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Zed

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Champion Background Strategy Skins & Trivia
Statistics Edit
Health 579.4 (+80) Attack damage 54.712 (+3.4)
Health regen. 7.09 (+0.65) Attack speed [*] 0.658 (+2.1%)
Energy 200 Armor 26.88 (+3.5)
Energy regen. 50 Magic res. 32.1 (+1.25)
Melee 125 Mov. speed 345


Abilities

Contempt for the Weak
On-Target Cooldown: 10
Contempt for the Weak

Zed's basic attacks against targets below 50% of their maximum health deal 6 / 8 / 10% of their maximum health as bonus magic damage.

This effect can only occur on the same target once every few seconds.

Ability Details
Contempt for the Weak is an on-hit effect.
  • The triggering attack will still apply on-hit effects and can critically strike as normal.
    • The bonus damage will not trigger against structures.
    • Buffs or effects that block or negate on-hit damage, including Counter Strike.png dodge, Riposte.png parry, and blinds will prevent Contempt for the Weak from being procced, but a Aegis Protection.png block does not stop the damage.
  • Magic damage will be mitigated by magic shields.


Razor Shuriken
RANGE: 900
COST: 75 / 70 / 65 / 60 / 55 energy
COOLDOWN: 6
Razor Shuriken

Active: Zed throws his spinning blades forward, dealing physical damage to the first enemy they pass through and 60% damage to enemies thereafter.

「 Physical Damage: 75 / 115 / 155 / 195 / 235 (+ 100% Bonus AD) 」「 Secondary Damage: 45 / 69 / 93 / 117 / 141 (+ 60% Bonus AD) 」

Living Shadow.png Living Shadow: Active shadows also throw a shuriken in the direction of the target point. Additional shuriken striking the same enemy deal 50% damage and restore energy.

「 Additional Damage: 37.5 / 57.5 / 77.5 / 97.5 / 117.5 (+ 50% Bonus AD) 」「 Additional Secondary Damage: 22.5 / 34.5 / 46.5 / 58.5 / 70.5 (+ 30% Bonus AD) 」
Ability Details
Razor Shuriken is a pass-through linear skillshot which is mimicked by active shadows toward the same target point.

Additional Information:

  • A shadow's shuriken will deal the full damage if hits a target before Zed's. In those cases, Zed's shuriken is the one that deals 50% damage.


Living Shadow
RANGE: 550
COST: 40 / 35 / 30 / 25 / 20 energy
COOLDOWN: 18 / 17 / 16 / 15 / 14
Living Shadow

Passive: Zed's bonus attack damage is increased.

  • Bonus AD Increase: 5 / 10 / 15 / 20 / 25% bonus AD

Living Shadow.png Living Shadow: Zed's shadows mimic his basic abilities. If a mimicked ability strikes a target affected by its primary effect, Zed restores energy.

  • Energy Restored: 20 / 25 / 30 / 35 / 40 energy

Active: Zed's shadow dashes forward, remaining in place for 4 seconds. Living Shadow 2 Reactivating Living Shadow causes Zed to blink to its location, swapping places with it.

Ability Details
Living Shadow is a pass-through linear skillshot.

Additional Information:

  • The shadow grants sight around it and is non-targetable.
  • The cooldown begins on-cast but the timer is hidden until Zed swaps with the shadow or the shadow expires.
    • Shadow Slash.png Shadow Slash does reduce the cooldown while the timer is hidden.
  • The shadow mimics Razor Shuriken.png Razor Shuriken and Shadow Slash.png Shadow Slash but not Death Mark.png Death Mark.


Shadow Slash
RANGE: 290
COST: 50 energy
COOLDOWN: 4
Shadow Slash

Active: Zed spins his blades, dealing physical damage to nearby enemies and reducing Living Shadow.png Living Shadow's cooldown by 2 seconds for every enemy champion hit.

  • Physical Damage: 60 / 90 / 120 / 150 / 180 (+ 80% Bonus AD)

Living Shadow.png Living Shadow: Active shadows also slash, dealing physical damage to nearby enemies and Slow icon slowing them for 1.5 seconds. Mimicked slashes that hit targets affected by the primary slash empower the Slow icon slow by 50% and restore energy, but deal no additional damage.

「 Slow: 20 / 25 / 30 / 35 / 40% 」「 Empowered Slow: 30 / 37.5 / 45 / 52.5 / 60% 」
Ability Details
Shadow Slash is a point-blank area of effect which is mimicked by active shadows.

Additional Information:

  • Has no cast time and does not interrupt movement or basic attacks.


Death Mark
RANGE: 625
COOLDOWN: 120 / 100 / 80
Death Mark

Active: Zed becomes untargetable for 0.75 seconds and dashes behind the target enemy champion. Upon arrival, he marks them for death and ignores unit collision for 3 seconds, and spawns a shadow at the cast location that lasts for 6 seconds. After 1 second, Death Mark can be Death Mark 2 reactivated to make Zed swap places with this shadow.

At the end of its duration, Death Mark triggers, dealing physical damage plus a percentage of all physical and magic damage Zed dealt to the target while they were marked.

  • Physical Damage: 100% AD + 20 / 35 / 50% of damage dealt
Ability Details
Death Mark is a single-targeted dash ability.
  • Applies spell effects as a single target ability.
  • Banshee's Veil item.png Spell shields will block the entire application of the mark, including Zed's untargetability and dash, but it will not block the detonation of a mark already applied.

Additional Information:

  • After using Death Mark, Zed can blink back to his shadow from any range.
  • If the target dies before Zed reachs the target (in 0.75 seconds dash time), Zed will appear at the original place and Death Mark will be canceled and put on a 5 second cooldown
  • Death Mark can be removed with Quicksilver. Death Mark can also be prevented by becoming untargetable before the mark detonates. Activating Quicksilver before Zed reappears will not remove the mark.
  • The shadow is functionally the same as Living Shadow.png Living Shadow for ability casts.
    • A third shuriken hitting the same target deals 50% damage, not 25%.
    • A third slash hitting the same target applies the same slow as two.
  • Magic and physical damage is calculated from all abilities, items and buffs.
    • Damage is calculated with pre-mitigation values.[2]
    • True damage, such as from Ignite.png Ignite, is not counted.
  • If Death Mark's damage is sufficient to kill an enemy, a shuriken appears above the marked champion's head along with a cloud of smoke surrounding them. If the target's health is replenished in any way that will let the target survive, the swirling shuriken mark will disappear. The red mark inside the target that denotes the mark's existence will remain for the full three seconds, however (unless removed by means of Quicksilver Sash item.png Quicksilver Sash or Mercurial Scimitar item.png Mercurial Scimitar).


References

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