Zaun, also known as the City of Iron and Glass, is a large, undercity district, lying in the deep canyons and valleys threading Piltover. What light reaches below is filtered through fumes leaking from the tangles of corroded pipework and reflected from the stained glass of its industrial architecture. Zaun and Piltover were once united, but are now separate, yet symbiotic societies. Though it exists in perpetual smogged twilight, Zaun thrives, its people vibrant and its culture rich. Piltover's wealth has allowed Zaun to develop in tandem; a dark mirror of the city above. Many of the goods coming to Piltover find their way into Zaun's black markets, and hextech inventors who find the restrictions placed upon them in the city above too restrictive often find their dangerous researches welcomed in Zaun. Unfettered development of volatile technologies and reckless industry has rendered whole swathes of Zaun polluted and dangerous. Streams of toxic runoff stagnate in the city's lower reaches, but even here people find a way to exist and prosper.
Champions of Zaun
Other Related Champions
- frequently patrols the upper levels of Zaun and captures Zaunite criminals.
- is usually dealing with Zaunite chem-barons.
- has past connections with , and indirectly with .
- is an adversary to .
- frequently travels to Zaun.
- tricked into coming to Zaun, and considers a loose end of Boram Darkwill's for his contributions in the Ionian conflict.
- is an adversary to .
Zaun is a polluted undercity beneath Piltover—once united, they are now separate, symbiotic cultures. Stifled inventors often find their unorthodox research welcomed in Zaun, but reckless industry has rendered whole swathes of the city highly toxic. It is a place both supported and ruined by unchecked industry, mercantilism, and magic run amok. The pollution from the countless factories and laboratories is constantly spewed into the environment. The urban heart of the city is often choked with smog that blocks the morning sun and drains the sky of its pastels. Visitors have called the sky the 'Zaun Gray', and describe staring up at it akin to seeing the beginnings of a cosmic disturbance. As polluted as Zaun is above-ground, its subterranean levels are far worse. All of Zaun's runoff waste pools together in its sewers, mixing together into toxic and mysterious concoctions. Even so, thanks to a thriving black market, chemtech, and mechanical augmentation, the people still find ways to prosper.
|Governance||Attitude towards magic||Level of technology||General environment|
|Industrial Oligarchy||Exploit||High||Urbanized (Toxic)|
Dual city-states that control the major trade routes between Valoran and Shurima. Home both to visionary inventors and their wealthy patrons, the divide between social classes is becoming more dangerous.
Foundation of Zaun
More than there thousand years ago, a northen shuriman port was founded in the isthmus that would later be the location of Zaun. It is unclear if the name of mercantile city was Kha'Zhun or Osha Va'Zaun, but over time the name was changed to Zaun.
Birth of Progress Day
Zaun finalized its plans to destroy a portion of the isthmus connecting Valoran and the Southern Continent, allowing for safe sea passage between eastern and western Valoran. The plan involved using thousand of chemtech bombs to crack open an area of the land so that a cavern could be created, but the results were catastrophic, as in what seemed to be an accident the bombs triggered a series of earthquakes that completely destroyed the isthmus and sank large districts of Zaun and thousands of its citizens, while also leaking poisonous gas into the city's surviving areas.
, empowered by the prayers of Zaun's people, arrived and blew away the gas, saving many lives and being eternally remembered by Zaun's denizens, converting her from a goddess of faith for sailors to a guardian deity for Zaun. She has yet to leave Zaun following this event.
Eventually Zaun was rebuilt. In order to regulate the oceanic passage they were built over, the Sun Gates were constructed, forcing all transport through the waters to be regulated by Zaun. This brought immense wealth to the city and likely led to Piltover's construction and elevation from Zaun, as the merchant clans were in control of most of the money coming through this trade route.
Construction of the Sun Gates led to great changes in eastern Valoran and the eastern seas, as Noxus was from this point on able to more easily pool together resources from across its empire without needing land travel, and Bilgewater's pirates found the seas brimming with trade ships waiting to be plundered, feeding in to the criminal underbelly of the city.
Explosion of the Dredge
Urgot, a noxian headsman who took the control of the Dredge, a chemtech prision mine, after being a prsioner of the mine himself, started a riot that ignited a chemtech vein within the mine, Urgot shook the city above, and cracked the prison open in an explosion that rivaled the birth of Zaun itself. Many prisoners died, and thousands more disappeared into the Sump beneath the city. But the strong, as ever, survived.
