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Champion Background Strategy Skins & Trivia


ZiggsSquare.png Ziggs was born with a talent for tinkering, but his chaotic, hyperactive nature was unusual among yordle scientists. Aspiring to be a revered inventor like Heimerdinger Heimerdinger, he rattled through ambitious projects with manic zeal, emboldened by both his explosive failures and his unprecedented discoveries. Word of Ziggs' volatile experimentation reached the famed Yordle Academy in Piltover and its esteemed professors invited him to demonstrate his craft. His characteristic disregard for safety brought the presentation to an early conclusion, however, when the hextech engine Ziggs was demonstrating overheated and exploded, blowing a huge hole in the wall of the Academy. The professors dusted themselves off and sternly motioned for him to leave. Devastated, Ziggs prepared to return to Bandle City in shame. However, before he could leave, a group of Zaunite agents infiltrated the Academy and kidnapped the professors. The Piltover military tracked the captives to a Zaunite prison, but their weapons were incapable of destroying the fortified walls. Determined to outdo them, Ziggs began experimenting on a new kind of armament, and quickly realized that he could harness his accidental gift for demolition to save the captured yordles.

Before long, Ziggs had created a line of powerful bombs he lovingly dubbed "hexplosives". With his new creations ready for their first trial, Ziggs traveled to Zaun and snuck into the prison compound. He launched a gigantic bomb at the prison and watched with glee as the explosion tore through the reinforced wall. Once the smoke had cleared, Ziggs scuttled into the facility, sending guards running with a hail of bombs. He rushed to the cell, blew the door off its hinges, and led the captive yordles to freedom. Upon returning to the Academy, the humbled professors recognized Ziggs with an honorary title - Dean of Demolitions - and proposed that he demonstrate this new form of yordle ingenuity in the League of Legends. Vindicated at last, Ziggs accepted the proposal, eager to bring his ever-expanding range of hexplosives to the greatest testing grounds in the world: the Fields of Justice.

"ZiggsSquare.png Ziggs? Unpredictable, dangerous, yes yes. But quite brilliant!"


Upon Selection
  • Ziggs Select
    "This'll be a blast!"
  • Ziggs.attack1
    "Bombs away!"
  • Ziggs.attack2
    "Fuses burning, fuses burning!"
  • Ziggs.attack3
    "Take cover!"
  • Ziggs.attack4
    "Fire in the hole!"
  • Ziggs.attack5
    "Explosion first, questions later."
  • Ziggs.attack6
    "It's gonna blow!"
  • Ziggs.attack7
    "Lights out!"
  • Ziggs.move1
  • Ziggs.move2
    "Anyone got a match?"
  • Ziggs.move3
    "Come on, come on, come on!"
  • Ziggs.move4
    "Let's blow this joint."
  • Ziggs.move5
    "Hey, where'd that bomb go?"
  • Ziggs.move6
    "Don't worry, I got this."
  • Ziggs.move7
    "What do you mean this doesn't look safe?"
  • Ziggs.move8
    "Impatient? I'm not impatient."
  • Ziggs.move11
    "I'm going, I'm going."
  • Ziggs.taunt
    "I'll take this one and this one and throw it in your face!"
  • Ziggs.taunt2
    "I like my enemies like I like my bombs: about to explode."

Ziggs brandishes an armed bomb before swallowing it and belching shortly after.

  • Ziggs.joke
    "Come on! Does this look dangerous to you?"
  • Ziggs.joke2
    "You wanna see how to disarm a bomb?"
  • Ziggs.laugh1
    Ziggs laughs.
  • Ziggs.laugh2
    Ziggs laughs.
  • Ziggs.laugh3
    Ziggs laughs.
  • Ziggs.laugh4
    Ziggs laughs.
Upon using Mega Inferno Bomb.png Mega Inferno Bomb
  • Ziggs.ultimateeffort21
    "I'll bring the Big One!"
  • Ziggs.ultimateeffort22
  • Ziggs.ultimateeffort23
  • Ziggs.ultimateeffort24
    "Oh! Look out below!"
  • Ziggs.ultimateeffort2
    Ziggs laughs.
  • Ziggs.ultimateeffort4
    Ziggs laughs.
Randomly, while Short Fuse.png Short Fuse is ready
  • Ziggs.idle33
    "Come on!"

In addition to the above quotes, Ziggs makes several laughing noises as he moves about and attacks on a regular basis, with no determinate script or occasion as to when he does so. This is unique to other champions, whom only play audible sounds on action by the player.

