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− | ==Skill Usage== |
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⚫ | *If you move too far away from the shadow created by {{ai|Living Shadow|Zed}} you can no longer switch places with |
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⚫ | **The |
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− | * {{ai|Razor Shuriken|Zed}} doesn't stack past 2 in a single cast. Landing 3 or more on the same target in the same cast will not increase your damage. |
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⚫ | *In order, using {{ai|Death Mark|Zed}}, {{ai|Shadow Slash|Zed}}, {{ai|Razor Shuriken|Zed}}, and an autoattack to proc {{ai|Contempt for the Weak|Zed}} can deal enough burst damage to kill a squishy enemy. If you're in danger and your marked target is low enough, you may be able to use {{ai|Living Shadow|Zed}} to escape and wait for the mark from {{ai|Death Mark|Zed}} to kill the target. Be wary of effects that can deny you the kill, such as {{ai|Wish|Soraka}}, {{ai| |
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− | *{{ai|Living Shadow|Zed}} can come in very handy when running away from an enemy champion. Try placing your shadow in a bush and run in another direction, then activate the secondary ability effect to fool your pursuer and escape easily. In some cases this strategy is way better than just simply using the ability to dash away. |
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+ | {{StrategyHeader}} |
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− | *{{ii|Last Whisper}} is a good core item on Zed due to its AD and Armor Penetration. |
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− | *If while playing Zed you find yourself dominating consider building a {{ii|Sword of the Occult}}. |
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− | *Due to the passive effect of his {{ai|Living Shadow|Zed}}, Zed can benefit from every AD item like an AP champ would by having {{ii|Rabadon's Deathcap}}, and thus can obtain very high amount of AD on late game. With full stack {{ii|Sword of the Occult}} and {{ii|The Bloodthirster}} alone, he can reach 262.5 bonus AD, although is difficult to stack both items. |
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− | **Another good combination of items is {{ii|The Bloodthirster}}, {{ii|Trinity Force}} and {{ii|Youmuu's Ghostblade}} as they all synergize well with his abilities. |
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− | {| |
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− | |{{ri|Classic|Doran's Blade|Ionian Boots of Lucidity|The Brutalizer|Last Whisper|Maw of Malmortius|The Bloodthirster}} |
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− | |{{ri|Twisted Treeline|Doran's Blade|Ionian Boots of Lucidity|The Brutalizer|Last Whisper|Maw of Malmortius|Trinity Force}} |
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− | |- |
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− | |{{ri|Dominion|Prospector's Blade|Boots of Mobility|The Brutalizer|Entropy|Maw of Malmortius|Odyn's Veil}} |
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− | |{{ri|Proving Grounds|Pickaxe|Ionian Boots of Lucidity|Entropy|Maw of Malmortius|Sanguine Blade|Zeke's Herald}} |
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− | *Zed can be extremely vulnerable after he uses his ultimate, as he will most likely use all of his abilities to do as much damage as possible. |
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− | *The delayed-effect damage caused by Zed's ultimate can be prevented by activating a {{ii|Quicksilver Sash}} within the 3 seconds before the mark detonates. {{si|Cleanse}} and {{ai|Remove Scurvy|Gangplank}} will not remove the mark. |
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− | ==Champion Spotlight== |
+ | == Champion Spotlight == |
− | [[File:Champion Spotlight |
+ | [[File:Zed Champion Spotlight|center]] |
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+ | {{Recommended items |
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+ | |map = Summoner's Rift |
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+ | {{Recommended items |
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+ | |map = Twisted Treeline |
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+ | }} |
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+ | {{Recommended items |
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+ | |map = Howling Abyss |
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+ | }} |
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+ | |||
+ | == Tips == |
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+ | ;Playing As {{ci|Zed}} |
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+ | * Quickly double tapping {{ai|Living Shadow|Zed}} will teleport {{ci|Zed}} to his shadow immediately for rapid escapes. |
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+ | |||
+ | ;Playing Against {{ci|Zed}} |
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+ | * {{ci|Zed}} receives bonus effects from [[attack damage]] items he purchases, so [[armor]] is super effective against him. |
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+ | * {{cai|Shadow Slash|Zed}} can only slow you if his shadow hits you with it. |
