The triggering attack will still apply on-hit effects and can critically strike as normal.
The bonus damage will not trigger against structures.
Buffs or effects that block or negate on-hit damage, including dodge, parry, and blinds will prevent Contempt for the Weak from being procced, but a block will block both the basic attack and the bonus magic damage.
First Active:Zed's shadow dashes forward, remaining in place for 4.5 seconds. His shadows mimic his basic abilities. If a mimicked ability strikes a target affected by its primary effect, Zed restores energy.
Energy Restored:30 / 35 / 40 / 45 / 50 energy
Second Active:Zedblinks to his shadow's location, swapping places with it. Zed must be within a certain radius of his shadow to reactivate the ability.
Living Shadow: Active shadows also slash, dealing physical damage to nearby enemies and slowing them for 1.5 seconds. Mimicked slashes that hit targets affected by the primary slash enhance the slow by 50% and restore energy, but deal no additional damage.
Passive - Reaper of Shadows: Scoring a kill or assist with Death Mark or while Death Mark is active will permanently grant Zedbonus attack damage. This effect is non-stacking, but Zed will always keep the largest bonus between his current bonus and latest kill.
Bonus AD: 5 (+ 5 / 10 / 15% of target's total AD)
First Cast:Zed becomes untargetable for 0.75 seconds and dashes behind the target enemy champion. Upon arrival, he applies a Death Mark to them and ghosts for 3 seconds, spawning a shadow at the cast location that lasts for 6 seconds. The Death Mark stores a percentage of all physical and magic damage that Zed deals to the target while marked, detonating at the end of its duration to deal physical damage equal to the stored value plus 100% of his attack damage. After 0.5 seconds, Death Mark can be reactivated.
Stored Damage: 25 / 35 / 45%
Second Cast:Zed blinks to his shadow's location, swapping places with it. This can be done at any distance from the shadow.
If Death Mark's damage is sufficient to kill an enemy, a shuriken appears above the marked champion's head along with a cloud of smoke surrounding them. If the target's health is replenished in any way that will let the target survive, the swirling shuriken mark will disappear. The red mark inside the target that denotes the mark's existence will remain for the full three seconds, however.