Co-op vs. AI Responses

Match start

  • "Gotta go yeah go now start yeah boom!"

Player team victory

  • "No no no no, I got my fuses crossed."

Player team defeat

  • "GG!"


Ziggs Ziggs was designed by Andrei 'Meddler' van Roon.

  • 1st Major Ziggs splash art
  • Ziggs initial concept art 1 (by Riot Artist Eduardo Gonzalez)
  • Ziggs initial concept art 2 (by Riot Artist Eduardo Gonzalez)
  • Ziggs initial concept art 3 (by Riot Artist Eduardo Gonzalez)
  • Ziggs concept art 1 (by Riot Artist Eduardo Gonzalez)
  • Ziggs concept art 2 (shown at PAX East 2015)
  • Ziggs model 1
  • Ziggs model 2
  • Unused Grenade Ziggs concept art
  • Unused Titan Ziggs Model (by Riot Artist Sam 'cgsammu' Yang)
  • Mad Scientist Ziggs concept art
  • Major Ziggs concept art (by Riot Artist Kirsten Zirngibl)
  • Ziggs statue concept art (by Riot Artist Alex Flores)
  • Snowday Ziggs concept art (by Riot Artist Anton Kolyukn)
  • Snowday Ziggs model 1 (by Riot Artist Hector Moran)
  • Snowday Ziggs model 2 (by Riot Artist Hector Moran)
  • Snowday Ziggs 3D model (by Riot Artist Hector Moran)
  • Pool Party Promotional art
  • Master Archanist Ziggs concept art (by Riot Artist Samuel Thompson)

Champion Sneak Peek

By NeeksNaman

Many of you have noticed that it’s been a while since the last yordle joined the League of Legends. Since we’re aware that yordle enthusiasts can have something of a short fuse, we wanted to assure you that we have another of these pint-sized heroes coming your way. So just to clarify, there’s absolutely no reason to get batty, bonkers, manic, mental, out of hand or in any other way out of control.

As an example, we might start to get a little worried about you if we caught you scribbling down something like this:

Sneakpeek Ziggs

Zigg's Teaser Image

Dubious schematics are a clear warning sign of madcap machinations, and we’ll have none of that here in the League of Legends!

Naturally, mysterious, bomb-like blueprints like these are no laughing matter outside the hands of a trained professional. Trained, furry, little hands like those belonging to Ziggs, the Hexplosives Expert. This turbulent technician with a propensity for pyrotechnics should satisfy all your yordle wants and needs!