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+ | * {{cai|Death Mark|Zed}} can be negated by a well timed {{ii|Zhonya's Hourglass}}. |
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+ | |||
+ | == Tricks == |
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+ | ;Ability Usage |
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+ | * Saving energy and spell cooldowns until you use your ultimate will potentially maximize {{ais|Death Mark|Zed}} damage. |
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⚫ | * If you move too far away from the shadow created by {{ai|Living Shadow|Zed}} you can no longer switch places with them. An arrow indicates the direction of the shadow from {{ci|Zed}} and changes colors depending on distance. If it is green then {{ci|Zed}} is close enough to the shadow to swap positions with it; yellow means {{ci|Zed}} can still switch places with it but will soon be out of range while red means he cannot. |
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+ | * Placing a {{ai|Living Shadow|Zed}} before using {{ai|Death Mark|Zed}} can give {{ci|Zed}} a safe escape from combat. |
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⚫ | ** The skill also may allow you to catch enemies off guard after a small skirmish. Using {{ai|Death Mark|Zed}} primarily for damage, do not forget that it places a {{ai|Living Shadow|Zed}} at the location of the cast. Faking retreat after a kill, deceive your enemy by swapping places with your ultimate's shadow and use your {{ai|Living Shadow|Zed}} to effectively give your {{ai|Razor Shuriken|Zed}} 50% more damage output. |
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⚫ | * In order, using {{ai|Death Mark|Zed}}, {{ai|Shadow Slash|Zed}}, {{ai|Razor Shuriken|Zed}}, and an autoattack (if not, an additional {{ai|Living Shadow|Zed}}) to proc {{ai|Contempt for the Weak|Zed}} can deal enough burst damage to kill a squishy enemy. If you're in danger and your marked target is low enough, you may be able to use {{ai|Living Shadow|Zed}} to escape (or {{ai|Death Mark|Zed}} if it's safe enough due to its longer duration) and wait for the mark from {{ai|Death Mark|Zed}} to kill the target. Be wary of effects that can deny you the kill or even turn the tables, such as {{ai|Wish|Soraka}}, {{ai|Chronoshift|Zilean}}, {{ai|Stand United|Shen}} or {{ai|Divine Judgement|Kayle}}. |
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+ | * Both {{ai|Living Shadow|Zed}} and {{ai|Death Mark|Zed}} come in very handy when running away from an enemy champion or two. |
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+ | ** The first tactic is to place {{ai|Living Shadow|Zed}} in a bush opposite of the direction you are running in, slow them with {{ai|Shadow Slash|Zed}} and switch places with your shadow afterwards for a nifty escape trick. |
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+ | ** The second is to place your shadow behind you and run in the opposite direction in an attempt to have them dodge an uncast {{ai|Shadow Slash|Zed}} or {{ai|Razor Shuriken|Zed}}, then cast {{ai|Death Mark|Zed}} to fool your pursuer into chasing you while you escape with your {{ai|Living Shadow|Zed}} and then your ultimate's. In some cases these strategies are way better than just simply using {{ai|Living Shadow|Zed}} as a quick flash to safety, and might even ensure a kill. |
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+ | * {{ai|Death Mark|Zed}} gives an untargetable state that lasts slightly longer than {{ai|Hallucinate|Shaco}}. Use it to avoid channeled spells such as {{ai|Absolute Zero|Nunu}}, {{ai|Requiem|Karthus}}, {{ai|Noxian Guillotine|Darius}}, or with good timing, last-moment skillshots and autoattacks. (He can still be killed with DoTs or even die to another {{ci|Zed}}'s ultimate during this time) |
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+ | * {{ai|Contempt for the Weak|Zed}} makes him very good at last hitting/stealing important monster kills especially in the jungle, but be careful when laning as if you abuse the bonus damage too much you might end up pushing the lane to your disadvantage. |
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+ | * An effective way to guarantee kills is to have deception as your ally. Letting a bruiser (an ADC/APC as a weaker bait might work occasionally) initiate on the enemy can ensure an advantage, often providing a good 'clearing up' for a shutdown kill or even an ace. |
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+ | ** This tactic becomes extremely potent in late-game teamfights, as even though {{ai|Death Mark|Zed}}'s damage is primarily single-target, {{ai|Shadow Slash|Zed}} and {{ai|Razor Shuriken|Zed}}'s damage remains AoE, being able to shred through carries and groups of champions with ease. |
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+ | ;Runes Usage |
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+ | *{{ri|Electrocute}} synergises perfectly with {{ci|Zed}}'s quick combo for extra burst damage. {{ri|Sudden Impact}} in the [[Domination]] rune path gives bonus temporary lethality which synergises with his abilities and his lethality build. |