The Herald and the Defender
Afterstole a Brackern crystal from , Jayce raided Viktor's lab. He made his way into the heart of the lab, where Viktor had used the crystal's energy to fuel a machine that was draining toxins from victims of a previous chemical spill. Due to a misunderstanding, they both ended up fighting fiercely, suffering severe injuries. In the end, Jayce managed a desperate strike at the crystal. He shattered it and escaped as Viktor's machines and laboratory were destroyed in the aftershock of the explosion.
Zaun is a city within Piltover located between Valoran and Shurima. The current well known locations (not counting Piltover) in Zaun are:
Entertainment and commercial zone located above the Entresol level. The upper reaches of Zaun exist alongside the lower districts of Piltover, though the differing architecture means the two could never be confused. This is where the wealthy of Zaun gather to shop, dine, and trade goods and supplies from below and where Pilties go for good, cheap times.
- Boundary Markets : The levels where division between Zaun and Piltover blurs are home to thriving markets and Commercia Halls. Boundary Markets areas are the most cosmopolitan of the city, where people from all walks of life and levels of society can be found for the purchase and sale of goods.
- College of Techmaturgy : The great tower of the College of Techmaturgy rises arrogantly from the wide canyon separating North and South Piltover, anchored to the upper cliffs by swaying suspension bridges and thick iron cables that thrum like musical strings when the winds blow in hard from the ocean. It is the city's best known institution of learning, and a prime location for techmaturgical research, as one might imagine.
- Pump Station : Facilities located in Piltover, housing pumps and equipment for moving clean air from Piltover into Zaun via ducts and vents.
- Skylight Commercia : A market in the Promenade where locals browse galleries, meet friends, dine, or go to see one of the companies of players that tour the undercity with satirical works. The atmosphere is warm and friendly, and it’s the perfect place to bask in all that Zaun has to offer.
A level of Zaun situated just below the Promenade: the notional border between Piltover and Zaun. Deep in Zaun, brokers, dealers, traffickers and entertainers mingle in cliff-dug trading posts and workshops. A flourishing hub of cosmopolitan commercial arcades, supper-clubs, recital halls, joy houses, and “everything goes” type clubs, making it one of the most populated districts of the cities. This is where the Zaun Gray tends to linger most. Zaunites living here would claim this level is where the majority of the work that allows the city to function takes place. It is the level wherewas born.
- Augmentation Parlors : Facilities where Zaunites can be installed with various augmentations for any use.
- Breather Station : Facilities where people can stop in to get a reprieve from the Gray for a breath of less dingy air. Breather Pipes move cleaner air to polluted areas.
- Bridgewaltz : Located on one of the Entresol’s lower levels, Zaunites and Piltovans alike flock to the Bridgewaltz market for a taste of everything that makes the undercity great. The best in music, food, and artisanal chemtech creations can be found here every night.
- Chemtech Seam : Crevasses in the cliffs that are the source of compounds used in chemtech.
- Cultivair : Large isolated greenhouses specifically designed to grow trees and plants. The wealthiest in Zaun maintain them as a symbol of their power and a source of clean air. Bioluminescent algae and night-blooming flowers are cultivated in these facilities.
- Delicatessens : A type of store that also exists in the real world, selling cold cuts, cheeses, and a variety of salads, as well as a selection of unusual or foreign prepared foods.
- Drop Street : Street to a wheezing hexdraulic descender station on the Entresol level. The descender connects the Entresol level Drop street to a Piltover level street by the same name. The descender has an iron-framed cabin with a lozenge-patterned grille, and is still running in Piltover later at night than other descenders. A quiet a secluded route for those on the run.
- Emberflit Alley : A fog-bound narrow corridor. The location of
- Viktor's Laboratory : The main research location of , the city's infamous robotics and cybernetics inventor. It has recently been raided by Piltover's after Viktor stole a Brackern crystal from him and used it for his experiments.
Zaun's deepest levels, past the reaches of the Gray-filtered light, where the environment turns grim, increasingly disorderly, and poorly lit; it is densely cramped with piping and discarded items. Most of the working class live here or just above it. The depths of Zaun are amongst the most squalid yet vibrant parts of the city. The Zaun Gray has its origin here, rising from rank waterways or venting from corroded grilles. Thick chem-fumes thread the alleys between crowded abandoned industrial buildings. It has been built and rebuilt on top of itself, and almost everything there now serves the chemtech industry (or its workers) in some way. Sump Works, and Sector 90TZ located in it, are one of many locations in Zaun. It is here wherewas spotted after his mutational transformation.
