Saving energy and spell cooldowns until you use your ultimate will potentially maximize Death Mark's damage.
By quickly activating Living Shadow twice, Zed will send out his shadow and immediately teleport to it afterwards, allowing for quick escapes. This can be used to go over walls.
Use Shadow Slash when your enemy catches up with the shadow to slow them and prevent pursuit.
Living Shadow provides vision, which can be used to check bushes or scout over walls.
If you move too far away from the shadow(s) created by Living Shadow and Death Mark you can no longer switch places with them. An arrow indicates the direction of the shadow from Zed and changes colors depending on distance. If it is green then Zed is close enough to the shadow to swap positions with it; yellow means Zed can still switch places with it but will soon be out of range while red means he cannot.
The skills also may allow you to catch enemies off guard after a small skirmish. Using Death Mark primarily for damage, do not forget that it places a Living Shadow at the location of the cast. Faking retreat after a kill, deceive your enemy by swapping places with your ultimate's shadow and use your Living Shadow to effectively give your Razor Shuriken 50% more damage output.
Three overlapping Shadow Slashes will apply a stronger slow than just two, however won't do any additional damage. If you already have a shadow up from your Death Mark, strongly consider saving your Living Shadow for escaping or chasing.
With just 10% cooldown reduction the cooldown of Shadow Slash becomes short enough to land two of them before Death Mark's damage triggers. This can be used against enemies who not consider Zed's cooldowns.
The first tactic is to place Living Shadow in a bush opposite of the direction you are running in, slow them with Shadow Slash and switch places with your shadow afterwards for a nifty escape trick.
The second is to place your shadow behind you and run in the opposite direction in an attempt to have them dodge an uncast Shadow Slash or Razor Shuriken, then cast Death Mark to fool your pursuer into chasing you while you escape with yourLiving Shadow and then your ultimate's. In some cases these strategies are way better than just simply using Living Shadow as a quick flash to safety, and might even ensure a kill.
Zed'sContempt for the Weak makes him very good at last hitting/stealing important monster kills especially in the jungle, but be careful when laning as if you abuse the bonus damage too much you might end up pushing the lane to your disadvantage.
An effective way to guarantee kills is to have deception as your ally. Letting a bruiser (an ADC/APC as a weaker bait might work occasionally) initiate on the enemy can ensure an advantage, often providing a good "clearing up" for a shutdown kill or even an ace.
This tactic becomes extremely potent in late-game teamfights, as even though Death Mark's damage is primarily single-target, Shadow Slash and Razor Shuriken's damage remains AOE, being able to shred through carries and groups of champions with ease.
Due to the passive effect of his Living Shadow, Zed can benefit from every AD item like an AP champ would with Rabadon's Deathcap, and thus can obtain very high amount of AD on late game. With fully stacked Sword of the Occult and The Bloodthirster and no other damage items, he can reach 262.5 bonus AD, although stacking the Sword of the Occult and keeping it stacked can be difficult in a lot of matches.
Getting Maw of Malmortius can be a good choice if you are being bullied by opponents with large amounts of magic damage.
The active from Sword of the Divine works surprisingly well with his Ult - Zed generally achieves high amounts of AD, causing the crits to deal high damage on top of Death Mark's damage.
A Blade of the Ruined King allows Zed to fight 1v1's extremely well, as it adds extra single target damage that allows him to keep on top of his opponent as well as increasing the total damage when his Death Mark pops. The extra attack speed also allows him to take down towers quickly, in combination with the active allows him to split push, knowing you'll be able to kill most of the things that are sent at you.
The high AD and active from Tiamat / Ravenous Hydra can add significant damage to the Ult. Zed starts auto-attacking his target automatically. After the first hit, use the active to deal more damage, reset the attack timer and attack again. The combination can be as much as 300% of Zed's AD in a very short time. This item also includes a lot of extra wave clear for Zed, increasing his split push potential further.
If Zed's opponents have high amounts of crowd control, and he finds himself being locked down, a Quicksilver Sash / Mercurial Scimitar can be effective, not only reducing magic damage on him from his opponents, the upgrade gives him a considerable amount of AD.
Once Zed has his 6 item build, it is possible to replace his boots with a Zephyr to increase his overall DPS in teamfights as it will reduce Crowd Control effects on him, as well as making his combat stats stronger and the 10% movement speed makes up for the amount lost from not having boots fairly well.
As some games go, it is relatively more cost efficient to rush a Guardian Angel as the enemy players will be quick to focus on Zed in a team fight.
The Howling Abyss
The Crystal Scar
The Twisted Treeline
After Zed uses his Living Shadow and Death Mark, he is at his most vulnerable as his damage and mobility are both dependent upon it.
Zed'sRazor Shurikens deals less damage if they pass through other units before hitting your champion.
Escaping laterally, rather than directly away, from Zed when he uses his ultimate will slightly limit his ability to slow and pursue your champion.
Be aware of Zed's clone as he can use it to mimic Shadow Slash and Razor Shuriken even when he is out of sight, giving him deceptively long range.
On that note, be very careful when tower hugging at low health, as he can easily kill you while only taking a minimal amount of damage from the tower.
Zed can be extremely vulnerable after he uses Death Mark, as he will most likely use all of his abilities to do as much damage as possible.
If you have any hard CC, try to save it for after Zed activates Death Mark (and if possible, Living Shadow), as this will both reduce the time he has to combo the mark and give the marked champion a chance to escape.