Active: Ziggs throws a bouncing bomb to a target area. If the bomb contacts an enemy or bounces three times then it explodes, dealing magic damage in an area. The distance of each bounce is dependent on how far it was originally thrown.
Spell shields can block the impact and the explosion. Note that blocking the impact will not prevent the explosion.
The bomb obeys game physics and can be thrown over or bounce over units or terrain if there is sufficient air-time.
The bomb may sail over enemies without exploding.
If the bomb lands on impassible terrain, it will explode.
Cooldown: 26 / 24 / 22 / 20 / 18
Cost: 65 mana
Active: Ziggs flings an explosive charge to the target area. The charge gives sight nearby and detonates after 4 seconds or when this ability is activated again. The explosion deals magic damage and enemies hit are knocked away. Ziggs is also knocked away, but takes no damage.
Reactivating mid-flight will cause it to explode immediately after landing.
The knockback obeys game physics. Being closer to the charge increases the knockback distance. Aligning directly on top of the charge will only result in a knockup.
Ziggs can be knocked a maximum of distance of 400.
Enemies can be knocked a maximum of distance of 250.
Ziggs is unaffected by Satchel Charge if he is using Teleport.
Ziggs will be interrupted and knocked back when using Recall.
Cost: 70 / 80 / 90 / 100 / 110 mana
Active: Ziggs scatters 11 proximity mines that detonate on enemy contact, dealing magic damage and slowing the enemy for 1.5 seconds. Enemies take 40% damage for each mine they detonate beyond the first. Mines disarm automatically after 10 seconds.
Gives sight of the target area for a short duration on-cast and when each mine explodes.
An exploding mine only effects one enemy but is still classified as an area of effect ability.
Mega Inferno Bomb
Cooldown: 120 / 105 / 90
Cost: 100 mana
Active: Ziggs deploys his ultimate creation, the Mega Inferno Bomb, hurling it an enormous distance. Enemies in the primary blast zone take full magic damage (double damage to minions, but not monsters) while those further away take 80%.