- Bonscutt Pump Station : A facility including pumps and equipment for removing sewage from the Entresol level, moving it deeper into Zaun. Located near a stop for the Rising Howl right beneath the Entresol level.
- Dredge Prison : A prison mine for chemtech compounds deep beneath Zaun with hellish conditions. The prison once held .
- Factorywood : A place where many factories are situated close together. Sump pools are chemtech holding vessels located in the Factorywood. Located somewhere beneath the Entresol level and above the Sump.
- Old Hungry : An iconic mechanized clock tower in Old Zaun with exposed grinding gears; its base is located at the heart of the Sump. It towers high above the levels of Piltover and hasn't told the correct time in years. It is a popular haunt for Zaunite kids, and is the "heart of Old Zaun."
- Priggs Industries : Priggs Industries is a warehouse and factory complex that has turned out to hide slave labor camps, which has ruined the reputation of the company. was one of the prisoners that escaped from one of the company's tightly controlled torture chambers, known as The Locker.
- The Slums : The slums of Zaun are one of the most densely populated and polluted locations in Valoran. Large pipes flowing with industrial waste are placed around its buildings. Many of its residents are workers in Zaun's factories. The Memorial Wall is a place where residence of the slums give homage to those they have lost.
- Black Lanes : Located close to the Sumps, this is a market of colorful bazaars, at the heart of Zaun where merchants and thieves do business. Anything is for sale, and everything is stolen. The area is known for the especially gritty quality of air.
- Commercia Fantastica : A market specializing primarily in gearwork toys. Possibly located in the Black Lanes.
- Hope House Orphanage : Located somewhere in the Slums between the Factorywood and the Sump, it is a crumbling foundling home cut into Zaun’s cave-riddled cliffs, dedicated to the welfare of the many orphans created in the wake of the disaster that tore Zaun apart.
- Zaun Sewers : Zaun's sewers are where all the city's toxic waste ends up and is tossed into the sea. Many creatures, such as rats, live in this underground area. Some creatures have been mutated by the toxic waste, for instance .
- Zaun's Asylum for the Irreparably Troubled : The Asylum of Zaun was left to when he was very young. It is no longer operational due to Mundo "curing" everyone in there in his own way. That is, murder.
Hexdraulic Conveyors are scattered across Zaun, connecting it with Piltover and its numerous city levels. Some conveyors are for public use (those that can afford it), while some for private, used mostly by Chem-Barons and wealthy Piltovians.
- Rising Howl : A large multi-tiered rack-and-pinion Hexdraulic Coveyor supported by three vertical structural beams which span the height of the city, from the Sump to the Boundary Markets. Its ovoid shape and curved top side are constructed of thick glass and an elaborate ironwork baroque latticework frame with ratcheting endless gears. At the top sits a howling wrought-iron wolf, the elevator's namesake, and a set of steam whistles. It’s the primary Hexdraulic Coveyor for transporting crowds between the levels of Zaun and Piltover. Conductors' voices are magnified by a flexible speaking tube connected to a bell-shaped sonophone.
The most important location of all of Zaun, it was the epicenter of a massive man made geological disaster that sunk most of the city. Currently, it is the location of massive spires jutting upwards towards Piltover as an arrogant testimony to Zaun's resolve to survive. One such building is the College of Techmaturgy.
Zaun hosts an assortment of hardy creatures; for instance: cliff-shrikes, crag-ducks, flesh-eating mites, gutter rats, plague rats, seagulls, shadowhares, viridian beetles.
Type of native edible plant species. Used to make a juice.
Gutter rats are a type of native mammal species. Their name is also used as an urban insult.
Plague rats are a type of native mammal species.was once a plague rat, before he was mutated by chemicals.
While known to be a notoriously self-centered people by other nations, the denizens of Zaun collectively take great pride in themselves and their city. To them, their right to do as they please is what makes Zaun the freest city in Runeterra. As a result, the streets of Zaun are a constant hive of activity. Shopkeepers with a variety of eccentric items can be found at every corner of the city, with the dark and seedy alleys overflowing with ambitious individuals willing to give their all for a profit. It's also said that corporate rivalry is the very spirit of competition that defines Zaun as a city-state. Nevertheless, both espionage and sabotage are considered common practices when doing business with Zaunites.
