Active:Ziggs throws a bouncing bomb to the target area, exploding upon contacting an enemy or reaching the end of its trajectory. The bomb can bounce up to twice, the distance traveled each time based on how far it was originally thrown.
When exploding the Bouncing Bomb deals magic damage to all nearby enemies.
Active:Ziggs flings an explosive charge towards the target area, revealing its surroundings, and exploding after 4 seconds or upon reactivation.
When exploding the Satchel Charge deals magic damage and knocks back all surrounding enemies by 250 units. If Ziggs is within the explosion radius, he instead dashes up to 400 units away while taking no damage in the process.
70 / 105 / 140 / 175 / 210 (+ 35% AP)
Turret Explosion:Satchel Charge's explosion can demolish turrets below a percentile health threshold.