is a one-use
that triggers periodically.
The triggering attack will apply other on-hit effects and can critically strike as normal.
PENDING FOR TEST Short Fuse's relationship with , , and blind has yet to be tested.
Short Fuse will only apply to the primary target if Ziggs is using , as with all other one-use on-hit effects.
Magic damage will be mitigated by magic shields.
Spell shields will not block the ability.
The bomb obeys game physics and can be thrown over or bounce over units or terrain if there is sufficient air-time.
The bomb may sail over enemies without exploding.
If the bomb lands on impassible terrain, it will explode.
The cooldown starts on-cast.
Reactivating mid-flight will cause it to explode immediately after landing.
The knockback obeys game physics. Being closer to the charge increases the knockback distance. Aligning directly on top of the charge will only result in a knockup.
Ziggs can be knocked a maximum of distance of 400.
Enemies can be knocked a maximum of distance of 250.
Ziggs is unaffected by Satchel Charge if he is using .
Ziggs will be interrupted and knocked back when using .
Gives sight of the target area for a short duration on-cast and when each mine explodes.
An exploding mine only effects one enemy but is still classified as an area of effect ability.
The target area is only visible to allies until shortly before the bomb lands.
The bomb grants sight within 350 range as it travels and has its own minimap icon.
At max range, it takes 3. 5 seconds to land. At point blank, 2 seconds.
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