Due to Piltover and Zaun being international trade ports, every type of language can be heard around its docks.
Over the course of its history, Zaunites have formed their own terms and slang.
- All-night bender - Phrase describing one who has spent a long night under the influence. "Bender" is also real-life slang.
- Apprenta - Apprentice.
- Bells - Term for the hour. Example: Eight bells = 8:00
- Burn-off - Smoke from combustion.
- Chem-burnt - Experiencing negative effects from being exposed to toxic compounds too much.
- Chem-fumes - Chemical gas, smoke, or vapor.
- Chem-stunted - Experiencing negative effects from being exposed to toxic compounds too much.
- Crawl-hatch - Opening in the sides of pipes or ducts for maintenance and manual cleaning.
- Chem-punk - Derogatory term used for a trouble maker, or gang member from Zaun.
- Dram-dealer - Person who sells dram.
- First rule of the Sump - Only marks go in through the front door.
- Foundlings - Orphans.
- Foundling home - Orphan Home.
- Go pound a sump - An insult.
- The Gray - Term used to describe Zaun's thick chemical atmosphere.
- The Gray Lady - The holy patron saint of the Glorious Evolved.
- Grayout - Massive pollution of The Gray.
- Grey-pox - Illness caused by The Gray.
- Head up top - Phrase meaning "Go to Piltover".
- Hereabouts - Phrase used to describe a person's current location.
- Hex-mechanics - People who work with hextech.
- Horticulturalists - People that tend to cultivairs.
- Janna’s mercy! - A Zaunite exclamation used in cases of extreme danger, a plea for help.
- Lung Blight - Illness caused by The Gray.
- Mark - A thief’s target.
- Name day - Birthday.
- Not even a plague rat’s brown cough - Basically so silent you could hear a pin drop.
- Orderly - A caretaker.
- Physicker - phyiscian, or doctor.
- Piltie - Derogatory term for Piltover natives.
- Pipework - pipes that make up a network.
- Sawbones - Zaunite doctor.
- Skirl - Term used to describe a shrill, wailing sound from pipes.
- Snipe - A derogatory term for a Zaunite child.
- Stilt-walking sump-scrapper - A salvager who uses stilts to stay above the toxic gases and sludge of the Sump.
- Sump-raker - A derogatory term for a person from the Sump level.
- Sump-scrapping - The act of salvaging items from the Sump level.
- Sump-snipe - A derogatory term for a child from the Sump level.
- Sump-scrappers - People who make a living salvaging items from the Sump level. Also known as a Sumper.
- Sump-sucker - A derogatory term for a person from the Sump level.
- Sure as gray follows day - Phrase signifying certainty.
- Tallyman - Person who sells merchandise on credit, especially from door to door.
- The cliffs are muttering - A reaction to small earthquakes.
- Techmaturgy - Field of study combining technology and magic.
- Toxic runoff - Poisonous liquid drainage.
- Uppside - Term for Piltover.
- Well-heeled - Phrase used to describe those well off, named for their state of the soles of their shoes not being worn down, or the type of shoes that wouldn’t last long in the muck below.
- You ken? - You know?
Most of Zaun's structures are crafted from lattice ironwork, either forged in the many seething foundries or wrought from scavenged material discarded from above. Though there is brutal functionality to the bolts-and-rivets of Zaun's structures, its inhabitants still manage to craft breathtaking wonders that pierce the smog and reach for the sky. Though swathes of Zaun are little better than polluted slums, and others are all but overtaken with steel and stone, living things still find a way to grow such as the example with cultivairs. Although much of Zaun lies in the shadow of towering cliffs, it is not a city of gloom. Chem-lights burn in bolted sconces and through creative use of colored glass, polished steel lightweels bring light to the depths.
- Cultivair : Zaun's wealthy maintain isolated crystal houses known as cultivars, which contain life-giving trees and plants as both a symbol of their power and a source of clean air.
- Handmade Shrines : A holy relic dedicated to , crafted of scrap and gearworks.
- The Zaun Gray : The thick, chemical atmosphere of Zaun, a by-product of the constant production and spread of chemtech industry. The production of synthetic crystals initially created in Piltover is also rumored to be a heavy contributor to the Zaun Gray. It is fatal to breathe where the Gray is densely settled, and this toxic soup is believed to be the cause of the lung blights that afflict many Zaunites. Most days, it’s thin enough to breathe deeply without coughing up something wet. When the Zaun Gray grows thick, some say Janna blows it away. It gives off a chemical smell, like it could singe off your nose hair if inhaled too deeply.