Patch History

  • General
    • Bug Fix: Properly synchronized Pool Party Ziggs's audio during his idle animation when he shakes his water balloon and smacks it against his head.
  • Bouncing Bomb.png Bouncing Bomb
    • Bug Fix: Master Arcanist Ziggs's Bouncing Bomb explosion visuals have been restored.
  • Mega Inferno Bomb.png Mega Inferno Bomb
    • Bug Fix: Fixed a bug where Ziggs decided to take a short walk forward before casting Mega Inferno Bomb at max range.
  • Short Fuse.png Short Fuse
    • Ratio increased to (+ 30 / 40 / 50% AP) from (+ 25 / 30 / 35% AP).
    • Cooldown reduction on ability use increased to 4 / 5 / 6 seconds from 4.
  • Satchel Charge.png Satchel Charge
    • New Effect: Demolishes turrets below 25 / 27.5 / 30 / 32.5 / 35% of their maximum health.
  • Mega Inferno Bomb.png Mega Inferno Bomb
    • Cooldown reduced to 120 / 105 / 90 from 120 at all ranks.
    • Removed: Double damage against minions.
  • Mega Inferno Bomb.png Mega Inferno Bomb
    • Epicenter base damage increased to 300 / 450 / 600 from 250 / 375 / 500.
    • Epicenter Ability Power ratio increased to 110% AP from 90% AP.
    • Damage reduction to outer targets increased to 33.33% from 20%.
      • Ability power ratio increased to 73.3% AP from 72% AP. Base damage unchanged.
    • Clarity: Warning indicator updated to clearly show the sweet-spot radius.
  • Short Fuse.png Short Fuse
    • Damage to structures increased to「 200% 」「 40 - 320 (based on level) (+ 50 / 60 / 70% AP) 」from「 150% 」「 30 - 240 (based on level) (+ 37.5 / 45 / 52.5% AP) 」.
  • Stats
    • Base mana increased to 384 from 334.
    • Mana growth reduced to 47 from 50.
  • Bouncing Bomb.png Bouncing Bomb
    • Cost mana decreased to 50 / 55 / 60 / 65 / 70 mana from 50 / 60 / 70 / 80 / 90 mana.
  • Mega Inferno Bomb.png Mega Inferno Bomb
    • Cooldown increased to 120 seconds at all ranks from 120 / 105 / 90.
  • Stats
    • Base movement speed reduced to 325 from 330.
  • Bouncing Bomb.png Bouncing Bomb
    • Explosion trigger radius reduced to 150 from 180.
  • Stats
    • Base armor increased to 16 from 12.
    • Attack range reduced to 550 from 575.
  • Short Fuse.png Short Fuse
    • Base damage reduced to 16 + (4 / 8 / 12 * level) from 13 + (7 / 8 / 9 / 10 * level).
      • Damage at level 1 and 18 unchanged.
    • AP ratio reduced to 25 / 30 / 35% from 35% at all levels.
  • Hexplosive Minefield.png Hexplosive Minefield
    • Damage reduction from consecutive mines now applies to minions (40% damage for each mine they hit beyond the first).
  • Short Fuse.png Short Fuse
    • Max damage increased to 150 from 139.
  • Bouncing Bomb.png Bouncing Bomb
    • If you attempt to cast outside of maximum range, Ziggs will now cast the ability at maximum range rather than move to get in range.
  • Satchel Charge.png Satchel Charge
    • Radius increased to 325 from 275.
  • Hexplosive Minefield.png Hexplosive Minefield
    • No longer deals reduced damage on multiple hits to minions.
    • Detonation radius per mine increased to 150 from 135.
  • Mega Inferno Bomb.png Mega Inferno Bomb
    • Now deals double damage to minions.
  • Satchel Charge.png Satchel Charge
    • Can now be reactivated while in flight, causing the Satchel Charge to detonate on landing.
    • Missile speed increased to 1750 from 1600.
    • Increased knockback distance to 400 from 350.
    • Cooldown now starts when Satchel Charge is cast, not when it detonates.
  • Hexplosive Minefield.png Hexplosive Minefield
    • Fixed a bug where the sound effect for triggering a mine would not play.
  • Short Fuse.png Short Fuse
    • Is no longer consumed when attacking wards.
  • Short Fuse.png Short Fuse
    • The cooldown indicator now more accurately shows when Short Fuse is available.
  • Base movement speed increased to 330 from 305.
  • Short Fuse.png Short Fuse
    • Now deals 150% damage to structures.
  • Satchel Charge.png Satchel Charge
    • Knockback range on Ziggs increased.
    • Knockup height on enemies increased.
  • Mega Inferno Bomb.png Mega Inferno Bomb
    • Secondary damage increased to 80% from 75%.
  • Satchel Charge.png Satchel Charge
    • Cooldown reduced to 26 / 24 / 22 / 20 / 18 seconds from 30 / 27 / 24 / 21 / 18.
  • Bouncing Bomb.png Bouncing Bomb
    • Mana cost reduced to 50 / 60 / 70 / 80 / 90 from 60 / 70 / 80 / 90 / 100.
  • Short Fuse.png Short Fuse
    • Fixed a bug where it wouldn't trigger when silenced.
  • Hexplosive Minefield.png Hexplosive Minefield
    • Mana cost reduced to 70 / 80 / 90 / 100 / 110 from 80 / 90 / 100 / 110 / 120.
    • Slow duration reduced to 1.5 seconds from 2.
    • Damage from mine detonations beyond the first reduced to 40% from 50%.
V1.0.0.134 Hotfix
V1.0.0.133 Added
  • Short Fuse.png Short Fuse (Innate)
    • Every 12 seconds Ziggs' next basic attack deals bonus magic damage. This cooldown is reduced whenever Ziggs uses an ability.
  • Bouncing Bomb.png Bouncing Bomb (Q)
    • Ziggs throws a bouncing bomb that deals magic damage.
  • Satchel Charge.png Satchel Charge (W)
    • Ziggs flings an explosive charge that detonates after 4 seconds, or when this ability is activated again. The explosion deals magic damage to enemies, knocking them away. Ziggs is also knocked away, but takes no damage.
  • Hexplosive Minefield.png Hexplosive Minefield (E)
    • Ziggs scatters proximity mines that detonate on enemy contact, dealing magic damage and slowing.
  • Mega Inferno Bomb.png Mega Inferno Bomb (Ultimate)
    • Ziggs deploys his ultimate creation, the Mega Inferno Bomb, hurling it an enormous distance. Enemies in the primary blast zone take more damage than those further away.


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