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Champion Background Strategy Skins & Trivia
Statistics Edit
Health 579.4 (+80) Attack damage 54.712 (+3.4)
Health regen. 7.09 (+0.65) Attack speed [*] 0.658 (+3.1%)
Energy 200 Armor 26.88 (+3.5)
Energy regen. 50 Magic res. 32.1 (+1.25)
Melee 125 Mov. speed 345


Contempt for the Weak
On-Target Cooldown: 10
Contempt for the Weak

Zed's basic attacks against targets below 50% health deal 6 / 8 / 10% of the target's maximum health as bonus magic damage.

This effect can only occur on the same target once every few seconds.

Ability Details
Contempt for the Weak is an on-hit effect.
  • The triggering attack will still apply on-hit effects and can critically strike as normal.
    • The bonus damage will not trigger against structures.
    • Buffs or effects that block or negate on-hit damage, including Counter Strike.png dodge, Riposte.png parry, and blinds will prevent Contempt for the Weak from being procced, but a Aegis Protection.png block does not stop the damage.
  • Magic damage will be mitigated by magic shields.

Razor Shuriken
RANGE: 900
COST: 75 / 70 / 65 / 60 / 55 energy
Razor Shuriken

Active: Zed throws his spinning blades forward, dealing physical damage to the first enemy they pass through and 60% damage to enemies thereafter.

  • Physical Damage: 75 / 115 / 155 / 195 / 235 (+ 100% bonus AD)
  • Secondary Damage: 45 / 69 / 93 / 117 / 141 (+ 60% bonus AD)

Living Shadow.png Living Shadow: Active shadows will also throw a shuriken in the direction of the target point. Additional shuriken striking the same enemy deal 50% damage and restore energy.

  • Mimicked Shuriken: 37.5 / 57.5 / 77.5 / 97.5 / 117.5 (+ 50% bonus AD)
  • Mimicked Secondary Damage: 22.5 / 34.5 / 46.5 / 58.5 / 70.5 (+ 30% bonus AD)

Ability Details
Razor Shuriken is a pass-through linear skillshot which is mimicked by active shadows toward the same target point.

Additional Information:

  • A shadow's shuriken will deal the full damage if hits a target before Zed's. In those cases, Zed's shuriken is the one that deals 50% damage.

Living Shadow
RANGE: 550
COST: 40 / 35 / 30 / 25 / 20 energy
COOLDOWN: 18 / 17 / 16 / 15 / 14
Living Shadow

Passive: Zed's bonus attack damage is increased by a percentage.

  • Bonus Attack damage: 5 / 10 / 15 / 20 / 25% Bonus AD

Active: Zed's shadow dashes forward, remaining in place for 4 seconds. Reactivating Living Shadow will cause Zed to swap places with this shadow.

Living Shadow.png Living Shadow: Zed's shadows mimic his basic abilities. If a target is struck twice by a mimicked ability, Zed restores some energy. Energy can only be restored once per mimicked cast.

  • Energy Restored: 20 / 25 / 30 / 35 / 40

Ability Details
Living Shadow is a pass-through linear skillshot.

Additional Information:

  • The shadow grants sight around it and is non-targetable.
  • The cooldown begins on-cast but the timer is hidden until Zed swaps with the shadow or the shadow expires.
    • Shadow Slash.png Shadow Slash does reduce the cooldown while the timer is hidden.
  • The shadow mimics Razor Shuriken.png Razor Shuriken and Shadow Slash.png Shadow Slash but not Death Mark.png Death Mark.

Shadow Slash
RANGE: 290
COST: 50 energy
Shadow Slash

Active: Zed spins his blades, creating a burst of shadow energy and dealing physical damage to nearby enemies. Each enemy champion hit reduces Living Shadow.png Living Shadow's cooldown by 2 seconds.

  • Physical Damage: 60 / 90 / 120 / 150 / 180 (+ 80% bonus AD)

Living Shadow.png Living Shadow: Active shadows also slash, dealing physical damage to nearby enemies and Slow icon slowing them for 1.5 seconds. Enemies hit by both slashes are Slow icon slowed more and restore energy but will not take additional damage.

  • Slow: 20 / 25 / 30 / 35 / 40%
  • Overlapping Slow: 30 / 37.5 / 45 / 52.5 / 60%

Ability Details
Shadow Slash is a point-blank area of effect which is mimicked by active shadows.

Additional Information:

  • Has no cast time and does not interrupt movement or basic attacks.

Death Mark
RANGE: 625
COOLDOWN: 120 / 100 / 80
Death Mark

Active: Zed becomes untargetable for 0.75 seconds and dashes behind the target enemy champion. Upon arrival, he marks the target for death, ignores unit collision, and spawns a shadow that lasts for 6 seconds at the cast location. Reactivating Death Mark will cause Zed to swap places with this shadow.

After 3 seconds, Death Mark will trigger, dealing flat physical damage plus a percentage of all phsyical and magic damage dealt to the marked champion while it was active.

  • Physical Damage: 100% AD + 20 / 35 / 50% of damage dealt

Ability Details
Death Mark is a single-targeted dash ability.

Additional Information:

  • After using Death Mark, Zed can blink back to his shadow from any range.
  • If the target dies before Zed reachs the target (in 0.75 seconds dash time), Zed will appear at the original place and Death Mark will be canceled and put on a 5 second cooldown
    • If this happens, Zed will leave a glitched out shadow from where his shadow was supposed to be in the first place. This shadow will remain indefinitely and will in fact mimic all of Zed's abilities (so he can have up to four shurikens at once). He cannot switch to this shadow, however.
  • Death Mark can be removed with Quicksilver. Death Mark can also be prevented by becoming untargetable before the mark detonates. Activating Quicksilver before Zed reappears will not remove the mark.
  • The shadow is functionally the same as Living Shadow.png Living Shadow for ability casts.
    • A third shuriken hitting the same target deals 50% damage, not 25%.
    • A third slash hitting the same target applies the same slow as two.
  • Magic and physical damage is calculated from all abilities, items and buffs.
    • Damage is calculated with pre-mitigation values [2].
    • True damage, such as from Ignite.png Ignite, is not counted.
  • If Death Mark's damage is sufficient to kill an enemy, a shuriken appears above the marked champion's head along with a cloud of smoke surrounding them. If the target's health is replenished in any way that will let the target survive, the swirling shuriken mark will disappear. The red mark inside the target that denotes the mark's existence will remain for the full three seconds, however (unless removed by means of Quicksilver Sash item.png Quicksilver Sash or Mercurial Scimitar item.png Mercurial Scimitar).


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