Fashions of Zaun range from censervative to the outlandish, respectfully mirroring its counterparts above. However, it is also not uncommon to see wealthy individuals of Zaun dress in the rescent fashions of Piltover due to their frequent dealings with the surface city. There are also those that augment their bodies, either from necessity or for showcasing their progressive and/or wealthy status in the community. There is a distinct difference between the appearance of Piltovan and Zaunite augments. Piltover's are more flamboyant in their craftmanship, often adorned with gold and blue arcane crystals, while Zaun's were born more of the necessity and practicality of their environment and often have crude metal and toxic green chem-fluid within. For those that live in the city for a very long time, it's easy to distinguish true augmented individuals from those with faux augments. Non-augmented individuals are referred to as "fleshies" by the followers of The Glorious Evolved. The citizens of Piltover that encountered "described the street fashions of Zaun in her dress."
- Razor-Rings : A band of metal worn on a finger with a bladed or pointed projection used by sump-snipes to aid in emptying purses.
A few drinks can be seen in Zaun, aside from the usual beer, ale, and whiskey.
- Cavernberry : Type of native edible plant species. Used to make a juice.
- Kouaxi : A potent spirit made from fermented goat’s milk.
While Zaun's ambitious patrons do much to advance the field of science on Runeterra, their research and inventions often push the boundaries of morality on a daily basis.
- Alchemy: The nation of Zaun is particularly famous for its alchymists, who sometimes light up the city with their magical concoctions. Perhaps the most infamous alchymist , who is best known for creating genocidal toxins which are potent enough to wipe out an entire village.
- Shimmer : One example of Zaunites' love for freedom of expression is the unlawful synthesis of "shimmer", a corrosive techmaturgical waste substance that is popular among Zaun's rebellious youth. When slathered onto the skin the Shimmer stimulates intense emotions in its subject. The Shimmer then creates an assortment of shining colors that corresponds to the emotion the subject is feeling. Though frequent application of the caustic glop can result in progressive degeneration of the skin and muscle tissue, a rumor that Shimmer can grant its wearer unnatural abilities has simply increased its demand.
- : A was the result of a plague rat being exposed to the various chemicals that exist in Zaun's sewers.
- : He exists as an example of the lengths that hextech can push the human physic.
- : A techmaturgist who engineered parts to replace and improve his own body. Almost no trace of the original man remains. He became obsessed with what he called "the glorious evolution", where man would renounce his flesh in favor of superior hextech augmentations, additionally his works have garnered a cult of personality around him (despite him not approving of such), as many citizens of Zaun see his life saving inventions as a miracle.
- : The product of a Zaun experiment, orchestrated by a Chem-Baron, to manufacture a hexchem-engineered supersoldier – the Zaun Amorphous Combatant. Combining brute strength with limitless flexibility, he is a versatile juggernaut: a creative fighter who bounces over obstacles and pounds his foes into submission.
- Chemtech : Denied the funds and means to craft hextech, Zaun's researchers instead use potent chemicals to power their creations. The combination of machinery and equipment with a compound that has been produced artificially, that harnesses the power of both. Used to create utilitarian/practical artifacts that can be used by anyone. It harnesses chemical energy to power machinery, and produce light and heat. Chemtech performs like hextech, but is far more dangerous, toxic and explosive.
- Chem-bomb : An explosive using chemicals as the incendiary material.
- Chem-Burner : A powerful chem-light that can be used to illuminate over large distances. It is also a heating element with a near-invisible flame from chemicals, used to heat up food.
- Chemlight/Chem-Lamp/Chem-Lantern - A form of greenish illumination that burns chemically with wavering flames.
- Chem-Lumens : Street lights running on chemicals, likely a type of gas.
- Chempump : Parts of chem-tech augmentation.
- Chemtubes : Parts of chem-tech augmentation.
- Esophilters : A chem-tech augmentation installed to allow people to breathe noxious fumes safely.
- Crystal Burners : A type of power source that uses crystals as fuel.
- Hexdraulic Descender : Travel between Zaun and Piltover usually entails a long and tiring climb, but towering elevators exist that allow for swifter transit.
