League of Legends Wiki


2,616pages on
this wiki
Add New Page
Comments1k Share
Champion Background Strategy Skins & Trivia
Statistics Edit
Health 579.4 +80 Attack damage 54.712 +3.4
Health regen. 7.09 +0.65 Attack speed [*] 0.644  (+ 0 +2.1%)
Energy 200 +0 Armor 26.88 +3.5
Energy regen. 50 +0 Magic resist. 32.1 +1.25
Melee 125 Move. speed 345


v e
Contempt for the Weak
On-Target Cooldown: 10
Contempt for the Weak

Innate: Zed's basic attacks against targets below 50% of their maximum health deal 6 / 8 / 10% of their maximum health as bonus magic damage.

This effect can only occur on the same target once every few seconds.

Ability Details
Contempt for the Weak is an on-hit effect.
  • The triggering attack will still apply on-hit effects and can critically strike as normal.
    • The bonus damage will not trigger against structures.
    • Buffs or effects that block or negate on-hit damage, including Counter Strike.png dodge, Riposte.png parry, and blinds will prevent Contempt for the Weak from being procced, but a Aegis Protection.png block will block both the basic attack and the bonus magic damage.
  • Magic damage will be mitigated by magic shields.

v e
Razor Shuriken
RANGE: 900
SPEED: 902
COST: 75 / 70 / 65 / 60 / 55 energy
Razor Shuriken

Active: Zed throws his spinning blades forward, dealing physical damage to the first enemy they pass through and 60% damage to enemies thereafter.

「 Physical Damage: 70 / 105 / 140 / 175 / 210 (+ 90% bonus AD) 」「 Secondary Damage: 42 / 63 / 84 / 105 / 126 (+ 54% bonus AD) 」

Living Shadow.png Living Shadow: Active shadows also throw a shuriken in the direction of the target point. Additional shurikens striking the same enemy only deal 75% damage but restore energy.

「 Additional Damage: 52.5 / 78.75 / 105 / 131.25 / 157.5 (+ 67.5% bonus AD) 」「 Additional Secondary Damage: 31.5 / 47.25 / 63 / 78.75 / 94.5 (+ 40.5% bonus AD) 」
Ability Details
Razor Shuriken is a pass-through linear skillshot which is mimicked by active shadows toward the same target point.

Additional Information:

  • A shadow's shuriken will deal the full damage if hits a target before Zed's. In those cases, Zed's shuriken is the one that deals 75% damage.

v e
Living Shadow
RANGE: 700 / 1300
SPEED: 1750
COST: 40 / 35 / 30 / 25 / 20 energy
COOLDOWN: 22 / 20 / 18 / 16 / 14
Living Shadow

First Active: Zed's shadow dashes forward, remaining in place for 4.5 seconds. His shadows mimic his basic abilities. If a mimicked ability strikes a target affected by its primary effect, Zed restores energy.

  • Energy Restored: 30 / 35 / 40 / 45 / 50 energy
Living Shadow 2

Second Active: Zed blinks to his shadow's location, swapping places with it. Zed must be within a certain radius of his shadow to reactivate the ability.

Ability Details
Living Shadow is a pass-through linear skillshot.

Additional Information:

  • The shadow grants sight around it and is non-targetable.
  • The cooldown begins on-cast but the timer is hidden until Zed swaps with the shadow or the shadow expires.
    • Shadow Slash.png Shadow Slash does reduce the cooldown while the timer is hidden.
  • The shadow mimics Razor Shuriken.png Razor Shuriken and Shadow Slash.png Shadow Slash but not Death Mark.png Death Mark.

v e
Shadow Slash
RANGE: 290
COST: 50 energy
COOLDOWN: 5 / 4.5 / 4 / 3.5 / 3
Shadow Slash

Active: Zed spins his blades, dealing physical damage to nearby enemies and reducing Living Shadow.png Living Shadow's cooldown by 2 seconds for every enemy champion hit.

  • Physical Damage: 65 / 90 / 115 / 140 / 165 (+ 80% bonus AD)

Living Shadow.png Living Shadow: Active shadows also slash, dealing physical damage to nearby enemies and Slow icon slowing them for 1.5 seconds. Mimicked slashes that hit targets affected by the primary slash enhance the Slow icon slow by 50% and restore energy, but deal no additional damage.

「 Slow: 20 / 25 / 30 / 35 / 40% 」「 Empowered Slow: 30 / 37.5 / 45 / 52.5 / 60% 」
Ability Details
Shadow Slash is a point-blank area of effect which is mimicked by active shadows.

Additional Information:

  • Has no cast time and does not interrupt movement or basic attacks.

v e
Death Mark
RANGE: 625
COOLDOWN: 120 / 100 / 80
Reaper of Shadows

Passive - Reaper of Shadows: Scoring a kill or assist with Death Mark or while Death Mark is active will permanently grant Zed bonus attack damage. This effect is non-stacking, but Zed will always keep the largest bonus between his current bonus and latest kill.

  • Bonus AD: 5 (+ 5 / 10 / 15% of target's total AD)
Death Mark

First Cast: Zed becomes untargetable for 0.75 seconds and dashes behind the target enemy champion. Upon arrival, he applies a Death Mark to them and Ghost ghosts for 3 seconds, spawning a shadow at the cast location that lasts for 6 seconds. The Death Mark stores a percentage of all physical and magic damage that Zed deals to the target while marked, detonating at the end of its duration to deal physical damage equal to the stored value plus 100% of his attack damage. After 0.5 seconds, Death Mark can be reactivated.

  • Stored Damage: 25 / 35 / 45%
Death Mark 2

Second Cast: Zed blinks to his shadow's location, swapping places with it. This can be done at any distance from the shadow.

Ability Details
Death Mark is a single-targeted dash ability.

Additional Information:

  • After using Death Mark, Zed can blink back to his shadow from any range.
  • If the target dies before Zed reaches the target (in 0.75 seconds dash time), Zed will appear at the original place and Death Mark will be canceled and put on a 5 second cooldown.
  • Death Mark can be prevented by becoming untargetable before the mark is applied, it does not prevent the detonation of the mark.
  • The shadow is functionally the same as Living Shadow.png Living Shadow for ability casts.
    • A third shuriken hitting the same target deals the same damage as two.
    • A third slash hitting the same target applies the same slow as two.
  • Magic and physical damage is calculated from all abilities, items and buffs.
    • Damage is calculated with pre-mitigation values.[2]
    • True damage, such as from Ignite.png Ignite, is not counted.
  • If Death Mark's damage is sufficient to kill an enemy, a shuriken appears above the marked champion's head along with a cloud of smoke surrounding them. If the target's health is replenished in any way that will let the target survive, the swirling shuriken mark will disappear. The red mark inside the target that denotes the mark's existence will remain for the full three seconds, however.


Ad blocker interference detected!

Wikia is a free-to-use site that makes money from advertising. We have a modified experience for viewers using ad blockers

Wikia is not accessible if you’ve made further modifications. Remove the custom ad blocker rule(s) and the page will load as expected.

Also on Fandom

Random Wiki