For the removed items, see Zeke's Harbinger item Zeke's Harbinger or Zeke's Herald item Zeke's Herald.
Zeke's Convergence is a finished item in League of Legends.[1]


Zeke's Convergence item
Zeke's Convergence
Gold 2250 (Gold 250)
Aegis of the Legion item
Gold 1100 (Gold 350)
Glacial Shroud item
Gold 900 (Gold 250)

Cost Analysis*

Gold Value

Gold Efficiency*

  • Zeke's Convergence item Zeke's Convergence is 102.43% gold efficient without its passive and active effects.

Similar Items


Zeke's Convergence item Zeke's Convergence is the fourth iteration of a supportive aura item. Its ancestral origin is Stark's Fervor item Stark's Fervor which was remade into Zeke's Herald item Zeke's Herald and then replaced by Zeke's Harbinger item Zeke's Harbinger before developing into its modern form.

Patch History

  • Total cost reduced to Gold 2250 from Gold 2400.
    • Combine cost reduced to Gold 250 from Gold 400.
  • Frost storm no longer ignites from basic attacking a burning enemy, now ignites when it slows a burning enemy.
  • Updated icon.
  • Remade and renamed from Zeke's Harbinger item Zeke's Harbinger.
  • New Recipe: Aegis of the Legion item Aegis of the Legion + Glacial Shroud item Glacial Shroud + Gold 400 = Gold 2400
  • Ability power reduced to 0 from 50.
  • Armor increased to 60 from 30.
  • Magic resistance increased to 30 from 0.
  • New Passive: Casting your ultimate near your ally summons a local frost storm for 10 seconds. As the storm rages, nearby enemies are slowed by 20% and your ally's attacks burn their targets for 50% bonus magic damage over 2 seconds (45 second cooldown).
  • New Passive: Frostfire Covenant: Basic attacking a burning enemy ignites your frost storm to deal 40 magic damage per second and slow by 40% instead for 3 seconds.
  • Removed Passive: When within 1000-units of each other, you and your Conduit will generate 1 charge every second, up to 100, with a bonus 4 / 2 charges whenever you or your ally attack, and 8 / 4 on spell cast. At 100 charge, dealing damage grants you and your Conduit 20% increased AP and +50% flat critical strike chance for 8 seconds. All current charge is lost if you move further than 1000-units apart or hold onto 100 charge for longer than 5 seconds.
  • Active conduit cooldown reduced to 0 seconds from 60.
  • Active conduit tooltip changed to "Bind to an ally without an existing Conduit." from "Bind to target ally. This will remove all other Conduits on your target.".


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