Active:Zed throws his spinning blades forward, dealing physical damage to all enemies they pass through, reduced to 50% against units beyond the first. Active Living Shadows also throw a shuriken towards the target point.
80 / 115 / 150 / 185 / 220 (+ 90% bonus AD)
45 / 57.5 / 75 / 92.5 / 110 (+ 45% bonus AD)
A Living Shadow'sRazor Shuriken will deal full damage when hitting an enemy before Zed's does (his will deal reduced damage).
First Cast:Zed's shadow dashes forward, remaining in place for 5 seconds and being able to mimic Razor Shuriken and Shadow Slash. Zed restores energy whenever Living Shadow lands a mimicked ability on the same target he does.
30 / 35 / 40 / 45 / 50
Second Cast - Shadow Swap: While within 1300 units of each other, Zed and his shadow blink to their respective locations, swapping places.
Passive - Reaper of Shadows: Scoring a takedown with/while Death Mark is active permanently grants Zed non-stacking bonus attack damage (he always keeps the highest value between his current bonus and his latest takedown).
5 (+ 5 / 10 / 15% of target's AD)
First Cast:Zed becomes untargetable for 0.75 seconds while dashing behind the target enemy champion, marking them on arrival, becoming ghosted for 3 seconds, and spawning a Death Mark Shadow at the cast location which lasts for 6 seconds. After 0.5 seconds of Zed's reappearance, Zed can activate Death Mark Shadow.
For the next 3 seconds, the mark stores a percentage of all physical and magic damage Zed deals to the target, detonating at the end of the duration to deal physical damage.
100% AD (+ 25 / 40 / 55% of damage dealt)
Second Cast - Death Mark Shadow: Regardless of distance between each other, Zed and Death Mark Shadow blink to their respective locations, swapping places.
Death Mark is canceled, goes on a reduced cooldown, and Zed reappears at the cast location if the target dies before he reaches them to apply the mark.
Death Mark's damage can be prevented by becoming untargetable before the mark is applied or by becoming invulnerable before it detonates (untargetability after application will not prevent the mark's detonation)
A target who is sure to die from Death Mark will display a swirling shuriken above their heads (sufficient healing will make it disappear) as well as a smoke cloud surrounding them (will remain for the full duration)
Spell shield will block the mark's application as well as Zed's untargetability and dash (will not block the detonation from a mark already applied)
An enemy marked by Death Mark receives the debuff Marked for Death.