Living Shadow: Active shadows also slash, dealing physical damage to nearby enemies and slowing them for 1.5 seconds. Enemies hit by both slashes are slowed more and restore energy but will not take additional damage.
Has no cast time and does not interrupt movement or basic attacks.
Cooldown: 120 / 100 / 80
Active: Zed becomes untargetable for 0.75 seconds and dashes to the target enemy champion. Upon arrival, he marks the target for death and spawns a shadow that lasts for 6 seconds at the cast location. Reactivating Death Mark will cause Zed to swap places with this shadow.
After 3 seconds, Death Mark will trigger, dealing flat physical damage plus a percentage of all physical and magic damage dealt to the marked champion while it was active.
Physical Damage:100% AD + 20 / 35 / 50% of damage dealt
If the target dies during the dash, the cooldown is reset to 4-5 seconds.
If this happens, Zed will leave a glitched out shadow from where his shadow was supposed to be in the first place. This shadow will remain indefinitely and will in fact mimic all of Zed's abilities (so he can have up to four shurikens at once). He cannot switch to this shadow, however.
If Zed's Death Mark will deal enough damage to kill the target, a swirling shuriken will appear above the target's head. If the target's health is replenished in any way that will let the target survive, the swirling shuriken mark will disappear. The red mark inside the target that denotes the mark's existence will remain for the full three seconds, however (unless removed by means of Quicksilver Sash or Mercurial Scimitar).