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+ | *{{ri|Coup de Grace}} behaves similar to his passive, helping him eliminating low-health targets even faster. |
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+ | * {{ii|Duskblade of Draktharr}} is the perfect item on {{ci|Zed}} because it works perfectly well with his kit. Proc {{nie|Nightstalker}} and activate {{ai|Death Mark|Zed}} plus the enhanced basic attack for quick burst damage. |
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+ | * {{ii|The Black Cleaver}} is another excellent item on him since it builds out of {{ii|Caulfield's Warhammer}} and all of its stats benefit him greatly. {{ii|Youmuu's Ghostblade}} is another good upgrade from {{ii|Caulfield's Warhammer}}; this item does more overall damage than {{ii|The Black Cleaver}}, and complements {{ci|Zed}}'s mobility and DPS, as well as making him take towers even faster and giving him even better assassination potential. |
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+ | * Getting {{ii|Maw of Malmortius}} can be a good choice if you are being bullied by opponents with large amounts of magic damage. |
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+ | * While not the most viable option, {{ci|Zed}} can purchase critical strike items and still be a dangerous threat. When building critical strike {{ci|Zed}}, a great item to get is {{ii|Infinity Edge}}. This makes {{ci|Zed}}'s autoattacks do huge amounts of damage should they crit, and potentially killing targets below 50% life when combined with {{ai|Contempt for the Weak|Zed}}. While this item has the potential to make {{ci|Zed}} is extremely bursty, keep in mind that {{ci|Zed}} still relies more on his abilities than his autoattacks for damage, and on many situations, items like {{ii|Maw of Malmortius}} or {{ii|Ravenous Hydra}} may prove to be better choices, with {{ii|Infinity Edge}} being an option only if {{ci|Zed}} is ahead and dominating. |
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+ | * A {{ii|Blade of the Ruined King}} allows {{ci|Zed}} to duel extremely well, as it adds extra single target damage that allows him to keep on top of his opponent as well as increasing the total damage when his {{ai|Death Mark|Zed}} pops. The extra attack speed also allows him to take down towers quickly, and the active allows him to split push, knowing you'll be able to kill most of the things thrown at you. |
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+ | * The high AD and active from {{ii|Tiamat}}/{{ii|Ravenous Hydra}} can add significant damage to {{ai|Death Mark|Zed}}, since {{ci|Zed}} starts basic-attacking his target automatically. After the first hit, use the active to deal more damage, reset the attack timer and attack again. The combination can be as much as 300% of {{ci|Zed}}'s AD in a very short time. This item also includes a lot of extra wave clear for {{ci|Zed}}, increasing his split push potential further. |
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+ | * If {{ci|Zed}}'s opponents have high amounts of crowd control, and he finds himself being locked down, a {{ii|Quicksilver Sash}}/{{ii|Mercurial Scimitar}} can be effective, not only reducing magic damage on him from his opponents, the upgrade gives him a considerable amount of AD. |
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+ | * As some games go, it is relatively more cost efficient to rush a {{ii|Guardian Angel}} as the enemy players will be quick to focus on {{ci|Zed}} in a team fight. |
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+ | * {{ii|Randuin's Omen}} and {{ii|Spirit Visage}} are two good defensive items, but since they don't provide any offensive stats for {{ci|Zed}}, they are situational. Either of them are a good option to buy if {{ii|Guardian Angel}} is on cooldown, though. |
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+ | * After {{ci|Zed}} uses his {{ai|Living Shadow|Zed}} and {{ai|Death Mark|Zed}}, he is at his most vulnerable as his damage and mobility are both dependent upon it. |
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+ | ** On that note, be very careful when tower hugging at low health, as he can easily kill you while only taking a minimal amount of damage from the tower. |
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+ | * Beware that with a full build, {{ci|Zed}} can potentially duel even full tanks. However, he is extremely reliant on {{ai|Death Mark|Zed}} to do so; even against squishy targets, he relies on his ultimate to get a kill, as it's his ultimate that deals the majority of his damage. He will most likely use all of his abilities and autoattack a lot to do as much damage as possible. |
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+ | ** If you have any hard CC, try to save it for after {{ci|Zed}} activates {{ai|Death Mark|Zed}} (and if possible, {{ai|Living Shadow|Zed}}), as this will both reduce the time he has to combo the mark and give the marked champion a chance to escape. |
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+ | ** If you are an AP champion, purchasing {{ii|Zhonya's Hourglass}} can counter {{ai|Death Mark|Zed}}; activate it just before it's triggered to become completely immune to the damage. The armor also helps to reduce {{ci|Zed}}'s damage. |
