL forums.
Quotes
- Upon Selection
- Attacking
- Movement
- Joke
- Zac inflates himself into a balloon, bouncing on the floor until moved either by CC or by the player clicking.
- Taunt
- Laugh
- When is triggered
- Upon using
- Upon using
Development
Zac, the Secret Weapon, Revealed
By RiotWenceslaus[5]
Zac, the League's hexchem-fueled Secret Weapon is about to hit the Fields of Justice. Playing this gelatinous champion means striking a balance between health-cost abilities and a unique regeneration mechanic. Here's your first look at what this blob's amorphous abilities bring to the table.
- Cell Division
- Stretching Strike
- Unstable Matter
- Elastic Slingshot
- Let's Bounce!
Zac's AoE damage and self-healing skills provide him with a lot of flexibility on the battlefield. His high level of sustainability makes him an ideal choice whether you're tearing through the jungle or trading hits in top lane.
Patch History
- Bug Fix: The minimap no longer intercepts the cursor when Zac casts Elastic Slingshot. In other words, he won't jump in a random direction if the cursor is hovering over the minimap.
- General
- Bug Fix: Fixed a bunch of cracks in the Zac Sweet Chromas on Very Low visual settings.
- General
- Updated recommended items.
- Stats
- Movement speed increased to 340 from 335.
- Revive time reduced to Error: Parameter '3' is not accepted. from 8 at all ranks.
- Bug Fix: Fixed a bug where displacement effects would not displace Zac during travel time.
- Stats
- Attack range increased to 175 from 125.
- Fixed a bug where the minimum range was 300 instead of 0.
- Updated the tooltip to reflect the new maximum channel time. 0.9 / 1.05 / 1.2 / 1.35 / 1.5 seconds instead of 0.9 / 1 / 1.1 / 1.2 / 1.3.
- Updated the indicator to reflect the new maximum range from last patch.
- Range increased to 1200 / 1350 / 1500 / 1650 / 1800 from 1150 / 1250 / 1350 / 1450 / 1550.
- Cleaned up the animations and animation bugs. No more running quickly out of the fog, hopefully.
/
- Picking up a chunk now briefly gives Zac a "reservoir" of CDR, even if he casts W within the 1 second following pickup of a chunk.
- Knockback duration increased to 1 second from 0.5 seconds.
- Damage increased to 80 / 130 / 180 / 230 / 280 from 80 / 120 / 160 / 200 / 240.
- Will now spawn 1 additional for each enemy champion hit beyond the first.
- Knockback range increased to 400 from 250 (enemies will be knocked up higher and longer to match the new range, but total crowd control durations remain the same).
- Cooldown increased to 5 seconds from 4.
- Absorbing a chunklet now reduces the cooldown of Unstable Matter by 1 second.
- Whenever Zac hits a jungle monster with Unstable Matter, he can now walk through the monster (to pick up chunklets).
- Base armor increased to 18 from 14.
- Pick up/stomp radius increased to 50 from 25.
- Blob absorption and squish radius reduced to 25 (from 100).
- No longer grants tenacity.
- Fixed the tooltip to state that Zac removes all slows affecting him upon activation.
- Damage reduced to 80 / 120 / 160 / 200 / 240 from 80 / 130 / 180 / 230 / 280.
- Stats
- Base health regen reduced to 7 from 12.5.
- Damage reduced to 140 / 210 / 280 from 160 / 240 / 320.
- Fixed a bug where Let's Bounce! was applying a 25% ability power ratio on every bounce rather than 40% ability power on the first bounce, halved on subsequent bounces.
- Tenacity reduced to 50% from 75%.
- Increased transparency when in brush.
- When any of Zac's abilities hit an enemy, a piece of him falls to the ground. Zac can pick up fallen pieces to recover health. When Zac dies he splits into four blobs. These fragments will attempt to reform over a short duration. If any survive, Zac revives with a percentage of his maximum health based on the number of remaining blobs.
(Innate)
- Zac throws a two-handed punch that deals damage and slows targets in a line.
(Q)
- Zac's body explodes outward, dealing flat damage to surrounding enemies. Enemies struck also take damage based on their maximum health.
(W)
- Zac is immobilized as he charges up a dash toward the target location. The range of Elastic Slingshot increases up to a cap as Zac charges the ability. Zac then fires himself towards the target location, damaging and stunning all nearby enemies upon landing.
(E)
- Zac bounces into the air, immediately knocking up, slowing, and damaging nearby enemies. Once airborne, he bounces three times, dealing damage with each impact.
(Ultimate)
References
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