Active:Zed throws his spinning blades forward, dealing physical damage to all enemies they pass through (reduced to 60% against units beyond the first). Active Living Shadows also throw a shuriken towards the target point.
First Cast:Zed's shadow dashes forward, remaining in place for 4.5 seconds and being able to mimic Razor Shuriken and Shadow Slash. Zed restores energy whenever Living Shadow lands a mimicked ability on the same target he does.
Energy Restored:30 / 35 / 40 / 45 / 50
Second Cast: While within 1300 units of each other, Zed and his shadow blink to their respective locations, swapping places.
Active:Zed spins his blades, dealing physical damage to surrounding enemies and reducing Living Shadow's cooldown by 2 seconds for every enemy champion hit. Active Living Shadows also slash, dealing the same physical damage.
Living Shadow'sShadow Slash also slows enemies hit for 1.5 seconds, its strength increased by 50% if they were previously damaged by Zed. Triggering this effect deals no additional damage but restores energy.
Passive - Reaper of Shadows: Scoring a takedown with/while Death Mark is active permanently grants Zed non-stacking bonus attack damage (he always keeps the highest value between his current bonus and his latest takedown).
Bonus AD:5 (+ 5 / 10 / 15% of target's AD)
First Cast:Zed becomes untargetable for 0.75 seconds while dashing behind the target enemy champion, marking them on arrival, becoming ghosted for 3 seconds, and spawning a Living Shadow at the cast location (lasts for 6 seconds). Death Mark can be reactivated after 0.5 seconds of Zed's reappearance.
For the next 3 seconds, the mark stores a percentage of all physical and magic damage Zed deals to the target, detonating at the end of the duration to deal (stored value + 100% AD) physical damage.
Stored Damage: 25 / 35 / 45%
Second Cast: Regardless of distance between each other, Zed and Death Mark'sLiving Shadow blink to their respective locations, swapping places.
Spell shields will block the mark's application as well as Zed's untargetability and dash (will not block the detonation from a mark already applied)
Death Mark is canceled, goes on a reduced cooldown, and Zed reappears at the cast location if the target dies before he reaches them to apply the mark.
Death Mark's damage can be prevented by becoming untargetable before the mark is applied or by becoming invulnerable before it detonates (untargetability after application will not prevent the mark's detonation)
A target who is sure to die from Death Mark will display a swirling shuriken above their heads (sufficient healing will make it disappear) as well as a smoke cloud surrounding them (will remain for the full duration)