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Template:C-topTemplate:Champion info

Abilities

Short Fuse

Short Fuse

Ziggs's basic attacks periodically deal Template:Pp18 (+ Error: Parameter '3' is not accepted.% AP) bonus magic damage,「 doubled 」「 Template:Pp18 (+ Error: Parameter '3' is not accepted.% AP) 」against enemy structures.

Short Fuse's cooldown is reduced by Error: Parameter '3' is not accepted. seconds whenever Ziggs uses an ability.

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Bouncing Bomb

Bouncing Bomb

Active: Ziggs throws a bouncing bomb to the target area, which bounces up to twice. The distance of each bounce is dependent on how far the bomb was originally thrown.

If the bomb comes near an enemy or reaches the end of its trajectory, it explodes, dealing magic damage to all nearby enemies.

  • Magic damage: 75 / 120 / 165 / 210 / 255 (+ 65% AP)

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Satchel Charge

Satchel Charge

Active: Ziggs flings an explosive charge to the target area, which Template:Cctip its surroundings. After 4 seconds or upon reactivating Satchel Charge, the charge explodes, dealing magic damage to all enemies around it and Template:Cctip.

  • Magic damage: 70 / 105 / 140 / 175 / 210 (+ 35% AP)
  • Demolish threshold: 25 / 27.5 / 30 / 32.5 / 35%

Ziggs can also use explosion to dash away, but takes no damage from it.

Satchel Charge demolishes turrets below a health threshold.

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Hexplosive Minefield

Hexplosive Minefield

Active: Ziggs scatters a cluster of proximity mines at the target area which last for up to 10 seconds and upon contact with an enemy, dealing them magic damage and Template:Cctip them for 1.5 seconds

  • Magic Damage Per Mine: 40 / 65 / 90 / 115 / 140 (+ 30% AP)
  • Slow: 20 / 25 / 30 / 35 / 40%

Enemies take 40% damage from each mine they detonate beyond the first.

「 Additional Magic Damage: 16 / 26 / 36 / 46 / 56 (+ 12% AP) 」「 Total Single-Target Damage: 200 / 325 / 450 / 575 / 700 (+ 150% AP) 」

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Mega Inferno Bomb

Mega Inferno Bomb

Active: Ziggs deploys his ultimate creation, the Mega Inferno Bomb Minimap Mega Inferno Bomb, hurling it to the target area and dealing magic damage to all enemies caught in the blast, increased by 50% against enemies in the epicenter.

「 Magic Damage: 200 / 300 / 400 (+ 73.3% AP) 」「 Enhanced Magic Damage: 300 / 450 / 600 (+ 110% AP) 」

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References

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