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Contempt for the Weak
On-Target Cooldown: 10
Contempt for the Weak

Innate: Zed's basic attacks against targets below 50% maximum health deal 6 / 8 / 10% of target's maximum health as Ability power bonus magic damage.

Contempt for the Weak can only affect the same target once every few seconds.

Ability Details
Notes
Zed IVideo
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Razor Shuriken
TARGET RANGE: 900
SPEED: 900
COST: 75 / 70 / 65 / 60 / 55 energy
COOLDOWN: 6
Razor Shuriken

Active: Zed and his Shadows throw their spinning blades forward, each dealing Attack damage physical damage to all enemies they pass through, reduced to 60% against units beyond the first.

Physical Damage:
80 / 115 / 150 / 185 / 220 (+ 90% bonus AD)
Secondary Damage:
48 / 69 / 90 / 111 / 132 (+ 54% bonus AD)
Ability Details
Notes
  • A Shadow's Razor Shuriken will deal full damage when hitting an enemy before Zed's does (his will deal reduced damage).
  • Spell Shield Spell shield will block only one shuriken.
Zed QVideo
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Living Shadow
TARGET RANGE: 650
SPEED: 1750
COST: 40 / 35 / 30 / 25 / 20 energy
COOLDOWN: 22 / 20 / 18 / 16 / 14
Living Shadow

First Cast: Zed's Shadow dashes forward, remaining in place for 5 seconds and being able to mimic Razor Shuriken Razor Shuriken and Shadow Slash Shadow Slash while within 1950 units of each other. Zed restores energy whenever a Shadow lands a mimicked ability on the same target he does. This may only happen once per cast ability.

Energy Restored:
30 / 35 / 40 / 45 / 50
Living Shadow 2

Second Cast - Shadow Swap: While within 1300 units of each other, Zed and his Shadow blink to their respective locations, swapping places.

Ability Details
Notes
  • The Shadow grants Sight icon sight of its surroundings and is Playful untargetable.
  • Living Shadow's cooldown timer is hidden (Shadow Slash Shadow Slash's reduction still applies while so) until Zed blinks or the duration ends.
  • The Shadows will stop if colliding with Wind Wall Wind Wall or Unbreakable Unbreakable.
Zed WVideo
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Shadow Slash
EFFECT RADIUS: 290
COST: 50 energy
COOLDOWN: 5 / 4.5 / 4 / 3.5 / 3
Shadow Slash

Active: Zed and his Shadows slash, dealing physical damage to surrounding enemies. This does not interrupt Zed's previous orders.

Physical Damage:
70 / 95 / 120 / 145 / 170 (+ 80% bonus AD)

Enemies hit by a Shadow's Shadow Slash are Slow icon slowed for 1.5 seconds. Enemies hit by multiple slashes take no additional damage but instead are slowed by a 50% stronger slow.

Slow:
20 / 25 / 30 / 35 / 40%
Increased Slow:
30 / 37.5 / 45 / 52.5 / 60%

Each enemy champion hit by Zed's slash reduces Living Shadow Living Shadow's Cooldown reduction icon cooldown by 2 seconds.

Ability Details
Notes
  • Shadow Slash has no cast time and does not interrupt Zed's previous orders.
Zed EVideo
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Death Mark
TARGET RANGE: 625
COOLDOWN: 120 / 90 / 60
Reaper of Shadows

Passive - Reaper of Shadows: Scoring a takedown on a marked target or with the detonation of the mark permanently grants Zed bonus attack damage. The bonus gets replaced if Zed scores a takedown on a bigger valued target. While Death Mark is not on cooldown, targets who will increase this bonus are marked with a shuriken above their heads, with larger shurikens giving larger bonuses.

Bonus AD:
5 (+ 5 / 10 / 15% of target's AD)
Death Mark

First Cast: Zed Hallucinate vanishes for 0.75 seconds during which he goes through the target enemy champion, marking them, becoming Ghost ghosted for 3 seconds, and spawning a Shadow at the cast location which lasts for 6 seconds. After 0.5 seconds of his reappearance he can activate Death Mark 2 Death Mark Shadow.

For the next 3 seconds, the mark stores a percentage of all pre-mitigation physical and magic damage Zed deals to the target, detonating at the end of the duration to deal physical damage.

Physical Damage:
100% AD (+ 25 / 40 / 55% of damage dealt)
Death Mark 2

Second Cast - Death Mark Shadow: Regardless of distance between each other, Zed and the Death Mark Shadow blink to their respective locations, swapping places.

Ability Details
Notes
  • If the target dies before Zed reaches them to apply the mark, Death Mark is canceled, goes on a reduced cooldown, and Zed reappears at the cast location.
  • The mark can be prevented by becoming Playful untargetable before it is applied (untargetability after application will not prevent the mark's detonation).
  • Death Mark's Shadow is functionally the same as a regular one.
  • Death Mark's stored damage is taken from all abilities, items, and buffs.
  • Spell Shield Spell shields will block the mark's application as well as Zed's Playful untargetability and dash. They will not block the detonation from a mark that is already applied.
  • The attack damage granted by Reaper of Shadows is based on the target's AD at their time of death. As a result, temporary increases (e.g. Guinsoo's Rageblade item Guinsoo's Rageblade) and reductions (e.g. TryndamereSquare Tryndamere's Mocking Shout Mocking Shout) will affect how much AD Zed gains.
  • An enemy marked by Death Mark receives the debuff Marked for Death.
Zed RVideo

References