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Abilities

Cell Division

Cell Division

Each time Zac uses an ability on enemies, he sheds a chunk of himself to a nearby location. Zac can move over these chunks to reabsorb them, regaining 4% of his maximum health. Enemies may move over these chunks to destroy them.

Upon taking fatal damage, Zac splits into 4 Cell Division Bloblets that attempt to recombine. Each Bloblet has 12% of Zac's maximum health, and 50% of his armor and magic resistance. If any of these Bloblets remain after 8 seconds, Zac will revive with 10-50% health depending on the health of the surviving chunks.

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Stretching Strike

Stretching Strike

Active: Zac lashes out with an elastic punch, dealing magic damage to enemies in a line and Template:Cctip them for 2 seconds.

  • Magic damage: 70 / 110 / 150 / 190 / 230 (+ 50% AP)
  • Slow: 20 / 25 / 30 / 35 / 40%

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Unstable Matter

Unstable Matter

Passive: When attacking neutral monsters with Unstable Matter, Zac ignores neutral monsters' unit collision. Additionally, picking up chunks created by Cell Division Cell Division reduce Unstable Matter's cooldown by 1 second.

Active: Zac's body explodes outward, dealing magic damage equal to a base amount plus a percentage of their maximum health to all nearby enemies (max. 200 damage against minions and monsters).

  • Base Magic damage: 40 / 55 / 70 / 85 / 100
  • Additional Damage: 4 / 5 / 6 / 7 / 8% (+ 2% per 100 AP) of enemies' maximum health

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Elastic Slingshot

Elastic Slingshot

Active: Zac faces the cursor and begins channeling. After channeling or after reactivating the ability he launches himself towards the target location, dealing magic damage within 300-range to all enemies hit and Template:Cctip for 0.5 seconds.

  • Magic Damage: 80 / 130 / 180 / 230 / 280 (+ 70% AP)
  • Max Channel Time: 0.9 / 1 / 1.1 / 1.2 / 1.3

The range of Elastic Slingshot increases based on how long Zac channels. Can be cancelled by moving, refunding 50% of the health cost and halving the cooldown. Zac will spawn 1 additional chunk chunk for each enemy champion hit beyond the first.

  • Max Range: 1150 / 1250 / 1350 / 1450 / 1550

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Let’s Bounce!

Active: Zac leaps into the air, dealing magic damage to enemies within 300 units, Template:Cctip 400 units over 1 second and Template:Cctip them by 20% for 1 second. He then bounces on the ground 3 times, dealing the same damage and effects for each one, but enemies hit more than once take half damage and are not knocked up. Zac gains an accelerating movement speed buff (20 - 50%) over the ability's duration.

  • Magic Damage Per Bounce: 140 / 210 / 280 (+ 40% AP)
  • Max. Magic Damage to the same target: 350 / 525 / 700 (+ 100% AP)

While bouncing, Zac can still move and use Unstable Matter Unstable Matter, but is unable to activate Stretching Strike Stretching Strike or Elastic Slingshot Elastic Slingshot.

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References

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