- Gondola : A mode of transportation in Zaun using chains to diagonally or horizontally traverse the canyons and valleys of the Great Chasm from “the Incident”. They usually carry a smaller number of people than Hexdraulic Conveyors.
- Pneuma-Tube : Sealed container to protect paper messages from moisture and the corrosive environment. Pneuma-tube runners are people who carry messages throughout the levels of Zaun, taking quick climbing routes that few can follow.
- Shared Pipe : Exhaust pipes with intakes from more than one location; an experienced ductwork maintenancer can identify them by smell.
- Sonophone : Metal horn shaped instrument for magnifying sound.
- Steam Golems : The advanced College of Techmaturgy resides in the city, a forefront in the study of hextech devices. The doctorate students there are often credited for creating steam golems, of which Viktor's stands above the rest for being the only one to possess sentience.
- Therma lamps : Indoor sources of yellow-orange illumination used on the Promenade level.
- Velocipede : A type of hextech bicycle with large wheels to avoid the splash of toxic runoff.
- Vent Stacks : A major source of the Zaun Gray.
The Gray Lady
The Church of The Glorious Evolved is popular in both Piltover and Zaun. The church, views flesh as inferior to steel and metal and advocates the use of techmaturgy to purge the weakness and inefficiency of flesh.
Some members of the church (and Zaun in general) seeas a messianic figure, however he couldn’t care less for them, viewing their quasi-religious cult as an aberration and as another reason to eliminate emotional foibles and the belief in that which could not be empirically proven).
Although it's unclear if she's a member,is a respected individual by many in the church, which gives her leeway within it.
The Church often takes in the sick, seeing the removal of dying flesh as a key to transforming a person’s life and faith through technology.
The Gray Lady is the patron saint of this religion. Her stained glass window is the main focal point of the First Assemblage of the Glorious Evolved; her cloak is a mosaic of ash-violet glass, oxidized cogs, and blackened pistons. Her epithet is often invoked when an inventor feels at a loss. Hers is a blessing that often requires sacrifice. The Glorious Evolved celebrates the old Zaunite tradition of sacrificing something personal for Progress Day in the hopes the next iteration of invention will be better. This is a practice that can be traced back to the old days of the city, when the people of Zaun had to rebuild their lives after the devastation of “the incident.” The wealth and growth of Piltover on top of those scarred ruins served as evidence to many that the tradition had merit.
Camille has adopted the moniker of “The Gray Lady” but she is not to be confused with the figure.
Progress Day is an annual festival of Piltover and Zaun. The main focus of this event is the celebration of the city's technological progress. On this day, many awards and promotions are given to the brightest minds from all across Runeterra who are willing to contribute to the advancement of the city, as well as the showcase of new innovations all across the city.
In Piltover, Progress Day marks the moment the Sun Gates opened for the first time, allowing trade to pass easily between the east and west of Valoran. It also marks the moment when taxation on that trade turned the trickle of gold entering the city’s coffers into a fast flowing river. But below in Zaun, it is Remembrance Day - a day to remember those lost in the geological upheaval that created the east-west passage and submerged entire districts underwater.
Rites of Passage For Children of Zaun
The children of Zaun have made a specific rite of passage for themselves: they hitch a ride on top of the Rising Howl. If they reach the top of Old Hungry with all their limbs intact, cutpurse a chem-baron’s attendant, or play knock-and-run ("ding dong ditch?") with a stilt-walking sump-scrapper, they're "one of the big kids."
Zaun's powerful Chem-Barons keep a loose alliance that prevents the city from descending into chaos. This has allowed their researchers and inventors the leeway to push the bounds of their experiments at an accelerated rate, for better or worse. Some say the city is run more like a corporate business with no restraints rather than a society of law and order.
A loose alliance of convenience exists between Zaun's powerful Chem-Barons, powerful individuals who each control an area of the city. They are factory owners, business owners, landlords, resource owners, and/or mob/gang bosses having large amounts of money, man power and influence. It is they and their thugs who keep Zaun from descending into chaos.