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+ | ** If you are affected by {{ai|Death Mark|Zed}} and a {{sbc|shuriken}} appears over your head, try to heal or shield, because that means that its damage is enough to kill you. |
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+ | ** Some champions can activate their own abilities when {{ci|Zed}} uses {{ai|Death Mark|Zed}}, to prevent him from dealing enough damage for the ultimate to kill, because these abilities either CC {{ci|Zed}}, or make his target untargetable or take reduced or no damage at all. |
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+ | *** Damage prevention examples: {{ai|Divine Judgement|Kayle}}, {{ai|Undying Rage|Tryndamere}}, {{ai|Frozen Tomb|Lissandra}}, and {{ai|Sanguine Pool|Vladimir}}. |
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+ | *** Massive Heal examples: {{ai|Wild Growth|Lulu}}, {{ai|Infinite Duress|Warwick}}. |
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+ | *** [[Crowd control]] examples: {{ai|Terrify|Fiddlesticks}}, {{ai|Frozen Tomb|Lissandra}}, {{ai|Assault and Battery|Vi}}, {{ai|Wild Growth|Lulu}}, {{ai|Infinite Duress|Warwick}}, {{ai|Nether Grasp|Malzahar}}. |
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+ | * {{ci|Zed}} is surprisingly dangerous, especially when assassinating low-health champions due to {{ai|Contempt for the Weak|Zed}}, so beware. |
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[[Category:Champion strategies]] |
[[Category:Champion strategies]] |
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+ | [[Category:Zed]] |
Latest revision as of 13:59, 17 May 2020
Strategy is highly subjective and may become outdated without any notice. Because of this, the League of Legends Wiki has decided to retire strategy pages and would recommend using other platforms (such as YouTube) to find guides. For more information visit this thread.
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Champion Spotlight
Recommended Items
Tips
- Playing As
- Saving energy and spell cooldowns until you use your ultimate will maximaze damage.
- Quickly double tapping will teleport to his shadow immediately for rapid escapes.
- Placing a before using can give Zed a safe escape from combat.
- Playing Against
- attack damage items he purchases, so armor is super effective against him. receives bonus effects from
- After uses his , he is at his most vulnerable as his damage, slow, and mobility are both dependent upon it.
- can only slow you if his shadow hits you with it.
- can be negated by a well timed .
Tricks
- Ability Usage
- Saving energy and spell cooldowns until you use your ultimate will potentially maximize damage.
- By quickly activating
- Use when your enemy catches up with the shadow to slow them and prevent pursuit.
twice, Zed will send out his shadow and immediately teleport to it afterwards, allowing for quick escapes. This can be used to go over walls.
- provides vision, which can be used to check bushes or scout over walls.
- If you move too far away from the shadow created by you can no longer switch places with them. An arrow indicates the direction of the shadow from and changes colors depending on distance. If it is green then is close enough to the shadow to swap positions with it; yellow means can still switch places with it but will soon be out of range while red means he cannot.
- Placing a
- The skill also may allow you to catch enemies off guard after a small skirmish. Using primarily for damage, do not forget that it places a at the location of the cast. Faking retreat after a kill, deceive your enemy by swapping places with your ultimate's shadow and use your to effectively give your 50% more damage output.
before using can give a safe escape from combat.
- Three overlapping es will apply a stronger slow than just two, however won't do any additional damage. If you already have a shadow up from your , strongly consider saving your for escaping or chasing.
- In order, using , , , and an autoattack (if not, an additional ) to proc can deal enough burst damage to kill a squishy enemy. If you're in danger and your marked target is low enough, you may be able to use to escape (or if it's safe enough due to its longer duration) and wait for the mark from to kill the target. Be wary of effects that can deny you the kill or even turn the tables, such as , , or .
- With just 10% cooldown reduction, the cooldown of becomes short enough to land two of them before 's damage triggers. This can be used against enemies who don't consider 's cooldowns.
- With 40% cooldown reduction, you can get off 3 and barely get off 2 during a single or . Consider finding a way to fit it into your late game item build.
- Both
- The first tactic is to place in a bush opposite of the direction you are running in, slow them with and switch places with your shadow afterwards for a nifty escape trick.
- The second is to place your shadow behind you and run in the opposite direction in an attempt to have them dodge an uncast or , then cast to fool your pursuer into chasing you while you escape with your and then your ultimate's. In some cases these strategies are way better than just simply using as a quick flash to safety, and might even ensure a kill.
and come in very handy when running away from an enemy champion or two.
