- "Zephyr" redirects here. For the ability, see .
Cost Analysis
Gold Value
- 25 attack damage = 900
- 50% attack speed = 1500
- 10% movement speed = 396
- 10% cooldown reduction = 317
- Total Gold Value = 3113
Gold efficiency
- 109.2% gold efficient without the passive. was
Strategy
- The lowest base movement speed in the game was 325. At this speed, granted 32.5 movement speed.
- The movement speed stat only increased flat movement speed, and would not interact with other percentage increases.
- movement speed and Tenacity to stick to key enemy targets while supplementing their DPS.
- Champions with powerful on-hit effects could use attack speed boost to its fullest, such as or . 's
- was useful for builds that rely less on critical strike chance, and combined well with the passive. Zephyr benefited AD scaling abilities better than .
was an excellent choice for many bruisers and fighters, granting them the - Tenacity items added in the Pre-Season 3 Patch. It provided players more freedom in their choice of boots, specifically those who wanted Tenacity but did not want to commit to for it. was one of the new
- was an excellent choice for AD carries who had a fully stacked inventory and wanted to sell or for a more expensive alternative.
Trivia
- and shared the same name.
Patch history
- Removed from the game.
V1.0.0.152: Added
- Recipe: 1200 = 2850 + +
- +20 Attack Damage
- +50% Attack Speed
- +10% Movement Speed
- +10% Cooldown Reduction
- Unique Passive – Tenacity: The duration of stuns, slows, taunts, fears, silences, blinds and immobilizes are reduced by 35%.
References
List of Items
- Starter items
- Potions and Consumables
- Trinkets
- Distributed items
- Boots
- Basic items
- Epic items
- Legendary items
- Ornn's item upgrades
- Champion exclusive items
- Minion and Turret items
- Special Game Mode Items
- Removed items