A Baron who terrorized the gutters of Zaun. He had planned to marry Lady Sofia of Clan Arvino so that he would inherit her clans wealth and influence in Piltover. He was successfully stopped byof Clan Ferros.
|Petrok Grime||Grime lost both his arms in an explosion at one of his chem-refineries. Despite (or perhaps because of) this, his chemtech stock is some of the most sought after blends.|
|Saita Takeda||Takeda is a a Chem-Baron with a notoriously violent temperament, reputation for bloody gang warfare and has made no secret of his disdain for his fellow chem-barons. Claiming lineage from an exiled caste of warriors from a distant land, he has plans far beyond his own territories and interests. One example of such plans was the Zaun Amorphous Combatant Takeda sought to develop a fighter who could shrug off mortal wounds, squeeze into places humans could not and who would obey any command using the product of a toxic spill that ran through a chemtech seam and pooled in an isolated cavern deep in Zaun’s Sump. But two researchers freed Zac from the Takeda's alchemysts and teached himhow to be a good person. The researchers were later killed by augmented thugs. After that Zac started to live alone in the city's pipes occasionally emerging to help those who cannot help themselves or to rebuild the broken infrastructure of Zaun.|
|Velveteen Lenare||A chem-baron with many business interests in Piltover, Lenare deals mainly in research into golem technology. Her ravaged body was dying, so she had her head transplanted to a hextech-powered replacement. She visits Piltover regularly for fluid baths, and blood/oil transfusions.|
Baron Voss was the warden of the Dredge, a chemtech prision mine beneath Zaun. She would sometimes offer freedom in return for a prisoner’s tortured confession—granting it with the edge of her blade. Voss was later killed by Urgot who took control of the mine in her place.
|Wencher Spindlaw||Once a lowly lieutenant, Spindlow murdered his boss and took over his empire. Armed with a pair of shock-batons, he is a ruthless killer who sees murder and mayhem as tools of the trade.|
Academy of Techmaturgy
The Academy is an institution that formed and controls the College Of Techmaturgy.
When the pipes of Zaun are backed up with toxic sludge, the chem-jacks use their canker-spars to unblock them. Armored faceplates are a must, because every almshouse already has its share of blinded and burned chem-jacks.
Zaun has numerous criminal groups: the Gray Nails, the Factorywood Fiends, the Lost Children of Zaun. Chem-punks are gang members from Zaun; the term is also used as a derogatory term for any trouble maker.
- Chem-Punks : Though the majority of troublemaking gangs form in the lower reaches of Zaun, their members come from every level of the city, and Piltover too.
- Chem-Thugs : Chemically augmented gangsters, often used as grunts by the Chem Barons. They are also known as chem-bruisers.
- The Sons of Ur : A group that holds a fanatical respect for , and follows the belief that only the strong survive. Urgot, however, did not exactly ask for followers.
- Vigilnauts : Employed by the chem-barons to supervise the stilt-walking sump-scrappers and factory workers, vigilnauts make sure these unfortunates don't try to keep anything valuable for themselves.
Augmented mechanicians are trained to repair searing-hot pipes in the most dangerous parts of Zaun.
Nothing is wasted in Zaun, and even the toxic hinterlands of the Sump can be churned for salvage. These toxic environments are too hostile for an unprotected human, so sump-scrappers make their living wading through the waste on iron stilts.
The short life-expectancy of Zaun’s workers results in a great many orphans. Sumpsnipes can be found begging, stealing or earning a coin in places where their small size is an advantage.
Despite the empire's plans to invade Piltover, Noxus has a friendly relationship with the undercity of Zaun. Mercenaries from Zaun were recruited by Noxus during the invasion of Ionia, the most terrifying beingand his biological weaponry.
As the two leading city-states in the development of hextech, Zaun and Piltover have a deep competitive rivalry, each vying to be the one directing the future of techmaturgy on Runeterra. Smuggling campaigns are frequently orchestrated by Zaunite thieves; the valuable technologies obtained are then later sold on the black market all across Runeterra. The two cities also share deep historical, social, and cultural connections, as Piltover (literally and figuratively) rose from the foundations of Zaun.
- The name Zaun means "fence" in , cognate with English town, down & dune, ultimately from Proto-Celtic *dunom "enclosure, fortress".
- In the lore, the Twisted Treeline was the last living forest of Zaun. It has since been retroactively relocated to the Shadow Isles as of Patch V18.104.22.168.
- Zaun was inspired by Dieselpunk, and fantasy genres.
- The Zaun Gray is the thick, chemical atmosphere of Zaun that can be fatal to breathe where densely settled.
- When Zaun's plan to to create a waterway between east and west Valoran went awry, prevented thousands of deaths and is now revered by many there as a guardian saint.
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