- gives an untargetable state that lasts slightly longer than . Use it to avoid channeled spells such as , , , or with good timing, last-moment skillshots and autoattacks. (He can still be killed with DoTs or even die to another 's ultimate during this time)
- makes him very good at last hitting/stealing important monster kills especially in the jungle, but be careful when laning as if you abuse the bonus damage too much you might end up pushing the lane to your disadvantage.
- An effective way to guarantee kills is to have deception as your ally. Letting a bruiser (an ADC/APC as a weaker bait might work occasionally) initiate on the enemy can ensure an advantage, often providing a good 'clearing up' for a shutdown kill or even an ace.
- This tactic becomes extremely potent in late-game teamfights, as even though 's damage is primarily single-target, and 's damage remains AoE, being able to shred through carries and groups of champions with ease.
- Runes Usage
- Domination rune path gives bonus temporary lethality which synergises with his abilities and his lethality build. synergises perfectly with 's quick combo for extra burst damage. in the
- behaves similar to his passive, helping him eliminating low-health targets even faster.
- Item Usage
- plays as an AD caster making attack damage, lethality, and cooldown reduction more valuable than critical strike chance and attack speed.
- Nightstalker and activate plus the enhanced basic attack for quick burst damage. is the perfect item on because it works perfectly well with his kit. Proc
- is another excellent item on him since it builds out of and all of its stats benefit him greatly. is another good upgrade from ; this item does more overall damage than , and complements 's mobility and DPS, as well as making him take towers even faster and giving him even better assassination potential.
- When playing on Twisted Treeline, a can be a very useful item due to the fact all the bonuses apply to 's abilities.
- Getting can be a good choice if you are being bullied by opponents with large amounts of magic damage.
- While not the most viable option, can purchase critical strike items and still be a dangerous threat. When building critical strike , a great item to get is . This makes 's autoattacks do huge amounts of damage should they crit, and potentially killing targets below 50% life when combined with . While this item has the potential to make is extremely bursty, keep in mind that still relies more on his abilities than his autoattacks for damage, and on many situations, items like or may prove to be better choices, with being an option only if is ahead and dominating.
- A allows to duel extremely well, as it adds extra single target damage that allows him to keep on top of his opponent as well as increasing the total damage when his pops. The extra attack speed also allows him to take down towers quickly, and the active allows him to split push, knowing you'll be able to kill most of the things thrown at you.
- The high AD and active from / can add significant damage to , since starts basic-attacking his target automatically. After the first hit, use the active to deal more damage, reset the attack timer and attack again. The combination can be as much as 300% of 's AD in a very short time. This item also includes a lot of extra wave clear for , increasing his split push potential further.
- If 's opponents have high amounts of crowd control, and he finds himself being locked down, a / can be effective, not only reducing magic damage on him from his opponents, the upgrade gives him a considerable amount of AD.
- As some games go, it is relatively more cost efficient to rush a as the enemy players will be quick to focus on in a team fight.
- and are two good defensive items, but since they don't provide any offensive stats for , they are situational. Either of them are a good option to buy if is on cooldown, though.
- Countering
- After uses his and , he is at his most vulnerable as his damage and mobility are both dependent upon it.
- s deals less damage if they pass through other units before hitting your champion.
- Escaping laterally, rather than directly away, from when he uses will slightly limit his ability to slow and pursue your champion.
- Be aware of
- On that note, be very careful when tower hugging at low health, as he can easily kill you while only taking a minimal amount of damage from the tower.
's as he can use it to mimic and even when he is out of sight, giving him deceptively long range.
- Beware that with a full build,
- If you have any hard CC, try to save it for after activates (and if possible, ), as this will both reduce the time he has to combo the mark and give the marked champion a chance to escape.
- If you are an AP champion, purchasing can counter ; activate it just before it's triggered to become completely immune to the damage. The armor also helps to reduce 's damage.
- If you are affected by shuriken appears over your head, try to heal or shield, because that means that its damage is enough to kill you. and a
- Some champions can activate their own abilities when
- Damage prevention examples: , , , and .
- Massive Heal examples: , .
- Crowd control examples: , , , , , .
uses , to prevent him from dealing enough damage for the ultimate to kill, because these abilities either CC , or make his target untargetable or take reduced or no damage at all.
can potentially duel even full tanks. However, he is extremely reliant on to do so; even against squishy targets, he relies on his ultimate to get a kill, as it's his ultimate that deals the majority of his damage. He will most likely use all of his abilities and autoattack a lot to do as much damage as possible.
- is surprisingly dangerous, especially when assassinating low-health champions due to , so beware.