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Contents
Abilities
Cell Division
Each time Zac uses an ability on enemies, he sheds a chunk of himself to a nearby location. Zac can move over these chunks to reabsorb them, regaining 4% of his maximum health. Enemies may move over these chunks to destroy them.
Upon taking fatal damage, Zac splits into 4 Bloblets that attempt to recombine. Each Bloblet has 12% of Zac's maximum health, and 50% of his armor and magic resistance. If any of these Bloblets remain after 8 seconds, Zac will revive with 10-50% health depending on the health of the surviving chunks.
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Stretching Strike
Active: Zac lashes out with an elastic punch, dealing magic damage to enemies in a line and Template:Cctip them for 2 seconds.
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Unstable Matter
Passive: When attacking neutral monsters with Unstable Matter, Zac ignores neutral monsters' unit collision. Additionally, picking up chunks created by Cell Division reduce Unstable Matter's cooldown by 1 second.
Active: Zac's body explodes outward, dealing magic damage equal to a base amount plus a percentage of their maximum health to all nearby enemies (max. 200 damage against minions and monsters).
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Elastic Slingshot
Active: Zac faces the cursor and begins channeling. After channeling or after reactivating the ability he launches himself towards the target location, dealing magic damage within 300-range to all enemies hit and Template:Cctip for 0.5 seconds.
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The range of Elastic Slingshot increases based on how long Zac channels. Can be cancelled by moving, refunding 50% of the health cost and halving the cooldown. Zac will spawn 1 additional chunk for each enemy champion hit beyond the first.
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Let’s Bounce!
Active: Zac leaps into the air, dealing magic damage to enemies within 300 units, Template:Cctip 400 units over 1 second and Template:Cctip them by 20% for 1 second. He then bounces on the ground 3 times, dealing the same damage and effects for each one, but enemies hit more than once take half damage and are not knocked up. Zac gains an accelerating movement speed buff (20 - 50%) over the ability's duration.
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While bouncing, Zac can still move and use Unstable Matter, but is unable to activate Stretching Strike or Elastic Slingshot.
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References
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