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Previous Lore

"Even if you don't have a spine, you still have to stand up for yourself." - Zac Zac
Zac picture 2

Zac is the product of a Zaun experiment to manufacture a hexchem-engineered supersoldier - the Zaun Amorphous Combatant. Combining brute strength with limitless flexibility, he is a versatile juggernaut: a creative fighter who bounces over obstacles and pounds his foes into submission. Though he was created inside a weapons laboratory, Zac was rescued and adopted by two loving parents who raised him to be a kind and friendly child. As the years passed, he grew up to be a fierce hero, sworn to protect the ordinary, everyday people of Zaun.

Long ago, two Zaun scientists developed an organic substance that could withstand extreme conditions, spontaneously alter its biological structure, and generate tremendous amounts of kinetic force. As the scientists, husband and wife, watched the prototype grow from a spoon-sized droplet to a small Cell Division.png blob, they noticed that their creation would respond to their presence. It sprung forward when they called and bounced when they sang. The couple began to see more than an experiment: they saw a small child, filled with affection and joy.

After testing the prototype one evening, the scientists placed the blob back in its cage. It slouched and shuddered in the corner, inconsolably sad. At that moment, the couple realized that their beloved creation wished for a free life outside the lab. They were struck by their conscience and could not allow the prototype to be used as a weapon. The husband and wife fled with the young blob, replacing its weapon designation - Zaun Amorphous Combatant - with a proper name: Zac. In a quiet neighborhood far from the city of Zaun, the scientists raised Zac as their own child.

Zac picture 1

Zac was always different from the other children. None had his powers of strength and flexibility, so the couple taught him to tell right from wrong and to use his gifts responsibly. Thanks to the care and affection of his loving parents, Zac lived a peaceful, happy childhood.

That childhood ended when the Zaun laboratory finally found Zac. Unable to replicate the formula used to create the amorphous prototype, the laboratory's staff never stopped searching for the scientists and their experiment. When they tracked down the family, they threatened to tear it apart. The staff abducted Zac's parents and demanded that the couple assist in his capture and return. Seized by the fear of losing his freedom and his parents, Zac unleashed every ounce of his raw energy and mass for the very first time. He subdued his parents' captors, sent the laboratory's workers fleeing, and brought his loved ones home. From then on, Zac vowed to defend all ordinary lives threatened by extraordinary treachery and wickedness. Originally built to destroy, he now protects the innocent and the helpless.

Previous Splash Art

Patch History

  • ZacSquare.png Pool Party Zac [S|L]
    • Cell Division.png Cell Division
      • Bug Fix: Fixed a bug where moving the camera away and back would cause a chunk of Cell Division to disappear.
  • General
    • Recommended items updated.
  • Elastic Slingshot.png Elastic Slingshot
    • New Effect: Warning indicator and shadow particles show up 0.75 seconds before Zac lands, appearing immediately if travel time is shorter than that.
    • Cast range updated to be more accurate for Zac.
  • Elastic Slingshot.png Elastic Slingshot
    • Bug Fix: Zac jumping in a random direction if cursor hovers over minimap when casting.
  • General
    • Bug Fix: Cracks in Chroma pack textures at 'very low' visual settings.
  • General
    • Recommended items updated.
  • Stats
    • Base movement speed increased to 340 from 335.
  • Cell Division.png Cell Division
    • Revive delay reduced to 8 / 7 / 6 / 5 / 4 seconds from 8 at all ranks.
  • Stats
    • Attack range increased to 175 from 125.
  • Elastic Slingshot.png Elastic Slingshot
    • Bug Fix: Having a minimum 300 range (instead of the intended 0).
  • Elastic Slingshot.png Elastic Slingshot
    • Bug Fix: Tooltip updated to display new maximum channel time (0.9 / 1.05 / 1.2 / 1.35 / 1.5 seconds from 0.9 / 1.0 / 1.1 / 1.2 / 1.3).
    • Indicator updated to reflect new maximum range.
  • Elastic Slingshot.png Elastic Slingshot
    • Maximum range increased to 1200 / 1350 / 1500 / 1650 / 1800 from 1150 / 1250 / 1350 / 1450 / 1550.
  • Elastic Slingshot.png Elastic Slingshot
    • Animation updated.
    • Bug Fix: Animation errors (Zac running out quickly from within fog of war).
  • Let&#039;s Bounce!.png Let's Bounce!
    • Animation updated.
    • Bug Fix: Animation errors (Zac running out quickly from within fog of war).
  • Unstable Matter.png Unstable Matter
    • New Effect: While available to cast, picking up Cell Division.png chunks reduces Zac's next cast's cooldown by 1 second (even when casting within the 1 second after a pick-up)
  • Elastic Slingshot.png Elastic Slingshot
    • Displacement duration increased to 1 second from 0.5.
  • Elastic Slingshot.png Elastic Slingshot
    • Base damage increased to 80 / 130 / 180 / 230 / 280 from 80 / 120 / 160 / 200 / 240.
    • New Effect: Generates a Cell Division.png chunk for each enemy champion hit beyond the first.
  • Let&#039;s Bounce!.png Let's Bounce!
    • Displacement range increased to 400 from 250.
  • Unstable Matter.png Unstable Matter
    • Cooldown increased to 5 seconds from 4.
    • New Effect: Cooldown is reduced by 1 second for every Cell Division.png chunk Zac picks up.
    • New Effect: Zac becomes ghosted when hitting monsters (for easier chunk pick-up).
  • Stats
    • Base armor increased to 18 from 14.
  • Cell Division.png Cell Division
    • Chunk pick-up radius reduced to 25 from 100.
  • Let&#039;s Bounce!.png Let's Bounce!
    • Removed: Granting Tenacity for the duration.
    • Tooltip updated to state Zac removes all slows affecting him upon activation.
  • Elastic Slingshot.png Elastic Slingshot
    • Base damage reduced to 80 / 120 / 160 / 200 / 240 from 80 / 130 / 180 / 230 / 280.
  • Stats
    • Base health regeneration reduced to 7 from 12.5.
  • Let&#039;s Bounce!.png Let's Bounce!
    • Base damage reduced to 140 / 210 / 280 from 160 / 240 / 320.
    • Tenacity reduced to 50% from 75%.
    • Bug Fix: Using a 25% AP ratio per bounce (instead of the intended 40% AP on the first and 20% AP on the rest).
  • General
    • Transparency when hiding in brush increased.
  • Added.


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