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Contempt for the Weak
On-Target Cooldown: 10
Contempt for the Weak

Innate: Zed's basic attacks against targets below 50% maximum health deal (6 / 8 / 10% of target's maximum health) bonus magic damage.

Contempt for the Weak can only affect the same target once every few seconds.

Ability Details
Contempt for the Weak is an on-hit effect.

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Razor Shuriken
RANGE: 900
SPEED: 902
COST: 75 / 70 / 65 / 60 / 55 energy
Razor Shuriken

Active: Zed throws his spinning blades forward, dealing physical damage to all enemies they pass through (reduced to 60% against units beyond the first) Active Living Shadow.png Living Shadows also throw a shuriken towards the target point.

「 Physical Damage: 70 / 105 / 140 / 175 / 210 (+ 90% bonus AD) 」「 Secondary Damage: 42 / 63 / 84 / 105 / 126 (+ 54% bonus AD) 」

Additional shurikens hitting the same enemy only deal 75% damage but restore energy.

「 Additional Damage: 52.5 / 78.75 / 105 / 131.25 / 157.5 (+ 67.5% bonus AD) 」「 Additional Secondary Damage: 31.5 / 47.25 / 63 / 78.75 / 94.5 (+ 40.5% bonus AD) 」
Ability Details
Razor Shuriken is a direction-targeted area of effect.

Additional Information:

A Living Shadow.png Living Shadow's Razor Shuriken will deal full damage when hitting an enemy before Zed's does (his will deal reduced damage)

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Living Shadow
RANGE: 700 / 1300
SPEED: 1750
COST: 40 / 35 / 30 / 25 / 20 energy
COOLDOWN: 22 / 20 / 18 / 16 / 14
Living Shadow

First Cast: Zed's shadow dashes forward, remaining in place for 4.5 seconds and being able to mimic Razor Shuriken.png Razor Shuriken and Shadow Slash.png Shadow Slash. Zed restores energy whenever Living Shadow lands a mimicked ability on the same target he does.

  • Energy Restored: 30 / 35 / 40 / 45 / 50
Living Shadow 2

Second Cast: While within a certain radius of each other, Zed and his shadow blink to their respective locations, swapping places.

Ability Details
Living Shadow is a direction-targeted area of effect.

Additional Information:

  • Living Shadow grants Sight icon sight of its surroundings and is untargetable.
  • Living Shadow's cooldown timer is hidden (Shadow Slash.png Shadow Slash's reduction still applies while so) until Zed blinks or the duration ends.

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Shadow Slash
RANGE: 290
COST: 50 energy
COOLDOWN: 5 / 4.5 / 4 / 3.5 / 3
Shadow Slash

Active: Zed spins his blades, dealing physical damage to surrounding enemies and reducing Living Shadow.png Living Shadow's cooldown by 2 seconds for every enemy champion hit. Active Living Shadow.png Living Shadows also slash, dealing the same physical damage.

  • Physical Damage: 65 / 90 / 115 / 140 / 165 (+ 80% bonus AD)

Living Shadow.png Living Shadow's Shadow Slash also Slow icon slows enemies hit for 1.5 seconds, its strength increased by 50% if they were previously damaged by Zed's. Triggering this effect deals no additional damage but restores energy.

「 Slow: 20 / 25 / 30 / 35 / 40% 」「 Increased Slow: 30 / 37.5 / 45 / 52.5 / 60% 」
Ability Details
Shadow Slash is a point-blank area of effect.

Additional Information:

Shadow Slash has no cast time and does not interrupt Zed's previous orders.

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Death Mark
RANGE: 625
COOLDOWN: 120 / 100 / 80
Reaper of Shadows

Passive - Reaper of Shadows: Scoring a takedown with/while Death Mark is active permanently grants Zed non-stacking bonus attack damage (he always keeps the highest value between his current bonus and his latest takedown)

  • Bonus AD: 5 (+ 5 / 10 / 15% of target's AD)
Death Mark

First Cast: Zed vanishes for 0.75 seconds while dashing behind the target enemy champion, marking them on arrival, becoming Ghost ghosted for 3 seconds, and spawning a Living Shadow.png Living Shadow at the cast location (lasts for 6 seconds) Death Mark can be reactivated after 0.5 seconds of Zed's reappearance.

For the next 3 seconds, the mark stores a percentage of all physical and magic damage Zed deals to the target, detonating at the end of the duration to deal (stored value + 100% AD) physical damage.

  • Stored Damage: 25 / 35 / 45%
Death Mark 2

Second Cast: Regardless of distance between each other, Zed and Death Mark's Living Shadow.png Living Shadow blink to their respective locations, swapping places.

Ability Details
Death Mark is a unit-targeted dash.

Additional Information:

  • Death Mark is canceled, goes on a reduced cooldown, and Zed reappears at the cast location if the target dies before he reaches them to apply the mark.
  • Death Mark's damage can be prevented by becoming untargetable before the mark is applied or by becoming invulnerable before it detonates (untargetability after application will not prevent the mark's detonation)
  • Death Mark's Living Shadow.png Living Shadow is functionally the same as a regular one (a third Razor Shuriken.png Razor Shuriken / Shadow Slash.png Shadow Slash hitting the same target deals/applies the same damage / Slow icon slow as two)
  • Death Mark's stored damage is calculated with pre-mitigation values and from all abilities, items, and buffs.
  • A target who is sure to die from Death Mark will display a swirling shuriken above their heads (sufficient healing will make it disappear) as well as a smoke cloud surrounding them (will remain for the full duration)


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