Template:C-topTemplate:Champion info
Abilities
References
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Template:C-topTemplate:Champion info
Innate: Zed's basic attacks against targets below 50% of their maximum health deal Error: Parameter '3' is not accepted.% of their maximum health as bonus magic damage.
This effect can only occur on the same target once every few seconds.
Active: Zed throws his spinning blades forward, dealing physical damage to the first enemy they pass through and 60% damage to enemies thereafter.
「 Physical Damage: 70 / 105 / 140 / 175 / 210 (+ 90% bonus AD) 」「 Secondary Damage: 42 / 63 / 84 / 105 / 126 (+ 54% bonus AD) 」 |
Living Shadow: Active shadows also throw a shuriken in the direction of the target point. Additional shurikens striking the same enemy only deal 75% damage but restore energy.
「 Additional Damage: 52.5 / 78.75 / 105 / 131.25 / 157.5 (+ 67.5% bonus AD) 」「 Additional Secondary Damage: 31.5 / 47.25 / 63 / 78.75 / 94.5 (+ 40.5% bonus AD) 」 |
Passive: Zed's bonus attack damage is increased.
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First Active: Zed's shadow dashes forward, remaining in place for 4 seconds. His shadows mimic his basic abilities. If a mimicked ability strikes a target affected by its primary effect, Zed restores energy.
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Second Active: Zed blinks to his shadow's location, swapping places with it. Zed must be within a certain radius of his shadow to reactivate the ability.
Active: Zed spins his blades, dealing physical damage to nearby enemies and reducing Living Shadow's cooldown by 2 seconds for every enemy champion hit.
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Living Shadow: Active shadows also slash, dealing physical damage to nearby enemies and Template:Cctip them for 1.5 seconds. Mimicked slashes that hit targets affected by the primary slash enhance the Template:Cctip by 50% and restore energy, but deal no additional damage.
「 Slow: 20 / 25 / 30 / 35 / 40% 」「 Empowered Slow: 30 / 37.5 / 45 / 52.5 / 60% 」 |
First Active: Zed becomes untargetable for 0.75 seconds and dashes behind the target enemy champion. Upon arrival, he applies a Death Mark to them and Template:Cctip for 3 seconds, spawning a shadow at the cast location that lasts for 6 seconds. After 0.5 seconds, Death Mark can be reactivated.
Death Mark: Stores a percentage of all physical and magic damage that Zed deals to the target while marked. The mark detonates at the end of its duration, dealing physical damage equal to the stored value plus 100% of his attack damage.
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Second Active: Zed blinks to his shadow's location, swapping places with it. This can be done at any distance from the shadow.
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