Active:Ziggs throws a bouncing bomb to the target area, exploding upon contacting an enemy or reaching the end of its trajectory. The bomb can bounce up to twice, the distance traveled each time based on how far it was originally thrown.
When exploding the Bouncing Bomb deals magic damage to all nearby enemies.
75 / 120 / 165 / 210 / 255 (+ 65% AP)
Bouncing Bomb obeys game physics (can be thrown or bounce over units/terrain if there is sufficient air time).
Bouncing Bomb may go over enemies without exploding (will do so if it lands against walls).
Spell shield will block both the impact and the explosion (blocking the former will not prevent the latter).
Active:Ziggs flings an explosive charge towards the target area, revealing its surroundings, and exploding after 4 seconds or upon reactivation.
When exploding the Satchel Charge deals magic damage and knocks back all surrounding enemies by 250 units. If Ziggs is within the explosion radius, he instead flies up to 400 units away while taking no damage in the process.
70 / 105 / 140 / 175 / 210 (+ 35% AP)
Turret Explosion:Satchel Charge's explosion can demolish turrets below a percentile health threshold.
25 / 27.5 / 30 / 32.5 / 35% maximum health
Satchel Charge will explode immediately after landing if reactivated mid-flight.
Satchel Charge's displacement obeys game physics (distance increases with proximity to the charge, resulting in being knocked straight up when aligned directly on top of it)
Ziggs will not be displaced by Satchel Charge while teleporting (will be while recalling, interrupting it in the process)