Living Shadow: Active shadows also slash, dealing physical damage to nearby enemies and slowing them for 1.5 seconds. Mimicked slashes that hit targets affected by the primary slash empower the slow by 50% and restore energy, but deal no additional damage.
Has no cast time and does not interrupt movement or basic attacks.
COOLDOWN: 120 / 100 / 80
Active:Zed becomes untargetable for 0.75 seconds and dashes behind the target enemy champion. Upon arrival, he marks them for death and ignores unit collision for 3 seconds, and spawns a shadow at the cast location that lasts for 6 seconds. After 0.5 seconds, Death Mark can be reactivated to make Zed swap places with this shadow.
At the end of its duration, Death Mark triggers, dealing physical damage plus a percentage of all physical and magic damage Zed dealt to the target while they were marked.
Physical Damage:100% AD + 20 / 35 / 50% of damage dealt
If Death Mark's damage is sufficient to kill an enemy, a shuriken appears above the marked champion's head along with a cloud of smoke surrounding them. If the target's health is replenished in any way that will let the target survive, the swirling shuriken mark will disappear. The red mark inside the target that denotes the mark's existence will remain for the full three seconds, however (unless removed by means of Quicksilver Sash or Mercurial Scimitar).